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Age of Rebellion - Cyphers and Masks (Spies Career Book)
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REBELLION SEWPo a AGEo ia] ele) eH Lg Ce ee Der eC CU aCe) Pee a eee eae age aS Ce oe Dee 1 OR ay Co EECCA ec tiie a ened TE Ee CRE Um Coli sceme esti tac sce PCM elec eed Ue mum Cem el ala |eCREDITS FANTASY FLIGHT GAMES Expansion Design and Development: Tim Huckeloery with John Dunn, Sterling Hershey, Jonathan Julius, Jason Marker, Gareth-Michael Skarka, Tom Sorenson, and James M, Spahn Editing: Christine Crabb Proofreading: Jeremiah J. Shaw RPG Manager: Sam Stewart Expansion Graphic Design: Scott Nicely Graphic Design Coordinator: Joseph D. Olson Graphic Design Manager: Brian Schombure Cover Art: Audrey Hotte and Cristi Balanescu Interior Art: David Ardila, Arden Beckwith, Alberto Bontempi, Marius Bota, JB Casacop, David Griffith, Joe! Hustak, Jeff Lee Johnson, Jason Juta, Adam Lane, Aaron B, Miller, Christine Mitzuk, Ameen Naksewee, Chris Ostrowski, Martin de Diego Sadaba, Stephen Somers, Preston Stone, Jose Vega, Andreas Zafiratos and the Lucasfilm art archives Art Direction: Tim Flanders ‘Managing Art Director: Melissa Shetler ‘Quality Assurance Coordinator: Zach Tewalthomas Senior Project Manager: Jolin Franz-Wichlacz ‘Senior Manager of Product Development: Chris Gerber Executive Game Designer: Corey Konieczka Creative Director: Andrew Navaro |ASMODEE NORTH AMERICA Licensing Coordinator: Sherry Anisi Licensing Manager: Simone Elliott Production Management: Jason Beaudoin and Megan Duehn Publisher: Christian T. Petersen PLAYTESTERS ‘Anozira Sector Rangers’ Vince Schelzo with Max Stanford, Felipe Lopez, Mike Heyde, Mike Keever, James Stone, and Korey Gelken. “Dragon Squadron lan "GM Hooly" Houlihan with Caleb Burns, Kaitlin Davies, Martin Flanagan, Michael Hurrell, and Ashley Stevens'Hoare, Phoenix Gruber with James Hambleton, Matthew Dahlin, Megan Macdonald, Michael Ashwood, and Josh Snell, "Corellia's Finest” Rainer Winstel with Erk Winstel and Timo Winstel. LUCAS LICENSING CREATIVE DIRECTOR Michael Siglain PANTASY PLIGHT GAMES SENIOR EDITOR Frank Parisi LUCASFILM STORY GROUP Leland Chee, Pablo Hidalgo, ‘and Matt Martin Fantasy Flight Games 1995 West County Road B2 Roseville, MN 55113 USA (© Lucastim Li. No part of this product may be reproduced without specific written permission Fantasy Flight Games ad the FFO Logo are regstered tr ark of Fantasy Fgh Games. App Store is service mark of Apple Inc. Google Pay fs a trademark of Google Inc ISBN: 9781-65344-518-1 Product Code: SWA5S Printed in China For more information about the Star Wars: Ace oF ReBe.uon line, tee downloads, answers to rule queries, or just to pass on greetings, visit us online at www FantasyFlightGames.com ‘www StarWars.comCONTENTS eC ae een co Deere a ae! Cece co SAG eee ele cy Sg en eee cy enc Core Mec Seal cn See ees ee ree) es : Ce ea Ree eee So rd eracaes Se tee Cg eed New Weapons. Perr gees Derk ae Derren Soe NcRta Cue here on the Ring of Kafrene. Plenty of people were still walking through it, though, and Gregor Lojan Se CUE Ee eRe ey strolled past the drop site, a rundown public.termi- hal, with his gaze cemented straight ahead. Good, eo aco ane Rie Race ee) Pen ee eee re eka Cee re age) into.a side alley and unwound the bright blue sash ee Re eee ent) ene a ere en Po ee ean eos Ces aC ea see Cre RC eee a ee eee CE eee ae Cee aS Ce eee Me cat a Tea) said. He did some data searches to finish the ruse, then palmed the disk as he turned to move away. mR ance I ee eer uy Pee eed Imperial security on the Ring. Lojan kept calm; there Cee enacts eas CR RC Pe ee ene ny ne a ee nem CPS Me cea eer ts Poen shouted commands for pursuit, and the twin replies meant there were two other troopers now.on his tail. No blaster fire yet—either they wanted him Pee ae ee Se ad Cee ROR Cee ea ene visitors—dressed too well for the Ring and almost: showing off thick bags of credit chips—stood chatting. sie noe eels Ce a ee aoa Coen Cen Ree eM) Crag ee aS een ee neo Tem eee ee EE ot stormtrooper and dove into the scrum. With a darting Cote ee Me ems cd eee een tae ees Pe eee ae eats the balance on the heavy blade really was terrible. a eee ee ae) sprinted down two more intersections, fast enough to avoid the startled security forces. Then there were Prec ned eee en AR od he could dodge away four more were behind him. Ce oa SOL am Uae ae ae) Ree Ee cc ees ces kept their blasters at the ready. “Indeed you do!” The ISB officer had appeared out of noivhere. Her uniform was immaculate, code cylin- ders precisely placed and her major’s insignia glow: eS ee ieee eo hhard at Lojan. He tried to keep his expression steady, eee rt “Excellent work indeed” she continued. “The ISB ot em eee a enn ee eke eat Pee eer as ee CRC ee ed Lojan a curt kick, driving him to his knees, “Let's be sure the Rebel scum wasn't carrying anything els.” ee er Seon ee eer een ee ed Reese ae re a es high level operatives, One of General Cracken’s direct ee Ne ce cee ne aca ae ne nota ie ee ee ee ea ered 3 detonite microcharge, judging from the density and subtle but distinctive odor—as she finished the Cee ea whispered. “And do try not to get caught again.” With Ce eee heey ce ao ee? Seeger es Pee nee ee Be cee cea rR ae Cece grabbed Lojan and began rarching him off. The oth- ers formed up around their prisoner, aggressively SS eae nec a Renee ee ee Roy replied, awe in his voice. He essayed another salute, sharper this time, then hurried to join his men. oe Rm ree DOS Eee Een Cr ms roc needed to retrieve the disk from where he'd planted it back under the keyboard shelf, and then tad an pee ee eae es?SECRETS IN THE AGE OF REBELLION Tie gasctctmore san enrenc e and sprawling institution. It has every imagin able advantage in the Galactic Civil War. In or the Rebellion to succeed, it must carefully ch les. The ave to identify their foe's v points and exploit them mercilessly. Only when they know both when and where to most effectively con centrate their forces can they risk launching an attack. Spies provide the information that gives the Rel ‘chance, Without their daring deceptions, the Empire might never fall, and countless cttizens of the galaxy ll continue ta suffer under its tyranny. so. This begins with weapons amd armor designed around e. alment. A smains armed while foes fail to recognize Janger stays prepared for the worst-case sce- Additional tools, droids, vehicles, and modifi tinue the theme of subtlety Chapter Ill: The Hidden War concludes the book with resources for the Game Master, and offers sug running an espionage-focused campaign. adventures mean fewer direct con frontations and more subterfuge, deceit, and stealth. Heroes may experience their greatest triumphs during, er for Ace oF adventures in which they never even draw a weapon, hat Spies play is also included for integrating a Soy into a in the Galactic Civil War as well as how best to inte- more traditional campaign. This section adds further grate them into a campaign, While a Spy can be alone depth with specific ideas for espionage-themed cam: operative, most work as part of @ larger team, Even palgns, narrative dice result suggestions in skill checks isolated oneratives depend upon a support netwark Spies might make, gear alteration methods for better to provide them with the information, equipment, and concealment, expanded ules reinforcements they need to succeed. At the same ‘or slicing. and adventure time, characters in other careers may depend upon a rewards tailored to, Ali Spy to provide them with the information necessary ance Spies to complete their own missions N This section presents an overview af the book and discusses the importance of Spies in the Star Wars setting. It provides examples of Spy characters/aNd espionage operations, which builds context forthe: areer and gives additional insights into the role Ie may also give players a sense of the iypes of hale lenges Spies might encounter and Was iniWhicht these heroes can contribute to, the Rebellion: « This information will helo plavers identily WHERE ects of their characters are mast important velopment, in terms of both personality and game mechani Chapter |: Operating from the offers players a range of tools for met optimizing a Spy character These ineiu playable species particularly sulted 10 career as well as ne ializations) offer alternative approaches to the cafe Additional backgrounds, a Motivation, Sg nature abilities, and specific Duties pro Vide further ways to enri pursuing this career. While are most appropriate for a nev character, ‘many can be acquired with the experience points ‘an established character has earned Chapter Il: Tools of Tradecraft provides spe cialized equipment that is particularly suited for Spy characters. These heroes are most effective when they appear quite unremarkable, and the equipment included here provides a range oF eof This book is devoted to the Spy cat Reneuuion, It discusses the heroic rolothing is more valuable than and the out ‘Comes of wars often hinge upon the security and revelation of them, Had Palpatine’s Sith alle become public knowledge, he might never become Emperor Had Darth Vader learned of Luke's ung. moisture farmer_ might the existence earlier, never have joined the Re first Death Star had remained secure, it might not have been destroyed. Thausands may die during a battle simply because the Empire used counterespionage to feed false information to Alliance infitrators. y's entire career is devoted to dealing in ‘Most often, this means uncovering the opr ure information so that allies can analyze it rate it into their plans. At times, h Spies may be the individuals most capa ing secrecy. Because they kn obtain information from their foes, they typically know best ways to prevent their own side's secrets from fall ing into enemy hands. le of ensu Ofcourse, implicitin the requirements for this care ability to recognize valuable secrets a wm the dross, An enemy general's dietary hab nt be confidential, but that information does not necessarily have military value—unless it pro ‘an opportunity for blackmail or assassination, Con sely, unit movements, asset transfers, and long: lans are usually quite valuable—unless they are for low-priort 5 ally engage in missions with ¢ sometimes: secondary objectives or unexpec may arise. In those circumstances, a skilled operative hen is worthwhile to assume further risks to a juicy bit of intelligenc targets. Spi id_ opportunities GALACTIC CIVIL WAR MISSIONS During the lead-up to the G the ful nd organ of the Emperor's dup! ations 0 appr tem at first to resolve the in sec within a fen his forced Unsurprisingly vil War, it took Many tried i dar ‘oppo- espi ecame the order of the day for the nascen while agen 0 counter es such as the Imperial Se hem. 7=” ‘As the Rebellion arose unevenly and in secrecy throughout the galaxy, sympathizers could be found anywhere, Early members included respectable Imperial Senators, such as Senator Bail Organa, and recruits from Imperial Academies, like Sabine Wren and Wedge Antilles. Dedicated espionage agents such as Cassian Andor led intelligence gathering missions. and special operations such as assassinations. At the same time, self-serving criminals like Hondo Ohnaka assisted the Rebellion as it grew, Spies played a criti tal role in identifying sympathizers from all walks of life and providing them with ways to aid the Al ance as it developed. Secure and discreet methods of transferring military intelligence were vital, Without them, the isolated groups that eventually developed into the Alliance to Restore the Republic might never have come to trust one anather. The uniforms of Imperial troopers and pilots provide an important piece of leverage to Rebel operatives during their assignments. Concealing helmets and lim- ited personal identifiers have made it relatively easy for operatives to impersonate a stormtrooper or a TIE Fighter pilot. While security codes, ID chips. and local procedures complicate infiltration, a stolen uniform or suit of armor grants an anonymity that makes covert missions much easier. CORE WORLDS UNDER COVER Operations within the Core Worlds typically face the ‘most rigorous Imperial security. These well-developed worlds support the Empire largely due to the safety they believe it provides them. Routine security screen ings and demonstrations of military prowess have quite likely become part of daly Ife for those who divell there. Certainly a portion of this security is more about appearances than efficacy, but even that makes vwork more challenging for espionage agents. The Empire takes pride in the number of combat-ready assets posted within the Care Worlds and the speed .ith which they respond to suspected threats The Core Worlds ate not always good targets for espionage missions. Their clizens are less likely than those of other worlds tobe sympathetic to the Rebel- lion; after all, Imperial policies provide them the great- est benefit, The heightened military presence also means that targets of opportunity are rare within the Core Worlds, Seldom does the Imperial Navy leave a Core World sufficiently unguarded for a Rebel fleet to find fair fight within ks territory ‘As a result, espionage missions to the Core Worlds tend to target high-value and isolated objectives. ‘These include engineers and their data, particularly as it applies to military equipment and rranufactur- ing, lance agents often employ slicing tactics in such missions, as these methods often offer lower isk but effective approach, Computer security is stronger on the Core Worlds than elsewhere, however, and even accomplished slicers put themselves at risk. Assassi hation attempts are also more common on the Core ‘Worlds due to the number of high-profile targets, These Involve far greater risk than similar attempts in other parts of the galaxy due to the higher level of security ESPIONAGE IN THE MID RIM The Imperial military maintains a strong presence within the Expansion Region and the Mid Rim, but its power is lower there than on Core Worlds, Citizens of these systems are more likely to have encountered the Empire's inequities, which has increased the num- ber of Rebellion sympathizers. While these places tend to be less affluent than the Core Worlds, they do include well-supplied manufacturing hubs and. agri cultural worlds. Some populous systems have strong militaries, which can provide recruits for the Alliance This is particularly true for systems that are ome to non-human species, such as Kashiyyyk and Bothawul ‘Agents engaged in espionage in the Mid Rim are more likely to operate with some level of local support, Sympathizers can usually be found to offer an agent a safe hause or access to weaponry. On some worlds, an entire team can operate in relative anonymity under false identities constructed using focal as opposed to Imperial resources. This makes longer-lasting opera- tions and missions of greater scope more feasible Alliance facilities are often relatively substantial in the Mid Rim, and protecting them requires spies in coun terinteligence roles, Imperial organizations, including the ISB, constantly work to identify and eliminate any facilities or groups that could be tied to insurgency. Much of the galaxy's commerce flows through the Mid Rim. Specialty manufactured goods travel out- ward from the Core, while agricultural and esoteric ‘g00ds flow inward. This constant trade provides rich targets for the Rebellion, Information about Imperial cargoes and shipping schedules—particulariy for ship: ments slated to pass through less-secure systems—is highly valuable to the Alliance DOUBLE-DEALING ON THE PERIPHERY ‘The Imperial presence throughout the Outer Rim and Periphery varies substantially. Some systems, including Lothal, have a strong Imperial presence in everything from manufacturing to the military to gov: ernment. Others, such as Tatooine, have such a small Imperial footprint that the arrival of a Star Destroyer would be a remarkable event. In other systems, Imperial interference has fluctuated throughout the Empire's history, dependingin part on the decisions of local governors, field commanders, and opportunistWorlds with a low Imperial presence are not nec- essarily sympathetic to the Rebellion, Nal Hutta has seen limited Imperial oversight, for example, but its crime lords have little interest in overthrowing the Empire. Asa result, Rebel espionage agents operating on these worlds may need to infiltrate criminal organi zations, such as when Princess Lela impersonated the bounty hunter Boushh, Some of these groups have Unique assets that could be tremendously valuable in the effort to overthrow the Empire. Imperial operatives stationed far from the Core Worlds are typically less loyal and less skilled. In rare cases, this means they might be recruited to assist the Rebellion. Even when this proves impossible, some Imperials will ignore Rebel actions in exchange for ‘an appropriate bribe, This is certainly not always the ccase—particulatly when shows of force are required— but it does provide 2 marginally less dangerous taining ground on which inexperienced agents can develop their cra. SPIES OF THE REBELLION ee ee el pole eea variety of approaches, Differences in targets, secu: rity, and environments mean that not every agent is well suited to every mission, Further, a technique that works once might lose its effectiveness once an Impe: rial report on the incident enters circulation. However, the Rebellion has a limited number of agents available to complete its operations, and field operatives must employ the tools they have in order to accomplish their assignments, This might require diversifying a skill set or risking a particularly dangerous approach. ‘Ace oF Rese.uion features six Spy specializations that cover the more common types of expertise needed to wage an effective war against the Empire, Players might also adapt these specific specializations to fashion other kinds of Spies they envision as their ‘characters, perhaps by using multiple careers or spe: Cializations to create their own unique Alliance Spies. COURIER Discreet delivery is the hallmark of the Courier spe- alization, These characters focus on smuggling vital information from the people who have recovered it to the individuals who can act upon it, Often, they are nat even aware of the type of data they transport, recognizing that each person who knows a secret decreases its value and increases its chance of expo: sure. Their techniques may employ stealth, speed, bravado, or a combination of all three. During the early days of the resistance, Princess Leia Organa functioned as Courier on several occa sions, On one mission, she delivered starships and information to the Lothal rebel cell; to avoid exposing Alderaan’s assistance, the cell staged a public theft of the ships from her, Several years later, she was trans: parting the plans for the Death Star when Darth Vader confirmed Lea's true loyalties and took her prisoner. INFILTRATOR Gaining physical access to a secure facility requires the skills of an Infitrator. Once inside, the agent may need to retrieve information, extract a prisoner, or ‘even commit an act of sabotage. In some instances, an Infiltrator might need to bring an expert in an unre- lated field to assist in the task. Most Infiltrators are ‘adept actors capable of lying convincingly Cione commander Captain Rex used stolen Imperial assets to infiltrate an Imperial Interdictor with Kanan Jarrus, The pair's stormtrooper uniforms and knowl ‘edge of Imperial codes proved crucial to successfully completing the mission, Ultimately, they were able to escape with the freed prisoners and destroy the enemy cruiser. INTERROGATOR An Interrogator focuses on extracting informa tion from a subject, When the target has been cap- tured, this may involve physical and psychological techniques that can become extreme, However, the Rebellion has few opportunities to take prisoners. As a result, some operatives are particularly adept at social engineering, tricking their enemies into reveal: ing their secrets. Other operatives specialize in teach, ing allies techniques for resisting interrogation. When Grand Admiral Thrawn took Captain Hera Syndulla prisoner on Rylath, he tricked her into revealing her true loyalties, Despite her best efforts, she was unable to resist his manipulative techniques, He recognized the value she placed on a family arti fact, a5 well as on her teammates, which granted him leverage over herTAS ORO Uy eng Cts) MU oe eee Tt iow e Wars through a cor eae area ean ution of Creme Teese een See Ee ee eee Lt Come eee ne a ee identified worlds with questionable alle ee a EN oer ikea oe ol apart. In other instance Tea cer eo ue ence eu Merk cry iy and confirm targets f in most instances, this requires the opera: tive to follow up on a lead another agent has obtaine With the additional information Scouts can provide High Command can determine the most appropriate plan of action. Scouts typically depend on speed and stealti in order to avoid undue attention, ‘a Bridger once led a scouting mission to Reklarn Station to identify the availability of Y-wing fighters sd abruptly when he realized how he fighters remained and hovr quickly they were b destroyed. Instead of completing the scouting sion, Ezra and his te securing surviving starfighters for th The Rebellion needs operatives who can work unde’ cover deep behind enemy lines for an extended period oftime, Often, these agents quietly embed themselves within Imperial governments, corporations, and military organizations, but sometimes they begin as loyal members of a group and later became spies the Alliance. In some instances, these operatives fun nel information and resources avay from the Calac tic Empire, In other cases, they gradually work their Jay up the hierarchy, so that they can gain a to critical information or can ev had a Tecan eg ernmental agencies were distinct from ogc eee eee ee Rott ee en renee ater ing an initial mission, rte en eee eee ga ey eee eer en ect comes Perm er es the conflict. Information about their plans and Eee en a ea SU Mae a Cae Me eas ntalization, Temes eornts be compromi Agents usu ally need y before undertak. ing another mission, as their previous one might have been discovered or another one is better suited to heir new assignment. As a member of the Im was a vital Sleeper Ager toaid both Obi-Wan Keno npe rial Senate, Ball Organa He used Imperial resources biand Asoka Tano in avoid ial detection. He als ns to Ma no: are recorded in its computing systems. These include weapon spec nnel records. systems identify new ebellion to exploit. and they can even ig Imperial facilities. In some missions, ir expertise to cause facilities and ves }@ become non-functional. In others, they alter so that vital supplies are delivered jelivery schedules to the Rebellion R2-D2 repeatedly demonstrates his expertise in slicing Imperial computer systems to aid the Rebel lion, He discovered Princess Leia’s presence on the Death Star and remotely shut down the trash com actors to save his ales. On Bespin, he sliced through tems and uncovered the sabotage to the m Faicon's hyperdriveee ee Sa ete eae ongoing clash of military forces, especially when it es eam enue Lem eeeec) paganda effort to gain public support is another. tis er eee ete see eens know of the ongoing war that is shaking the galaxy. eee ee ae Ce eee ene eae eee a eee eon aa eee en a Cree eee en eae ees ‘or extracting information from captured rivals Intelligence and counterintelligence operatives pry See eC eae as ee era ates eta et ee a aa cee eae cers but they are all just as vital in the war against the ee een ee ee ey Ta OPERATING FROM THE eee edd ee a ee Mee eee cg Spy characters, from former careers as law enforce- ment agents trained in detective work to exper: ee ee ee CE Cae een eek egies for characters looking for espionage themes that re eee ee ged ee ee een end eee Rr Ucar) the insectoid Melittos. ee ame izations for the Spy career as well: Courier, Inter- rogator, and Sleeper Agent. Using these plus a host CeCe eee a eo rte ee ete eee eM octet a eee eee eee aU ee ees eet Cn se en ee eet ay ee eee a eas eeSPY BACKGROUNDS bel Spies rarely begin their resistance career fully trained, and many begin without any experience ‘whatsoever, Some stumble into the role due to hav- ing held a position in Imperial operations with access to valuable secrets. Others become Spies as a result Of their mission assignments or have been forced into the role due to circumstances. The Alliance, starved far both materiel and personnel, can offer only spo- radic espionage training, so few new agents begin with formal knowledge of the craft, Most either picked up tricks as they went along or were natutally ated. They also worked in some practice time between missions whenever the opportunity presented itself. One thing training can never adequately cover, though, is the necessity for independent decision making. Spies must make snap judgements in life-or death situations, and even experienced agents may find it difficult to live with the consequences of their actions or their moral choices, Alliance Spies come from a wide variety of civilian and military roles. The backgrounds included in this section provide a few examples of the storytelling possibilities for Spy characters, These backgrounds can be adapted to any of the Spy specializations as well as to many other Ace oF REBELUON careers and specializations, as it is offen the case that a Rebel Character is tasked with Spy-related duties as part of aa mission. Even a frontline Soldier, for example, might get orders to inspect a captured Imperial starship Construction facility for valuable blueprints Freerunners turn movernent into a highly skilled and specialized art form, using speed, strength, and agil ity to traverse terrain and cityscapes via quick, unex- pected, and sometimes risky routes. To keep moving, they use any reachable surface, whether horizontal, vertical, or somewhere in between. They rapidly cross otherwise impassable or difficult terrain, and their fast and erratic movements make pursult extremely cif cult ifnot impossible, for untrained pursuers. Freerunner-style drivers and pilots use their tech: niques to achieve similar results in vehicles and star- ships, Some were once stunt pilots or drivers trained to use their abilities in live and recorded perfor: ances. Others might have received formal training in tactical driving as bodyguards or security personnel. With a high degree of training and talent, drivers might spin a vehicle around in a nearly impossibly small amount of space. They can make spectacu- lar Jumps while rotating the vehicle about its ax’s in death-defying and gut-wrenching fashion. Species that are light, quick, and agile typically ‘make the best freerunners. Their lighter weight means they can land and climb on weaker structures and smaller surfaces. However, strong and athletic species can achieve similar results when using their muscles ‘to make longer leaps or knock aside obstacles, Couriers risk their lives to transport vital data between various Rebel operations, allies, and bases. Freerunners who are naturally speedy, stealthy, and resourceful make good Couriers, as do talented vehic- lar drivers and ship pilots Freerunners use their skills for more than simple evasion, Their ability to climb and traverse unusual routes gains them access to unexpected entry points ‘and hiding places, This makes them excellent Infiltra- tors in missions with challenging physical accesses. Interrogator freerunners clandestinely enter dwell ings and other locations, and can secretly question individuals without hauling them somewhere else. In some instances, they may even have to pursue fleeing persons of interest, Scouts use freerunner skills similarly to Couriers, but they da so in military operations. Freerunners excel at reconnaissance-in-force missions, and are especially useful in urban areas. Sleeper Agent froerunners prioritize stealth over speed, The need to maintain their cover means secrecy is all-important. These characters rely on unusual routes to move undetected within tightly con trolled Imperial cities and other locations. Slicer freerunners must enter and leave secured locations to gain access to computing systems. Given the tricky configurations of computer cores and Impe- rial facilities, Slicers may need to personally retrieve physically isolated information. Freerunner skills help them get into otherwise inaccessible areas. LAW ENFORCEMENT AGENT Plenty of current and former law enforcement agents dislike Imperial lans and enforcement methods. Per: sonnel who observe or are forced to participate in the Empire's oppressive operations may become sym ppathizers or join the Rebellion autrignt. Officers and detectives have many skills suitable for a Spy career. Detectives, investigators, and profilers use deduc: tive reasoning and similar skills to analyze new infor- mation, These individuals might act as field agents, or they may review incoming data, Patrol officers might have a combination of investigation and fighting skils.Ee —=—_ — - . Law officer training depends largely on earlier experience, ability, and residence. Agents on Core Worlds usually receive high-quality training, and are well-versed in Imperial laws, with access to excellent resources and support staff. Agents from less popu lated or remote worlds are likely to have less training, siaff, and resources and depend more on their own skills and experience Officers on non-Imperial or more lawless worlds are focused mare on regional laws and politics. They are ‘often more concerned with keeping the peace than with following the letter of the law. ‘These elements impact how law enforcement agents become spies and where best to deploy their skills. Many have extensive knowledge of, and contacts with underworld elements and criminal syndicates. High ranking agents know officials of similar standing, pro viding potential channels for unofficial information, Couriers who served as law enforcement agents know protocols and techniques for stopping and ‘questioning individuals, as well as haw to avoid being ‘caught by such approaches. They likely know smug- @ing techniques and other ways to conceal identities and objects. Infiltrators who were once undercover law officers. have the necessary abilities to continue in a similar role. Former detectives excel when a mission con tinually reveals new information requiring immediate assessment and action Interrogators share much in common with detec- tives when questioning suspects. They have similar assessment skills for making the best use of informa tion gleaned and for seeing through any deceptions, ‘Tough law officers used to working with a great deal of autonomy and leeway, especially in and around the Outer Rim, make excellent Scouts. Detectives and those who have been involved in suspect pursuits are particularly suited to this specialization, Sleeper Agents benefit from a law officer's work ing knowledge of Imperial bureaucracy and attitudes. ‘They might take deep-cover missions in imperial facil ties and operations, serving as officers and working as ‘an inside source for their new allies. licers may have backgrounds as law enforcement officers with technical and computer skils. Officers who previously investigated computer fraud and intrusion cases know state-of-the-art cyber-defense systems and techniques, and how to defeat them, MAKEUP ARTIST Espionage field agents live in @ world of deception and misdirection. Their true identities must be kept secret through technological, visual, and audial means, It is perfectly acceptable to publicly wear helmets and masks in some parts of the galaxy, but that typically is too conspicuous when penetrating Imperial targets, While fake identities and falsified records can provide a degree of protection, sometimes it simply isn’t wise, ‘orpossible, for an agent's true appearance to be seen, Makeup artists and costumers provide the required skills and techniques to turn someone into just about anyone else, The change could be subtle, with slight alterations to hairstyle, facial hair, and eyes. Radical transformations are also possible using high-quality theatrical masks, prosthetics, and even full bodysuits. Master holographic technicians may know exotic techniques for transforming an individual using advanced holographic imaging. Holomasks and full ‘body holographic disguise matrices can be extremely Useful [though expensive) in the right conditions. The wide range of skills and experience among those employed in professional makeup artistry means that Rebel recruits may have any level of aptitude. Some may have specialized in broadcast preparations or amateur theatrical productions. Experienced. profes: sionals have more knoviledge of successful techniques ‘and more extensive supply kits than those newer to the field, In reality, most Rebel groups must make the ‘most of whatever skills their members possess, along with any available materials and technology on hand. Courier makeup artists can disguise themselves and their allies when making repeated trips to the same location. In this way, they can provide training or expertise to Rebel cells carrying out specific missions. Infiltrator makeup artists who are nimble, dexter- ous, and fast-thinking can create disguises an the fly Masters of disguise are particularly useful in quick- change situations or when complex con games and deceptive practices are in play. Interrogator makeup artists can try to imitate or impersonate individuals in a bid to con a target into cooperating, They might also see through the dis- uises of captured ingividuals, Scouts often work in the wilderness, so makeup artists and holographic techs might develop camou- flage techniques. They could expand such techniques to work at Rebel bases or in urban areas. Sleeper Agent makeup artists can establish and maintain false faces for themselves and their cell members. Makeup artists and holographic techs might continue to work and train in renowned enter- tainment venues, gaining useful information from workplace gossip. Slicer holographic technicians excel at altering and enhancing holographic and video transmissions. They don't so much slice a system for information as ‘manipulate it to achieve their desired effects.PERFORMER Not every Spy isa silent killer or martial arts exper Most rely far more on the art of deception and engineering than on combat abilities. Sil, even Spies adept at social manipulation find i useful to be abl to dodge and tumble when the situation calls for it. Performers can be gfeat Spies. Actors may more easily deceive others thanks to their ability to adopt new roles, They might jump between aifferent perso: nas at will, moving seamk ne to another during a mission, Actors also have excellent memor zation skis allowing them to quickly parrot compl hmnical Knowledge. Often, th spot. enemy Spies due to an Impostar's poor acti Stage performers may be able to use some of their act in certain espionage missions. Magicians, il sjonists, and sleight-ol-hand experts can use tt mastery of misdirection to deceive others and palm ‘objects in plain sight. Singers and dancers can employ theirskils in social events, Escape artists are naturall ‘g00d at freeing themselves when robats and stunt people make excellent Cour ers, They can use their physical skills t and tumble out of danger. Actors can al abilities to deceive others to talk their way out of tight situations and keep moving Performers might use ic skills or deceptive arts to elude followers or I their pursuers have given acrob hide un Infiltrators with a p superior agility during rissic arts training, but any with can take on many ‘ming background use their is Some take to martial ing and physical skills variations of social encounters. Interrogator performers use their acting skills to lecelve and manipulate those they question. They might impersonate someone to gain the subject's ust, They are likely to use a wide emotional range ;nvince someone of their sincerity, concern, fear aggressiveness Scout performers use their physical skills to dificult terrain or save themselves from hazards when things go wrong. Actors’ skills can help them to con: ince anyone who questions them that they belong in ation they are scouting. Sleeper Agent actors can play a part for id periods of time and are skilled at main deep-cover roles, Other performers might gain access to different levels of society through performances, fans, or acquaintances, Slicer performers mignt be exceptionally good at crafting deceptive effects or spectacular distractions via their slicing abilities. Backstage crew member Glrectors, producers, and actors might better und Stand cameras and sensors, ways to deceive them, {and ways to deceive others through the'r use. PSYCHOLOGIST Spies are frequent after information that isn’t simply Stored in Imperial databases. This can mean prying it ‘out of Individuals who know it or know how to find it, Psychological methods can provide an advantage in getting unsuspecting or uncooperative subjects to reveal wnat they know Psychologists can thus be a great age operations. Knowing the likely mental state and thought processes of an individual provides insight into what questions should be asked and how to ask them to gain a truthful and useful respons Determining now to aska question and knowing who should do so are equally Important. Insulting phrases, inappropriate protocol, and rude mannerisms can be detrimental and even reveal a Spy as a fraud, Crude and harsh language probably won't get a Spy any: where when dealing with prominent scientists or loyal Imperial personnel, but it could be exactly the right approach with undenvorid enforcers or smugglers
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