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COVER SHEET

This is the author-version of article published as:

Cobcroft, Rachel S and Towers, Stephen and Smith, Judith and


Bruns, Axel (2006) Mobile learning in review: Opportunities and
challenges for learners, teachers, and institutions. In Proceedings
Online Learning and Teaching (OLT) Conference 2006, pages pp. 21-30,
Queensland University of Technology, Brisbane.

Accessed from http://eprints.qut.edu.au


Mobile learning in review: Opportunities and challenges for
learners, teachers, and institutions

Rachel Cobcroft, Stephen Towers, Judith Smith & Axel Bruns


Creative Industries Faculty
Queensland University of Technology, AUSTRALIA
r.cobcroft@qut.edu.au, s.towers@qut.edu.au, je.smith@qut.edu.au, a.bruns@qut.edu.au

Abstract
Opportunities and challenges are emerging for learners, teachers and institutions
from the increasing availability of low-cost mobile and wireless devices and
associated infrastructure. In order to ascertain the current state of knowledge and
research, an extensive review and synthesis of the literature in mobile learning has
been undertaken to identify and harness potential factors and gaps in
implementation.
This paper presents the findings of this review. It seeks to facilitate the inquiry into
‘What is possible in m-learning?’ and ‘Why is it necessary to pursue these
possibilities?’ A central theme is identified as the need to develop overarching
principles and realistic visions for m-learning approaches, moving beyond specific
implementations and branded technologies to examine global trends. This paper
advocates the development of a best-practice framework to guide future action and
thinking.

Keywords
best practice; collaboration; creativity; literacy; mobile learning; social
constructivism; student engagement

Introduction
Rapid developments in information and communications technologies (ICT) and evolving learner
behaviours require learning institutions to continuously revaluate their approaches to pedagogy,
both in the physical and virtual ‘classroom’ spaces. The increasing availability of low-cost mobile
and wireless devices and associated infrastructure heralds both opportunities and challenges for
educational institutions and their teachers and learners. This paper considers these trends to ask:
‘What is possible in m-learning?’ and ‘Which imperatives do higher education institutions face in
pursuing these possibilities?’.
The rationale to undertake a review into mobile devices was to understand and embrace the
changes in learners, teachers and institutions in concert with associated ICT advances, whilst
acknowledging the risks. Research into, and application of, mobile learning potentially brings the
rewards of placing institutions at the forefront of pedagogical practice and addresses student
requirements for flexibility and ubiquity, that is, ‘anywhere, anytime, and any device’ learner
engagement. Furthermore, the review offers insights into whether mobile learning was ‘… highly
situated, personal, collaborative, and long-term; in other words, truly learner-centred learning’ as
envisaged by Naismith, Lonsdale, Vavoula and Sharples (2004, p. 36). The paper outlines themes
and trends emerging in the literature and highlights the current status of practice and theorising
beyond simple descriptive case studies.
Review of existing literature
An extensive review and synthesis of the literature in mobile learning was undertaken to ascertain
the current state of knowledge and research including identifying potential factors and gaps in
implementation (Cobcroft, 2006). Our goal was to move beyond specific implementations and
branded technologies to examine global trends, in order to present a ‘what to’ approach to guide
future action and thinking for learners, teachers, and institutions. Over 400 recent publications
were reviewed, encompassing conference papers, reports, reviews, and research projects. The
review examined the preparedness of the higher education sector to comprehend, and take
advantage of, the differences between the ‘physical vs. the digital, the sedentary vs. the nomadic’
(Alexander, 2004). It sought to provide a pathway to what Salmon (2004) refers to as the ‘fourth
generation’ of electronic learning environments, which in our view would incorporate the physical
and the digital, the sedentary and the nomadic, and the online, the offline, and the wireless.
Rather than presenting a series of isolated case studies that may or may not be transferable from
specific institutional settings to other learning and teaching contexts, the synthesis of the literature
focuses on presenting a collection of visions for the development of m-learning approaches.
Similarly, instead of offering generic perspectives for learning in a highly technological future
environment, it seeks to synthesise the literature to identify a realistic vision for the application
and implementation of embedded m-learning technologies as they become available.

M-learning’s opportunities and challenges: emerging themes


Several key areas of m-learning theory, application and development were identified from the
literature review. We introduce the changing dynamics of learners, institutions and ICTs to
provide the context for the establishment of mobile learning, emphasising the drivers and
motivations towards adoption, and identifying the systemic impediments towards reaching this
goal; we further present some possible realistic visions for embedding mobile learning to engage
learners in creative, collaborative, critical, and communicative activity, as well as the opportunities
for m-learning implementation. Finally, we argue for the development of a holistic m-learning
framework in which mobile and wireless technologies are efficiently and effectively employed to
enhance learner capabilities. This is intended to establish the need for a formative framework that
progresses past the individual case study to a consolidated approach.

The changing learning & teaching landscape


Higher education institutions are confronted by considerable change driven by multiple external
factors. Relevant to this review were the increasing tensions between the relative costs and
benefits of the physical versus the virtual environments; the dramatic shifts in the characteristics of
learners and how these shape the curriculum; and institutional strategy and policies. Blended
learning environments that incorporate the physical and virtual are seen as critical strategies for
higher education institutions. As summarised by McGovern and Gray (2005, p. 390), such
environments have implications for learners (learning experience), teachers (practices), technology
planning and sustainability. Within this context, the increasing availability of handheld and
wireless devices prompts consideration of their application and benefit in the curriculum and
whether this is marginal activity or ‘core business.’ The changing landscape is discussed in terms
of changes relating to learners, institutions and the technologies.

Learner changes
A constant exposure to digital technologies, gadgets, games, and mobile devices has arguably
evolved a new breed of student, the ‘natives’: those learners who think and process information
fundamentally differently from their predecessors, the ‘immigrants’, whose interaction with these
tools is not innate. Prensky (2001) and several other authors have sought to describe the changes in
learners in terms of generational differences, measuring such differences by the ease with which
they adopt and adapt to new technologies. Oblinger (2003; 2004) considers the key traits of
today’s learners as being digitally literate, ‘always on’, mobile, experimental and community
oriented. Characteristics of the ‘millennial student’ — those born from 1982 (Oblinger, 2003;
Oblinger, 2004; Oblinger & Oblinger, 2005; McMahon & Pospisil, 2005; Jonas-Dwyer & Pospisil,
2004; Howe & Strauss, 2000; Poindexter, 2003; Raines, 2002) — are described as being focused
on ‘connectedness’ and social interaction, and as having preference for group-based activities in
study and social occasions. Being in possession of an information technology mindset and a highly
developed skill in multitasking (McMahon & Pospisil, 2005, p. 421), the millennial generation
stays in contact through SMS, mobile phones, chatrooms, and email, whilst simultaneously
playing computer games, listening to music, and watching television (Frand, 2000, p. 18;
Oblinger, 2003; Rickard & Oblinger, 2003). In their desire to be creative, to collaborate, and with
this, to gain celebrity, today’s learners are also seen to belong to ‘Generation C’
(Trendwatching.com, 2005). This trend indicates a movement towards the do-it-yourself (DIY)
user-led creation of content. A new focus therefore forms on developing these capacities in the
form of creative, collaborative, critical, and communicative responses. Thomas (2005) described
the potential for institutions as ‘pervasive learning’, where a learner ‘authors himself, in a location
that the learner finds meaningful and relevant’ (p. 1). The development of such pervasive learning
models cannot be an end in itself, but is itself a response to learners’ new ways of being.

Technological changes
The changes in mobile and wireless ICTs for learning and teaching are extensive. The literature
review considered the following options for m-learning: tablet PCs (Corlett & Sharples, 2004),
iPods (Duke University, 2004; Perlman, 2005), palmtop computers (Savill-Smith & Kent, 2003),
Personal Digital Assistants (PDAs) (Singh, Denoue, & Das, 2004; Squire, Johnson, Holland,
Nataf, & Klopfer, 2002; Cochrane, 2005), mobile phones and SMS (Wagner, 2005; Cheung, 2004;
Faulkner, 2004; Gonzales, Ittelson, & Krebs, 2004; Geddes, 2004; Mellow, 2005), and wireless
infrastructure (Sotillo, 2003; Falk, 2003; Lu, Chun-Sheng, Chang, & Yao, 2003). Some devices
(for example, mobile phones) have enjoyed extensive diffusion, whereas devices such as laptop
computers have only recently reached the price point where they can reach critical mass for
learners. The widespread availability of the technology is fundamental but by itself it is
insufficient for effective learning environments. As suggested by Wagner (2005), ‘The success of
mobile learning will ultimately revolve around a mosaic of rich converged experiences’ (p. 52). As
we will show, this is also inextricably linked to changes in learners and their institutions.
In considering the implementation of mobile learning, Attewell (2005) suggests five broad
categories of technology that should be considered, namely transport, platform, delivery, media
technologies, and development languages, as seen in Figure 1.

Figure 1: Technology selection (Attewell, 2005, p. 3)


Institutional changes
Administrators and teaching staff within institutions are increasingly acknowledging and
responding to external factors (such as competition, market trends and government policy
imperatives) and internal factors (such as student preferences, staff capabilities, and pedagogical
approaches). The changing costs of technology purchase and maintenance also mean that the
provision of mobile and wireless access compares increasingly favourably with the maintenance of
on-campus computer facilities, even if students are provided with subsidised or free hardware
when they first enrol.
Beyond the financial bottom line, advances in ICTs influence the acquisition and management of
knowledge and skills, and it is critical that institutions understand and respond to the learners’ and
staff’s changing expectations and shifting capabilities. It is essential that the appropriate blends of
campus-based experiences integrated with virtual learning be determined in order to facilitate
efficient and effective student-centred learning. Agnes Kukulska-Hulme and John Traxler (2005)
analysed a selection of international case studies to explore institutional motivations for
undertaking m-learning projects. Their research reveals that the rationale for employing mobile
technologies in teaching and learning relate principally to access, exploring changing trends in
pedagogy, and alignment with institutional aims.
Bates and Poole (2003) propose a similar model for determining technology choices for effective
learning and teaching in higher education; their criteria include appropriateness and access, ease of
use and reliability, costs, teaching and learning approaches, interactivity, organisational issues,
novelty, and speed. Whatever the list of criteria employed, an investigation of whether the right
technology has been selected is arguably a key aspect of a comprehensive evaluation of mobile
learning.

Responding to systemic challenges


Institutions need to manage adoption independent of specific models and types to conserve
resources and minimise change fatigue. Similarly, institutions should note that ICT adoption is
subject to the Gartner Hype Cycle (Linden & Fenn, 2003) and that infrastructure planning
consequently warrants a strategic risk management approach. Selecting the appropriate technology
infrastructure requires an assessment of the appropriateness, quality, compatibility and cost of the
devices. Issues such as the management of learning through intermittent connections to
institutional learning management systems (LMSs), in addition to maintaining device-independent
delivery, pose significant obstacles to m-learning implementation.
As with all change management projects, gaining institutional support for the m-learning approach
is critical. Areas to be addressed include cost, compatibility, equity of access, security, privacy and
ethical concerns (Traxler & Bridges, 2004; Mobile Learning Group, 2004). In terms of application,
issues including lack of teacher confidence, training, and technical difficulties with devices used
may impact negatively on their uptake and use (Facer, Faux, & McFarlane, 2005).
Effective blended teaching and learning environments require the commitment to integrating ICTs
for more than ‘bolt-on’ information provision to facilitate engagement, connection and to create a
scholarly community of practice in which learners can participate flexibly. Online methods for
learning and teaching need to be ‘viewed as a new context for learning, not just as a tool’ (Salmon,
2004, p. 17). The editors of Mobile learning: A handbook for educators and trainers, Agnes
Kukulska-Hulme and John Traxler (2005), provide an impetus for educators, researchers, and
policy makers to integrate evaluation and quality assurance into the development and
implementations of m-learning technologies. They demonstrate that the design, planning,
implementation, and evaluation of the use of mobile technologies must be integrated in order to be
successful. When considering the implementation of mobile infrastructure, it must be conceded
that m-learning will not suit all learners and every situation.
Mobile learning does, however, offer new solutions to traditionally problematic contexts of
information delivery. A number of authors emphasise the opportunities of access afforded by
mobile learning. The range of learners whose needs may be met by m-learning includes
mature-aged, gifted, international and remote learners, as well as those with cognitive, behavioural
or social problems, or with physical or mental difficulties (Savill-Smith & Kent, 2003; Strom &
Strom, 2002; Rodríguez, Nussbaum, Zurita, Rosas, & Lagos, 2001). Mobile devices can help
improve literacy and numeracy skills; encourage independent and collaborative learning
experiences; identify areas where learners need assistance and support; mitigate resistance using
ICTs; engage reluctant learners; enable learners to remain more focused for longer periods and
promote self-esteem and self-confidence (Attewell, 2005, pp. 13–15).
Educators will need to establish the contexts in which the use of mobile technologies is relevant.
For example, significant social, economic, ethical and educational factors will influence the
effective and efficient uptake of mobile technologies. Innovative tools need to be interpreted and
used according to the environment in which they will operate, with the concession that they may
have a major impact on transforming current cultures and practices.

Realistic visions for m-learning

Social software, social networks: social construction of learning


Learners inhabit a social, cultural, and technological environment, and their learning is a
‘constructive process of acting within an environment and reflecting upon it’ (Sharples, 2000, p. 4)
where knowledge is constructed and shared as part of a social process (Johnson, Johnson, &
Smith, 1991, p. 11). A social constructivist view of learning considers that students learn best
when given the opportunity to learn skills and theories in the context in which they are used
(Brown, Collins, & Duguid, 1989; Resnick, 1987; Soloway, Grant, Tinker, Roschelle, Mills,
Resnick et al., 1999). Students then construct their interpretations of a subject and communicate
those understandings to others (Gay, Stefanone, Grace-Martin, & Hembrooke, 2001). Mobile
technologies, if employed effectively, can support social constructivist approaches to learning.
Todd Bryant (2006) sees these technologies as tools to ‘expand discussion beyond the classroom
and provide new ways for students to collaborate and communicate within their class or around the
world’ (p. 61). Equally, the trend towards ‘Web 2.0’ (O’Reilly, 2005), the next iteration of the
World Wide Web characterised by open communication and communities’ interaction in the
creation of content, is considered as a new wave of innovation for teaching and learning
(Alexander, 2006).
Consequently, through the application of mobile technologies within the learning design, students
can be further empowered to undertake ‘user-led education,’ creating their own content and
collaborating with peers and communities within and beyond the classroom. Generation C
(Trendwatching.com, 2005) operates and interacts well as a digital native in this domain. The
involvement of the user in the development of content and institutions’ increased interaction with
community are now seen to harness the power of ‘produsage’ (Bruns, 2005a; 2005b), the
‘collaborative and continuous building and extending of existing content in pursuit of further
improvement’ (Bruns, 2005b). Moreover, in offering flexibility, ubiquity of access to information,
and motivating increased engagement, mobile technologies and infrastructure facilitate this
revolution of ‘always-on learning, accessible to the masses, but tailored to the individual’
(Thomas, 2005, p. 5). Pervasive learning facilitated by mobile technologies offers flexibility to
learners in terms of community, autonomy, locationality and relationality (Thomas, 2005, p. 2).
In terms of location, for example, mobile learners should have the option of choosing when and
where they learn. This accrues the benefit of allowing learners to translate ‘textbook’ experience
into knowledge apposite to the ‘real world’. According to Mifsud (2003), following Soloway,
Norris, Blumenfeld, Fishman and Marx (2001), flexible access to handheld technology will
provide the tools to help learners construct knowledge throughout their daily activities, thereby
making this technology an integral part of daily learning. Moreover, learning will increasingly
occur in contexts outside the classroom (Lave & Wenger, 1991; Resnick, 1987), where the
importance of community contexts becomes paramount (Sharples, 2000).

Creative, collaborative, critical, and communicative engagement of learners


Synthesis of the relevant literature confirms that mobile technologies are able to support learners’
engagement in creative, collaborative, critical, and communicative learning activities, but
considerable diversity was found in the ways teachers and learners have used digital and mobile
technologies to support these real-world practices.
According to Loveless (2002, p. 4), the affordances of digital technologies are being exploited in
processes such as developing ideas, making connections, creating and making, collaboration, and
communication and evaluation.
Recent literature indicated that mobile and wireless technologies offer considerable benefits and
affordances sympathetic to building and supporting creative, collaborative, critical, and
communicative capacities within learning environments. Several authors refer to the capacity of
mobile learning to enhance collaborative interactions and communities of practice (Cortez,
Nussbaum, Santelices, Rodriguez, Zurita, Correa et al., 2004; Colley & Stead, 2004; Stead, 2005;
Zurita, Nussbaum, & Sharples, 2003; Barker, Krull, & Mallison, 2005). Mobile technologies
obviate the weaknesses of coordination, communication, organisation, negotiation, interactivity,
and mobility encountered in collaborative learning undertaken without technology, as
demonstrated by Zurita and Nussbaum (2004). Similarly, Naismith, Londsale, Vavoula and
Sharples (2004) see the strength of mobile technology as providing a shared conversation space,
given that ‘effective learning occurs when people can converse with each other, by interrogating
and sharing their descriptions of the world’ (p. 27). The facilitation of improved communication
and interaction between staff and students in the university environment via mobile technologies
has also been considered by Beale and Jones (2004), McGovern and Gray (2005), and Field (2005)
in the blended learning environment. The work of Divitini, Haugalokken and Norevik (2002, p. 1)
explores the ‘potentialities’ of mobile technologies for coordination and communication and how
they may be used for accessing timely information independent of place, new communication
channels and facilitating peer and teacher communication.

Conclusion

Towards an m-learning conceptual framework


What is evident from the discussion above is the need for conceptual frameworks to guide the
design of learning-centred educational environments that best exploit mobile and wireless devices.
Boud and Prosser’s (2002, pp. 240–241) broad framework for appraising learning activities using
new technologies is useful to a discussion of what constitutes high-quality m-learning. The
authors’ framework refers to four key areas that are considered to be fundamental to enhancing the
students’ experiences of their learning activities in engaging learners, acknowledging the learning
context, challenging learners, and providing practice.
In adhering to these principles of design, mobile technologies can contribute to quality learning
experiences for students. M-learning could be instrumental in increasing learning flexibility by
customising learning to be a more personalised and learner-centred activity (Leadbetter, 2005,
cited in Sharples, Taylor, & Vavoula, 2005; Bull & Reid, 2003). Moreover, we propose that
m-learning can support the social construction of knowledge amongst learners by enhancing their
critical, creative, collaborative and communicative engagement within the sites of application of
knowledge. By challenging learners to engage collaboratively in DIY, co-creation of content or
game-playing, m-learning can also contribute to building distributed learning networks of diverse
participants who are actively participating in creative activities, as well as critically reflecting on
their own and others’ practice.
While broad frameworks for e-learning provide some guidance for learning designers, the
literature review indicated that there was little attention being paid to developing specific
frameworks to support the design of mobile learning. An initial attempt offered by Sharples,
Taylor and Vavoula (2005, p. 4) suggested that a theory of mobile learning should be assessed
against the following criteria:
• Is it significantly different from current theories of classroom, workplace or lifelong
learning?
• Does it account for the mobility of learners?
• Does it cover both formal and informal learning?
• Does it theorise learning as a constructive and social process?
• Does it analyse learning as a personal and situated activity mediated by technology?
A conceptual framework for the design of mobile learning should ensure the achievement of
learner-centred, highly situated, personal and collaborative mobile learning (Naismith, Lonsdale,
Vavoula, & Sharples, 2004, p. 36) while also providing educators with the ability to understand
and respond to systemic challenges in offering a realistic vision for efficient and effective mobile
learning and teaching. By considering learners’ creative, collaborative, communicative, and
critical engagement, such a framework could provide meaningful insight into the achievement of
enhanced learner knowledge, skills, and attributes. A framework will also need to consider a range
of contemporary options, encompassing mobile learning’s ludic possibilities (Mitchell & Popat,
2003; Mitchell & Savill-Smith, 2004;), and engagement with distributed learning networks and
remote communities (Hine, Rentoul, & Specht, 2003; Laroussi & Derycke, 2003; Viljoen, 2005).
A decisive element to consider for all aspects of m-learning development is the identification of
the ‘tipping point,’ where the uptake of mobile and wireless technologies will gain a critical mass
which compels institutions to adopt effective and efficient mobile learning plans and approaches.
It is beyond this tipping point that the potential for pervasive and seamless m-learning pedagogical
approaches will be realised for learners, teachers, and institutions. Finally, then, as we move
towards that point, the philosophical underpinnings of such m-learning pedagogies will also need
to be further developed.

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