Get Started Concept - File Types and Templates in Inventor
Get Started Concept - File Types and Templates in Inventor
Get Started Concept - File Types and Templates in Inventor
Introduction
You can open existing files, or start new files using templates. To see the templates,
click the Application menu New. In the New File dialog box, templates with predefined
units are available in the file types for your application. Tabs in the dialog box contain the
different standards.
Note: Before you open a file or start a new file, create or activate a project file to set the
file location.
A template can contain property information, such as part and project data, and drawing
views. You can see information stored in a file by viewing its properties.
Tip: Press the Escape key to abort or cancel an operation in process. The time it takes
to cancel an operation may vary depending on the feature or data set that is in use. For
operations with realistic preview, such as shell or fillet you can interrupt the preview. In
Drawings, the creation of a standard view can be interrupted, while high-speed draft
views cannot.
Currently, not all operations are interruptible and some operations do not respond
immediately when pressing the Escape key. A message displays when the cancellation
is complete.
To Create Work Features
Part work features and assembly work features differ in the following ways:
In part files, part work features are nested beneath consuming work features in
the browser. In assembly files, work features are depending on the components from
which they were created; assembly work features are listed at the bottom of the
browser.
Work features can’t be created in-line in assembly files.
Projected geometry can’t be used in assembly files because an assembly
constraint is not available to control the work feature position.
Midpoints can’t be selected in assembly files.
The 3D Move/Rotate tool is not available in assembly files.
The User Coordinate System cannot be position relatively to existing geometry in
assembly files.
Assembly constraints are created when you create a part in-place using another
part to position a work feature.
You can set selection priority to Select Features when selecting assembly work
features.
1. On the ribbon, click 3D Model tab Work Features panel . Then, choose the
type of plane you want to create and select the appropriate geometry:
Offset from Plane. Creates a work plane parallel to the selected face
at the specified offset distance. Select a planar face and drag in the direction of the
offset. Enter a value in the edit box to specify the offset distance.
Note: The selection order does not matter. The PLANE and LINE must be parallel to
each other.
The PLANE can be a:
On the ribbon, click 3D Model tab Work Features panel . Then, choose the
type of axis you want to create and select the appropriate geometry.
o On Line or Edge. Creates a work axis that is collinear with a linear
edge or sketch line. Select a linear edge or a 2D or 3D sketch line.
o Parallel to Line Through Point. Creates a work axis through a point
and parallel to a linear edge. Select an endpoint, midpoint, sketch point, or work point.
Then, select a linear edge or sketch line.
o Normal to Plane Through Point. (Part files only.) Creates a work axis
through a point and perpendicular to a plane. Select a planar face or work plane and a
point.
1. On the ribbon, click 3D Model tab Work Features panel . Then, choose the
type of point you want to create and click or select the appropriate geometry.
Center Point of Loop of Edges. (Part files only.) Creates a work point
on any closed loop when the Loop Select option is active. First, right-click and select
Loop Select from the pop-up context menu. Then select one edge of a closed loop of
edges.
Point .
2. Click a work point, midpoint, or vertex.
A pushpin cursor symbol indicates the selection is grounded and the 3D Move/Rotate
tool displays with its axes aligned with the principal axes of the part.
3. Click or drag an axis or center of the tool, then enter values in the 3D
Move/Rotate dialog box and click Apply. Repeat until the X, Y, and Z coordinates are
defined.
Note: You can ground an associative work point, and then unground it if the point is not
moved. If you move the point using the triad, you cannot change it back to an
associative work point.