(RJED) Games and Sports

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1. What is the difference between games and sports?

Games and sports are very similar: a game is a physical or mental activity or contest
that has rules and that people do for pleasure. A sport is a contest or game in which
people do certain physical activities according to a specific set of rules and compete
against each other.
The difference is subtle. A game is any mental or physical activity with rules that is
done for fun, such as physical activities like baseball and soccer, or board games such
as chess and Monopoly, or card games, or electronic games (like apps), or video
games. Sports are specific physical activities one can compete in such as baseball,
soccer, football, field hockey, running, cycling, rock climbing, swimming, diving,
race car driving, kayaking, or weight lifting. https://learnersdictionary.com/qa/What-
Is-the-Difference-between-Games-and-Sports
2. What is the importance of games and sports?
Sports and games can be a great lesson in time management and they provide the
spirit of competition that drives them to give extra effort. Through sports children
learn to respect authority and rules. Sport increases self-esteem, mental alertness and
it reduces stress and anxiety. https://fourwaysreview.co.za/301259/importance-sports-
gamesschool/#:~:text=Sports%20and%20games%20can%20be,it%20reduces
%20stress%20and%20anxiety.
3. What games are considered sports?
*Video games *Baseball *Soccer *Skateboarding *Table tennis *Racing car
*Judo
*Billiards *Ice-hockey *Bobsleigh *Fencing https://www.idtech.com/blog/video-
games-should-be-considered-a-sport *
4. Do games provide models of important utilitarian aspects of culture?
While games may be cultural universals and may be interesting forms of human
activity, why are they of any real importance in human life, given that they are often
thought of as non-productive and just for entertainment? While there are professional
game players and people who make their livings by playing professional sports, such
individuals represent very small percentages of any populations. However, Roberts
and his colleagues (e.g., Roberts, Arth, and Bush 1959; Roberts and Sutton-Smith
1962) attributed much greater importance to games because they regarded them as
“expressive models” of typically larger scale, and culturally and socially
consequential, real-world activities wherein learning took place that could be applied
to those activities. So, games of physical skill are often relatively transparent models
of activities such as hunting (e.g., target practice with guns or bows and arrows, trap,
skeet, or popinjay shooting) and either individual or group combat (e.g., wrestling,
boxing, spear or javelin throwing, rugby, American football).
https://hraf.yale.edu/ehc/summaries/games-and-sports#do-games-provide-models-of-
important-utilitarian-aspects-of-culture
5. Are sports related to warfare and other forms of aggression?
Social scientists have long debated the relationship between one form of aggression
and another. One theory called the “culture pattern model” asserts that aggression is
largely learned behavior; if so, all forms of aggression are likely to co-occur.
Alternatively, another theory suggests that letting off steam in one arena of
aggression, such as sports, reduces other forms of aggression. If the first theory were
correct, aggressive or combative sports would be expected to predict more aggression
in other aspects of life. If the second theory were correct, more aggressive sports
would be expected to less of other kinds of aggression, such as war.
https://hraf.yale.edu/ehc/summaries/games-and-sports#are-sports-related-to-warfare-
and-other-forms-of-aggression

ROAN JOY E. DELLOMAS


BAT II-B

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