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LIBRARY MANAGEMENT SYSTEM MINI PROJECT REPORT

Library management system project


complete report

ABSTRACT
     
Library is place where all kind of books are available. Intranet Library
Management system is a web based application. This system contains
list of all the books and can be accessed by remote users concurrently
from any where in the campus. But for that users must be registered
user. This system is three tier architecture.
                 Client sends requests, on receiving the request the server
processes it and extracts the data from database and sends the result
back to the client. This system provides separate interface and login for
librarian, students and faculties. Librarian can modify database.
                Users can search for books and renewal books online. They
can recommend for new books by just sending messages to the librarian
from any where in the college. They can view the issue and return dates
of any book and due they have to pay. This system generates reports
that can be used in analyzing the library performance. Thus the
management can take appropriate steps to improve the facilities.

INDEX
                                                                                                                  
     S. N            CONTENTS    
             

1. INTRODUCTION

2. ANALYSIS

2.1 SYSTEM ANALYSIS

2.2 SYSTEM SECIFICATIONS

3. DESIGN APPROACH

3.1 INTRODUCTION TO DESIGN

3.2 UML DIAGRAMS


3.3 DATA FLOW DIAGRAMS

3.4 E-R DIAGRAMS

4. PROJECT MODULES

5. IMPLEMENTATION

4.1 CONCEPTS AND TECHNIQUES

4.2 TESTING

4.2.1 TEST CASES

6. OUTPUT SCREENS

7. CONCLUSION

8. FUTURE ENHANCEMENTS

9. BIBILIOGRAPHY

 INTRODUCTION:
                    Library Management System consists of list of records
about the management of the details of the students and the issues
going on and also about some books and all. This is a web-based
application. The project has three modules namely- User, Registration,
Librarian. According to the Modules the Distributor and Sub
Distributors can manage and do their activities in easy manner.
 
               As the modern organizations are automated and computers are
working as per the instructions, it becomes essential for the
coordination of human beings, commodity and computers in a modern
organization. This information helps the distributors to purchase or sale
the products very efficiently.
              The administrators and all the others can communicate with
the system through this project, thus facilitating effective
implementation and monitoring of various activities of the distributor
of a supermarket.

SYSTEM ANALYSIS OF LIBRARY


MANAGEMENT SYSTEM PROJECT 

1. Existing System
Various problems of physical system are described below :-
         If one is not very careful then there is a possibility of issuing more
than one book to a user.
         There is a possibility of issuing a book to a user, whose
membership is not there.
          When a user requests for the a book, one has to physically check
for the presence of a book in the library
         Answering management query is a time consuming process.  
         Daily keeping a manual record of changes taking place in the
library such as book being issued, book being returned etc can become
cumbersome if the Library size is bigger.

2. Proposed System
The LIBRARY MANAGEMENT SYSTEM is a software application
which avoids more manual hours in taking the book, that need to spend
in record keeping and generating reports. Maintaining of user details is
complex in manual system in terms of agreements, royalty and
activities. This all have to be maintained in ledgers or books. Co-
coordinators needs to verify each record for small information also.
         Easy search of book in the online library.
         Avoid the manual work.
         User need not go to the library for Issue any kind of book, he can
renewal the      book online.                                                                      
3. Objective of the System
The goal of the system is to bring down the work load with the
increased efficiency and to speed up the activities. With this it is very
easy to process course fee that is collected time to time from students
who are registered and studying at franchisees.

 
                         System Specifications
Hardware Requirements:-
         Pentium-IV(Processor).
         256 MB Ram
         512 KB Cache Memory
         Hard disk 10 GB
         Microsoft Compatible 101 or more Key Board

Software Requirements: -
• Operating System           :  Windows 95/98/XP with MS-office
• Programming  language:  .NET2.0, VISUAL STUDIO2005
• Web-Technology            :   ASP.NET
• Back-End                        :   SQL SERVER 2005
• Web Server                     :   IIS.

INTRODUCTION OF LIBRARY MANAGEMENT


SYSTEM PROJECT 

                                       Design is the first step in the development


phase for any techniques and principles for the purpose of defining a
device, a process or system in sufficient detail to permit its physical
realization.
                                          Once the software requirements have been
analyzed and specified the software design involves three technical
activities - design, coding, implementation and testing that are required
to build and verify the software.

                                          The design activities are of main importance


in this phase, because in this activity, decisions ultimately affecting the
success of the software implementation and its ease of maintenance are
made. These decisions have the final bearing upon reliability and
maintainability of the system. Design is the only way to accurately
translate the customer’s requirements into finished software or a
system.

Design is the place where quality is fostered in development. Software


design is a process through which requirements are translated into a
representation of software. Software design is conducted in two steps.
Preliminary design is concerned with the transformation of
requirements into data.

UML Diagrams:
Actor:
A coherent set of roles that users of use cases play when
interacting with the use `cases.
Use case: A description of sequence of actions, including
variants, that a system performs that yields an observable result
of value of an actor.
UML stands for Unified Modeling Language. UML is a language
for specifying, visualizing and documenting the system. This is
the step while developing any product after analysis. The goal
from this is to produce a model of the entities involved in the
project which later need to be built. The representation of the
entities that are to be used in the product being developed need to
be designed.
There are various kinds of methods in software design:
They are as follows:
  Use case Diagram
  Sequence Diagram
  Collaboration Diagram
  Activity Diagram
  State chat Diagram

USECASE DIAGRAMS:   
                       
Use case diagrams model behavior within a system and helps the
developers understand of what the user require. The stick man
represents what’s called  an actor.
                        Use case diagram can be useful for getting an overall
view of the system and clarifying who can do and more importantly
what they can’t do.
                        Use case diagram consists of use cases and actors and
shows the interaction between the use case and actors.

         The purpose is to show the interactions between the use case and
actor.
         To represent the system requirements from user’s perspective.
         An actor could be the end-user of the system or an external system.

USECASE DIAGRAM:
A Use case is a description of set of sequence of actions.  Graphically it
is rendered as an ellipse with solid line including only its name.  Use
case diagram is a behavioral diagram that shows a set of use cases and
actors and their relationship.  It is an association between the use cases
and actors.  An actor represents a real-world object.  Primary Actor –
Sender, Secondary ActorReceiver.

   
SEQUENCE DIAGRAM:
Sequence diagram and collaboration diagram are called
INTERACTION DIAGRAMS. An interaction diagram shows an
interaction, consisting of set of objects and their relationship including
the  messages that may be dispatched among them.
            A sequence diagram is an introduction that empathizes the time
ordering of messages. Graphically a sequence diagram is a table that
shows objects arranged along the X-axis and messages ordered in
increasing time along the Y-axis

State Chart Diagram

           
DATA FLOW DIAGRAMS OF LIBRARY
MANAGEMENT SYSTEM PROJECT 
            
 The DFD takes an input-process-output view of a system i.e. data
objects flow into the software, are transformed by processing elements,
and resultant data objects flow out of the software.

              Data objects represented by labeled arrows and transformation


are represented by circles also called as bubbles. DFD is presented in a
hierarchical fashion i.e. the first data flow model represents the system
as a whole. Subsequent DFD refine the context diagram (level 0 DFD),
providing increasing details with each subsequent level. 

             The DFD enables the software engineer to develop models of


the information domain & functional domain at the same time. As the
DFD is refined into greater levels of details, the analyst perform an
implicit functional decomposition of the system. At the same time, the
DFD refinement results in a corresponding refinement of the data as it
moves through the process that embody the applications.

             A context-level DFD for the system the primary external


entities produce information for use by the system and consume
information generated by the system. The labeled arrow represents data
objects or object hierarchy.

RULES FOR DFD:


         Fix the scope of the system by means of context diagrams.
         Organize the DFD so that the main sequence of the actions
         Reads left to right and top to bottom.
          Identify all inputs and outputs.
         Identify and label each process internal to the system with
Rounded   circles.
         A process is required for all the data transformation and Transfers.
Therefore, never connect a data store to a data Source or the
destinations or another data store with just a Data flow arrow.
         Do not indicate hardware and ignore control information.
         Make sure the names of the processes accurately convey
everything the process is done.
         There must not be unnamed process.
         Indicate external sources and destinations of the data, with       
Squares.
         Number each occurrence of repeated external entities.
         Identify all data flows for each process step, except simple Record
retrievals.
         Label data flow on each arrow.
         Use details flow on each arrow.
         Use the details flow arrow to indicate data movements.

  
E-R Diagrams OF LIBRARY MANAGEMENT
SYSTEM PROJECT

    The Entity-Relationship (ER) model was originally proposed by Peter


in 1976 [Chen76] as a way to unify the network and relational database
views. Simply stated the ER model is a conceptual data model that views
the real world as entities and relationships. A basic component of the
model is the Entity-Relationship diagram which is used to visually
represents data objects. Since Chen wrote his paper the model has been
extended and today it is commonly used for database design For the
database designer, the utility of the ER model is:
• it maps well to the relational model. The constructs used in the ER
model can easily be transformed into relational tables.
• it is simple and easy to understand with a minimum of training.
Therefore, the model can be used by the database designer to
communicate the design to the end user.
• In addition, the model can be used as a design plan by the database
developer to implement a data model in a specific database
management software.
CONNECTIVITY AND CARDINALITY
The basic types of connectivity for relations are: one-to-one, one-to-
many, and many-to-many. A one-to-one (1:1) relationship is when at
most one instance of a entity A is associated with one instance of entity B.
For example, "employees in the company are each assigned their own
office. For each employee there exists a unique office and for each office
there exists a unique employee.
A one-to-many (1:N) relationships is when for one instance of entity A,
there are zero, one, or many instances of entity B, but for one instance
of entity B, there is only one instance of entity A. An example of a 1:N
relationships is  a department has many employees each employee is
assigned to one department.
A many-to-many (M:N) relationship, sometimes called non-specific, is
when for one instance of entity A, there are zero, one, or many instances
of entity B and for one instance of entity B there are zero, one, or many
instances of entity A. The connectivity of a relationship describes the
mapping of associated
ER NOTATION
           There is no standard for representing data objects in ER diagrams.
Each modeling methodology uses its own notation. The original notation
used by Chen is widely used in academics texts and journals but rarely
seen in either CASE tools or publications by non-academics. Today, there
are a number of notations used, among the more common are Bachman,
crow's foot, and IDEFIX.
        All notational styles represent entities as rectangular boxes and
relationships as lines connecting boxes. Each style uses a special set of
symbols to represent the cardinality of a connection. The notation used in
this document is from Martin. The symbols used for the basic ER
constructs are:
▪ entities are represented by labeled rectangles. The label is the name of
the entity. Entity names should be singular nouns.
▪ relationships are represented by a solid line connecting two entities.
The name of the relationship is written above the line. Relationship
names should be verbs
▪ attributes, when included, are listed inside the entity rectangle.
Attributes which are identifiers are underlined. Attribute names
should be singular nouns.
▪ cardinality of many is represented by a line ending in a crow's foot. If
the crow's foot is omitted, the cardinality is one.
▪ existence is represented by placing a circle or a perpendicular bar on the
line. Mandatory existence is shown by the bar (looks like a 1) next
to the entity for an instance is required. Optional existence is shown
by placing a circle next to the entity that is optional

 PROJECT MODULES

MODULES USED:-
The proposed system categories and follows these modules to
implement

Login component
1.      Administrator(Head office manager)
2.      Librarian
3.      User

Administrator Component
1.      Administrator

Librarian Manager Component


1.      Librarian Manager

Student Component
1.      Books Details
2.      Issue Details

MODULES DESCRIPSTION:-
                 User: Using login id and password user can the use Library
online where users can search for books and renewal books online.
They can recommend for new books by just sending messages to the
librarian from any where in the college. They can view the issue and
return dates of any book and due they have to pay.
               Registration: In the Registration module, user has to register
himself by supplying his personal information which gets store in data
base which are using as backend. By registering himself user will get
his login id and Password so that he can access Library online. Separate
Register form should be designed for separate user
(Student, Faculty, Librarian) and separate login has to provided for
each user. For example if the users are students then student id should
be SH001.

                 Librarian: Librarian is a person who manages the Library.


Librarian has the permission that he can access the database. There are
some tasks which are performed by the Librarian like:
      Addition of a new book.
      Modification of the book.
      Deletion of the book.
      Searching of the book.
      Managing User

FEASIBILITY STUDY:
                                                                                                                       
Feasibility study is conducted once the problem is clearly understood. 
Feasibility study is a high level capsule version of the entire system
analysis and design process.  The objective is to determine quickly at a
minimum expense how to solve a problem.  The purpose of feasibility
is not to solve the problem but to determine if the problem is worth
solving.

            The system has been tested for feasibility in the following
points.
               1. Technical Feasibility
               2. Economical Feasibility
               3. Operational Feasibility.
1. Technical Feasibility
                 The project entitles "Courier Service System” is
technically feasibility because of the below mentioned feature.  The
project was developed in Java which Graphical User Interface.
           It provides the high level of reliability, availability and
compatibility.  All these make Java an appropriate language for this
project.  Thus the existing software Java is a powerful language.

2. Economical Feasibility
                                 The computerized system will help in automate the
selection leading the profits and details of the organization.  With this
software, the machine and manpower utilization are expected to go up
by 80-90% approximately.  The costs incurred of not creating the
system are set to be great, because precious time can be wanted by
manually.

3. Operational Feasibility
                                                       In this project, the management will
know the details of each project where he may be presented and the
data will be maintained as decentralized and if any inquires for that
particular contract can be known as per their requirements and
necessaries.

Implementation:
       Implementation is the stage where the theoretical design is turned
into a working system. The most crucial stage in achieving a new
successful system and in giving confidence on the new system for the
users that it will work efficiently and effectively.
The system can be implemented only after thorough testing is done and
if it is found to work according to the specification.

It involves careful planning, investigation of the current system and its


constraints on implementation, design of methods to achieve the
change over and an evaluation of change over methods a part from
planning. Two major tasks of preparing the implementation are
education and training of the users and testing of the system.

  The more complex the system being implemented, the more involved
will be the systems analysis and design effort required just for
implementation.
               
       The implementation phase comprises of several activities. The
required hardware and software acquisition is carried out. The system
may require some software to be developed. For this, programs are
written and tested. The user then changes over to his new fully tested
system and the old system is discontinued.

TESTING:
 
            The testing phase is an important part of software development.
It is the puterized system will help in automate process of finding errors
and missing operations and also a complete verification to determine
whether the objectives are met and the user requirements are satisfied.

Software testing is carried out in three steps:


  
            1.     The first includes unit testing, where in each module is
tested to provide its correctness, validity and also determine any
missing operations and to verify whether the objectives have been met.
Errors are noted down and corrected immediately. Unit testing is the
important and major part of the project. So errors are rectified easily in
particular module and program clarity is increased. In this project entire
system is divided into several modules and is developed individually. 
So unit testing is conducted to individual modules.
              2.        The second step includes Integration testing. It need not
be the case, the software whose modules when run individually and
showing perfect results, will also show perfect results when run as a
whole. The individual modules are clipped under this major module
and tested again and verified the results. This is due to poor interfacing,
which may results in data being lost across an interface. A module can
have inadvertent, adverse effect on any other or on the global data
structures, causing serious problems.
                               
               3.        The final step involves validation and testing which
determines which the software functions as the user expected. Here also
some modifications were. In the completion of the project it is satisfied
fully by the end user.

 Maintenance and environment:


AS the number of computer based systems, grieve libraries of computer
software began to expand. In house developed projects produced tones
of thousand soft program source statements. Software products
purchased from the outside added hundreds of thousands of new
statements. A dark cloud appeared on the horizon. All of these
programs, all of those source statements-had to be corrected when false
were detected, modified as user requirements changed, or adapted to
new hardware that was purchased. These activities were collectively
called software Maintenance.
    The maintenance phase focuses on change that is associated with
error correction, adaptations required as the software's environment
evolves, and changes due to enhancements brought about by changing
customer requirements. Four types of changes are encountered during
the maintenance phase.

Correction
Adaptation
Enhancement
Prevention
Correction:
         Even with the best quality assurance activities is lightly that the
customer will uncover defects in the software. Corrective maintenance
changes the software to correct defects.

       Maintenance is a set of software Engineering activities that occur


after software has been delivered to the customer and put into
operation. Software configuration management is a set of tracking and
control activities that began when a software project begins and
terminates only when the software is taken out of the operation.

    We may define maintenance by describing four activities that are


undertaken after a program is released for use:
Corrective Maintenance
Adaptive Maintenance
Perfective Maintenance or Enhancement
Preventive Maintenance or reengineering
       
Only about 20 percent of all maintenance work are spent "fixing
mistakes". The remaining 80 percent are spent adapting existing
systems to changes in their external environment, making
enhancements requested by users, and reengineering an application for
use.

   ADAPTATION:
                 Over time, the original environment (E>G., CPU, operating
system, business rules, external product characteristics) for which the
software was developed is likely to change. Adaptive maintenance
results in modification to the software to accommodate change to its
external environment.

ENHANCEMENT:
      As software is used, the customer/user will recognize additional
functions that will provide benefit. Perceptive maintenance extends the
software beyond its original function requirements.

PREVENTION:
         Computer software deteriorates due to change, and because of
this, preventive maintenance, often called software re engineering, must
be conducted to enable the software to serve the needs of its end users.
In essence, preventive maintenance makes changes to computer
programs so that they can be more easily corrected, adapted, and
enhanced.  Software configuration management (SCM) is an umbrella
activity that is applied throughout the software process. SCM activities
are developed to    

  Database Models:
         JDBC and accessing the database through applets, and JDBC API
via an intermediate server resulted in a new type of database model
which is different from the client-server model. Based on number of
intermediate servers through which request should go it si named as
single tier, two tier and multi tier architecture.

Single Tier:
          
            In a single tier the server and client are the same in the sense
that a client program that needs information (client) and the source of
this type of architecture is also possible in Java, in case flat filters are
used to store the data. However this is useful only in case of small
applications. The advantage with this is the simplicity and portability of
the application developed.

 Two Tier (Client-Server):


                   In a two tier architecture the database resides in one
machine(server) and the data can be accessed by any number of 
machines(clients) in the net work. In this type of architecture a
database  manager takes control of the database and provides access to
clients in a network. This software bundle is also called as the server.
Software in different machines, requesting for information are called as
clients.

  Three tier and N-tier:


                        The three tier architecture, the database that resides one
server, can be accessed by any number of servers, which In turn serve
clients in a network   .for example, you want to access the database
using java applets, the applet running in some other machine, can send
requests only to the server from which it is down loaded. For this
reason we will need to have a intermediate server acts as a two way
communication channel also This is, the information or data from the
database is passed on to the applet that is recession it. This can
extended to make n tiers of servers, each server carryingtype of request
from clients, however in practice only three tier architecture is more
popular.  

INTRODUCTION TO HTML4.0
What is the World Wide Web?
                        The World Wide Web is a network of information
resources. The Web relies on three mechanisms to make these
resources readily available to the widest possible audience.

1.        A uniform naming scheme for locating resources on the Web (e.g.
URLs)
2.        Protocols, for access to named resources over the Web (e.g.
HTTP)
3.        Hypertext, for easy navigation among resources (e.g.HTML)
The ties between the three mechanisms are apparent throughout this
specification.
What is HTML?
                        To publish information for global distribution, one needs
a universally understood language, a kind of publishing mother tongue
that all computers may potentially understand.  The publishing
language used by the World Wide Web is HTML (from Hyper Text
Markup Language).  HTML gives authors the means to
-          Publish online documents with headings, text, tables, lists, photos,
etc.
-          Retrieve online information via hypertext links, at the click of a
button
-          Design forms for conducting transactions with remote services, for
use in searching for information, making reservations, ordering
products etc.
-          Include spread - sheets, video clips, sound clips, and other
applications directly in their documents.

A brief history of HTML:


                        HTML was originally developed by Tim Berners-Lee
while at CERN, and popularized by the Mosaic browser developed at
NCSA.  During the course of the 1990s it has blossomed with the
explosive growth of the Web during this time.  HTML has been
extended in a number of ways.  The Web depends on Web page authors
and vendors sharing the same conventions for HTML.  This has
motivated joint work on specifications for HTML.
HTML 2.0 (November 1995) was developed under the aegis of the
Internet Engineering Task Force (IETF) to codify common practice in
late 1994. HTML (1993) and ([HTML.30]) (1995) proposed much
richer versions of HTML, despite never receiving consensus in
standards discussions, these drafts led to the adoption of a  range new
features.  The efforts of the World Wide Web Consortium’s HTML
working group to codify common in 1996 resulted in HTML 3.2
(January 1997).  Most people agree that HTML documents should work
well across different browsers and platforms.  Achieving
interoperability lowers costs to content providers since they must
develop only one version of a document.  If the effort  is not made,
there is much greater risk that the Web will devolve into a proprietary
world of incompatible formats, ultimately reducing the Web’s
commercial potential for all participants.
SOFTWARE  METHODOLOGY
          The software methodology followed in this project includes the
object-oriented methodology and the application system development
methodologies. The description of these methodologies is given below.

      Application System Development – A Life cycle 


Approach  
        Although there are a growing number of applications (such as
decision support systems) that should be developed using an
experimental process strategy such as prototyping, a significant amount
of new development work continue to involve major operational
applications of broad scope. The application systems are large highly
structured. User task comprehension and developer task proficiency is
usually high. These factors suggest a linear or iterative assurance
strategy. The most common method for this stage class of problems is a
system development life cycle modal in which each stage of
development is well defined and has straightforward requirements for
deliverables, feedback and sign off. The system development life cycle
is described in detail since it continues to be an appropriate
methodology for a significant part of new development work.

         The basic idea of the system development life cycle is that there is
a well-defined process by which an application is conceived and
developed and implemented. The life cycle gives structure to a creative
process. In order to manage and control the development effort, it is
necessary to know what should have been done, what has been done,
and what has yet to be accomplished. The phrases in the system
development life cycle provide a basis for management and control
because they define segments of the
flow of work, which can be identified for managerial purposes and
specifies the documents or other deliverables to be produced in each
phase.
         The phases in the life cycle for information system development
are described differently by different writers, but the differences are
primarily in the amount of necessity and manner of categorization.
There is a general agreement on the flow of development steps and the
necessity for control procedures at each stage.

The information system development cycle for an application consists


of three major stages.

1)      Definition.
2)      Development.
3)      Installation and operation.
       
The first stage of the process, which defines the information
requirements for a feasible cost effective system. The requirements are
then translated into a physical system of forms, procedures, programs
etc., by the system design, computer programming and procedure
development. The resulting system is test and put into operation. No
system is perfect so there is always a need for maintenance changes. To
complete the cycle, there should be a post audit of the system to
evaluate how well it performs and how well it meets the cost and
performance specifications. The stages of definition, development and
installation and operation can therefore be divided into smaller steps or
phrases as follows.

Definition
Proposed definition        : preparation of request for proposed
applications.
Feasibility assessment :  evaluation of feasibility and cost benefit of
proposed system.
Information requirement analysis : determination of information
needed.

Design
Conceptual design           :  User-oriented design of application
development.
Physical system design  :  Detailed design of flows and processes in
applications processing system and preparation of program
specification.
Development 
Program development      :  coding and testing of computer programs.
Procedure development    : design of procedures and preparation of
user instructions.

Installation and operation

Conversion                            :     final system test and conversion.


Operation and maintenance  :     Month to month operation and
maintenance

Post audit                       :     Evaluation of development


process,application system and results of use at the completion of the
each phase, formal approval sign-off is required from the users as well
as from the manager of the project development.

TESTING OF LIBRARY MANAGEMENT SYSTEM


                                     Testing is a process of executing a program
with the indent of finding an error. Testing is a crucial element of
software quality assurance and presents ultimate review of
specification, design and coding.
System Testing is an important phase. Testing represents an interesting
anomaly for the software.  Thus a series of testing are performed for the
proposed system before the system is ready for user acceptance testing.
A good test case is one that has a high probability of finding an as
undiscovered error. A successful test is one that uncovers an as
undiscovered error.
Testing Objectives:
1.      Testing is a process of executing a program with the intent of
finding an error
2.      A good test case is one that has a probability of finding an as yet
undiscovered error
3.      A successful test is one that uncovers an undiscovered error
Testing Principles:
   All tests should be traceable to end user requirements
   Tests should be planned long before testing begins
   Testing should begin on a small scale and progress towards testing in
large
   Exhaustive testing is not possible
   To be most effective testing should be conducted by a independent
third party

        The primary objective for test case design is to derive a set of tests
that has the highest livelihood for uncovering defects in software. To
accomplish this objective two different categories of test case design
techniques are used. They are
 White box testing.
 Black box testing.
White-box testing:
White box testing focus on the program control structure. Test cases are
derived to ensure that all statements in the program have been executed
at least once during testing and that all logical conditions have been
executed.
Block-box testing:
Black box testing is designed to validate functional requirements
without regard to the internal workings of a program. Black box testing
mainly focuses on the information domain of the software, deriving test
cases by partitioning input and output in a manner that provides
through test coverage. Incorrect and missing functions, interface errors,
errors in data structures, error in functional logic are the errors falling
in this category.
Testing strategies:
A strategy for software testing must accommodate low-level tests that
are necessary to verify that all small source code segment has been
correctly implemented as well as high-level tests that validate major
system functions against customer requirements.
Testing fundamentals:
Testing is a process of executing program with the intent of finding
error. A good test case is one that has high probability of finding an
undiscovered error. If testing is conducted successfully it uncovers the
errors in the software. Testing cannot show the absence of defects, it
can only show that software defects present.
Testing Information flow:
Information flow for testing flows the pattern. Two class of input
provided to test the process. The software configuration includes a
software requirements specification, a design specification and source
code.
Test configuration includes test plan and test cases and test tools. Tests
are conducted and all the results are evaluated. That is test results are
compared with expected results. When erroneous data are uncovered,
an error is implied and debugging commences.
Unit testing:
Unit testing is essential for the verification of the code produced during
the coding phase and hence the goal is to test the internal logic of the
modules.  Using the detailed design description as a guide, important
paths are tested to uncover errors with in the boundary of the modules. 
These tests were carried out during the programming stage itself. All
units of ViennaSQL were successfully tested.
Integration testing :
Integration testing focuses on unit tested modules and build the
program structure that is dictated by the design phase.
System testing:
System testing tests the integration of each module in the system. It
also tests to find discrepancies between the system and it’s original
objective, current specification and system documentation. The primary
concern is the compatibility of individual modules. Entire system is
working properly or not will be tested here, and specified path ODBC
connection will correct or not, and giving output or not are tested here
these verifications and validations are done by giving input values to
the system and by comparing with  expected output. Top-down testing
implementing here.
ACCEPTANCE TESTING:
This testing is done to verify the readiness of the system for the
implementation. Acceptance testing begins when the system is
complete. Its purpose is to provide the end user with the confidence that
the system is ready for use. It involves planning and execution of
functional tests, performance tests and stress tests in order to
demonstrate that the implemented system satisfies its requirements.
Tools to special importance during acceptance testing include:
Test coverage Analyzer – records the control paths followed for each
test case.
Timing Analyzer – also called a profiler, reports the time spent in
various regions of the code are areas to concentrate on to improve
system performance.
Coding standards – static analyzers and standard checkers are used to
inspect code for deviations from standards and guidelines.
Test Cases:
Test cases are derived to ensure that all statements in the program have
been executed at least once during testing and that all logical conditions
have been executed.
Using White-Box testing methods, the software engineer can drive test
cases that
         Guarantee that logical decisions on their true and false sides.
         Exercise all logical decisions on their true and false sides.
         Execute all loops at their boundaries and with in their operational
bounds.
         Exercise internal data structure to assure their validity.

The test case specification for system testing has to be submitted for
review before system testing commences.

CONCLUSION:

The package was designed in such a way that future modifications can
be                               done easily. The following conclusions can be
deduced from the development of the project.

  Library Management System of the entire system improves the


efficiency.
  It provides a friendly graphical user interface which proves to be
better when compared to the existing system.
  It gives appropriate access to the authorized users depending on their
permissions.
  It effectively overcomes the delay in communications.
  Updating of information becomes so easier.
  System security, data security and reliability are the striking features.
  The System has adequate scope for modification in future if it is
necessary.

FUTURE ENHANCEMENTS:
      
                   This application avoids the manual work and the
problems concern with it. It is an easy  way to obtain the information
regarding the various products information that are present in the
Library of a particular college.
                                        Well I and my team members have worked
hard in order to present an improved website better than  the existing
one’s regarding the information about the various activities. Still ,we
found out that the project can be done in a better way. Primarily, when
we request information about a particular product it just shows the
company, product id, product name and no. of quantities available. So,
after getting the information we can get access to the product company
website just by a click on the product name .
                                           The next enhancement that we can add the
searching option. We can directly search to the particular product
company  from this site .These are the two enhancements that we could
think of at present.

BIBLIOGRAPHY

The following books were referred during the analysis and execution
phase of the project
MICROSOFT .NET WITH C#
Microsoft .net series

ASP .NET 2.0 PROFESSIONAL


Wrox Publishers

ASP .NET WITH C# 2005


Apress Publications

C# COOK BOOK
O reilly Publications

PROGRAMMING MICROSOFT ASP .NET 2.0 APPLICATION


Wrox Professional Guide

                                                           
                       BEGINNING ASP .NET 2.0 E-COMMERCE IN C#
2005
                       Novice to Professional.       

WEBSITES:
             www.google.com
               www.microsoft.com

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