How To Start How To Play: The Turn The Cards
How To Start How To Play: The Turn The Cards
How To Start How To Play: The Turn The Cards
Active Terms
SACRIFICE: Send a card in your Stable to the discard pile.
DESTROY: Send a card from any other player’s Stable to
the discard pile.
STEAL: Move a card from any other player’s Stable into
your Stable.
DISCARD: Send a card from your hand to the discard pile.
DRAW: Pull a card from the top of the deck and add it to
your hand.
THE SPECIFICS Order of Resolution: The Effect Chain Resolving Instant Cards Play vs. Bring Directly into Your Stable
Sometimes, the effect of one card triggers the effect Whenever any player plays a card, any other player may "Play" specifically refers to playing a card from your hand
Action Phase of another card. When this happens, each effect is respond with an Instant card. If a player chooses to during your Action phase or playing an Instant card at any
During your Action phase, you may do one of the considered its own link in an effect chain. You must respond, their Instant card is placed on top of the card time. If you “bring a card directly into your Stable,” you
following (unless otherwise stated): resolve the effect of the first link before moving on to to which they are responding. This creates a pile. Once do not “play” that card. This means that any card that is
• Play an Upgrade card the next link in the chain. All links in the chain must a pile has been created, you may only ever respond to brought directly into your Stable cannot be Neigh’d.
resolve before gameplay continues. the top card of the pile. If multiple players attempt to
Immunity
• Play a Downgrade card respond to a single card, the player who responded the
Some cards specify that they can’t be “affected” by certain
There are times when multiple effects may trigger fastest adds their card to the pile and all other cards
• Play a Magic card things. Cards
* can be “affected” directly or indirectly. Direct
simultaneously, such as during your Beginning of Turn played in response are returned to their players' hands.
effects target a card individually or as part of a group.
• Play a Unicorn card phase. All of these effects are considered to be a single
Indirect effects require a player to target a card or perform
link in the effect chain. Any targets of these effects must Players may continue to respond to each new top card
OR DRAW a card an action that affects a card. If a card states “this card
be chosen before this link in the effect chain resolves. in a pile until all players have declared that they do not
cannot be affected,” it is immune to both direct and
Stables and Effects If any of these effects trigger the effect of another card, intend to respond any further. When determining the
indirect effects.
Unicorn cards, Upgrade cards, and Downgrade cards another link is added to the effect chain. order of resolution for a pile, always start at the top
have no effect while they are in your hand. Their of the pile by first resolving the card that was played Pull vs. Choose
If multiple triggered effects require a target, the same When you “pull” a card, it must be picked randomly. When
effects are only active when they are in your Stable. most recently, then resolve each consecutive card in
card may not be selected twice in the same link. If there you “choose” a card, you can look at your options and pick
order. Each time a card is resolved, one or more cards
Triggered and Continuous Effects are not enough cards to target, you may only trigger as whichever card you want.
is removed from the pile, presenting an opportunity for
Some effects are only triggered by certain conditions. many effects as you have options for targets. You must
the new top card of the pile to be responded to again. Searching for Cards
Triggered effects are always preceded by an “if” or “when.” select targets for mandatory effects before selecting
Some card effects allow you to search the deck or the
targets for optional effects.
Some triggered effects are mandatory (ex. “If this card is in discard pile for a card (ex. “When this card enters your
your Stable at the beginning of your turn, DISCARD a card.”), No player can win until an effect chain has been Stable, you may search the deck for a Downgrade card
while others are optional (“If this card is in your Stable at completely resolved. and add it to your hand.”). Once you have retrieved that
the beginning of your turn, you may STEAL a Unicorn.”). card, you must reveal the card you chose to each other
player before adding it to your hand.
otherwise stated). TRIGGERS TRIGGERS TRIGGERS actions in the order in which they are listed on the card. (unless otherwise stated). If a player reaches the required
LINK 1
disregard that action. Some impossible actions include: Stable. The player with the most letters wins. If two or
NO TARGET more players tie for the most Unicorns and the most
REQUIRED • DISCARD when you have no cards in your hand letters, everyone loses.
• SACRIFICE a card when you have no cards
*For further rule clarifications or to download the
in your Stable
EFFECT CHAIN COMPLETELY RESOLVED 1-Player and 2-Player rules, visit UnstableUnicorns.com.
• SACRIFICE a card that cannot be sacrificed