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I OOP J: Ntroduction TO Using AVA

This document provides an introduction to object-oriented programming using Java. It discusses what programming is, the evolution and classification of programming languages from machine level to structured procedural languages to object-oriented languages like Java. It then describes the characteristics of Java like its syntax based on C/C++, use of classes, garbage collection, portability through bytecode etc. Finally, it gives an example of a simple HelloWorld program in Java and discusses Java naming conventions and identifier rules.

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0% found this document useful (0 votes)
64 views

I OOP J: Ntroduction TO Using AVA

This document provides an introduction to object-oriented programming using Java. It discusses what programming is, the evolution and classification of programming languages from machine level to structured procedural languages to object-oriented languages like Java. It then describes the characteristics of Java like its syntax based on C/C++, use of classes, garbage collection, portability through bytecode etc. Finally, it gives an example of a simple HelloWorld program in Java and discusses Java naming conventions and identifier rules.

Uploaded by

alok cd604
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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INTRODUCTION TO OOP USING

JAVA
Tanjina Helaly
WHAT IS PROGRAMMING
 Instruction to computer/device to perform task.
 Computer understands only 0 and 1. Nothing
else.
 So, we need to send the instruction in the form of
0, 1
 Do you write program with just 0 and 1?
CLASSIFICATION/EVOLUTION OF
PROGRAMMING
 Machine level programming
 Send instruction in binary format
 Assembly Programming
 send code instead of binary code.
 Need assembler to convert to binary
 High level programming
 Code is close to English Language
 Need Compiler to convert to binary
 3 types
 Non structured
 Structured/Procedural

 Object Oriented Programming


CLASSIFICATION/EVOLUTION OF
PROGRAMMING
 Non structured
 Generate spaghetti code
 Sequential and has GoTo
 COBOL, BASIC, FORTRAN
 Structured/Procedural
 Use Subroutine/Function
 improving the clarity, quality, and development time
 C, PASCAL
 Object Oriented Programming
 Object-oriented programming (OOP) is a programming
language model organized around objects rather than
"actions" and data rather than logic.
 Historically, a program has been viewed as a logical
procedure that takes input data, processes it, and produces
output data.
 Java, C++, C#
OUR GOAL

LEARN OBJECT ORIENTED PROGRAMMING


USING JAVA
PROGRAMMING LANGUAGE
 A programming language is a formal constructed
language designed to communicate instructions
to a machine, particularly a computer.
JAVA’S LINEAGE
 Java is related to C++, which is a direct
descendent of C.
 Much of the character of Java is inherited from these
two languages.
 From C, Java derives its syntax.
 Many of Java’s object-oriented features were
influenced by C++.
JAVA - CHARACTERISTICS
 Uses C/C++ basic syntax and basic data types -int, char,
float, double, long, short, byte etc.
 Uses standard C/C++ control structures
 “Pure” OO language
 No stand alone functions -All code is part of a class
 No explicit pointers - uses references
 Uses garbage collection
 Java is strongly typed
 Java is normally compiled to a bytecode.
 Java bytecode is a machine language for an abstract
machine
 Makes Java secure and Portable
 Each platform (or browser) that runs Java has a Java
Virtual Machine (JVM) . The JVM executes Java bytecodes
JAVA – THE PLATFORM
 Java has a large API (application programming
interface) covering a wide range of areas The
following list of Java APIs and applications from
Sun show the range of applications of Java .
 For reference http://java.sun.com/products/index.html
 Java Foundation Classes (JFC) – GUI
 JDBC Database Access

 Java Web Server

 EmbeddedJava - Java on embedded devices


WHY JAVA
 Platform Independent - Code once run anywhere
 Byte code
 Easy to learn
 Secure
 Byte code & VM
 Free
JAVA IDE
 Using JDK you can compile and run java
program from command line.
 c:> javac HelloWorld. Java
 compiling here and
 it will produce HelloWorld.class i.e. bytecode.

 c:>java HelloWorld
 It runs java byte code on native machine
JAVA IDE
 Creating, Compiling, Debugging and Execution
for these four steps JDK is not user friendly. IDE
is provided for that. A list of IDEs are:
 Eclipse
 Netbeans.
 IntelliJ IDEA
AN EXAMPLE HELLOWORLD
public class HelloWorldExample
{
public static void main( String args[] )
{
System.out.println("Hello World");
}
}
JAVA SOURCE CODE NAMING
CONVENTIONS
 All java source file should end with .java
 Each .java file can contain only one public
class
 The name of the file should be the name of
the public class plus ".java"
 Do not use abbreviations in the name of the class

 If the class name contains multiple words then


capitalize the first letter of each word ex.
HelloWorld.java
NAMING CONVENTION
 Class Naming
 Uses Capitalized word(s) i.e. Title case
 Examples:- HelloWorld, MyList, StudentMark

 Variable and method names


 starts with a lowercase letter and after that use Title
case
 Examples:- variableAndMethodNames, aFloat,
studentName
 Names of constants
 All are capital letters and separated by underscore.
 Example: NAMES_OF_CONSTANTS
JAVA IDENTIFIERS RULES
 Identifier is a name given to a variable, class, or
method.
 Java identifier
 Can contain letter, number, underscore (_), or dollar
sign ($).
 Cannot start with number.
 Identifiers are case sensitive
 have no maximum length.
 cannot be a keyword, but it can contain a keyword as
part of its name.

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