Digeulit - A European Framework For Digital Literacy: A Progress Report
Digeulit - A European Framework For Digital Literacy: A Progress Report
Digeulit - A European Framework For Digital Literacy: A Progress Report
Allan Martin
University of Glasgow
Introduction
The DigEuLit project was proposed as a response to a call for actions on “digital
literacy” in the context of the eLearning Programme of the European Commission.
The European Commissioner for Education and Culture states that,
The modernisation of Europe’s education and training systems is our goal, and
through our proposed eLearning programme we believe we can help create a society
of life-long learning and education for all. (European Commission, 2003: 1)
One of the four key strands of the programme is the promotion of “digital literacy”:
The ability to use ICT and the Internet becomes a new form of literacy – “digital
literacy”. Digital literacy is fast becoming a prerequisite for creativity, innovation
and entrepreneurship and without it citizens can neither participate fully in society
nor acquire the skills and knowledge necessary to live in the 21st century. (ibid.: 3)
Partners in the project are: University of Glasgow, Scotland (Lead Partner); Reid Kerr
College, Paisley, Scotland; West Lothian College, Livingston, Scotland; Amtscentret
for Undervisning – Sønderjylland, Aabenraa, Denmark; Centre for Videregående
Uddannelser – Sønderjylland, Sønderborg, Denmark; Centre for Fleksibel
Voksenuddannelse, Haderslev, Denmark; Business College Syd, Sønderborg,
Denmark; Kainuun Ammattiopisto, Kajaani, Finland; Technical University of Łodz,
Poland; Littérature, Idéologies, Représentations (LIRE), CNRS Lyon, France; and the
University of Oslo, Norway. The project leader is Allan Martin, University of
Glasgow.
The most significant is simply that the world is becoming e-permeated. Electronic
devices and facilities now underpin the practice of most sectors of society and most
human activities. This does not mean that they have changed society; electronic
facilities may only enhance existing practice or make it easier or quicker. Whether
the cumulative effect of such changes will be to alter the nature of society is another
question. But the fact that the world is e-permeated means that those who can
understand and comfortably use e-facilities are significantly advantaged, in terms of
educational success, employment prospects and other aspects of life.
Education, like other social sectors, is rapidly adopting electronic means. But the
evolution of electronic tools for education has run alongside, and been to some extent
fuelled by, a paradigm shift in approaches to learning and teaching. In moving
towards student-centred and constructivist learning models, electronic tools are seen
as key factors in realising learning environments. Mastery of the tools thus becomes
an entitlement for the student if she is to learn successfully.
Education is also driven by processes of outreach and globalisation, the one driven by
ideologies of inclusion, the other by ideologies of the market. The effect of both is to
press forward the need for education at a distance, making remote the bond between
student and teacher and between student and student. Digital tools are crucial in
enabling the community of remote learners, students and teachers who are
geographically distributed, yet function as a learning community. Mastery of the
tools is central to the success of this enterprise.
Education has since the Middle Ages been based on the model of disciplines, uniting
groups of scholars sharing an area of content and a methodology for studying it. But
it has always been recognised that there are generic skills to which all scholars, and by
extension all educated persons, should aspire. Some of these are simply expressed –
reading, writing, counting – whilst others are harder to specify – analytical thinking,
or the awareness of bias. The trend towards student-centred educational models, as
well as the drive to involve more of the population in higher levels of education, has
raised the importance of generic skills issues; and in the e-permeated world, the claim
of digital literacy to be recognised as an essential generic skill must be addressed.
Many competing literacies confront educators, students and citizens in the digital era.
Computer (IT) literacy has developed since the 1970s; information, media and visual
literacy are as old, although initially not focused on digital areas; and more recently
the e prefix has joined many neologisms. There is much action at the level of
practice, but the landscape is unclear, especially beyond the basic IT skills addressed
in schemes such as ECDL; teachers are not clear about what they could achieve in
making students confident for digitally infused education and the e-world beyond.
We need to clarify terms, indicate their full range and application, and develop a
framework which will enable providers and consumers to locate their actions and
The EU has a key role to play in the transformation of Europe as a political, economic
and social entity, and its educational structures and practices. EU programmes can aid
transformation by presenting models to think about and tools to effect change. They
do not always succeed, but one can argue that enough do to make it worthwhile. It is
therefore natural that the eLearning Initiative should direct itself towards the digital
enablement of students and teachers, through supporting the provision of a framework
to address digital literacy. This offers major benefits to education, and through
education to employment and other areas of life. Digital literacy is not merely an
educational issue, but one that confronts all dimensions of the digitally-infused world.
The aim of the Project is threefold: to map out the conceptual landscape surrounding
digital literacy, in order to promote shared understanding throughout Europe; to
develop a framework for digital literacy, applicable across Europe, onto which
existing and planned programmes can be mapped, and which would enable portability
of qualifications; and to specify the elements of a toolkit which support providers of
digital literacy.
The framework should be applicable to any groups at whom digital literacy activity is
directed, as well as providers of this activity, and those (e.g. employers) for whom
acquisition of digital literacy is important. Work in this area is often fragmentary or
focused on low-level skills at the expense of understanding. By locating digital
literacy in a conceptual context, including social and cultural environments, and by
providing a developmental framework, the project will enable those who acquire,
provide, and rely upon digital literacy to understand its nature, value, progression, and
relation to other provision. The steps towards a digital literacy toolkit will specify
tools which will be of direct value to the target groups in shaping and sustaining
digital literacy provision. The framework and sample tools will be piloted with a
range of target groups including vocational students, community groups, adult
learners and higher education students. Policymakers and administrators at
local/regional/national level may also use the framework to harmonise curricula in
terms of digital literacy content.
Actions
The project, which runs from 1 January 2005 to 31 August 2006, is divided into four
phases:
Phase I. Mapping the Landscape
This phase will prepare the foundations for the core of the project’s work by setting
out the conceptual landscape of digital literacy. This will involve examining the
existing literature in this area, identifying relevant EU and other projects, research and
practical actions, analysing the results of this work and laying out the concepts and
issues involved. This work will culminate in a clear and comprehensive working
definition of digital literacy, which can form the basis for construction of the
framework.
Phase II. Building the Framework
Beginning with the key concepts developed in Phase I, a framework for digital
literacy will be constructed, appropriate to all users. The framework concepts will
therefore be generic and not focused on students or any particular target group. A set
of tools will be specified which will enable users to readily employ the framework on
existing or proposed courses or other educational actions. Sample tools will be
created, including, if appropriate, modification of existing tools. Strategic, training,
resource and other implications will be identified and discussed.
Phase III: Testing the Framework
Successful actions in the digital literacy area, will be reported, focusing on examples
of actions which demonstrate the application of the European Framework for Digital
Literacy, and which show the use of the sample tools with a range of target groups.
Trialling of the Framework with existing and proposed courses will be undertaken by
the project partners.
Phase IV. Dissemination
Discussion about and use of the framework and sample tools will be encouraged
through workshops, publications, and web activity. The Framework and tools, as well
as the other project products, will be made available to potential users through the
website. Experience gained through the project will be fed back to national and
European levels. Issues and possibilities for sustainability of the Framework will be
discussed, and recommendations made. External evaluation of the project will be
undertaken. Reports will be submitted to the EC at appropriate points. Presentations
regarding the project will be made at selected relevant conferences, and short reports
or papers submitted to relevant publications.
Phase I: Published (hardcopy and web) overview of digital literacy and associated
concepts and issues; listing of relevant EU and other projects, research and
practical actions; analysis of this work and identification of factors
relevant to successful digital literacy actions.
Phase II: Published (hardcopy and web) framework for digital literacy, toolkit
specification and sample tools.
Phase III: Published (hardcopy and web) examples of positive developments in
digital literacy activities, and case studies demonstrating the use of the
sample tools with a range of target groups.
Phase IV: Published papers and reports. Conference presentations. Project interim
and final report. Website offering access to all project products.
Awareness of the project’s activity across Europe. Published
recommendations on adoption and sustenance of the Framework.
The project commenced at the beginning of January 2005. The kickoff meeting took
place at the University of Glasgow on the 26-28 January 2005 to co-ordinate the
project actions, and work proceeded apace on Phase I. Two overview papers have
been prepared: “The Landscape of Digital Literacy” prepared by Allan Martin and
“Digital Literacy: Challenges for Education” prepared by Bob Byiers (both at the
University of Glasgow) and developed with ongoing online comment from partners.
These papers will be available on the website in the New Year in late draft form, and
final versions will be prepared for the Phase I publication. A third paper, on existing
frameworks relevant to digital literacy, is in preparation at CNRS-LIRE (Lyon) and
will be completed early in the New Year. Work is under way on a listing of relevant
projects, which will be mounted on the website when ready. A publication
representing the results of this Phase I activity will be launched in January or
February when the work is complete. This will represent a valuable map of the field
with pointers to main developments and sources.
The second project meeting took place at Sandbjerg’s Estate, near Sønderborg, South
Jutland, Denmark, on the 10-12 August 2005 to discuss the framework structure and
the implementation of Phase II, the construction of the framework. Discussion on the
nature of the framework was long and intense and consumed many flipchart pages,
and we were able to map out the direction for further development. A paper
presenting the definition of digital literacy and the structure of the digital literacy
framework was prepared and has undergone three major revisions in the course of
continuing online discussion; it is now undergoing final revision, and will be mounted
on the website as soon as it is ready. Completion of this work will allow the toolkit
specification to be speedily achieved, and work to proceed on sample tools.
Phase III actions will get under way as soon as the framework document is finalised.
This will involve partners taking courses they currently deliver and mapping them
onto the framework structure, using the sample tools as soon as these are available.
This activity will begin early in the New Year. Later, in March 2006, a third partners’
meeting will be held at the Technical University of Łodz, Poland, to discuss progress
of Phase III and Phase IV. The experiences of Phase III will be written up into a set
of case studies and published on the website. As soon as robust enough online
versions of the tools are available, they will be mounted on the website, and
institutions outwith the project partners’ group will be welcome to try them.
The project website has been set up at www.digeulit.ec The .ec domain was
chosen as the .eu domain was not yet available.
A leaflet has been prepared which gives an outline of the project proposal. This
will be available for download from the website.
A presentation was given to the eLit2005 conference, Strathclyde University,
Glasgow, Scotland, 15-17 June 2005 by Allan Martin and Jan Grudziecki. The
Powerpoint slides will be available on the website in the New Year.
Dr Conor Galvin, University College, Dublin, has been appointed project
evaluator.
This report will also be available on the EC eLearning Programme website at
www.elearningeuropa.info and on the project website.
On the basis of the work in Phase I of the project, we proposed that the concept digital
literacy would include several key elements:
i. Digital literacy involves being able to carry out successful digital actions
embedded within life situations, which may include work, learning, leisure, and
other aspects of everyday life;
ii. Digital literacy, for the individual, will therefore vary according to his/her
particular life situation, and also be an ongoing lifelong process developing as the
individual’s life situation evolves;
iii. Digital literacy is broader than ICT literacy and will include elements drawn from
several related “literacies”, such as information literacy, media literacy and visual
literacy;
iv. Digital literacy will involve acquiring and using knowledge, techniques, attitudes
and personal qualities, and will include the ability to plan, execute and evaluate
digital actions in the solution of life tasks, and the ability to reflect on one’s own
digital literacy development;
Feedback
Once the project products begin to appear of the website, we would welcome
constructive comment and positive suggestions on any aspect of our work, including
the position papers, the framework elements, and the tools.
References
Allan Martin
Director
IT Education Unit
University of Glasgow
St. Andrew's Building
11 Eldon Street
Glasgow G3 6NH
Scotland
Tel +44-(0)141-330-6471
Fax +44-(0)141-330-2602