2015-08 ImagineFX PDF
2015-08 ImagineFX PDF
2015-08 ImagineFX PDF
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to a time of reflection
Hello friends. A few things I’ve read this
issue have made me pause and reflect.
Firstly, that my love for this community
grows ever more when I see a group
of artists rallying round to help Allen
Williams. Turn to page 29 for more.
But in particular, In-Ah Roediger’s
interview (page 42) resonates with my
own experiences of life and work. She talks openly about the
pressures of working all hours in the animation industry and
I identify with her drive and determination to succeed. But I’m also
struck by the sacrifices made in pursuit of a job or hobby we adore.
While having a passion can be fulfilling, if left unchecked it can
take over your life and cause more harm than good. I’ve lost count
of the times I’ve heard of near-burnout experiences from artist
friends who’ve worked 24/7 on project after project, only stopping
to take stock when faced with a trip to the doctors or hospital.
I’m grateful to do something I love. But it’s intense and all-
consuming. I need an outlet. I’ve finally learned to force myself to
unplug from my desk at a regular hour, go home and do something
else. For me it’s cooking. Preparing a meal from scratch (okay, and
devouring it, too…) enables me to zone out and relax.
Try to focus on what activity unplugs you – exercise, friends, TV…
whatever! If your passion is taking up all your time, stressing you
out, or making you ill, it’s gone too far. Recognise this and find
another outlet. Your art will thank you for it.
Contact us
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August 2015 3
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Contents
Your art
8 Reader FXPosé
Dragons, sorceresses, eagle
42
26 Artist in residence
Technology sits alongside
traditional tools in Fred Augis’s
cosy, living-room studio.
Features
42 In-Ah Roediger
The A-list animator talks about “All you really want to do at
the industry, insecurity and the end of the day is have a
having a healthy detachment.
very, very large glass of wine”
50 Studio profile In-Ah Roediger on working in animation
Q&A: eye level
Meet Sincerely Truman, the
studio who sent JJ Abrams a
cheeky if heartfelt message. 50 37 39
54 Sketchbook
Dylan Teague has kept an
updated sketchbook with him
ever since he was a kid.
Reviews
90 Hardware
93 Software Sincerely Truman Q&A: impact Q&A: sci-fi helmet
95 Training
96 Books
54 20 26
Regulars
3 Editor’s letter
6 Resources
30 Letters
32 Subscription deals
48 Back issues Sketchbook:
82 Next month Dylan Teague Become an animator Artist in residence
88 Digital editions
4 August 2015
Issue 124 August 2015
Download resources Turn over the page for
this issue’s art assets
Workshops 60
Advice and techniques
from pro artists…
60 Learn to control
visual contrast
Sam Nielson uses just
three simple rules.
64 Animation’s
12 principles
Aaron Blaise animates a
larger-than-life character.
69 Starting out
in Krita Desktop
Learn to use preset tools
with Katarzyna Oleska.
74 Construct a
vast sci-fi city
See how Aurélien Fournier
applies his 2D and 3D skills.
76 Explore colour
keys in your art Get your
Animator Jeremy Vickery
on establishing a mood.
free Fantasy
84 Create a figure
Art eBook!
for animation 31
David Adhinarya Lojaya Take control of contrast
shares his guidelines.
104 114
112
Create light and motion David Colman
Resources
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Over
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August 2015 7
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Crystal Sullivan
Location: US
Web: www.digitallyuntamed.com
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MEDIA: Photoshop
tapCrystal
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Gallery
© Action Sports
IMAGINEFX CRIT
“I’m glad Lauren
found the time to
complete her scene
based on American Gods.
I’m not familiar with the
book, but seeing the
atmospheric, multi-
layered image that Lauren
produced makes me want
to know more about it.”
Cliff Hope,
Operations Editor
3 Lauren Newburg
Location: US
Web: newburgart.com
Email: lmlnewburg@gmail.com
MEDIA: Photoshop
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forNewburg
Gallery
Patrick is a self-taught
freelance digital artist with
a background in oil
painting. “My work usually
starts with a simple idea,”
he says, “and through research and
reference gathering, it gradually comes
together in a brainstorm of sketches.
After having the blueprint for the
project, I’ll either make it into a painting
or 3D model.”
His work has a strong oil painting
influence, taking inspiration from
Thomas Moran’s landscapes and the
works of Gustav Klimt and Christian
Gaillard. When discovering digital art he
took cues from Linda Bergkvist and
Mélanie Delon, “Their depictions of
realistic portraits combined with a flare
of fantasy captivated me.”
IMAGINEFX CRIT
“There’s some
lovely rendering
of silk going on in
Patrick’s Sigils image.
The character’s couldn’t-
care-less expression and
body pose speaks
volumes about the
magical power she no
doubt wields.”
Beren Neale,
Commissioning Editor
tapChristy
for Tortland
Gallery
Anna Warzecha
Location: Poland
2
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Email: warzecha.am@gmail.com
MEDIA: Photoshop
IMAGINEFX CRIT
“In Hometown
Hero, Kenn’s
juxtaposition of a
ticker-tape welcome and
a complete absence of
crowds makes for an
atmospheric, compelling
image. You can almost
hear the hero’s ride swoop
through the empty city.”
Daniel Vincent,
Art Editor
3 Kenn Yap
Location: Singapore
Web: www.meanhouseart.com
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© 2014 Twentieth Century Fox Corporation and Reel FX Productions II,LLC. All rights reserved
From Many artists think about breathing life
illustration
into their illustrations. But if you’re deadly
serious about making the move into
movement, there are a few things that
you need to know.
animation
First, the good news. Rather than a
to
hindrance, an illustration background is a
great advantage getting into animation. A
grasp of anatomy, composition, colour
theory and lighting – it can only be a positive
thing. Truth be told, a background in any
creative field will be helpful to pool
Make a move Want to bring your art to life? We asked experience and ideas from.
“Extremely strong drawing and/or
six industry pros what it takes to leap into animation… painting skills are essential,” according to
former Disney vis-dev and founder of The
Oatley Academy, Chris Oatley. As well as:
“An encyclopedic knowledge
of film and animation. Good
awareness of literature,
history and music. The ability
to take art direction,
clockwork dependability and finally, the
ability to be a good friend.”
Artist and animator Hollie Mengert
explains that illustration has enriched her
work as an animator. “Things like
composition and mood in illustration can
help you compose a
Ronnie del Carmen’s
compelling character shot as
influences include Bill an animator," she says.
Peet, Ollie Johnston and
legendary Disney
“Illustrations can carry over
concept artist Mary Blair. nicely to animation. If you’re
20 August 2015
a winning all the home friends
card hand comforts united
Imaginary Games took Fred Augis has set up Read how the art
inspiration from the his art studio in his community rallied
Mexican holiday Day living room, which around Allen Williams,
of the Dead when it means he’s never too using the Gate of Fire
designed a new mobile far away from his campaign to raise
card game. The result is collection of art books money for his
marvellously macabre! and a long coffee. carcinoma treatment.
Page 25 Page 26 Page 29
Industry insight
Genndy
Tartakovsky
The Hotel Transylvania director
passes on his advice…
August 2015 21
ImagineNation News
storytelling is key to making the
transition. “It helped that my work had
enough earmarks that suited animation. I like
drawing characters and figures, and I like to
stage for the camera and compose for
lighting and acting,” he says.
Ronnie is a fine arts graduate, who
worked in advertising until his big break as a
storyboard artist for Batman: The Animated
Series. “Over time I learned that it was all
about storytelling. Be a storyteller in all your
images. Create characters and stages to
reveal stories.”
22 August 2015
Ka-Pow! Bring your comic art to life
with this special issue of ImagineFX!
on sale
in TESCO
whsmith,
barnes &,
noble an
d
more!
Game of
the dead
Dark art Carnivalesque
blends with digital game-
play in Imaginary Games’
new mobile card game
With the mobile collectible-card genre
(CCG) thought by some to be saturated
with similar titles, Imaginary Games
wanted to try something new. Inspired by
Mexican holiday, the Day of the Dead, the
art of Afterland explores macabre, surreal
and expressionistic themes.
“We will demonstrate that an
entertainment fantasy of flawed characters
with strong females will
connect with a broad
audience,” says Imaginary
co-founder Chris Powell,
“and disrupt and change the
rigid gaming establishment.”
A tall order for a mobile game. But
Imaginary Games’ innovation has garnered
acclaim, notably winning co-founder Elin
Jonsson Indie Prize Showcase’s Most
Prominent Female Developer award.
Elin and Chris, together with Sarita
Kolhatkar, created the atmospheric
character art. Chris hopes the themes of
social rejection and acceptance will attract a
new audience, specifically gothic subculture.
Afterland is available to download for free
from 1 August, and you can find out more
information at www.imaginarygames.ca.
August 2015 25
ImagineNation News
My sketchbooks from the past few years contain many
studies and miscellaneous drawings. I remember doing
a lot of concepts when I went to Paris on the TGV
(high-speed train) for Dontnod Entertainment.
Fred Augis
This little bronze statue was made by
my father. I saw it throughout my
youth and it’s nice to have it on show.
26 August 2015
Artist news, software & events
I like to keep some inspirational items close by, including It’s essential for me to see my art, to
the portfolio of Philippe Druillet, a book on the art of ensure a project is coherent, so I use this
Raymond Lemstra and a Kent Williams drawing. white space as my concept wall.
August 2015 27
Artist news, software & events
Hatboy
by Vaughn Pinpin
August 2015 29
ImagineNation
30 August 2015
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August 2015 33
ImagineNation Artist Q&A
Donglu Yu
A senior concept artist at
Warner Brothers Games
Montréal, Donglu has worked
on several Assassin’s Creeds,
Far Cry 4 and Deus Ex:
Human Revolution.
http://artofdonglu.wix.com/home
Nick Harris
English artist Nick switched
to a digital canvas in 2000
after 18 years using traditional
media. Most of his work
involve creating artwork
for children’s books.
www.nickillus.com
Ilya Kuvshinov
Ilya is a Russian freelance
illustrator and comic artist
who’s currently living in
Yokohama, Japan. He’s a
fan of capturing the female
form in his art.
http://ifxm.ag/ilyak
34 August 2015
Your questions answered...
Step-by-step: Question
Show a recognisable Please help me depict a character
character ageing who’s been turned to stone.
JD Blackwell, US
1
I usually start with the middle stage,
which is often adolescence. Consider
thin, long limbs, dissatisfaction, a grumpy
expression, as well as personal preferences
in clothing as the character can afford
to buy things for himself. From the
adolescent stage, you can easily turn your
character to a child or adult.
2
When the character’s a child, eye
shape and eyebrow thickness are
about the same, but ear and nose size are
altered. I don’t change his hairstyle, in
favour of recognition. The character smiles
and enjoys a care-free childhood. His
parents buy him oversized clothes and he’s
less concerned about his appearance. Answer
Mark replies
To paint realistic natural materials
such as stone the key isn’t just to show
the basic structure and surface
texture, but also an object’s age and
how it fits into the surroundings. Think through
what’s happening with boulders, and study
I always try to block in the main material with various
natural rock formations. You can add more texture brushes in the first phase, and then add some
details by ageing the material: creating cracks, ageing, wear and additional colours.
painting on signs of weathering, adding extra
colours to depict mould, moss and marks. grainy brushes for moss, and palette-knife-like
To answer this question I’ll create a giant who brushes for hard and rough surface qualities.
was turned into stone hundreds of years ago. I add details until I’m satisfied, and I start to
3
My teen becomes an adult. Shoulders
and chest broaden, he’s taller, has
shorter hair and facial proportions change
I start with a simple, easily recognisable
silhouette. After blocking in the background and
deciding on the light source, I paint in the main
integrate the figure with its surroundings. I add
bounce lights on the lower part of the body, and
extra moss and grass on upward-facing surfaces
subtly. My character wears a jacket and lights and shadows inside my silhouette to where the creature merges into the ground plane.
exudes confidence, but his pose exhibits establish the creature’s overall form. I keep After this the image just needs some finishing
frivolity from his teens. Glasses and beard adding textures using custom brushes. touches, colour adjustments and a scale reference
might depict changes linked to age and It’s important to vary your brushes, trying to with the human hiker figure, which also serves
status. But this character won’t like that! emulate nature. Use random spots for mould, to add extra storytelling to the piece.
August 2015 35
ImagineNation Artist Q&A
Question
I want to paint a scene with a low eye level – any tips?
Sandra Cooke, England
Question
Can you help me create
realistic, shimmering jewels?
Brandy Stenner, US
Answer
Tony replies
Painting jewels can seem tricky, (I recommend looking up a ‘whirl cut’).
but once you understand how Consider using the Lasso tool when
they interact with light it gets painting your initial shapes, because if you
easier. First, though, you need bungle the hard edges the stones will feel
to design their shape and placement. Gems soft and mushy.
and jewels are generally functionless and The steps I’m using remain the same no
used for decoration, so take time to design matter what colour gem you’re painting,
an aesthetically pleasing layout. but I suggest keeping the saturation high.
For the shapes, I suggest doing some Anything that’s clear and colourful will
research. There are a handful of stone cuts absorb light, which means its local colour
used most often (round, oval, triangle, will be as saturated as possible. It’s easy to
Gems are colourful and, if dark,
involve lots of contrast. So be pear, heart, princess and so on), but with cut down on saturation towards the end
mindful of how you use them, a little research you can find hundreds if things are too bright, but adding colour
because they’ll attract attention.
of shapes that may suit your image better to a dull painting can be a lot of work.
36 August 2015
Your questions answered...
Question
What techniques can I use to give a scene greater impact?
Adam Rothwell, Canada
Answer
Mark replies
I work a lot in early pitch
development for films and
games, where it’s important
to create striking images that
can also tell the story or describe a
scene. The key is to handle my focal
areas clearly and build up compositions
based on the story that I want to tell.
Use elements to direct,
Even in a simpler composition such or block, the path of the
as this image, where I wanted to show viewer’s eye. Point your
elements towards your
only the main creature attacking, I can focal area with dynamic
use elements of the composition to lines and perspective
(1) and block the flow of
make my image more effective. In this view with parallel lines,
case I’ve not only used compositional to direct it back from
wandering away (2).
elements from the background to
emphasise my framing, I’ve also posed
the creature to create a dynamic line In creating cinematic
pointing towards my focal point: the key art you have to
use the whole
creature’s head and mouth. composition. Frame it
There are some basic guidelines I try to consciously direct
the viewer’s eye and tell
to use in most of my pieces. Using the your story in the best
Rule of Thirds and the Golden Ratio for possible way.
placing your focal point helps, but try
to keep the image as uncluttered as
possible after doing so. Use the
perspective of the background and your
vanishing points to direct the viewer
towards your focal point or drive the Artist’s secret
story. Apply dynamic lines and Contrast is the key!
direct the viewer’s
compositional elements. Use extra You can
framing to stop the viewer’s eye from attention towards your focal
wandering to less-important areas. area more by putting extra
I use the same principles in more contrast there. You can do
complex images as well, only I have this with colour or value
more elements to play with so I can plan contrast, but the best strategy is to use both
and texturing.
the path of the viewer’s eye more clearly. and apply some extra detailing
August 2015 37
ImagineNation Artist Q&A
Question
How do professional artists use ‘photobashing’ in their work?
Khushi Dyal, Canada
1
A 3D layout is ideally
suited for the initial
blocking out: it enables you to
2
Next, I gather some photo
reference for photobashing,
and colour and lighting
play with different lenses and inspiration. Looking at my
compositions within minutes. I basic blocking, I see that I’ll
take this blocking into need mostly cubic and
Photoshop and establish my spherical volumes. Some extra
basic colour palette and the mechanical details will help
lighting by painting loosely me to bash details too. I look
over my image. I use the for backlit compositions for
shadow information on the 3D the lighting references, where
blocking as masks, so that the I have to pay more attention
volumes are easy to interpret. to my silhouettes.
3
I cut out the piece that you
need for the block-in.
Because the perspective is
4
Don’t forget the art
fundamentals while
photobashing. Check your
already laid out with the 3D value relationships, your
base, I simply follow the lines compositions, and the visual
on the basic layer. I tweak the balance/rhythm to make sure
lighting of the photos as I paste that you have an interesting
them in – they won’t always be focal point and also that you
consistent with the lighting have places where viewers can
choice of the painting. Here, I rest their eyes. Some artists
try out some simple lighting choose to leave a clear trace of
setups in Sketchup that give the photos, but I prefer to paint
me some inspiration. over them over slightly.
38 August 2015
Your questions answered...
Question Question
What tips do you have for designing a My medieval dungeon scene
futuristic headgear for my character? needs lighting. Can you help?
Rob Varney, Canada Elsbeth Hoffman, England
Since both your main light source (brazier) and the accent lights (torches)
are using fire, the only colours you’ll see in the room are fire colours.
Answer
Tony replies
Dungeons were initially built in towers, but those
areas became used for living quarters (for the same
reason the prisons were initially there: security) and
Answer the dungeons were moved to the underground
Ilya replies levels. This means they’re too low for windows and generally
I believe that an interesting and depicting wires, reasoning that an internal the shabbiest place in the castle.
believable design must also battery would make for a streamlined Without sunlight, we’re left with artificial forms of lighting.
look functional. Here, I decide profile. I imagine that the races don’t last Without electricity, that means fire. Candles were a common
that my character wears this long and so the battery can be quite small. way of illuminating rooms during the medieval period, along
headgear when taking part in futuristic This headgear is designed for the mass with oil lamps, torches and braziers (fire pits). Since we don’t
races, so it must feature headphones, a market, perhaps specifically for female want a dungeon to feel inviting, I suggest torches and a brazier.
microphone and goggles. Doing this navigators, so I decided to avoid sharp Firelight has a high drop-off rate, meaning it doesn’t travel
background work will help to put the scope corners, working instead with smoother far. Each torch and brazier will give off light in all directions
of the design within a defined framework, forms. All my materials have a matte finish. equally, and the amount of light is proportional to the size of
and enable me to focus on its functionality. I decide to use a two-colour palette, the flame. If you look up some reference, you’ll see that small
After painting a girl’s head, I outline the which is typical for the design of racing torches leave an obvious circle of light on the wall, which you
main forms and elements of the headgear. cars. However, I choose to construct the can use to get an idea of how far their light stretches. The brazier
The microphone is built into the jaw headgear from a range of materials: works as more of a fill light, and is responsible for most of the
element, while the headphones, in addition aluminium alloys on the ears and in the illumination in this setup.
to enabling communication and acting as a goggles, plastic in the chin and ear’s
built-in antenna, is also responsible for technical elements, as well as rubber and
raising and lowering the goggles. I avoid glass in her goggles.
Artist’s secret
Color Burn
Photoshop’s Color Burn layer
blending mode is handy
for depicting realistic
shadows. Just use your
favourite Airbrush with a
It’s important to think about how moving parts al layers, with
interact with fixed parts: in this instance I decide on light grey colour over your norm m. Start by painting the dungeon with a little low, ambient light (the bounce light
colo urs on the
the functional and resting positions of the goggles.
the initial material from the brazier). This helps keep things organised as you plan your lighting.
August 2015 39
Need our help?
If you have a question for
our experts, email us at
help@imaginefx.com
Question
Do you have any advice for creating
an anthropomorphic landscape?
Donald Cottle, US
The first two things you need to think
about are what exactly is the character
form and the environment you’re setting it
in. Keep it simple to start with.
Answer
Nick replies
These kind of effects can range offer valuable clues for the viewer as to the straight away. I love that giant in the
from the very obvious and size of the object. You need to settle upon Hellboy example, which at first encounter
dramatic, to the almost what the form is, how big it’s going to be resembles rocks randomly strewn across the
impossible to spot at first. The and what sort of landscape it’s going to be a landscape… until it sits up. I need to get the
examples that immediately pop into my part of. Mountains and forest (rocks and large forms working first as in any drawing,
head are Skull Island, as represented in trees) represent great building materials, as so I tackle it from the direction of drawing
various versions of King Kong, and the in the real world, but without the processing the thing undisguised within the landscape
stone giant in the second Hellboy film. of our human building techniques. and then applying camouflage from the
The first thing to decide is what you You should also think about what visual types of material around it afterwards. I
actually wish to portray and its scale. The impact do you want to make? I like the choose ArtRage to tackle this image,
latter is important, because the elements surprise angle, wherein you don’t knowing that I have some custom, leafy
making up the feature need to fit in and necessarily realise what you’re looking at brushes to throw at it.
1
I start with a simple sketch, marking
out where and how I want to place my
skeletal figure in the landscape. I avoid
2
Still working monochrome I start
building natural forms around and
over the skeletal shape. I sketch a mounted
3
Once a base is established I can have
fun with mark making, to create
textural rock effects and plant growth.
getting into too much detail, aware it is in human character to set the scale, having This includes use of leaf sticker brushes I
reality only a form on to which I intend him look at the thing to help balance the made some time ago to save time. Don’t
to apply rock and composition. For go overboard with
floral elements. the sake of this such tools though,
Consider what sort particular example, I and make sure you
of terrain and natural don’t disguise the integrate their look
elements form the shape too much, but to the feel of the
surrounding area you should take it as piece by using
and how your figure far as you think feels shadows and
will fit in. right for the scene. softened edges.
next month: dynamic group shots | reveal a beaming smile | depict an underlit face
paint a waterfall | design celtic patterns | show off a muscular body and more!
August 2015 41
JURANNESSIC
In-Ah co-created this
short film while still a
student at Gobelins,
the animation school
in Paris.
T
other art projects I’m Canada. She’s used to putting in the hours
to working on some of the working on,” says as a 3D character animator and concept
42 August 2015
© Universal Studios
even more important, long-term project to Despereaux Luxembourg where you could study the film industry, which unfortunately isn’t
focus on: her baby, born in late 2014. Ih-Ah worked as a animation… I didn’t even know that was a automatically a part of the curriculum at
character animator on the
Not that she’s complaining in the least. The Tale of Despereaux
job at that point. It was the perfect fit! I every film school.”
“In terms of becoming a lead animator, during her time at loved drawing and telling stories, and here I
I’ve always been ambitious and wanted Framestore in London.
could do both by bringing my drawings to The third dimension
a role with more responsibilities,” she life. It totally blew my mind.” In-Ah started out in 2D animation, drawing
explains. “It’s important not to be too shy by hand in the traditional way, but as that
in putting yourself forward and making It’s been a love/hate industry began to stagnate in the early
sure your peers know that this is a path
you wish to pursue! relationship with PCs, but we 2000s she decided to extend her studies
and learn 3D computer animation. “I also
“Of course,” she continues, “you also
need the right seniority and have the skills
get along well on most days loved Toy Story and had heard magical
stories of working at Pixar, so that seemed
to be considered. I had a few chances early That in turn led to a chance to join the like a good thing to aim for. It’s been a love/
on in my career to lead a team and world-famous Gobelins School of the hate relationship with PCs ever since, but
supervise on smaller projects, which helped Image in Paris, which would effectively seal we get along well on most days,” she laughs.
me grow and learn the ins and outs of her decision to become an animator. “With To her delight her first big job was as
politics and diplomacy.” its high standards and connections to the junior animator on Harry Potter and the
In-Ah grew up in Germany and England industry with mentors from Disney and Goblet of Fire – although it was a close call,
– “We lived there on and off for 12 years” DreamWorks, I was able to improve to a because she was originally hired to work
– and like most creatives knew she wanted high professional standard,” she explains. on the dismal film adaptation of Doom,
to do something in that area; she just wasn’t “I knew what a portfolio or reel needed to the seminal computer game – “What
sure what. “Then I heard about a place in look like in order to find employment in a stroke of luck…”
August 2015 43
become more efficient
“You should at least be able to wrap
your head around basic commands and
scripts. This will help you a great deal
in finding short cuts and time-saving
tricks when that you need to rush
out a shot in no time.”
© Universal Studios
Under your nose
More from Universal Pictures’
The Tale of Despereaux, showing
some subtle facial animation.
China
Doll
This character from Oz the
Great and Powerful was a
real labour of love for In-Ah
“These are stills from one of my
shots on Oz the Great and Powerful.
I first started working on this in
January 2012 and it finally got
approved in November the same
…BUT AT WHAT COST? year! By that time it had gone
“It was the first time I felt like I wasn’t
through two or three other
sure if it was worth sacrificing your
whole private life to this job,” she warns. animators until it circled back to me.
“At that point it’s hard to tell
what part is your animation and how
much of it was inherited by the other
Oz the Great and Powerful imagery © Walt Disney Studios/Roth Films
Am I good enough?
She mentions a surprising commonly fear
among creatives and other professionals:
the idea that one day you might be ‘found
out’. “Depending on the day and how long
you have been chomping away at a shot,
you always have this nagging feeling in
the back of your head wondering if you’re
doing well enough. Are you animating
fast enough? Are you hitting the notes
[animating to the right dramatic
moments]? Will they suddenly discover
you have no talent for this whatsoever
and fire your ass on the spot?”
In-Ah has always created her own
private pieces: whimsical character
designs, highly detailed and shaded
Character research
An example of the abundence of
sketches, life drawings and more. Her character and movement studies
that fill In-Ah’s notebooks.
notebooks are bursting with them. She
August 2015 45
The Amazing Spider-Man 2
In-Ah was senior animator on this latest
comic book reboot – featuring rather
different subjects than her usual work.
© Marvel Enterprises
Animate
yourself
Want to follow in In-Ah’s footsteps? The artist
reveals you need to stand out from the crowd
In-Ah has always been interested in teaching and helping
newcomers to the animation industry, including a full-time stint
at Central Saint Martin’s in London during 2007/2008. “Usually
the question that gets asked most is ‘How do I get into the
industry?’ and ‘What are the salaries like?’
“I always say it’s important to know what you want to do
in the broad field of animation. If you want to work in feature
animation as a character animator, you need to be prepared
to become pretty specialised in your field.
Passing it on “Most importantly, I’ve known juniors to try and hide away
In-Ah is an experienced teacher as well in their corners, which is probably the worst thing you can do,
as animator, and this is something she’d especially when new to a job! It’s important to lose those fears
like to pursue further in the future.
and show work and progress often.”
© Columbia Pictures/Sony Pictures Animation
Hotel Transylvania
It’s not easy to make a bat seem
human-like, but In-Ah managed it
for her work in Hotel Transylvania.
46 August 2015
bond over your work
“Enjoy the job as much as you can,
and especially the people who you
meet. These are bonds that can be
everlasting and make a project
that might be ungrateful grunt
work a great time.”
Wild Things
One of In-Ah’s earlier
© Warner Bros.
jobs, also completed at
Framestore in London:
Spike Jonze’s adaptation
of Where The Wilds
Things Are.
© Warner Bros.
says she loves animating with sand and It begins... “On the other hand, it’s hard to find teaching,” she says, which is something
paints, and is a big fan of abstracts. These In-Ah couldn’t have hoped the time for your own work when you’re she’s always tried to do when time allows.
for a better start in her
not only give free rein to her imagination animation career than working on a film project – especially “I have courses lined up locally [Vancouver,
away from commissions, they provide a working on the fourth towards the last few months where it’s where she now lives] and in Europe, and
Harry Potter film, The
welcome break from her day job. “I think Goblet of Fire. become somewhat the norm to work hope to continue doing my classes and
the most important thing I’ve learned over intense overtime, sometimes 12-14 hour seminars over the next years.
the years is to have a healthy detachment days or longer, no weekends. It can be so “I don’t think we want to uproot our little
from your job,” she says. “Be passionate draining that all you really want to do at family every couple of years, just because
and invested, try to make it as good as you the end of the day is have a very, very large the pool of jobs has dried up again,” she
can, but don’t take notes personally and glass of wine.” adds of the increasingly competitive and
just get on with it. hectic animation business. “Maybe things
Taking a break will change, but until then I’m happy to
The most important thing With that in mind – and with her baby
having now arrived – In-Ah has made the
teach and work remotely while being an
active part in my child’s development.”
I’ve learned is: have a healthy decision to leave film production for the
time being. “My plans are – after regaining
Maybe now she’ll also have time to work
on more of her own personal illustrations?
detachment from your job sleep and half a brain – to continue Animation’s loss is our gain.
August 2015 47
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August 2015 49
Location: Portland, US
projects: Dear JJ Abrams,
The Bible Project
Other projects: Ride On,
Good Coffee, The Seasoned
Traveller, LGI, Bluer Jeans,
OneSight, Trail Blazers Glasses,
Brave Bots
Web: http://ifxm.ag/s-truman
50 August 2015
studio profile
August 2015 51
studio profile
A still from Dear JJ Abrams, the
studio’s animated open letter
to the director of Episode VII.
52 August 2015
studio profile
sincerely truman
Kayla
Mayer
The artist and storyboarder
on life at Sincerely Truman
What’s your role at the company?
I’m very lucky – I get to wear many
hats. I start working at the
storyboarding stage, doing first-pass
boards and cleanup, and I
collaborate with Robert on mood
and direction for all the videos. But
the bulk of my job involves
illustrating backgrounds, characters
and type. Sometimes I’ll be called on
to do some 2D animation, and I love
when I get to do that.
August 2015 53
profile
Dylan Teague
Country: Wales
u e
Dylan has been drawing
eag
and painting
T
professionally for 20
lan
years, mainly creating
Dy
comics for 2000 AD,
including Judge Dredd and Rogue
Trooper. Over the past few years he’s
produced graphic novels for Delcourt
and Kennes Editions. He’s kept an
updated sketchbook with him since
a6 sketching
“I had the idea to fill up a little A6 sketchbook
with scenes and character designs. It’s a fun size
Doodling
to work on, because you can be quite loose with
perspective, but it can be a little
“I think I started with Batman on this and restrictive, too.”
worked my way out from there.”
54 August 2015
Sketchbook Dylan Teague
portraits
“Sometimes I like to
sketch from photos in
magazines. I think doing this
and life drawing can really
help improve your
drawing skills.”
August 2015 55
Scenes
more “I don’t often have defined
pictures in my head – I have to work
doodling
“Here I was just coming up
stuff out on paper. Yet for some reason
I had both these images quite worked
with scenes and ideas for a out before I drew them. I ended up
strip I’ll get round to tidying both up with a bit of CG
finishing one day…” enhancement to the skies, but
this is just the raw scan.”
even
more doodling!
“I’ll usually start with one image and go from there,
gradually building up the whole page. It’s what I used to
do in my exercise books in school and would end
up having to buy new ones when the
teacher saw them!”
56 August 2014
Sketchbook Dylan Teague
“I used to doodle
in my exercise
books in school
and would end
up having to
buy new ones”
Character
design
“This page started with me
working out a robot design, but I
ended up reverting to doodling
again. The robot was for my Delcourt
book Le Grande Evasion: Asylum.
I simplified them a bit in the
book because I had to draw
a lot of them!”
Want to share your sketches? Email us with a selection of your artwork, to sketchbook@imaginefx.com
NEXT MONTH’S SKETCHBOOK: Chuck Lukacs
August 2015 57
get your
resources
See page 6 now!
Workshops assets
are available…
Download each workshop’s WIPS, final image and
brushes by turning to page 6. And if you see the video
workshop badge, you can watch the artist in action, too.
August 2015 59
Workshops
Photoshop
Learn to control
visual contrast
Sam Nielson demonstrates how he’s able to balance the competing
demands of a complicated illustration using just three simple rules…
ainting digitally is almost forth. The other half is about controlling and this fluctuation of rest and detail
Sam Nielson
p without its limits. You have
access to any colours you
want, a massive selection of
those choices and aligning conflicting
elements to what the image is saying.
Most of the tricks I use to discipline my
should create paths you want your
audience’s eyes to travel along. These rules
are simple to remember, but difficult to
Country: US brushes, as many layers as your computer art process come from one design apply while painting.
Sam has been
can handle, and the power to introduce principle: contrast control in composition. This control over contrasts must be
part of the tons of detail and texture very easily. The rules for contrast control have three expressed simultaneously in the colours
animation However, bringing these factors parts. First, people’s eyes are drawn to of the piece, the values, the edges, the
industry for
together in the same piece is likely to higher contrast areas. Second, too many textures and more. All these things must
over 20 years,
providing concept art result in a poor illustration. For this high-contrast areas are fatiguing to the also be done in context: the detail areas
and illustration for reason, half of good painting is about eye. Third, areas of interest should be should communicate the story, and the
Disney/Avalanche, Sony
knowing anatomy, texture, light and so surrounded by areas of simplicity or rest, rest areas can’t be too boring or messy!
Pictures Animation,
Blizzard Entertainment,
HarperCollins, Scholastic
and many others.
http://ifxm.ag/s-nielson
get your
resources
See page 6 now!
Stylus buttons
If you have a stylus with
two buttons, there’s no
reason for one of them to
be assigned to double-
click (the default).
Instead, assign one of
them to be a function
you use frequently.
I have one button
Pushing through failures Rough block-ins
assigned to right-click
and the other to the 1 This is the hardest part! I have an idea, but when I draw 2 One of the best ways to avoid chaos early on is to paint
drag-resize brush
it it’s a mess. After a few goes I feel like a terrible artist. My rough block-ins. These are the equivalent of thumbnails, but
shortcuts (Ctrl+Alt+right-
drag on PC, Cmd+Opt problem is often story. If the drawing isn’t working, I need to don’t need to be small – you can do them quickly if you stay
+left-click+drag on Mac). think about narrative: what’s happening, what motivates the rough. Having said this, if your composition works when it’s
This speeds up my
characters, what idea am I trying to communicate? Once I have small, then it will probably work when large. I like to test the
painting time a lot!
the answers, everything usually falls into place. values this way, too.
60 August 2015
In depth Control contrast
August 2015 61
Workshops
The value of
clipping masks
I use clipping masks all
the time because they
confines the painting
area to the layer’s edges
underneath. The easiest
way to activate this is to
hold down Alt (Opt on a
Mac) and click the line
between the two
layers you want to link
up. Alt-click again
between the layers to
release the Mask.
Prepping the image Start the underpainting
3 I like using flat coloured layers as another test for the 4 Once I’m happy with the rough, I start with my
colours and values. The great thing about this graphic version of background. I’ll sometimes begin with a colour that I wouldn’t
the image is that I can use it later to grab selections of those mind showing through the cracks in the painting – in this case a
different parts of the image. I just keep a stack of layers or a flat- bright orange that pushes the intensity of the scene where it
coloured version under the image and then select them as peeks through the background. I paint enough of the
necessary later. background in to set the context for the characters.
resources
photoshop
custom brushes:
Dry Blender
Dry Brush 2
One of my favourite
rough painting brushes.
This will only work
properly with a tilt-
sensitive stylus.
Pencil Black 2
Cleaner transitions Background detail
7 Complicated colour shifts, such as the patterned gradient 8 As I go, I carefully add detail into the background. I want
My favourite sketching
of the yellow feathers, are difficult to paint and can become the hillside in the background to be rocky, but not interesting.
brush. Again, you must confusing for the viewer if you’re not careful. So I create a I want the explosion to be energetic, but not distracting. I don’t
have a tilt-sensitive separate version of the red feathers on a separate layer, then use add all the detail at once because alternating between the
stylus for this brush to
Curves to change it to yellow. A Layer Mask on an Eraser brush character and the background helps me see problem spots.
work as intended.
can be used to manage the transition.
62 August 2015
In depth Control contrast
Fade
Shift+Cmd+F
(Mac)
Shift+Ctrl+F
(PC)
Enables you
to focus
on a stroke’s
shape and
pressure, then
adjust
the Opacity.
Blending
options
I use the ‘Blend if’
section under Blending
Options to control when
and where a layer is
transparent. This makes
possible effects such as
having a Multiply layer
that only affects brighter
parts of the image. In the
list of your image’s
layers, double-click the
thumbnail for the layer
you want to affect.
Finer details
11 Sometimes I’ll put down textures or fine details midway 12 Textured brushes
I have a variety of textural brushes that can be a lifesaver
Select Blending Options
and you’ll see sliders in
the Blend if section on
through my painting so I’m aware of how they’re affecting the when I’m putting in detail quickly. The leather jacket and
the bottom; these make
composition. I can then compensate as I go. Other times, like trousers have been bothering me the whole time, so I finally add the layer transparent if
with the beak of the bird, I’ll immediately subdue the contrast so some subtle texture to the surface, concentrated in places where it’s brighter or darker
it can exist without pulling attention away from anything else. I know there would be a lot of wear, such as on the seams. than colours on that layer
or the layer underneath.
Selection from
13 Edge control
Even with all my work to control things, I feel like the 14 Warms and cools
I wish my last step had some sparkle or flourish, but it’s
layer transp
Cmd+
arency
left-click lay
er icon
characters aren’t popping off the background. So I apply a Zoom still about managing high-detail areas. The debris is competing Ctrl+left-clic
k layer icon
Paint within
Blur (found under Radial Blur in the Filters menu) to parts of the with the warm colours of the bird, so I add purple to the smoke one layer’s
shape when
on
background. This makes all the background edges softer, but and blue-green to the grass, to help that area recede. I use a flat- another layer.
preserves a lot of the energy of the explosion. coloured Luminosity layer to see colour temperatures more
clearly. It’s the polish the piece needs.
August 2015 63
Workshops
TVPaint
discover
animation’s
12 principles
Aaron Blaise explains his
approach to animating
a larger-than-life
character, using
the 12 principles
of animation
Aaron Blaise
Country: US
A graduate of
Ringling
College of Art
and Design,
Aaron worked
as an animator for Walt
Disney for 21 years.
He was co-director of
Brother Bear and
nominated for an Oscar.
http://ifxm.ag/ablaise
64 August 2015
In depth Animation’s 12 principles
y time spent working in Originally though, I wanted to become Men – animators who worked directly
get your
m animation totals nearly
30 years now. For most of
that time I was at Disney,
an illustrator and had no intention of
going into animation. While in college
I was lucky enough to land an internship
resources
See page 6 now!
with Walt Disney himself.
These principles are: squash and stretch;
anticipation; staging; straight ahead
drawing for films such as The Lion King, at Disney and I got paired up with and action and pose to pose; follow through
Mulan, Aladdin, Beauty and the Beast, trained by legendary animator Glen and overlapping action; slow ins and slow
and more. I also co-directed a film called Keane. He taught me about the outs; arcs; secondary action; timing;
Brother Bear, for which I was eventually 12 Fundamentals of Animation, which exaggeration; solid drawing; and appeal.
nominated for an Oscar. were pioneered by the original Nine Old Once I learned and applied these
principles to a series of drawings and
watched them come alive, I was hooked.
There‘s something about animation that’s
truly magical and now I want to share this
magic, and my approach to it, with you.
In this workshop I’ll take you through
my process and show you how I approach
animating a scene and apply these
principles. These fundamentals are
relevant whether you work with pencil
and paper, in software such as TVPaint or
even on a computer or tablet, using
stop-motion animation.
Now, let’s get started and create a little
animation magic of our own…
August 2015 65
Workshops
Mouth shapes
Don’t over-animate your
character’s mouth
shapes. Watch The
Muppets… Seriously, if
you look at them they
only have two shapes,
open and closed. Yet
they achieve believable
dialog by hitting them at
the right timing.
Keep it simple
A character that has a
simple appearance and
Draw your key poses Breakdown the scene
can be“constructed”
with various shapes will 4 Now that you have thumbnails of your key poses you can 5 The term breakdown means the important pose images
enable you to animate it
start drawing them. If you are working in software such as between keyframes. You’re breaking down the motion into a
more easily from various
angles. This will give you TVPaint, lay these initial poses out on the timeline in sync with series of smaller and smaller poses. As you space these
more ability to focus on your audio. With your key poses in place you can proceed to breakdowns along your timeline, or flip through them, you’ll
the most important part:
creating the rest of the animation. Key poses are also referred to start to see a sense of movement. It’ll be choppy at first, but this
the acting.
as keyframes. process eventually creates the feeling of life.
66 August 2015
In depth Animation’s 12 principles
Full screen
0 (PC & Mac)
Acting out the scene
6 Animation and acting are closely related. You don’t need to be an actor to animate, but it’s important to rehearse your scene.
In TVPaint, cli
key to displa
ck the zero
y a full screen
to animate on
You need to convey emotion and your scene needs to be believable. Get up and act it out, so that you gain a sense of the timing and .
physics involved. Many animators keep a mirror at their desk and take note of their facial expressions while saying dialogue.
Act on your
new ideas
Don’t be afraid to
change up your
animation on the fly.
Quite often, as I get into
a scene after spending a
day or two thumbnailing,
I find a more entertaining
way of acting it out.
Sometimes we can only
make these discoveries
once we get into the
Keep your drawings loose Flip your images
7 Work fast and efficiently: keep your drawings loose and 8 When working in traditional animation you would flip
scene and start actually
drawing it out through
the character
fluid so you don’t get bogged down in detail. This will enable you back and forth between sheets of paper to see if the movement
Remember, your
to move through your scene quickly without losing momentum. was correct. Working digitally, you can achieve this same effect thumbnails are your
However, ensure volumes and anatomy stay consistent! I love the (and more) with the Onion Skin tool. The tool enables you to see starting point. Always
look for ways to improve
feeling of the hand-drawn line. Some may prefer a crisp edge, but each drawing or frame overlapping the previous and next ones.
the entertainment.
this isn’t the time for it. You can clean up your drawing afterwards. Make sure you continually use it to maintain consistency.
August 2015 67
Workshops
Switch tools
Mac)
F2 & F4 (PC &
ickly switch
In TVPaint, qu
tween Color
your brush be
des.
and Erase mo
Consider your
workload
The more intricate a
character’s design, the
longer it will take to
animate. For example,
when I designed the
character of Rajah in
Aladdin I tried to give
him a simple and almost 13 Add ‘in betweens’
Similar to breakdowns, ‘in betweens’ is an animation 14 Explore new techniques
Even after nearly 30 years of animating I’m still enthralled
geometric design to his
term that refers to the images or frames that go in between the with the magic of it. Seeing your images come to life is a special
stripes. This conveyed
his nature as a tiger to breakdown poses/frames. These are all the rest of the drawings feeling. I’m still experimenting and discovering new techniques,
the viewer, but didn’t that flesh out your scene and give it a life-like feel. Continue to and I would encourage you to do the same: experiment with
make each drawing too
create these in betweens (typically on 2s) until your scene is tempos, pacing, stories and character attitudes. The more you do
labour-intensive.
polished and believable. it, the better you’ll get. Have fun!
68 August 2015
Quick technique Learning Krita
Krita Desktop
starting out
in Krita desktop
Take a tour of Krita, create a new file and learn how to use preset
tools as Katarzyna Oleska explains the basics of the free program
E. Show Dockers
and hide Status Bar
Select to show or hide Status Bar located
at the very bottom, and/or all the Dockers
at the same time.
August 2015 69
Workshops
hroughout my process I always how I try to keep things simple. After To achieve my painterly style, I like to
Tyson Murphy
T ask myself: “Is it interesting?”
We should constantly be
asking ourselves that
blocking out my base colours, I’ll tackle
the lighting and rendering.
I’ll be using a few different Photoshop
get the painting to a point where I can
forget about layers and blend modes, and
just paint with my Bristle brush and a
Country: US question, at every stage of the artwork. layer modes, including Multiply and Smudge brush.
Tyson is a lead
In my workshop I’ll talk about the Color Dodge, to block in the lighting. I think about the light source, bounce
character design phase of my process and how to Remember to keep looking at your piece light and ambient light while I detail and
artist at create interesting shapes and character. and asking yourself, “Is it interesting?” If paint the whole piece. Don’t be afraid of
Blizzard
I’ll focus on the face and some general some part of it isn’t grabbing your brushstrokes or add messy colours in
Entertainment.
Since studying animation costume design, before starting to paint. attention, then try something else. If some areas. It’ll all add to the style of the
at Brigham Young After the drawing is complete, I’ll talk a you’re not enjoying it, then it’s unlikely piece and set your art apart. Okay, let’s see
University, he’s worked
little about how I approach colour, and someone else will enjoy it. how I get on with my rugged warrior…
for Disney Interactive,
Chair Entertainment and
as a freelance concept
artist and illustrator.
http://ifxm.ag/t-murphy
get your
resources
See page 6 now!
Simplify your
composition
When I’m doing an
illustration, I always
separate every subject
into one of the following:
foreground, midground
or background. This
enables me to keep
everything organised
Lay down the line art Block out flat colour
and simple, so that I can
focus on making each 1 This is the most important part of the process. Your idea, 2 I set the layer mode to Multiply, make a new layer
section impressive and
interesting. Without
character, pose and story need to be encapsulated in your line underneath the line work and start brushing in flat colours. Even
some sort of basic drawing. Be loose and quick, keeping energy in your lines. Make at this stage, I want to make the image interesting. I keep my
organisation, an sure your base is strong. It’s pretty rough, but I’ll be painting over colour scheme limited: everything is a warm, earth tone. Even
illustration can get very
almost everything anyway. Don’t get too attached – be ready to the green is a very desaturated yellow-green, creating a more
confusing very quickly.
change anything, to make it more interesting. realistic and visually pleasing feel.
70 August 2015
In depth Loose strokes
August 2015 71
Workshops
Layer
adjustments
)
Cmd+U (Mac
Ctrl+U (PC)
s to a layer,
Make change
and
such as Hue
Saturation.
resources
Photoshop
custom brush:
Murphy_Bristle
72 August 2015
In depth Loose strokes
Layer select
Cmd+click lay
ion
er (Mac)
Ctrl+click lay
er (PC)
Ideal for paint
ing within
the outlines
of a
character or
object
Collapse your
working layers
Some artists paint on
many layers. I use quite a
few layers when I need
to, but every now and
then I collapse all my
layers and just paint. This
Continue rendering the character
11 Every brush stroke I put down, I imagine where the light 12 Balance the detailing process
Detailing can be dangerous, because it’s so fun! I enjoy
helps me stay in a
painterly state of mind,
instead of relying on
source is and how it’s illuminating my character. I love it when putting a high level of detail into paintings. You can be quick
technology and layers.
my work feels three-dimensional, so I try to be as accurate as and loose with details; just paint them more as suggestions of It’ll also increase
possible. I also think about materials: how does skin look detail, instead of spending too much time on them. Little confidence and helps
you make changes on
compared to cloth, or metal compared to leather? Making scratches, bumps and so on are great for introducing an extra
your work for the better.
materials read correctly is very important. dimension of visual interest in an image.
August 2015 73
Workshops
Atmospheric
perspective
This is created with a
radial gradient set to
between eight and 10
per cent. I try to lighten
the farthest point of the
image by painting bigger
and bigger shapes until
I’m happy it looks like
real-world atmosphere.
Real-world references
I look for images of Tokyo and other Japanese cities,
trying to match the perspective of the piece. Then
I paint over them to remove the flatness that some
photos have. You can also simplify the shapes by
putting down a few brushstrokes on top of photos.
© iStock.com/SeanPavone
Aurélien is a
vast sci-fi city
Concept artist Aurélien Fournier paints a futuristic urban
concept artist
working
freelance in
environment using 3D modelling and 2D painting techniques
the film
industry, mostly on
environment and prop
work. He says he learnt y initial idea was to depict a viewer something familiar to relate to. favourite art books that explains
most of the things he
knows by studying
artists he admires.
http://ifxm.ag/aurelienf
m gigantic city so high, you
can’t see the top from the
ground. One of the most
And that’s just what I did here.
I wanted to give this city a Tokyo-like
feel, but with a dominant cylindrical
composition: Framed Ink: Drawing and
Composition for Visual Storytellers by
Marcos Mateu-Mestre.
important methods of bringing grand shape. The challenge was to create an Something that helps the composition
get your design ideas to life is to borrow elements effective composition that could show the is its depth, which I achieved by adding
resources
See page 6 now!
from the real world. Doing so helps to
make the design and environment feel
city, but also convey the story of what
people do here and how they live. This
repeated elements. This enhances the
sense of immersion of the towering walls,
more natural to the eye, and gives the approach is explored in one of my and gives the image a nice visual flow.
74 August 2015
Artist insight Construct a sci-fi city
Authentic graffiti Ground details
I want to make this city look rough around the For the pavement I use a photo texture and set
edges, so I introduce a photo I found online of the layer mode to Multiply, so I can keep the
street art, which was taken in one of Tokyo’s light and retain the details by adjusting the
suburbs. The shooting angle is a good match levels of my layers. You could also use Lighten
with the direction of my city’s walkway. mode, depending on the lighting of the scene.
© Anahita Bradberry
© Anahita Bradberry
resources
Photoshop
custom brush:
Basic textured
square
How I create…
a futuristic city with a difference
1 Blocking shapes in 3D
I start with simple 3D blocking using basic
textures. As I do this, I try to think of all the details that
2 Painting on top of the 3D
Now I paint all of the details and add photo
textures and references, but I try to keep them as
3 Lighting and finishing
It’s time to set the mood of the piece. Adding
atmospheric perspective and doing some colour
I’ll subsequently add to the scene. Anticipating and then neutral as possible. This means that later on I’ll be tweaks will blend all the elements together, enabling
solving problems at this early stage will save a significant able to adjust the colours and mood with the greatest me to create the finished look I’m after. I also clean the
amount of time later on. amount of control. details of textures by painting over the photos.
August 2015 75
Workshops
Explore colour
keys in your art
Jeremy Vickery reveals how animators make use of colour
keys to help them establish the lighting and mood of a scene
Jeremy
Vickery
Country: US
he most important element in can relate to, and of course illustrative upon colour keys that are defined by the
Jeremy is
a concept
artist and
illustrator who
T a good animated film will
always be the story, and
everything else should work
visuals that help stir the emotions of
the audience.
In this workshop I’m going to cover the
art department and the director of
photography. In essence, colour keys are
loose sketches that define colour and light
specialises in to support that story. Lighting and colour idea of painting colour keys and how I for a select set of shots in a film. The focus
environment design and are often overlooked but very potent tools approach thinking about colour and is far less on shape and details, and more
lighting, but he’s also
worked as a lighting artist
for helping enhance the emotion of the mood. I’ll use the same composition for on light and mood.
at Pixar, and computer story and to help draw the viewer’s eye to each of the paintings, but explore vastly There’s also a concept of a colour script,
graphics generalist at the most important parts of the image. different lighting setups that could convey which is more of a broad plan for the
other studios.
http://ifxm.ag/jeremyv
Done well, lighting is felt rather than very different moods. colour in a film, usually done earlier in
noticed. Done poorly and the scenes can Many new artists aren’t aware of the production before final shots are defined.
get your feel flat, and make the film confusing. process of creating colour keys, but in a Colour keys are more shot specific,
resources
See page 6 now!
The beauty of filmmaking is a delicate
balance of great acting, precise editing,
studio environment they’re a vital part of
the process. The lighting team at the
similar to what I’ll be showing in this
workshop with a predetermined image.
an emotionally moving story that people studio (if it’s 3D animation) relies heavily So let’s make something beautiful…
76 August 2015
In depth Colour keys
August 2015 77
Workshops
A better
Smudge tool
Have you ever wanted to
blend colours, but found
that the Smudge tool, for
want of a better word,
sucks? I used Corel
Painter for many years
and loved the Wet Oily
Palette Knife for
blending. I discovered
that the Mixer Brush tool
in Photoshop can blend
pixels more like paint.
Make sure to adjust the
Reference and research Find the fill light
Wet parameter to
achieve good results. 3 To create a believable world we need to understand the 4 I think about each light source independently, and the
It’s a veritable life-saver
world around us. I spend time looking for photos and art for easiest one to start with is the fill light. If you’re outdoors that
for soft blending
colour ideas and inspiration. If I pick well, I can take the colours will be the blue of the sky: a soft light source with soft shadows.
from images and the ideas of shapes and forms from another to So I fill the frame with a solid colour that’s the colour I want my
create something new. Here, I take light and colour inspiration fill light to be. I then use darker and lighter versions of this
from Albert Bierstadt’s Rocky Mountain Landscape. colour to paint in soft shadows.
Two window
method
If you go to Window>
Arrange>New Window
For... it’ll create a
duplicate floating
panel of your Photoshop
document. This will
enable you to have one
window zoomed in for
Find the key light Fore-, mid- and background
detail work and a second
zoomed out to make 6 In most lighting setups there’s a key light (the brightest 7 With less atmosphere near the camera, the darkest parts of
sure your overall
light source in the scene) and a fill light (less strong, but fills the the image will always be the most black nearest camera. I spend
composition is still solid.
This saves me a lot of overall image). In this painting I decide to make the sunlight some time working out a few more details and making the
time instead of (my key) only hit one part of the mountain instead of foreground a bit darker, to help make it stand out against the
constantly zooming in
everywhere. It adds visual interest and draws the viewer’s eye to lighter background. Clever layering should make it easy on the
and out as I paint.
one particular part of the image. eye to take in the image.
78 August 2015
In depth Colour keys
resources
Photoshop
custom brush:
JV_Chaulky
Quick Color
Picker
Introduce leaves for an extra layer of colour
9
Option (Mac
)
Alt (PC)
I love the orange summer leaf colour in the reference image, so I try adding that into my composition, too. Quickly switc
h to the
The striking red seems to complement the generally warm palette nicely. Color Picker
tool
August 2015 79
Workshops
Colour
temperature
I always try to think
about the colour
temperature of lights
and not only value, but
also hue and saturation.
A light bulb turned on
slowly will start red, then
glow orange, then
yellow, then white. I
apply the idea to my
light sources and shift
the hues toward white
and loose saturation as
lights gain intensity, and
gain saturation as they 12 Shrink the character
After looking at the image I realise that the painting might 13 Add bloom
I create a layer and set it to Linear Dodge (Add) mode. I
lose intensity.
feel more epic if the foreground character was smaller, to make then make a large Soft brush with the Flow setting set very low.
the cliff and tree feel bigger. So I change the little ninja guy. I also As I paint it brightens the image and adds saturation where I want
tighten a lot of the lines and add some rim lights of sun peaking it. I can use it to add warm glow and bloom around the sunlight’s
on the far peaks. I then introduce a lot more detail to the tree brightest area in the clouds and a bit more cool atmosphere, too.
leaves and foreground hill. It’s also a nice way to achieve subtle colour variations.
Brush Size
[ ] (PC & Mac)
very fast. I decide to paint six more versions of this same scene, and some of these take as little as 10 minutes. If you watch the in Photosho
p.
video you can see my process.
80 August 2015
TH E AWA RD - WINNING
TRY IT
FOR FREE
TODAY!
Computer Arts readers know design matters. That’s why we’ve completely
reinvented our digital edition as a fully interactive iPad experience with
impeccable usability. There’s also additional interactive content,
such as image galleries and bonus videos, which bring the
motion content featured in the magazine to life.
August 2015 83
Workshops
Photoshop
create a figure
for animation
David Adhinarya Lojaya gives you some simple guidelines to help you
develop a character from initial sketch to a design ready to be animated
utstanding, compelling is an expensive business! That’s why In this workshop, I’ll share my process
David
O characters are one of the
most important aspects of
an animated film. An
character design is a key part in the pre-
production process of any animated film.
But the great thing about animation, as
for character design and development
with you. The workshop is divided into
several simple steps, and my task is to
Adhinarya eye-catching character – ideally several opposed to a live-action film, is that you create an original character: a male jazz
Lojaya – is a must-have in every production. have more freedom when designing musician from the 1940s.
Country: Indonesia Imagine watching a modern-day characters. There are a lot of techniques I’ve decided he will have a charming,
David is a
animation film with a boring main you can use to make your animated flirtatious and gentlemanly personality.
freelance character. Would your time spent in the character appear more interesting. You Basically, he’s the regular main character
visual cinema be enjoyable? No, and more than can make the character stand out by their from a vintage musical. But how can I
development
artist who
likely the film wouldn’t do well at the silhouette, or by their unique style, or just make this character stand out from the
focuses on game and box office – and making animated films simply because of their cute appearance. crowd? Read on to find out…
animation. He also
creates illustrations for
children’s books.
http://david.lojaya.com
get your
resources
See page 6 now!
Customise
your interface
Your interface is like an
Understand the client’s needs Sketching from basic shapes
office work space: you
can rearrange it based 1 You don’t usually work alone: you need to understand 2 I come up with something related to jazz and decide to
on your specific needs. In
what the art direct or client wants. Talk to them and make sure analyse the basic shapes of some musical instruments. I pick a
Photoshop, go to
Window>Workspace> you have the same idea in mind. Once you connect with the violin, a lute, drums and a trumpet, then I convert them into
New workspace and set concept, then you can start researching. Try not to limit your their basic shapes. This will help me to develop the core idea of
up your own interface
research to your own subject – you can always brainstorm and what my character will be.
and arrange its tools.
come up with totally different ideas and directions.
84 August 2015
In depth Figure for animation
August 2015 85
Workshops
Ch ange Opacity
(PC & Mac)
Number keys
ge your
Quickly chan
ity, anywhere
brush’s Opac
per cent,
from 1 to 100
h mode.
while in Brus
Photoshop
custom brushes:
Texture Brush
Pore Brush
Oil Brush
86 August 2015
In depth Figure for animation
Duplicate
a layer
Cmd+J (Mac
)
Ctrl+J (PC)
Use this shor
tcut to
quickly copy
the
current layer.
Liquify time
Mirroring your image is a
Apply colour to my character Finishing details and texture must, to check your
11 After I’m done with black and white, I add colours on top. 12 After this step I usually merge all the Multiply layers and
composition. But
sometimes you might
I create a new layer and lock it to the black and white layer (press the black and white layer into a single layer to work on. Don’t feel too lazy to redraw
some errors. So use
Alt and move your cursor towards the middle of both layers until forget to always back up your layers, though. On the single layer,
Liquify to deform it. Go
the cursor changes to the lock icon). I change the layer mode to I begin to paint again, adding some textures and details with a to Filter>Liquify and use
Multiply and add bright colours, because the Multiply layer will custom oil brush. Forward Warp tool to
deform, and the
dull down the colours.
Reconstruct tool to undo.
August 2015 87
essential art
resources
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iPad is a trademark of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc.
88 August 2015
Artist’s
Choice Award
Art resources with a five-star
rating receives the ImagineFX
Artist’s Choice award!
product
7
on test s
hardware
90 NX500
compact camera
With 28 million pixels and a great
focusing system, this versatile
Samsung camera manages to
capture the sharp detail artists need.
training
Software 95 Tyrannosaurs: Behind The Art
93 Pixelmator Master illustrator James Gurney educates and
If Adobe’s big hitter is beyond your delights with an in-depth look at how he
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Books
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August 2015 89
Reviews
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90 August 2015
Art tools Hardware
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And For a
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Here are three more affordable
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Olympus
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makes it easy to transfer images to
a smartphone for quick sharing. It lacks the NX500’s resolution,
but this 16Mp camera has a
viewfinder, a touch-sensitive
tilting screen, high image quality
and many customisation options.
The level of detail in the screen is very with 16-50mm kit lens
Its metal construction gives this
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very high quality, robust feel and
photos because scenes look so good although this doesn’t extend to
the kit lens, it’s still capable of
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subjects, such as red flowers, can give
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August 2015 91
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MyPaint comes packed with Photoshopped Out If Adobe’s big hitter is beyond
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If there’s an elephant in the room grey colour scheme, and floating
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the Windows version hasn’t been right at home here, and it even proddable icons and pinch-to-zoom n Layer-based
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August 2015 93
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96 August 2015
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August 2015 97
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Page 106
This issue:
100 FXPosé Traditional 104 Creative Space 112 Creature skeletons 114 First Impressions
The best traditional art revealed. We visit Joy Art Club. Brynn Metheney on dem bones. David Colman talks satisfaction.
August 2015 99
FXPosé showcasing The FINEST traditional fantasy artists
1 Moonlight Conversations
Watercolour and gouache, 10x15in
“What if dragons were real? I imagined
an Edwardian culture when the English
were fascinated with Orientalism and
tea was popular. Chinese Dragons
would be both the mascots and
guardians of teas production and
consumption. I also imagined that the
Tea Dragons would be a lady’s best
friend, keeping the tea warm once
poured, guarding a lady’s secrets from
gossipers, transferring messages to
lovers and providing companionship.”
2 The Rescue
ImagineFX crit
“What a great
idea to tie the
existence of
dragons into something
as quintessentially
British as drinking tea!
Belinda’s unfussy
painting style is
perfectly suited to this
genteel, moonlit scene.”
Beren Neale,
Commissioning Editor
1 Augury
Watercolour, 12x16in
“This piece is my depiction of a
banshee, created for a fantastical-
beasts themed show at Arch Enemy
Arts. It’s quite a bit darker than my
usual work and I loved stepping outside
of my comfort zone for it.”
2 Harbinger
Watercolour, 16x20in
“This piece was a massive challenge,
mainly in size and detail. The idea came
from an initial sketch of the pose, which
reminded me of a harpy. The entire
piece took about 50 hours, and my
favourite detail is the crack in the egg.”
3 Provenance
Watercolour, 11x14in
“This piece is the result of a private
commission where the patron chose a
word to inspire the piece. I wanted to
try an unconventional colour scheme to
contrast the delicacy of the figure with
the subject matter.”
4 Vestige
Watercolour, acrylic and mica
powder, 14x20in
“This piece was created in an effort to
combine watercolour and acrylic with
mica powders. I enjoyed working on a
landscape piece since much of my other
work adopt a portrait orientation.”
submit your
art to fxposé
Send up to seven pieces of your
work, along with their titles, an
explanation of your techniques,
a photo of yourself and contact
details. Images should be sent as
300DPI JPEG files.
Email: fxpose@imaginefx.com
(maximum 1MB per image)
ImagineFX crit
“Kelly’s cleverly
chosen limited
colour palettes
enhance her already
dramatic-looking
compositions. I
particularly like her
harpy-inspired
Harbinger – there’s lots
of skill on show here.”
Cliff Hope,
Operations Editor
HEY YOU!
Are you a part of
a regular art class or
group? Email us at
mail@imaginefx.com
if you want to
feature here!
E
stablished in 2006, Winnie and practise their skills. Most people hear space to the public annually. “The idea of
Davies began Hong Kong- about it by word of mouth.” Open Studio is to nurture art in Hong
based meetup Joy Art Club Winnie runs regular workshops and Kong and teach the public about the
after discovering a lack of tuition from her studio, ranging from oil importance of art.”
affordable spaces for artists to painting lessons to Chinese painting and With an ever-growing following,
create. “Property prices are too expensive, life drawing. Every Saturday she arranges Winnie remains flexible to people’s
so few artists can afford to have a studio,” both female and male nudes to study needs. “Most people are too busy working
she says. She owned a studio space and from, and teaches people of all long hours, so I can’t expect them to come
made the decision to open it up, so other nationalities the ancient art of Chinese every week. I hope more people will
artists could enjoy using it. calligraphy. Oil painting proves popular attend regularly. That’s why it’s the Joy Art
Winnie has a large range of attendees to with the younger crowd and draws in Club, because it provides joy and fun for
her open classes. “Some regular attendees students as young as four years old. Joy Art Club provides people to enjoy art!”
different art lessons and
are amateur artists who have to work Private art lessons can also be arranged workshops for people to learn Winnie’s studio is open every
during the day, some are just beginners with her; “I have found that many people and enjoy art. Saturday as the Joy Art Club,
who want to learn how to draw or paint,” in Hong Kong want to learn about art, but she’s always willing to
she says. “Some people are designers or and learn how to draw and paint.” accommodate art lovers like
artists who can’t afford their own studio, As well as this, Winnie is keen to herself. Check out her website for more
so I provide my studio for them to use promote art in Hong Kong, and opens her information. www.joyartclub.com
Shared
she proves you don’t have to be Chinese
to master the ancient craft!
space
Winnie shares her expertise to help
nurture art in Hong Kong…
This sculpture
was made in
clay first from
observation of a
sumo wrestler.
Then Winnie
cast it in bronze.
Besides using her studio for Winnie uses life-drawing sketches for the
her own art creation, Winnie’s basis of her paintings.
art space is open to the public
every Saturday.
get your
resources
See page 6 now!
Pen Ink
create motion
effects in ink
Socar Myles demonstrates an inking technique that favours value over line,
to create beautiful lighting and motion effects
M
y illustration career began feel of the nib as it scratches the tooth of
Materials
with a portfolio filled with the paper.
digital painting. There’s no Paper When I draw, I try to present the world
end to what can be done n Canson Mi-Teintes the way I perceive it, rather than the way it
paper in Pearl Grey
with a computer. I enjoyed really is. I don’t want to show people what
A roll of tracing paper
it at first: after all, learning something was there in front of me: I want to force
new is always a blast. But after a couple of Pen them to see what I saw, get the feelings
years, I realised I’d never quite got used to n Koh-i-noor pen I got, maybe think some of the same
looking at the screen, while drawing on a holder, with Speedball thoughts. I usually forget to wear my
Hunt Artist Pen 100 nibs specs, so the world I see is a bit blurry, a
plastic tablet in my lap.
Worse still, my poor colour perception Ink bit dreamy, and filled with details my
was getting in the way. People kept n Speedball Super brain has inserted, to make up for what most of my ideas from doing this. I see
describing my work as “monochromatic.” Black India Ink I can’t quite make out. weird-looking people; I draw them. I see a
It was supposed to be bright and cheerful. Other: I like to add things that aren’t there bird I can’t identify; I draw that, and put it
I wasn’t getting the idea across. So, rather n Photoshop (for the when I draw from life or from memory: on Facebook, and hope someone
than despairing, I decided to embrace the value study) these things stand in for the thoughts that identifies it for me. I stare blankly into
monochrome entirely. I cleared out my crossed my mind, while I admired the space, seeing nothing, mind wandering;
portfolio and returned to something that scene in front of me. It sounds arrogant, I draw that, as well.
had served me well in the past: a pen. but I want everyone to understand the Socar lives in Canada, and
Pen and ink has always been my whole experience, from my perspective: likes to draw things that can be
favourite medium: not only is it what was there, and what I thought of it. found in the great Canadian
conveniently cheap, but I like everything Every morning, just after sunrise, I sit outdoors, like birds, flowers,
about it, from the way it gives me precise on the steps just outside my building and lost trinkets, roots and trees, garbage and
control over every dot and whorl, to the watch the neighbourhood wake up. I get pedestrians. www.gorblimey.com
Computer
tip
Using a printer
No pencil? Print out a
digital sketch, very faintly.
Make sure your printer
has a black cartridge,
not just CMY.
artist insight
Cover it up
Always cover the areas
of the drawing you’re
not currently working
Paper
tip
Watch that tooth!
The heavier the tooth of
your paper, the more its
texture will show. Use
smoother paper for
greater precision.
13 Creating focus
Although the border’s just a frame, it needs some
little focal points to keep it from looking messy. I use a ruler
to find the middle of the top bar and put a gargoyle there.
The matching swags of lace on the left and right of the
bottom bar serve the same purpose.
14 Managing contrast
To keep the level of detail in the border from
becoming overpowering, I keep the contrast comparatively
low, by using either very few areas of 100 per cent black
or 100 per cent white. I often use areas of fairly uniform
texture or pattern to create value. The details themselves
aren’t that important.
artist insight
Imagine it!
You don’t have to draw
every feather, every
leaf, every strand of
Pencil
Understanding
skeletons
In part two of the series on drawing animals, BRYNN METHENEY shows how
getting a skeleton’s general shape and gesture correct will help with the proportions
W
e warmed up last vertebrate animals, the more we realise solidify the general line quality and
Materials
issue with our general how similar we are and how, really, it’s shapes and the B pencil will finalise
to specific animal just the proportions that are exaggerated n 2H, HB, B Caran details. Keep those pencils sharp and
drawing lesson. Now between species. d’Ache Grafwood dull; variety is good here.
pencils
we can move into Using a harder lead at first helps keep Drawing the skeleton from the ground
n Kneaded eraser
really understanding the structures and initial skeleton gestures light. This is up like this can help you quickly flesh it
n Acid-free sketchbook
systems underneath an animal’s skin. important. We want to only map out our out to a point where it will be useful.
paper
Skeletons are the structures that help basic shapes and posture. I’m constantly Brynn specialises in creature
keep us and all other animals together. comparing sizes and shapes. Sometimes design, fantasy illustration and
Vertebrate anatomy is centred on the skulls are almost as large as scapula.
get your visual development for film,
spine. From this structure stems our
scapula, our pelvis, our arms and our legs.
Femurs can be as long as rib cages.
As we begin to build our skeleton, we resources
See page 6 now!
games and publishing. She lives
and works in Oakland, California.
The more we draw skeletons of other use heavier pencil leads. HB will help us www.brynnart.com
The bison’s skeleton features very large thoracic vertebrae Keep shapes simple here. Scapula can be suggested
that arch over the shoulder blades. It’s important to take as teardrop shapes and pelvises as U-shapes.
these features into consideration early in your drawing.
Multi-
Wire frame function Landmarks and shapes
1 Staring with the 2H pencil, it’s Pencils as tools 2 From the wire frame, I can begin to find the landmark
important to draw in the basic form of By holding your thumb bones: the cranium, the scapula, the rib cage and the pelvis. It’s
the animal’s skeleton. Right now I’m against the pencil at a important to keep things general in this step. I’m only concerned
focused on just getting in the wire certain point, you can with suggesting the general shape of the bones in question.
frame of the skeleton. I start with the measure the length
skull, work down the spine and quickly of a bone.
indicate the legs.
5 Find details
Next, I start to find the smaller
and finer details of the skeleton. I use
my B weight pencil to solidify those
forms and shapes now. I can also
begin to fill in cavities and holes in the
skeleton. As I move throughout the
drawing, I’m always making
adjustments to the sizes and shapes
Next month of things. I want to learn to draw the
XMuscle groupings skeleton quickly, but also correctly.
I have a BA in communication, but I from the few classes I took Have you always sculpted in tandem to
didn’t go to art school. I didn’t find my your drawing and painting work, or is
passion for art again until I was in Next month to be low points aren’t really that low, it a recent development?
college. At that point I planned to use my X they’re just part of my journey. I’m I sculpted early on in my career and
creativity and get into advertising. I took Lindsey Look adaptive and flexible to the changes that I believe it really helped develop my
one drawing class and I was hooked come with the industry, otherwise I understanding of artistic fundamentals.
again, but at that time I still didn’t know might have hit some lows when no work I was sculpting before I got my first art
about animation as a career. I have no was around for my skill set at that time. job in animation, but it definitely made
formal art training and, although I know I do so much to earn a living outside of me a better artist. I plan to get back to it
it would have helped me get further animation, in licensing, self-publishing one day, but just for me, not for any
sooner, I’m grateful for the path I took art books, apparel lines and being part production position.
because it made my craft what it is today. of start-up companies.
I don’t suggest my path to anyone What advice would you give to your
because it’s not for the faint-hearted and What was your first commercial younger self?
I was almost manic in how much I racoon character creation? And what was Don’t ever take anything personally.
David thinks his sculpting has
practised on my own from the few greatly helped his animation
your most recent? Continue to do what you’re doing.
classes I took. skills over the years. My first was for the animals in The Polar And, you have to really want it.
What has been the highlight of your How would you sum up your work,
career so far? Any low points? in under 10 words?
There is no one highlight. I’m just Aiming to evoke emotion and a
grateful to continue to grow even after connection with my audience.
being well established. Plus the fact I David Colman is an illustrator and art
earn a living doing what I love. Ninety director who’s worked for Disney, Paramount,
per cent of the work force hates their job Sony and more, and has self-published
– I’m one of the 10 per cent. I’m numerous books including The Art of Animal
fortunate that any times I might consider Character Design. www.davidsdoodles.com.