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T.M.X. Elmo pegged
to pick up a LIMA
45
Disney goes for gold
54
with Princess this year
CO O L
S T Y L I S H
F U N N Y
MIN
52 x 13
SOLD TO OVER
20 BROADCASTERS - CURRENTLY
SHOWING ON NICKTOONS NETWORK IN US
ks.4520.bbc.indd
Kidscreen Ad.indd2 2 5/30/07
6/5/07 10:52:37
5:12:20 PM
AM
is my FAVOURITE
and is my Zh i W
www.charlieandlola.com
For TV information visit bbcworldwidetv.com
Charlie and Lola TM & © Lauren Child 2005. Charlie and Lola is produced by Tiger Aspect Productions and distributed by BBC Worldwide Ltd.
Editor
Jocelyn Christie (jchristie@brunico.com)
Online Writer
Gary Rusak (grusak@brunico.com)
T
here are lots of great things about working in the kids entertainment industry, but at the
top of my list are the people. I can’t think of another business community that breeds Art Director
Jubert Gutierrez (jgutierrez@brunico.com)
the kind of long-lasting friendships and sense of family that ours does; I really value that
aspect of my working life, and I know you all do, too. Writers and Contributors,
Some of the strongest bonds I’ve built over the years are with colleagues here at Jim Benton, Bloomfield
KidScreen because our team is so small and our projects so many that we all have to pitch in Brady Darvin, Irvine
and work closely together to get everything done. And that makes this month really tough
for me, personally, because my partner-in-crime, my right arm, my good friend, my D is ADVERTISING SALES
leaving the magazine. (416) 408-2300, 1-800-KID-4512
Donna and I have worked together on KidScreen for nine years (!!!), which is a lifetime in the
modern employment market. We both started out at the bottom of the food chain and learned Associate Publisher
our way up as partners, muddling our way through countless new ventures and challenges, and Myles Hobbs (mhobbs@brunico.com)
coming through every experience tighter than ever. She has steered the brand like a champion, Senior Account Manager and
grown our businesses exponentially and fostered development opportunities that have consis- Business Development Team Leader
tently strengthened our team. We wouldn’t be where we are today without her, and we’re going Mike Croft (mcroft@brunico.com)
to miss her like crazy!
Account Manager
But the good news is that she’ll only be a few blocks away at Spin Master’s HQ, where
Ian Lambur (ilambur@brunico.com)
she’s taking up the post of senior director of communications. It couldn’t be a better move for
her, and I’m really looking forward to watching D master the job in record time and shine the
way she always does, no matter what she touches. I’m also thrilled that we’ll still be working Publisher’s Assistant
together, albeit in a new way. David Terpstra (dterpstra@brunico.com)
As for the rest of us, after we recover from what promises to be the weepiest and booziest Conference Producer
send-off in history, we’ll do our best to maintain the brand’s momentum and make D proud! Meredith Jordan (mjordan@brunico.com)
In that vein, we’re already moving full steam ahead on KidScreen Summit 2008, and I’m
pleased to announce that we’ll be back at the Hilton New York this year from February 13
CONTACT US:
to 15.
Tel: (416) 408-2300
And just before I sign off for the month, I want to send a big shout-out to everyone who
Fax: (416) 408-0870
joined us in L.A. last month for KidScreen West. It was one of the most insightful and educa-
tional conferences I’ve ever attended, and I’m pretty hard to impress when it comes to content. 366 Adelaide Street West, Suite 500
If you couldn’t make it and would like to check out any of the sessions, we’ve got audio record- Toronto, Ontario, Canada, M5V 1R9
ings up for download on www.kidscreenwest.com. Take a look when you get a chance.
—joce
Watch for the next issue of
KidScreen:
July/August 2007
Street Date: July 30
12 JUNE 2007
Brunico
Communications Ltd.
Chairman
James Shenkman (jshenkman@brunico.com)
IT
is with overwhelming feeling and gratitude that I sign off on this, my final issue
of KidScreen, after an extraordinary nine year love affair with the people, the VP & Editorial Director
Mary Maddever (mmaddever@brunico.com)
business and the tremendous opportunities that my time at KidScreen has given
Controller
me. I will be leaving this month to jump into the mix and answer a call to pursue kid’s Linda Lovegrove (llovegrove@brunico.com)
entertainment from your side of the business. VP & Group Publisher (Youth Entertainment)
The ride here at KidScreen has been more incredible than words can say. Since my Donna MacNeil (dmacneil@brunico.com)
start nine years ago (thank you EM.TV for buying my first ad!) I’ve discovered myself VP & Group Publisher, (Non-fiction)
Diane Rankin (drankin@brunico.com)
and grown right along with the business. Being a part of this community, and indeed this
VP, and Chief Information Officer
company, has opened many doors that have given me unparalleled opportunity to build my Omri Tintpulver (otintpulver@brunico.com)
confidence, business savvy, analytical skills and leadership. And wow, didn’t I have a whole
EVP (Canadian Ent & Marketing)
lot of fun along the way. Laas Turnbull (lturnbull@brunico.com)
Thank you to all of you who have supported me through the years with your time and
BrunicoCreative
expertise, advertising dollars, information, inspiration, friendship…and cocktails of course. Director, Creative Sevices
Kerry Aitcheson (kaitcheson@brunico.com)
Immeasurable, unforgettable and hopefully not over. You’ve taught me well and I hope to
Creative Director
see many of you again in my next chapter. Stephen Stanley (sstanley@brunico.com)
There are a lot of things that I’m proud of – KidScreen’s leadership position in the market,
Senior Production Coordinator
the growth and success of KidScreen Summit, the brand’s unique ability to contextualize Daisy Cheung (dcheung@brunico.com)
market intelligence in a fun way, the many partnerships and connections that we’ve
Brunico Circulation
been able to facilitate - but most of all, I am proud of the tremendous group of talented Manager, Circulation
Jennifer Colvin (jcolvin@brunico.com)
individuals that I’ve been lucky enough to laugh, learn & work with here. Thank you for
Senior Circulation Administrator
your hard work and passion, for becoming my family, and for making me look so good! Sidoney Roberts (sroberts@brunico.com)
(And to one in particular, Jocelyn, Jocelyn…how far we’ve come together over nine years...
if I had a mountain I would sing your name from the top of it!)
Published 9 times a year by Brunico Communications Ltd.,
366 Adelaide Street West, Suite 500,
Very fortunately for me, I still get to be in KidScreen’s extended family as a reader & Toronto, Ontario, Canada M5V 1R9.
Tel: (416) 408-2300.
attendee now, so I will continue to be thankful for everything that Jocelyn, Myles, Diane, Opinion columns appearing in KidScreen do not necessarily
reflect the views of the magazine or its parent company Brunico
Russell, Jim and the whole KS team have planned to keep us all connected and in the loop. Communications Ltd. All letters sent to KidScreen or its editors
are assumed intended for publication. KidScreen invites editorial
They are simply the very best at what they do. I’ve gotten a sneak peek at some of the comment, but accepts no responsibility for its loss, damage or
destruction, howsoever arising, while in its offices, in transit, or
surprises that lie ahead, and we can all expect great things… elsewhere. All material to be returned must be accompanied by a
self-addressed, stamped envelope. Nothing may be reproduced in
whole or in part without the written permission of the publisher.
Subscribe at www.kidscreen.com/subscribe
Enjoy the issue and take care, For single issues call 416-408-2448 or 1-800-543-4512 ext.711
© Brunico Communications Ltd. 2007
Donna MacNeil
P
oised to give YouTube a run for its money, internet TV the company has partnered with L.A.-based talent agency CAA
upstart Joost has hooked up with a couple of kids industry to wrangle even more programming through its relationships with
heavies in a bid to bolster its unique positioning and market networks and studios.
edge. Unlike YouTube, which has been largely unsuccessful in its For its part, Hasbro made the decision to hook up with Joost
attempts to lure studios and prodcos onto its user-generated vehi- for channels dedicated to vintage Transformers and G.I. Joe episodes
cle, Joost has included high-profile content and media companies based on audience migration. “One of the biggest changes over the
in its mix right from inception. last several years, and it will continue to change, is how our content
The site soft-launched in January and is currently in a second gets distributed and where our audience is,” says Bill Bornson, head
invite-only beta phase. There are aleady 150 channels running, of programming at the toyco.
with content partners including Turner, Warner Bros., Sony The schedules of Joost’s other channels include a hefty amount
Pictures Television, Sports Illustrated, NHL, Hasbro and Aardman of cartoons and animation, including Aqua Teen Hunger Force and
Animations contributing from their libraries. And looking ahead, Robot Chicken from Turner’s Adult Swim network, episodes of clas-
sic Spider-Man from Sony and Creature Comforts from Aardman. So
clearly there’s an opportunity for animation producers with librar-
ies that target a broad range of demographics.
And although Joost’s content is adult-focused so far, the service
is sure to eventually grab the attention of keen kid viewers—and
advertisers eager to reach them. Robin Gladman, digital rights man-
ager at Aardman, says his studio doesn’t plan to add kids content to
its Joost feed in the immediate future, but is certainly open to the
idea if there seems to be a market demand for it in the space.
Although Gladman says Joost doesn’t pay its partners for con-
tent, which is offered to viewers at no cost, the deals center around
sharing ad revenues. He adds that Aardman has complete creative
control over how its programming is presented on the dedicated
channel and works together with Joost to determine where to
insert ads. “We have some short-form content, so we have to be
careful that the ads aren’t too long, otherwise it could feel over-
crowded,” he explains.
Founded by Janus Friis and Niklas Zennström, the Scandinavian
programming whizzes behind file-sharing program Kazaa and
Skype, Joost’s model has attracted US$45 million in financing
from independent capital firms and content owners such as CBS
All kidding aside, check out our exclusive research report about what moms want and Viacom. It has also brought in 32 advertisers to date, including
from kids entertainment licenses on page 57. You won’t want to miss it! Coca-Cola, Hewlett-Packard, Intel and Nike.
JUNE 2007 21
22 JUNE 2007
I
nspired by the success of its partner, Build-A-Bear Work-
shop, toy car specialist Ridemakerz has steered the DIY retail
model into a new pitstop-and-shop concept for kids. The
company’s first store opened for business in Myrtle Beach, South
Carolina at the beginning of the month, and the experience it
offers centers around customizable car construction.
For between US$12 and US$75, customers select from a range
of body types (from monster trucks to licensed concept cars
based on Ford and Dodge models) and then soup up the frame
by adding sounds, a radio control option (a US$25 upgrade),
Ridemakerz is
rims and a license plate number, all of which they assemble buying the product planning to take
themselves in a timed pit-stop section of the store. They also get in Myrtle Beach, par- its custom-car
a code that they can enter online at www.ridemakerz.com to add ticularly the pink RZ retail concept
more upgrades to a digital version of their personalized model Rascal model. People of for a global spin
before it gets sent out to friends. all ages seem to be into the
Ridemakerz has come a long way since Build-A-Bear initially concept, especially father-and-son duos looking for a bonding
invested in the venture in late 2005. The behind-the-scenes rela- experience, but he says the sweet spot is still kids six to 12.
tionship has since expanded into a full-on operational partnership, Andreini plans to open four more Ridemakerz locations across
giving the upstart company use of the Workshop’s point-of-sales the US this year, the goal being to have 250 to 300 in opera-
system and warehouse/distribution center. tion by 2017. He’s already fielded calls from parties interested in
Though cars tend to be a boy-skewing merch proposition, bringing franchises to the UK, Canada and France and definitely
Ridemakerz CEO Larry Andreini says quite a few girls have been plans to roll the chain out worldwide.
24 JUNE 2007
# 4117
on NBC’s qubo
Fall 2007
“Underdog”
in Theaters
August 2007!
Stars Today.
y.
Stars TTomorrow!
S
www.classicmedia.tv www.entertainmentrights.com www.bigidea.com
(310) 659-6004 +44 (0) 20 8762 6200 (615) 224-2200
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WaOb`ORS[O`Y]TO\R %1O`b]]\<Sbe]`Y>]ab[O\>Ob( !E]]RZO\R/\W[ObW]\a:bRORWdWaW]\]T3\bS`bOW\[S\b@WUVba>ZQ/ZZ@WUVba@SaS`dSR53=@53=4B63
8C<5:3O\ROaa]QWObSRQVO`OQbS`\O[SaW[OUSaO\R]bVS`W\RWQWOO`Sb`ORS[O`Ya]TO\RQ]^g`WUVbSRPgEO`R>`]RcQbW]\a7\QO\R0cZZeW\YZSAbcRW]aCaSRPg^S`[WaaW]\
Best Character Brand License of the Year Playmates Toys (Strawberry Shortcake
Peanuts—United Media doll range).
Also nominated are: Barbie in the 12 Danc-
ing Princesses (Mattel), Care Bears (Amer- Best Film, Television & Entertainment
ican Greetings/The Joester Loria Group), Brand License of the Year
Clifford—Japan (Scholastic Entertain- Dora the Explorer—Nickelodeon & Viacom
ment/Dentsu) and Strawberry Shortcake Consumer Products
(American Greetings/DIC). Also nominated are: American Idol (Fre-
mantleMedia Enterprises), Bratz (MGA Industry money’s on the latest Elmo i-plush
Best Character Brand Licensee of the Year— Entertainment), Disney/Pixar Cars (The
Hard Goods Walt Disney Company) and Thomas & Also nominated: Bandai (Ben 10 toy line),
Scholastic—It’s Happy Bunny books Friends (HIT Entertainment). Digital Blue (Disney digital cameras and
Also nominated are: Dynacraft (Hot Wheels accessories), Elizabeth Arden (Britney Spears
bike), Jakks Pacific (Barbie in the 12 Danc- Best Film, Television & Entertainment Brand Fantasy fragrance), Mattel (Disney/Pixar
ing Princesses dance mat and instructional Licensee of the Year—Hard Goods Cars Fast-Talkin’ Lightning McQueen inter-
video), Play Along (Care Bears plush) and Fisher-Price—T.M.X. Elmo active toy).
26 JUNE 2007
Biker Mice from Mars® and all character names are the registered trademarks of Brentwood Television Funnies, Inc.©1992-2007.
*BARB/GMTV W/E November 4 2006 “Surfer Cats From Saturn”. Same Ep No.1 Kids 4-9 Toon on ALL Channels in the UK W/E November 4 2006.
JUNE 2007 29
30 JUNE 2007
9OU CAN JOIN HER ON THIS JOURNEY -EET MIFFY AT BOOTH
&OR FURTHER INFORMATION CHECK WWWMIFFYCOM OR CONTACT
-ERCIS BV WORLDWIDE LICENSOR E
MAIL INFO MERCISNL
4EL &AX
MIFFY 4INY LESSONS FOR A GREAT BIG WORLD
S ome producers and broadcasters like to go right to the audience to test their show
titles, and OTX Research has got ‘em covered. This L.A.-based outfit has worked
with all the major US kidnets and studios, and regularly conducts title studies for TV
translation” issues before a show and its title
get too far down the pipeline. Decode pre-
school toon Franny’s Feet was called Fanny’s
shows and movie projects through online polls with kids to find out which titles stick Feet when it was first introduced to buyers
and which ones fall short. outside of Canada, but the sales team hadn’t
OTX’s team approaches their surveys in many ways, depending on what kind of counted on the pitch generating as much
info a client wants to dig into. But a typical survey starts by presenting the poll group laughter as it did in the UK, where the word
with a list of titles and asking them to rank the choices. Then they may be given a “fanny” is slang for vagina.
description of the series and/or shown a brief clip and asked whether the title up for Speaking of translation, foreign languages
evaluation increases or decreases their interest. Sometimes OTX even asks them to must also be taken into consideration by any
brainstorm some potential title ideas of their own. producer looking to do business internation-
Sample sizes range between 450 and 900 kids, broken down into subgroups by ally. Most broadcasters will try their best to
age (six to eight, nine to 11, and 12 to 14) and then again by gender. And depending stay true to the essence of a show when they
on headcount and how much feedback the client wants, the cost can run anywhere translate it for airing in their territories, but
from US$6,000 to more than US$10,000. titles need to be so short that it’s often dif-
MD and EVP of media and entertainment insights Bruce Friend says OTX’s surveys are ficult to meet that goal effectively.
conducted with sample companies that run web communities for kids and parents, many Marathon got around the issue with
of which have reward systems in place to incentivize kids to participate in the polls in Totally Spies! by keeping the title intact in
exchange for points that can be redeemed for cool stuff. The sites are all COPPA-compliant, English and then tacking on a tagline that
so up to age 12, parental permission is a must, and parents control any points earned. broadcasters could translate to localize the
All in all, OTX has access to between three and four million kid respondents and show. (So in France, it was Totally Spies! Espi-
works through local partners in international territories including the UK, Germany, on de choque.) One territory that isn’t open to
France, Spain, Australia and Japan, and the company is working hard to widen that this kind of compromise is Italy, where all
footprint. It has also recently expanded into mobile and video games, which is now shows are given brand-new titles in Italian,
its fastest-growing segment besides TV. JC at the sole discretion of the broadcaster.
“Titling” continued on page 37
32 JUNE 2007
N.Y
Licensi.n
Show g
BOOTH
#1027
34 JUNE 2007
ks.4500.tale.indd 1
52 more ep. to come
40 x 5' now available
6/5/07 5:23:55 PM
ppd ppd
Cartoon Projects Wanted or activity and song segments. All the components revolve around
an age-relevant theme like cooperation/sharing or frustration/self-
control, and they’ll be woven together by a live host. Leo is the
Cartoon Ventures Inc. only human on Earth who knows about the Iconicle world, and he
has built a special Iconi-Screen (kind of like the interactive thingie
A Venture Capital group looking to finance Tom Cruise used in Minority Report to track future crimes) to keep
children’s animation projects for TV series. tabs on all the various creature groups.
Iconicles will also live on the web as a virtual collecting game that’s
Contact us with early stage projects including
a cross between Pokémon and Neopets. The icons are at the heart of
character bibles, scripts, concepts etc.
the website’s reward system, and kids can earn new ones by playing
Please contact Mr. Warren games. Then they can be grouped together to generate video stories
that yield Iconicles cards (which need virtual pet-type nurturing) once
cartoonventures@yahoo.com they’re played. Similar interfaces for mobile phones and interactive TV
platforms will give away codes that kids can then redeem for icons
on the website. Besides this collection function, the online hub is
designed to let kids create their own Iconicles, as well as record and
share jokes, songs and stories.
Carrington plans to add the show to his fall 2008 schedule, so
Create, phuuz and the BBC production team will be working full
steam ahead over the summer to find a host, write the scripts and
nail down the animated backgrounds and live sets. The bulk of the
work needs to be done in the UK, as per the terms of the com-
mission, so Create will take the lead on sourcing and coordinating
everything. As far as rights go, BBC Worldwide has a first option on
international distribution, but the subsidiary hadn’t exercised it yet
at press time. JC
Digimon (season 5) Jetix on Toon Disney (US) 2-D/48 x half hours boys 6 to 12 Toei Animation
Dive Olly Dive! E-Vision (UAE) CGI/52 x 11 minutes preschool Mike Young Productions, Flying Bark
Productions, Ki.Ka, ARD, Telegael,
GDC/Taffy Entertainment
SamSam CGI/52 x seven minutes four to six Bayard Jeunesse Animation/Taffy
Entertainment
Pet Alien (season two) CGI/52 x 13 minutes six to 11 Mike Young Productions, MoonScoop,
Telegael, Europool/Taffy Entertainment
ToddWorld (season two) 2-D/39 x 11 minutes preschool Mike Young Productions, Discovery Kids,
Dataquest, Telegael/Taffy Entertainment
Fantastic Four GMTV (UK) 2-D/52 x half hours six to 11 MoonScoop Productions, Marvel Comics,
Cartoon Network Europe/Taffy Entertainment
Iron Kid Kids’ WB! (US) CGI/26 x half hours kids BRB Internacional, Screen 21, Manga
Entertainment, Designstorm,
Daewon Media, TVE/BRB
The Mr. Men Show Cartoon Network (US) 2-D/52 x 11 minutes four to seven Chorion
Five (UK)
This is Daniel Cook C4U (South Korea) LA/65 x half hours preschool marblemedia/Picture Box Distribution
This is Daniel Cook/Emily Yeung Discovery Latin America LA/130 x half hours
Rainbow Television Corporation
(various African and Middle
Eastern territories)
Timeblazers Nine Network (Australia) LA/40 x half hours seven to 11 CCI Entertainment
Log On Editora (Brazil)
JUNE 2007 37
Hero: 108’s stand-out Asian aesthetic and gaming roots attracted Cartoon
Network International, which signed on to co-produce in less than three months
w w w. s c h o l a s t i c . c o m
B Se
USER-GENERATED PRODUCT?
IT’S A BRAVE NEW WORLD FOR OWNERS OF COMMUNITY-DRIVEN IP
by lana castleman
Translating fan
U
nless you spent 2006 liter- Kidnets such as Canada’s Teletoon have run successful promo-
ally under a rock or holed tions based on this line of thought. The net received more than
up in a Tibetan retreat, it 290,000 entries for a 2006 contest in which kids created their own
ardor for UGC into was impossible to miss the advent animated shorts using interstitial characters the Zimmer Twins for
of user-generated content in the the chance to see their mini-toons on TV. And US giant Nickel-
licensed goods kids and adult consumer space. odeon is getting into the game with its just-launched ME:TV block
Thanks to the likes of YouTube and upcoming series iCarly. Even notorious copyright-hawk Lucas-
could deepen the and user-friendly video editing soft-
ware, millions of people morphed
film opened up the Star Wars vault last month and made UG-ready
movie clips available to fans for the first time on the property’s
from content fans into creators newly revamped website.
brand connection seemingly overnight, churning out On the flip side, manufacturing physical product based on
their takes on beloved animated IP-centered user-generated content is a tricky proposition. Every
TV and film properties and posting them online for the world to see. SKU, by its very nature, would be a one-off, making it impossible
Eventually that keenness to interact with and interpret IP will filter to achieve any kind of economy of scale and enter the mass market.
down into the physical realm. Licensors will have to confront the need And it might never work for large, long-established properties that
to translate those fan desires into consumer products, while maintain- simply have too much to lose in letting any possibly inappropriate
ing some semblance of control over their brands and copyrights. It’s fan-designed product into the market.
early days yet, but some are on the path to doing it already. Then again, the rewards in terms of consumer loyalty can more
Certainly the idea of enabling user-generated content has hit than make up for the risk. While it isn’t dealing in entertainment-
the mainstream in programming circles. The notion is that fans driven properties yet, Lego has been promoting user-generated
are doing it already, so why not provide them with access to select product for the past two years via its legofactory.com website. As
digital assets of the property and let them have at it, so to speak, in part of a promotion initially, the toyco set up a consumer-friendly
order to keep them connected to your brand and website. “UGP” continued on page 44
JUNE 2007 41
42 JUNE 2007
JUNE 2007 43
“UGP” continued from page 41 as regular contests, digital assets and news. The contests and
digital design program and invited Lego fans of all ages to make up community voting features will figure most heavily into the cre-
their own brick sets. These designs were put to a vote on the web ation of user-generated product. Plans haven’t been finalized, but
hub, and the top 10 got incorporated into three packaged sets sold Collins intends to incorporate fan creations into DVD and pub-
through the company’s direct retail channels, lego.com and its cata- lishing releases. For example, on DVDs for the upcoming Domo
logue service. series, one episode out of five could be culled from the cream of
According to Lego Systems director of brand relations, Michael the user-generated video crop, while a book comprised entirely
McNally, Lego has since expanded the capabilities of the design of fan stories could work at retail.
program so that it now lets users choose from some 764 (and count- While Big Tent hasn’t confirmed plans along these lines,
ing) styles of Lego bricks to build their own Lego kits and, most there are also other UG-friendly categories popping up. Man-
importantly, purchase their creations. “It’s moved us from being a ufacturing fan-designed t-shirts, comics or posters through
company with 100 product designers to involving anyone who can an online store wouldn’t be a stretch. Online services such as
build,” he says. Also, once the designs are uploaded, other mem- zazzle.com have been offering customized apparel for several
bers of the Lego Factory community can view, vote on and even years now, and in the adult space, there are a few user-designed
buy them. As the number of uploads approaches 200,000, McNally t-shirt e-tailers cropping up, notably threadless.com. Commu-
admits that not every user-generated kit makes it into the physical nity also drives this site, where members upload their t-shirt
world, but he says the design-to-
purchase ratio is improving. Online retailers such as
threadless.com, which
Along with the complicated
puts user-generated
back-end fulfillment process that designs to a vote, may
comes with letting fans make and point the way for IP
order their own designs, there’s owners looking hard
at trying UG product
been a learning curve in terms
of how to price the product. In
the early days, says McNally, each digital design pal-
ette represented an assorted bag of bricks. Users would
often pull bricks from several palettes and then balk at
the US$300 price tag, not realizing they would have
to buy the whole bag just to get one piece. Lego then
moved to making more and more bricks available for
individual purchase, driving down the costs of the fin-
ished product.
The plan moving forward is to delve deeper into
niche groups in the Lego fan community to create
themed design palettes and, eventually, themed retail
kits using fan designs. So far, the company has started
by reaching out to Lego train fans. Ten were invited to
submit digital designs, and the resulting retail set that
launched last year enabled the construction of 28 fan-
generated models.
Of course, not all IP owners have the resources of a
large toy company to throw behind their efforts. But smaller licensors designs and others vote. The winners are then made available
such as New York’s Big Tent Entertainment are betting the same type for purchase.
of community drive to shape the brand will help their growing digi- And then there’s also the possibility of creating a hybrid licens-
tal properties make the product leap. After all, as CEO Rich Collins ing program. Big Tent has forged several traditional licenses for
explains, these IPs come with ready-made consumer bases that sup- Domo, including a master toy deal with Deerfield Beach, Florida-
port and feel a sense of ownership towards the characters. Represent- based Play Along Toys. At this stage, the toyco isn’t contemplat-
ing Japanese internet icon Domo, which has inspired some 400,000 ing any kind of one-off strategy. But VP of marketing Susan Evans
fan-established sites and countless user-generated videos, the licensing says the plan is to launch with toys that let Domo fans continue to
and marketing agency is planning on integrating fan creations into its manipulate him as they see fit. “We don’t want to inhibit their pas-
licensed goods offering. sion for the character,” she says. So the toyco’s putting three sizes of
At the beginning of the month, Big Tent opened up web hub unadorned Domo plush into specialty retail this summer that fans
www.domonation.com to serve as the jumping-off point for all can dress up and pose—a make-your-own play pattern, or in digi-
things Domo. The site features community-inspiring basics such speak, a user-generated experience. How very old/new school.
44 JUNE 2007
Di-Gata Defenders Nelvana The Game Factory Nintendo DS video game kids October 2007
Dragon Ball Z: Goku Densetsu Namco Bandai Games Atari (Europe) Nintendo DS video game kids August 2007
Tamagotchi Wii video game
Igor Exodus Film Group Simon & Schuster publishing kids/tweens summer 2008
Jay Jay the Jet Plane PorchLight Entertainment Coinstar Entertainment Services coin-operated rides kids summer 2007
Lego Star Wars: Lucasarts Traveller’s Tales video games kids fall 2007
The Saga Continues
Little Princess TV-Loonland Belltex (Europe) home textiles girls August 2007
Mustard Pancakes PBS Vivendi Visual Entertainment DVD kids September 2007
Nickelodeon properties Nickelodeon & Viacom General Mills’ Green Giant brand frozen and canned vegetables kids late summer 2007
Consumer Products Pandol Bros. grapes
Pocoyo Granada International NCircle Entertainment (US) home entertainment preschool September 2007
The Simpsons Movie Twentieth Century Fox Electronic Arts video game all ages fall 2007
Licensing and Merchandising
JUNE 2007 45
IF
you’re looking for proof them up as often as they like without damaging paint or leaving a
Removable stickers that kids view their sticky residue.
bedrooms as great big Since launching in September, WallPops have naturally become
that jazz up kids’ canvases for self-expression, you popular among college students, who are always keen to person-
need only consider the boom alize their institutional dorm rooms in a non-permanent way. But
that’s been playing out in the Brewster has since added die-cut shapes and fun colors such as Way
bedrooms are ripe juvenile room décor product Cool Blue, Oh Pear and Flirt to appeal to the kid market.
category over the past few years. Creative services manager Paula Berberian says the company
with entertainment But this lifestyle trend often puts is looking into licensing opportunities for WallPops and has one
a strain on parents, who are ex- deal in the works that should play out in time for the back-to-
pected to pony up for new trap- school season. It won’t likely be long before that portfolio grows,
licensing potential pings and redecorate often to though, since the manufacturer already holds licenses for wall
keep up with their little ones’ coverings featuring Bratz, Strawberry Shortcake, Tonka and vari-
fickle tastes. A new line of non-permanent wall stickers may ease the ous Nickelodeon properties.
burden without cramping anyone’s style, and the potential for apply- Looking at ways to kidify the line even more, Brewster is work-
ing kids entertainment licenses is patently obvious. ing on an erasable WallPops spin-off, which will consist of a large
WallPops are large-scale geometric-shaped stickers that come in WallPops sheet that has a special coating so kids can scribble and
sets based on different color combinations. Created by Randolph, draw all over it with dry-erase markers and then wipe everything
Massachusetts-based Brewster Wallcovering Company, the appli- clean and start from scratch again. Also in development is a line of
qués stick on and tear away from surfaces as easily as Post-It notes, larger graphic shapes that are intended specifically for nurseries and
so kids can cover their bedroom walls and furniture and change toddlers’ rooms.
JUNE 2007 49
50 JUNE 2006
S
ensing that kids’ online activities run
deeper than social networks and gam-
ing, Ringwood, New Jersey-based
Stars for Kidz conducted a nationwide study
in March to see how the demo’s instinctive
computer skills were affecting the family
dynamic. Surfin’ On Mom’s Turf surveyed
more than 6,000 kids ages eight to 14
and found that 77% of them are making
major online purchasing decisions and are
involved in helping their parents with adult
tasks like online banking.
Though 96% of kids go online for gam-
ing, 82% of them also jump on to down-
load and shop. And close to three-quarters
of the sample group do online chores for Web-savvy kids take the lead
their mothers. on comparison shopping for
big-ticket items such as cars
“We knew that kids were helping moms
out by looking up things like movie infor-
mation and travel directions,” says Adele
Schwartz, research director at Stars for Kidz. equalizes by age 12. Among the 12- to 14- dabbling in should be careful to incorpo-
“But we didn’t know they were also helping year-old boys surveyed, 20% were banking rate language and information that speaks
with job searches, helping single parents post and paying bills for their moms online, and directly to kids on their sites, as opposed to
dating profiles and helping parents fill out 18% were getting insurance claims. The two assuming that adults are the ones who are
online IRS forms,” she adds. As well, 32% biggest reasons kids say they’re playing the filling up virtual carts and keying in the credit
of kids use the web to comparison shop for role of online consultant is that their parents card numbers. “And I think this study indi-
big-ticket buys like cars, boats and real estate, are too busy to do it themselves, and “clue- cates that marketers also have an opportu-
and 33% help their folks buy gifts online. less” when it comes to online navigation. nity to build life-long brand relationships
Schwartz says younger boys are out-shop- Schwartz says retailers and marketers of with young consumers in a safe and trusted
ping younger girls slightly, but this imbalance the kinds of products and services kids are environment,” says Schwartz. KC
AS kids’ lives get carved up with even more activities and interests, it can be really hard for loved ones to keep up and give
gifts that are appreciated. So it’s not surprising that a new NPD study looking at how kids use gift cards found that 60% of
them had received one in the few months leading up to the late February online poll, especially since that time frame coincided
with Christmas.
But interestingly, the bulk of kids (close to 58%) went into stores without a concrete plan for spending the credit amount on
the cards, instead choosing to purchase on impulse. According to the study, which surveyed mothers of kids ages two to 14, toys
and board games benefit the most from kid gift card buys, followed by food service outfits. Older kids in the nine to 14 bracket
are keener to purchase video games and clothing with their cards, and the average price spent on kids gift cards is US$44.
Boys are more likely to receive an electronic store gift card, while girls are more likely to receive a card for a department, cloth-
ing or book store. Though 96% of purchases across all ages took place in a physical retail outlet, NPD analyst Anita Frazier says
the tendency to redeem gift cards online increases with age. Web retailers were most popular with 13- to 14-year-olds.
Frazier says grandparents and aunts & uncles are heavy buyers of gift cards for kids, while parents still tend to purchase
physical gifts. KC
JUNE 2007 51
5:35:59 PM
50-51-ret.indd 51 6/6/07 7:27:49 PM
THE NEW AMERCIAN DAD
HE’S BUYING KID PRODUCTS AND HE NEEDS YOUR HELP
by kate calder
ON
the brink of becom- great insight into the parenting and consumption habits of the
More involved than ing a father for the new American father.
first time, Greg Allen A full 64% of dads say they spend more time with their kids
ever before in their started Daddytypes.com three years than their own fathers spent with them. And it makes sense since
ago on a mission to find and share feeding a family and keeping up with the middle-class Joneses these
kids’ lives, dads still products and information sources days takes two incomes and requires that Dad play a much big-
that are relevant to men. “Back ger role in the general running and upkeep of the household, says
struggle in a market then, I could count on one hand the Smarty Pants president Wynne Tyree. But by and large, there’s still a
number of times I felt I could relate general misguided assumption that consumer purchases of products
geared to moms to info that was presented to me,” for the home or for kids are made by women shopping alone or by
says Allen about finding his way as husbands and wives shopping together.
a new parent in a world that seemed to only speak to moms. His In fact, the Smarty Pants team found that 68% of dads buy items
first few postings quickly attracted other dads who felt ignored for their kids independently a few times a month, and 14% do so on
by mainstream parenting media platforms, and the blog now a daily basis. A full 16% report being solely responsible for buying
plays host to more than 100,000 repeat visitors a month. groceries, and only 2% of dads say they rarely or never purchase
In the beginning, Allen and his readers often poked fun at out- kids products. Interestingly, 40% of dads polled say they are more
of-touch ads aimed at dads. But fodder for this brand of mockery likely than their spouses to give in to the nag factor.
is becoming harder and harder to come by, he says. “The idea Technology and media seem to be areas where dads call the shots
of including dads in marketing messages visually, or even just most often, with 24% of the field claiming to be solely responsible
by saying ‘parents’ instead of ‘moms,’ is getting out there.” Allen for purchasing electronic and tech devices, and 15% buying their
adds that his site, which initially attracted ads for dad-centered kids’ DVDs, movies and videos.
products like masculine diaper bags, now gets buys from brand Clearly, men are out in the market making household pur-
marketers trying to reach parents in general and include dad in chase decisions, but they may need a little more direction than
that effort. other consumer groups. According to Tyree, dads report that
But the broader media landscape still has a long way to they often shop from a list their wives make, and sometimes feel
go with this demo, according to a study that Norwalk, Con- lost if they have to stray from it. “There’s a huge opportunity
necticut-based market research firm Smarty Pants conducted here for marketers,” she says, “not to just jump out of Mom’s
in March. Polling 757 dads ages 18 to 45, and covering off all shopping cart into Dad’s, but to be more holistic in terms of
income levels and ethnicities, Who’s Your Daddy? provides some understanding how households function.”
52 JUNE 2007
JUNE 2007 53
News in Brief
Rudolph posts resumé to attract marketers
Did you know that Rudolph the Red-Nosed Reindeer had a nasty contract dispute with Triple Crown-win-
ning racehorse Secretariat that kept him from guiding Santa’s sleigh in 1978? This is just one of many
little-known “facts” that can be found on Northpoletalent.com, an online mock talent agency created by
brand management firm Character Arts to spur interest in picking up a Rudolph license for Christmastime
ad campaigns. Though the character is more than 40 years old, the classic special—not to mention the
canonized song associated with it—has an evergreen appeal for both adults and kids. An existing merch
program covers everything from Hallmark and Lennox products to junior fashion brand Junk Food. Character
Arts principal Jonathan Flom says his company will be choosy about licensing out the character for marketing
programs, and the key to getting a nod is a tasteful and property-appropriate planogram.
54 JUNE 2007
A
fter giving attendees at last month’s Over the last couple of years, there’s
KidScreen West event in L.A. a been a major influx of kid-friendly
sneak-peek at some top-line find- 25% of households versions of CE products,
ings, the NPD Group has officially released but the target consumer
the third wave of its ongoing Kids and surveyed haven’t still prefers the real
Consumer Electronics study. And this year’s deal. Video games
edition highlights some pretty interesting
bought a new aside, the adult iter-
consumer behavior that’s having an impact electronic device in ations of consumer
on the tech market. electronics staples
For starters, the average age at which the last 12 months posted higher pen-
kids start their love affair with consumer etration levels than
electronics has declined from 8.1 in 2005 kid versions of the
to 6.7 today. TVs and computers attract the same devices. And
youngest first-timers at four or five years NPD analyst Anita Frazier believes this shift
of age, while satellite radios and portable from stationary to portable computers is at Little hands are
digital media players (PDMPs) pick up kid least somewhat motivated by a physiologi- better-suited to little
keyboards, a fact that
users at around age nine. Dropping down cal reality: little hands can manipulate laptop
may be behind a spike
significantly on NPD’s first-time usage scale keyboards a lot easier. Couple that fact with in kid laptop usage
this year were DVD players (up 8% with a downward pricing trend in the laptop mar-
kids ages four to five over 2006) and digital ket, and it’s no surprise why Frazier expects
cameras (up 9%). the swap to continue in the near future.
PDMPs posted the biggest gain in kid In terms of the gender divide, boys and
usage, picking up 14% over last year, girls show similar usage patterns, except in
with 26% of kids polled saying they use two key areas: Boys are more avid users of
console and portable video
game systems, while digi-
Kids adopt tal cameras, PDMPs, cell
phones and CD players
consumer tend to skew girl. In gen-
eral, though, both groups use
electronics devices electronic devices about three days
a week, with non-portable TVs (5.8
at age 6.7 now, days), cell phones (4.3 days) and digital parents seem to be on the same page
compared to 8.1 video recorders (4.1 days) shouldering the as their children, with only 74% saying
heaviest loads. they’re interested in branded kid versions
two years ago It looks like CE purchases may be slow- of tech products this year, compared to
ing down a bit, with 25% of the households 83% in 2006.
surveyed reporting that they haven’t bought The findings of the Kids and Consumer
these devices now. But interestingly, the CE any new devices in the past 12 months. Electronics III study stem from data col-
devices kids use the most—non-portable TVs Those that did step up to the check-out lected through an online poll of 3,324
(73%) and desktop computers (69%)—are bought cell phones, digital cameras and parents with kids ages four to 14. In order
on a decline, with TVs down four points and PDMPs in greater bulk than the other to qualify, their kids had to own at least one
desktops down six over 2005’s measure- devices included in the survey. Older tech consumer electronic device measured in
ment. Picking up some of that share are like film cameras and karaoke systems the survey, and the poll was in the field from
laptops, which gained three points this year. scored record-low purchase levels. March 16 to 22.
JUNE 2007 55
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DEKO BOKO FRIENDS © Maruyama & Kuwamoto / NHK EDUCATIONAL, Shogakukan 2002, 2007
NARUTO © 2002 MASASHI KISHIMOTO
ZOIDS GENESIS © 1983 2007 TOMY © 1999-2007 ShoPro, TV Tokyo
ZOIDS and ZOIDS GENESIS are trademarks of TOMY Company, Ltd. and used under license.
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T
he ability to teach life lessons might not be exactly company based in Irvine, California, I had the chance recently
front of mind when it comes to defining the attributes to sit down with two groups of moms—14 women in total with
of today’s top character/entertainment licenses, but kids between the ages of three and 13. We discussed what they
that may be exactly what modern moms are looking like and dislike about the characters their kids connect with,
for. While kids grow up in a more media-centric, prop- and what would compel them to bring licensed goods into their
erty-saturated world than ever before, their parents are homes. I discovered these moms strongly favor entertainment
also a lot tougher to please. This group is adamant about raising their properties that they feel can help them teach their kids a thing
kids in an environment that teaches good values, habits and behaviors or two.
that will serve their offspring well later in life. And a property’s per- SpongeBob SquarePants, Dora the Explorer, Elmo, Care Bears,
ceived ability to help parents impart important life lessons may help Thomas & Friends and That’s So Raven ranked quite highly on the
it get a leg up in today’s competitive market. groups’ approval lists. In fact, the moms seemed genuinely grate-
As director of consumer insights at Strottman International, a ful to have licensed characters they can rely on to help instill the
toy premium and custom retail product design and manufacturing following values and characteristics in their kids:
JUNE 2007 57
JUNE 2007
W
hile it’s obvious from our research boys (two and 13) and two girls (four and and unhealthy foods at the same time. Kris,
that today’s moms appreciate seven). Similarly, Julie, who has five kids, a mother of three, said, “It’s OK because
licensed characters that educate piped in with, “I think everyone has a right to the kids aren’t the ones deciding what
and teach their kids, we wondered if they make a choice about whether to purchase they’re going to eat. We pack their lunches
believe entertainment producers have an every night…It’s our choice to decide what
obligation to create characters that do this. they’re going to eat, at least with [younger]
The conversation quickly turned to food kids.” Another mother of three boys and
licensing. Moms are well aware of the grow- a girl under age nine was even more san-
ing childhood obesity epidemic and that guine. “Yes, that’s what I expect,” said Marla.
many legislators and advocacy groups are “I expect those characters on everything, and
clamoring to prohibit the use of licensed I don’t correlate it to healthy or unhealthy, or
characters on “unhealthy” packaged foods an [action] toy versus a learning toy. When
and beverages. So how do they feel about Shrek came out…you saw that face on every
restricting the types of food products licen- single item that they could get that face on,
sors can lend their characters to? and so it’s not shocking anymore. When the
Interestingly, not one of the 14 moms Moms don’t judge Shrek’s ubiquity; they expect it kids see it…I might say ‘OK, we’ll get that this
we talked to felt that the government should something. Just because there’s a licensed time,’ but it’s not the selling point for me.”
play any role in determining whether char- character on a box of cereal does not mean Since the moms didn’t seem to harbor
acters can be used on products. “I don’t see you have to buy it.” any negative feelings towards licensed foods,
that it’s the government’s job to tell people Moms also feel comfortable with char- we asked them if there was any type of
what’s healthy and what’s not, and it’s not acters who lead dual lives, so to speak. In product they would want to erase from store
their job to tell a company how to market other words, it’s fine by them to have the shelves. The universal answer? Violent video
a product,” said Jennifer, mother of two same licensed character on both healthy games with realistic killing. BD
specifically why they didn’t like it. them as gifts, our moms’ reasons for having them on hand ranged
It seems like there’s an obvious opportunity for licensors to edu- from “the kids just play so much with them,” to “I don’t want to
cate parents about the positive qualities their characters exude. But deprive [my kids] of having fun.”
when it comes to constructing marketing plans, they must keep in Not surprisingly, it was also clear from the list each mom made
mind that many moms may never take the time to watch more than of all the licensed character products they found in their homes
a few minutes of footage before making a one-time yes-or-no deci- that they buy far more products featuring properties from the
sion about whether they will ever buy products featuring that char- positive end of the spectrum. Dora, Thomas, Barbie and Disney
acter, or let their kids watch their screen vehicles. Princesses and Fairies dominated their lists, with products featur-
As I introduced a wide variety of characters from TV, movies ing SpongeBob, Power Rangers, Bratz and Spider-Man showing
and books into the discussion, a classification emerged that placed up much less frequently.
any given character property on a spectrum in terms of its likeli- Along these lines, the moms agreed that it’s more difficult to
hood to, and appropriateness for, teaching kids life lessons. (See teach values to boys than to girls, and individual panelists had an
“Mom’s Property Spectrum” on the opposite page.) especially hard time pointing to characters they thought could
Virtually every mom in the two serve as role models for boys. And none identified classic superhero
groups voiced concerns about some characters like Spider-Man and Batman as having this potential.
girls’ properties they believe encourage “With superheroes, the stories themselves don’t teach anything,”
“materialism” and “bratty behavior,” and said one mother of five- and 10-year-old boys. “All the superheroes
boys’ properties that produce do, honestly, is get my boys all riled up,” another commented. “I
“too much testosterone,” guess they teach good versus evil,” she added, “but there’s too much
but most also admitted that testosterone. I buy them Star Wars stuff, and they like it. It’s not real
their children own licensed violence, but then they’re constantly battling with light sabers or
products branded with these very whatever, and it ends up going one step too far.”
properties. Whether they had purchased Superhero licensors should take note of this insight’s impact
them directly or their kids had received “Moms” continued on page 70
JUNE 2007 59
Gary Caplan: Howard, thanks a lot for the Lucas Licensing, so I’m responsible for all the Star Wars is unusual in that respect because
interview. Even though we’ve known each other licensing business that we do. And I am also it’s such a growth property and such a long-
for a very long time, there are many things I’d like VP of business affairs, so all the attorneys in the lasting property, and there are markets it satis-
to know about you that I haven’t had the chance company report to me. fies that wouldn’t be available to a lot of other
to ask. Why don’t we start at the beginning: Can IPs. But a new kids property that starts out
you tell me a bit about your background? How do you balance all those jobs? today is probably not going to have a collec-
Well, in terms of licensing, I moved into the tors segment. And to be honest, even though
Howard Roffman: Thanks, Gary. After senior role about 20 years ago. I know it really specialty stores are an important component
graduating from law school, I worked for a well now and I’ve got a great team. So licensing of our business, the mass market still, by far,
big Washington, DC law firm and found it takes up less of my time because I can delegate accounts for the lion’s share of sales.
wasn’t really the life for me. But fate inter- so much to my team, and that frees me up to
vened and I got recruited by Lucasfilm after focus on other things, like business affairs. Can we talk about George Lucas, your boss,
two years of law-firming. I had a good friend for just a minute? George has received many
in Washington who was a very well-con- Howard, looking back 20 years to when you first honors over the years, and recently, he was
nected attorney. And a friend of his was the got started, what are the main ways that you feel inducted into the Toy Industry Association Hall
general counsel for Lucasfilm. She wanted the business has changed? of Fame. How did he feel about that?
to hire a young associate and said it didn’t I think there’s been a tremendous consolida- I think he was very proud of that award and
matter if they had entertainment experience tion on the property front, on the retail front I was with him that night. He was genuinely
or not. She just wanted somebody who was and, in a lot of ways, on the licensee front. touched by the tribute and the outpouring of
smart and had a lot of potential, and my But definitely when I started, Wal-Mart was affection from the toy industry in general. At
friend made the mistake of recommending not the first name people thought of in retail- the reception people were coming up to him
me. I guess he didn’t know me very well! ing. Kmart was the king and Toys ‘R’ Us was for his autograph and telling him how much
(laughs) So I moved to L.A. in 1980 and still kind of coming up. There were a lot more Star Wars has affected their lives.
started with Lucasfilm. retailers and there wasn’t this concentration of
power, and that has fundamentally affected Does he get involved in product design?
Could you tell us a little bit about the areas of the business. Well, with George, it’s always been that the
Lucasfilm you’re responsible for? creative process in making his films comes
I’m involved in the general management of In the case of Star Wars, it does significant busi- first. He has to do what he wants to do for
the company, and we’ve got an executive ness in the specialty channel. So you are fortu- the purpose of making a great film, and if
committee that is responsible for a lot of nate that the demand for your property extends it has licensing potential, that’s a great off-
decisions that are made. I’m the president of beyond big box and mass market retail. shoot, but that’s not the motivating factor for
60 JUNE 2007
Getting back to Lucasfilm for a min- in Singapore and then another facility called
ute. Howard, in our business, some CGCG in Taiwan. George is very excited about
properties come and go in what this program and actively involved in it; he’s the
seems like the blink of an eye. Why executive producer. And he’s also planning a
do you think the Star Wars and Indi- live-action series to follow the animated series.
ana Jones franchises have been so It will be edgier and a little more adult-focused,
successful over the years? but both of them are true to the Star Wars
Well, Stars Wars is definitely the ethos, using all extensions of the Star Wars uni-
one I can talk to in the most detail verse. The other area we’re working in, which
because that’s something that we is a very important one for us in terms of new
manage day-in and day-out. It is— ways to tell Star Wars stories, is video games.
even with as much as I know about We’ve got some dramatic new technology for
Star Wars—still a little bit humbling the next-generation consoles. We’ve got a game
to think how deeply it has affected coming out in the first half of 2008 called The
people for such a long time. I think Force Unleashed that is actually set in between
a lot of it has to do with the way the Episodes III and IV, so it’s that whole 20-year
story is structured; it’s built around period that we’ve never explored before.
classical mythology and resonates
How about you, Howard? When you were a kid with people in terms of its fable-like quality. Speaking of extensions of the Star Wars uni-
growing up in Philadelphia, what were your pop And it’s deep. There’s a complexity to the verse, has anybody ever counted the number
culture influences? society, characters and relationships George of products produced over the years?
I watched a lot of television and read a lot. has created. “One on One” continued on page 72
JUNE 2007 61
VI RTUAL SHOWROOM
It’s not getting any easier to launch a brand-new entertainment property, but this year’s group of respondents seem relatively im-
pressed with the potential of the four fledglings, assessing them as having a good, if not a very good, shot at breaking into the mar-
ket. As for what ranks high on participants’ wish lists, TV-driven properties are number one, followed by licensed brands, and several
players are scouting for IP derived from online sources. When it comes to demographics, the majority of our judges are looking for
something to hit the spot with the 11-plus crowd, and a scant handful are hoping to find preschool-pleasing prospects.
Chloe’s Closet
At-a-Glance Temperature Read
Overall potential in respondents’ product categories/territories: good
Would respondents add Chloe to portfolios: yes (80%), no (20%)
Best potential product categories: toys & games, publishing
Desired retail channel for merch launch: mid-tier (60%), mass (20%),
specialty (20%)
Expected royalty range: 8% to 12%
While Chloe’s Closet received a “good” rating overall, respondents were quick to
point out a number of the market challenges that lie ahead for Taffy if it hopes
to mount a viable merchandising program. For one, most made reference to a
perceived glut of preschool properties on the market, and a few pointed out that
the look of Chloe’s may not be distinctive enough to cut through a field domi-
nated by competitors like Dora the Explorer. That said, most instantly recognized
the show’s built-in dress-up play pattern and said it would easily lend itself to
categories such as role-play that live a bit outside of the traditional toy, publish-
ing, home video triumvirate that drives most preschool licensing programs. And
Owner/licensor: Mike Young Productions/ the majority of respondents felt that a daily spot on Nick Jr. was the ideal home
Taffy Entertainment for the show.
Territory of origin: US
Description: It’s a 13 x 22-minute 2-D animated
preschool series that revolves around the
magical world of an adorable, imaginative little girl
named Chloe, who embarks upon fantastical adventures dur-
ing dress-up play with her security blanket and best friend, is interrupted by the Closet, which magically comes to life with
Lovely Carrot. She interacts with the audience and encour- glowing lights and music. Chloe and Lovely Carrot can barely
ages viewers to celebrate how delightful it is to be a small contain their excitement and curiosity as they slowly open the
child. No presales or existing deals have been confirmed yet, door to see what costumes and adventures await inside.
but Taffy has taken the concept to international markets. Demo: ages two to six
Concept: Each episode begins with Chloe and Lovely Carrot at play Domestic and international categories open: All
in Chloe’s room. They may be rearranging the dollhouse, practicing Initial territories of interest: US, UK, France and Germany
a new dance, or playing any other game that would engage a four- For licensing opportunities, please contact: Cynthia Money, president
year-old. Then Chloe and her friends explore a simple math con- of worldwide consumer products & marketing, Taffy Entertain-
cept and confront some kind of problem or impasse until their play ment, 818-999-0062, cpg@taffyentertainment.com
62 JUNE 2007
The Naked Brothers Band garnered the most positive responses in the showroom by far—and given its Nickelodeon pedigree
and prime broadcast placement, that shouldn’t come as a surprise. Even though historically it’s proven difficult to translate
live-action content into merchandise, the panelists were optimistic that apparel, video games, electronics and even musical
instruments would work for the property. One Mexican retailer said, “I feel this kind of show is what Mexican kids want,” and
even suggested Nick should consider making a Latin-American version of the show with local kid musicians. Also, the panelists
pointed out that The Naked Brothers’ focus on real-life musicians should help entice tweens, however, it will face stiff competi-
tion from current musical super-groups.
JUNE 2007 63
Rainbow Magic about the magical adventures of Kirsty and Rachel and
their interactions with different groups of fairies. HIT is
currently developing an animated series around the four-
At-a-Glance Temperature Read year-old publishing franchise, which has sold more than
Overall potential in respondents’ product categories/territories: good 10 million copies to date and is currently distributed in
Would respondents add Rainbow to portfolios: yes (67%), no (33%) 23 countries.
Best potential product categories: apparel, stationery Concept: Each series of seven books focuses on a different
Desired retail channel for merch launch: specialty (50%), mass group of fairies that reside in Fairyland, such as The Rain-
(33%), mid-tier (17%) bow Fairies, The Weather Fairies, The Jewel Fairies and
Expected royalty range: 8% to 12% The Pet Fairies. While different, the various clans have
one thing in common: the need to fight nefarious Jack
According to our panelists, HIT’s biggest challenge in transi- Frost and his bumbling gaggle of goblin henchmen.
tioning this charming book property into a television series Demo: girls five to nine
and a wider licensing program is going to be staking new Domestic and international categories open: All categories are
ground in a girls space that’s seemingly flooded with fairies— open for business, including social expressions, collectibles,
primarily those belonging to Disney and Winx Club from Italy’s accessories and arts & crafts.
Rainbow. However, several felt the existing book art had a lot Initial territories of interest: Rainbow Magic is licensed to pub-
of potential in the apparel, stationery and gift categories. One lishers in 23 countries, with further rollouts planned.
agent also felt “it could work well as a console game for the For licensing opportunities, please contact: Peter Byrne,
Nintendo DS and Wii.” And, interestingly, a Japanese agent EVP of international licensing, merchandising and
said a program could work in his country if HIT created a style home entertainment, 44-020-1554-2500,
guide that was sensitive to the local aesthetic, which perhaps pbyrne@hitentertainment.com (international inquiries);
opens up the possibility of versioning the property. Jamie Cygielman, SVP & GM of consumer products,
212-463-9623, jcygielman@hitentertainment.com
(US inquiries)
64 JUNE 2007
TinPo
At-a-Glance Temperature Read
Overall potential in respondents’ product categories/territories: good Owner/licensor: American Greetings Properties
Would respondents add TinPo to portfolios: yes (55%), no (45%) Territory of origin: US
Best potential product category: apparel Description: Inspired by the limited-edition urban vinyl
Desired retail channel for merch launch: mass (43%), collectibles of the same name, these 13 x 30-second
mid-tier (28.5%), specialty (28.5%) interstitials are written by Jymn Magon (Disney’s A Goofy
Expected royalty range: 8% to 12% Movie) and will bow this fall on DIC/CBS’s Saturday
morning block. TinPo’s characters are inspired by 1950’s
While respondents agreed TinPo’s prospects were good, there science kits, and each one is a clone of another and looks
wasn’t a consensus on the ideal consumer target. Citing that similar to its predecessor, but not exactly the same.
the proposed demo was a bit too wide, some panelists thought Concept: Welcome to the world of TinPo, the tin-dustrial
TinPo should skew older and others felt it should go younger. Cer- city full of quirky wee characters who overcome prob-
tainly, the urban look of the property could appeal to teens, and lems by way of their Chaplinesque teamwork.
one respondent suggested the interstitials should air on a music Demo: ages four to 11
broadcaster to attract that crowd. On the other side of the coin, Domestic and international categories open: All
a software manufacturer said AGP “is WAY overstating the demo.” For licensing opportunities, please contact: Rick Goralnick,
He added that “the property has a very young look to it, and the AGP director of domestic licensing, 212-386-7347,
Chaplinesque humor will skew the brand young—it looks like a rgoralnick@ag.com (US inquiries); Donna Bruschi, AGP
cute preschool property.” director of international licensing, 212-386-7355,
dbruschi@ag.com (international inquiries)
JUNE 2007 65
A
rguably an original TV series that translates into Cyber-Groupe
Animation’s Ozie Boo
a successful licensing and marketing property is has stayed on track since
looked upon as something of a miracle right now. going to air in 2005,
However, most of the ones that do break through thanks to an exhaustive
don’t just magically spawn product on retail shelves six-year brand plan
that awaits the embrace of eager fans. In order to
make it that far, all partners—including series creatives and licens-
ees—have to be on the same page, pushing the IP’s exposure to con-
sumers. There’s got to be a master plan, an IP roadmap that plots the
first five or so years of a property’s life beyond the TV screen.
To resource- and time-strapped independent creators and pro-
ducers, mapping out the next half decade while you’re busy cob-
bling together financing seems like a luxury. And certainly, the cost
of even the most bare-bones brand plans can add up in terms of
the hours it takes to hatch one, let alone implement it. But if the
series in question begs any longer-term brand development (and
most do), a company can’t start thinking about style guides, licens-
ing, consumer marketing and PR when it’s ready to go to air. As
Pierre Sissman, CEO of French prodco Cyber-Groupe Animation
and former Disney Europe exec, notes, it’s simply “too late” then.
Since its 2005 broadcast launch in France, Cyber-Groupe’s
CGI preschool series Ozie Boo has moved into its third year in pro-
duction, and the property now has more than 300 product SKUs,
including DVDs, toys and apparel. Sissman maintains that Ozie
Boo wouldn’t have made it this far without a well-plotted map. “If And we’re off
the brand plan is not defined enough, you’ll make mistakes and Once the attributes have been laid out, it’s time to bring in licens-
won’t be able to sustain the brand,” he says. ing and marketing types to figure out what kind of products and
marketing/PR initiatives will suit the brand, keep it on track and
Drilling into the core define its unique selling proposition. Charlie Day, president
The goal of the plan is to determine what the property’s brand of US licensing agency The Sharpe Company, says he likes to
positioning will be for the next five years, so taking time to dig become involved as early as possible during the development of a
around and distill the core attributes of the series is key. And that series. “You need to have some input,” he says. “An early presence
can start with an exercise as simple as creating a list of words that helps identify play patterns and merchandise values inherent in
identify its values. (For example, a gentle preschool property might the show, and it gets planning started.”
evoke words like warmth, family, laughter and exploration.) From For a series in development with a bible and a few eps written, it
there, delve into the series’ bible and look at story arcs, central char- takes about six months to research and formulate a full plan. Most
acter motivations and relationships. A clear picture should soon start by defining two primary demos: kids who will watch, and kids
emerge of what the series is trying to achieve, and what would and who will purchase. Often they’re not one and the same. And having
wouldn’t be appropriate in terms of brand activities and partner- the core attributes clearly defined will help to further hone in on the
ships. Throughout the process, the creative vision of the series must proposed consumer base. That said, it’s also worth keeping in mind
stay top of mind. “You do not make a series just to sell diapers,” says that demos in the kids space are changing.
Sissman. “Creative has to be the primary driver, and then it’s up to Gary Pope, partner at research firm Kids Industries in the
the marketing division to figure out how to sell it.” UK, says children develop so quickly that there are no longer
JUNE 2007 67
Marketing w/ Broadcaster L L L L L L L L
Marketing w/ Retailer (licensed products) B C B C B C
68 JUNE 2007
YOU
that fits your brand can be
challenging. Translating that
license into a premium or
FOUND
product that will drive sales
can be even harder.
A
For 25 years, Strottman has
worked with dozens of
GREAT
clients to help them identify
brand-appropriate licenses
and turn them into custom
LICENSE.
brand-building, sales-driving
premiums and products.
NOW • SLO’s
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LIMA thanks the following companies and donors for their support during our
“Partners in Caring and Curing” campaign in support of our Charity of Choice,
Children’s Brain Tumor Foundation.
PLATINUM PARTNERS BRONZE PARTNERS PARTNERS Dream Apparel Group Sokol Packaging Group
($25,000 or more) ($9,999 - $5,000) ($4,999 or less) ES Apparel Southbay Footwear
20th Century Fox 4Kids Entertainment A.D. Sutton & Sons Richard Fish and Joanne The Beanstalk Group
Franco Manufacturing Company, Inc. ACI International ABG Accessories Loria The Licensing Department
Jakks Pacific/Play Along, Inc. American Greetings Corporation Added Extras Ginsey Industries The Licensing Group
Jay Franco & Sons, Inc. Baby Boom dba Betesh Group Anagram Global Brands Group The NPD Group
Mattel Brands Berkshire Fashions Art Impressions Jerry Leigh Apparel Trends International
Nickelodeon & Viacom Consumer Products Briefly Stated Athalon Sportgear, Inc. K2 Licensed Products United Media
ODM Leigh Anne and Greg Brodsky Basic Fun, Inc. Bernie Leifer Universal Studios Consumer
ES Originals, Inc. Greg Battersby The Licensing Shop Products Group
Frankford Candy & Chocolate Bentex Group Liane McAllister Licensing Mary Verdegaal
GOLD PARTNERS Global Design Concepts Beyond Vision Maggie Young & Associates Zak Designs, Inc.
($24,999 - $15,000) MCA Marketing Services,
HIT Entertainment Brand Central LLC
Accessory Network Inc.
K2 Properties Brandgenuity
Elmer’s Products MEGA Brands Inc.
Leeward International Brandolution
MGM Christina Miller
Lucasfilm Ltd. and Lucas Licensing Ltd. Building Q
Sony Pictures Consumer Products NBA Entertainment
MJC C-Life Group Ltd.
The Northwest Company NFL Properties
Nickelodeon & Viacom International Consumer Products Gary and Mickey Caplan
Warner Bros. Consumer Products Pacific Entertainment Corp.
Richard Leeds International, Inc. Louise and Doug Caron
Spin Master Ltd. Children’s Apparel Network Publications International, Ltd.
SILVER PARTNERS Studio Licensing Jennifer Coleman Charles Riotto
($14,999 - $10,000) The Joester Loria Group Commonwealth Toys Salo Ventures
CAS Marketing VTech Electronics Concept I Stu Seltzer
FAB/Starpoint Danawares Corp. Sesame Workshop
Toys “R” Us DecoPac, Inc. Hal Snik
Twenty-five years ago, few international licensors had Latin America on their growth
territory radar screens. But one local businessman had not only the foresight to
recognize the region’s huge potential for inbound international properties, but also
the talent and verve to tap into it and build a licensing empire around it.
s75
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PM ks.4510.d
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4:57:00 PM
Latin America’s Platinum Licensing Agency Celebrates its Silver Anniversary Sponsored Supplement
Congratulations EXIM on
Your 25 Anniversary!
Anniversary
EXIM!!!! from your friends at
SCHOLASTIC Media
w w w. s c h o l a s t i c . c o m
United Media and Universal. In thinking regionally, one of the of agents and licensees and a shift towards multiplatform brand
two main growth strategies Exim launched with, the company development to capture fickle kid eyeballs. “Nowadays, instead
passed on some very interesting properties. In the mid-nineties, of selling a contract, we are helping licensors to build brands
Exim took on Chiquititas, a live-action show about a group of and to further explore marketing tools such as licensing and
kids living in an orphanage, because it afforded the agency the promotions to generate added value and results,” notes Hofman.
chance to work collaboratively with Argentina’s Channel 11 “In that regard, the level of services that we render for both
Telefe. While the property drew criticism locally for its numerous licensors and licensees has not only changed, but increased.”
tie-ins and merch activity, it became an international success, Exim responded by altering its strategy, beginning with a 2001
selling over 2 million albums and millions of licensed products headquarters shift from Argentina to Miami, the business capital
and tickets for live concerts. of Latin America. That same year, the company created an
But the industry landscape changed dramatically following entertainment division dedicated to television productions, live
the heyday of the mid-nineties, with licensors demanding more shows and music for the properties it represents. More recently,
s83
s84
in new jobs
Stephen Gould Rosalind Nowicki Cynthia Roe Damien Tromel Antoine Villeneuve
4Kids Entertainment (New York, New York, 212-590-2100): its very first CEO. The five-year-old company specializes in sussing
Rosalind Nowicki has been promoted from SVP to EVP of marketing and out and partnering with new artists to create rare, collectible toys
licensing and will now head up the company’s consumer products and apparel that are deeply rooted in urban street culture. And its in-
division. Nowicki has been with 4Kids for six years and was chiefly house design team brought this same flavor to developing the char-
responsible for building the Yu-Gi-Oh! brand outside of Japan. acter models for Yo Gabba Gabba! With a long history in the apparel
She’ll be working closely with Carlin West, who gets a similar bump business that includes stints at Polo Jeans and Sun Apparel, Roe
up from SVP to EVP of acquisitions and development. West will will now focus her energies and expertise on expanding Kidrobot’s
pretty much be consumed with spearheading the launch and devel- business to include new product categories and additional Wild Brain
opment of Chaotic, 4Kids’ ground-breaking TCG-cum-MMOG, which entertainment properties.
is set to debut online and in comic and hobby stores this summer.
Kidz Entertainment (Denmark, Copenhagen, 453-355-6100):
4Kids Entertainment International (London, England, 44-207- Staffing up to tackle Eastern Europe in the wake of merging with
297-5980): It’s taken the company some time to restructure its top EEMC, Europe’s most ambitious licensing agency has recruited
tier in the wake of MD Simon Philips’ defection to Marvel International Darran Garnham as SVP of sales and marketing for the region.
in Q4 2006, and the new configuration sees three execs sharing Garnham knows the territory like the back of his hand, having divided
the role as co-MDs. Sandra Vauthier-Cellier (formerly SVP of European his focus between it and India as director of international sales for
licensing) will focus on the Euro market; Stephen Gould (previously 4Kids International. In his new role, he’ll be managing the pre-exist-
SVP of UK licensing, retail and promotions) is charged with property ing EEMC offices, developing relationships with key partners and
acquisitions and overseeing consumer products activities in the UK; scouting for new acquisition opportunities.
and Olivia Mellett (head of international finance) is in the driver’s
seat on finance, legal and operations. Rubies Costume Company (Melville, New York, 516-326-1500):
The role-play product specialist has brought Lauren Rabinowitz over
Entertainment Rights North America (New York, New York, from the agency side of the business to manage licensor relations
212-763-8408): Mergers are always a little messy, and it can’t and scout for new properties as licensing manager. Prior to joining
help matters when an ocean separates the companies involved. So Rubies, Rabinowitz was an account executive at agency CopCorp
to keep things tidy as the dust settles on its acquisition of Classic Licensing.
Media and Big Idea earlier this year, the conglom has poached
Deborah Dugan from Disney Publishing Worldwide to serve as Sesame Workshop (New York, New York, 212-875-6649): Muppet
CEO and president of Entertainment Rights North America. Based Captain Kevin Clash is rising in the ranks this month, having agreed
out of New York, Dugan will oversee day-to-day operations and to take on an expanded role as senior creative advisor. Clash started
mastermind initiatives that make the company’s expanded brand bringing Elmo to life 20 years ago and still performs regularly as the
portfolio work harder across TV & film, DVD & video, digital media, furry red Sesame Street star. And now he’ll also provide creative
music and consumer products. As president of DPW, Dugan was input on a broader range of Workshop projects, including interna-
responsible for 275 magazines and 4,000 book titles that gener- tional versions of the signature show.
ated US$1.8 billion in global retail sales.
Taffy Entertainment (Los Angeles, California, 818-999-0062):
Kidrobot (New York, New York, 212-777-7735): As hip-hop hybrid Consumer products has obviously been targeted as a growing profit
series Yo Gabba Gabba! dances its way through production at Wild center at Taffy, which has expanded its licensing team under Cynthia
Brain, the studio’s art merch subsidiary has brought in Cynthia Roe as Money with the addition of David Di Lorenzo as VP of retail marketing.
86 JUNE 2007
JUNE 2007 87
Disney Consumer Products National Geographic Kids Entertainment Star Farm Productions
Burbank, California 818-560-1000 Los Angeles, California 310-858-5800 Chicago, Illinois 312-226-7130
www.disneyconsumerproducts.com www.nationalgeographic.com www.starfarmproductions.com
Dreamworks Animation Nickelodeon & Viacom Consumer Products Universal Studios Consumer Products Group
Glendale, California 818-695-5000 New York, New York 212-846-8000 Universal City, California 818-777-8852
www.dreamworks.com www.nick.com www.unistudios.com
88 JUNE 2007
Industry Legend
Advertising–Ad Distribution–Dist Games–Gam Licensing–Lic Merchandising–Merch Promotion–Promo Sports–Sp
Animation–Anim Electronics–Elec Home Entertainment—HE Manufacturing–Mfg Multimedia–MM Programming–Prog Toys-T
Apparel–App Film–F Interactive–Inter Marketing–Mktg Production–Prod Publishing–Pub TV-TV
JUNE 2007 89
Research tidbits found in this feature are extracted from the April/May 2007 issue of
KidSay’s Trend Tracker, a syndicated study published five times a year that breaks down
what’s cool and what’s not according to 1,000 American kids ages eight to 15. KidSay, an
11-year-old full-service kids market research firm, works with schools and youth organiza-
tions in hundreds of U.S. cities to collect and analyze data about trends emerging in the
categories of entertainment, famous people/characters, internet, food/beverage, spending,
toys and lifestyle. If you’d like more information about Trend Tracker, please contact Bob
Reynolds by phone (866-273-8555/913-390-8110) or by e-mail (bob@kidsay.com).
90 JUNE 2007