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Teaching STEM and Programming Using Arduino: Purpose Agenda

The document outlines a course to teach STEM and programming using Arduino. The 5-day course introduces educators to the Arduino microcontroller, programming with the Arduino IDE, and creating simple standalone projects using components like LEDs, buttons, motors and sensors. Each day covers hands-on activities and concepts like digital and analog input/output, breadboarding, and using timers. The goal is to provide teachers with the skills and knowledge to incorporate Arduino into their own classroom curriculum.
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0% found this document useful (0 votes)
53 views

Teaching STEM and Programming Using Arduino: Purpose Agenda

The document outlines a course to teach STEM and programming using Arduino. The 5-day course introduces educators to the Arduino microcontroller, programming with the Arduino IDE, and creating simple standalone projects using components like LEDs, buttons, motors and sensors. Each day covers hands-on activities and concepts like digital and analog input/output, breadboarding, and using timers. The goal is to provide teachers with the skills and knowledge to incorporate Arduino into their own classroom curriculum.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Teaching STEM and Programming

using Arduino

Purpose Agenda
The course is appropriate for classroom
DAY 1
teachers of every school level. There is
no need of prior knowledge of the  Introductory meeting, explanation of practical arrange-
Arduino board and programming meth- ments, presentation of timetable, information about
ods, as the course starts introducing course venue
everything from scratch. It provides  Icebreakers, Introduction to the Course
educators with the knowledge and  Presentation of microcontroller Arduino
skills necessary to initiate programmes
using Arduino, making basic connec- DAY 2
tions and wiring on a typical bread-  Basic Input and Output of microcontroller Arduino
board, writing programmes using the  Use of breadboard and wiring
Arduino IDE and some other block-  Presentation of Arduino IDE programming environment
based programming platforms. There is  Hands-on activity to efficiently use Arduino, breadboard
a basic introduction to widely-used sen- and connect it to the PC
sors and the course ends with the crea-
tion of simple stand-alone projects that DAY 3
can also be used in larger projects or as
 Using leds, buttons and timer function
teaching examples in the classroom.
 Hands-on activity using leds
Objectives  Hands-on activity using leds and timer
 Hands-on activity using leds, timer and button
 Understanding of main functions of
microcontroller Arduino DAY 4
 Recognition and use of analog and  Using potentiometer, sounder, photoresistor (LDR)
 Hands-on activity using potentiometer (with leds)
digital ports of Arduino board
 Hands-on activity using sounder
 Use of breadboard and connections  Hands-on activity using photoresistor (with leds)

 Ability to program an Arduino port DAY 5


(eg making a led blink)
 Using servos and DC motors
 Use of Arduino built-in functions  Hands-on activity using servos (programming and with po-
such as timers tentiometer)
 Hands-on activity using DC motor
 Basic use of wiring, buttons and  Final personal project implementation
helpful material such as tempera-
ture sensors, leds, etc

 Writing a programme in Arduino


IDE (C-like environment)

 Using a block-based environment

 WWW.RECET.EU @ info@recet.eu PIC 907783522


Page 2

such as S4A

 Connecting and uploading the pro-


gramme to the Arduino

 Creation of stand-alone mini-


projects

Methods
 Lectures
 Exercises
 Hands-on activities
 Teamwork

Target Groups
 Teachers working in primary
schools
 Teachers working in secondary
schools
 Teachers working in vocational
schools

Place
Heraklion, Crete, Greece

 WWW.RECET.EU @ info@recet.eu PIC 907783522

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