Reading in English Week 3 Day 2

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Thematic: OOPs (Object-Oriented Programming System)

Object means a real-world entity such as a pen, chair, table, computer, watch, etc. Object-
Oriented Programming is a methodology or paradigm to design a program using classes
and objects. It simplifies software development and maintenance by providing some
concepts:

o Object
o Class
o Inheritance
o Polymorphism
o Abstraction
o Encapsulation

Diagram taken from Javatpoint Services

Apart from these concepts, there are some other terms which are used in Object-Oriented
design:

o Coupling
o Cohesion
o Association
o Aggregation
o Composition
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Object

Diagram taken from Javatpoint Services

Any entity that has state and behavior is known as an object. For example, a chair, pen,
table, keyboard, bike, etc. It can be physical or logical.

An Object can be defined as an instance of a class. An object contains an address and takes
up some space in memory. Objects can communicate without knowing the details of each
other's data or code. The only necessary thing is the type of message accepted and the type
of response returned by the objects.

Example: A dog is an object because it has states like color, name, breed, etc. as well as
behaviors like wagging the tail, barking, eating, etc.

Class

Collection of objects is called class. It is a logical entity. A class can also be defined as a
blueprint from which you can create an individual object. Class doesn't consume any space.

Inheritance

When one object acquires all the properties and behaviors of a parent object, it is known as
inheritance. It provides code reusability. It is used to achieve runtime polymorphism.

Polymorphism

If one task is performed in different ways, it is known as polymorphism. For example: to


convince the customer differently, to draw something, for example, shape, triangle,
rectangle, etc.

In Java, we use method overloading and method overriding to achieve polymorphism.

Another example can be to speak something; for example, a cat speaks meow, dog barks
woof, etc.
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Abstraction

Hiding internal details and showing functionality is known as abstraction. For example phone
call, we don't know the internal processing.

In Java, we use abstract class and interface to achieve abstraction.

Encapsulation

Binding (or wrapping) code and data together into a single unit are known as encapsulation.
For example, a capsule, it is wrapped with different medicines.

A java class is the example of encapsulation. Java bean is the fully encapsulated class
because all the data members are private here.

Coupling

Coupling refers to the knowledge or information or dependency of another class. It arises


when classes are aware of each other. If a class has the details information of another class,
there is strong coupling. In Java, we use private, protected, and public modifiers to display
the visibility level of a class, method, and field. You can use interfaces for the weaker
coupling because there is no concrete implementation.

Cohesion

Cohesion refers to the level of a component which performs a single well-defined task. A
single well-defined task is done by a highly cohesive method. The weakly cohesive method
will split the task into separate parts. The java.io package is a highly cohesive package
because it has I/O related classes and interface. However, the java.util package is a weakly
cohesive package because it has unrelated classes and interfaces.

Association

Association represents the relationship between the objects. Here, one object can be
associated with one object or many objects. There can be four types of association between
the objects:

o One to One
o One to Many
o Many to One, and
o Many to Many
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Let's understand the relationship with real-time examples. For example, One country can
have one prime minister (one to one), and a prime minister can have many ministers (one
to many). Also, many MP's can have one prime minister (many to one), and many ministers
can have many departments (many to many).

Association can be undirectional or bidirectional.

Aggregation

Aggregation is a way to achieve Association. Aggregation represents the relationship where


one object contains other objects as a part of its state. It represents the weak relationship
between objects. It is also termed as a has-a relationship in Java. Like, inheritance
represents the is-a relationship. It is another way to reuse objects.

Composition

The composition is also a way to achieve Association. The composition represents the
relationship where one object contains other objects as a part of its state. There is a strong
relationship between the containing object and the dependent object. It is the state where
containing objects do not have an independent existence. If you delete the parent object, all
the child objects will be deleted automatically.

Reference: Javatpoint Services

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