Credits For Duke Nukem: Alien Armegeddon
Credits For Duke Nukem: Alien Armegeddon
Credits For Duke Nukem: Alien Armegeddon
Alien Armageddon is a modification for Duke Nukem 3D on the EDuke32 platform. It was first released
on August 24, 2018. Version 2.0 released on February 16, 2019. Version 3.0 released on March 6, 2010.
Note that the main credits can be seen in the main menu of the game (select Credits)
“Cernex” Testing
“Geedra” Testing
In addition to the tasks they are credited for above, most team members also contributed in various
other ways, such as by providing technical advice, edits to art tiles, sound and music gathering, and map
fixes.
Additional Credits
These are credits for people who made stuff that was used in Alien Armageddon, even though they did
not work on the game.
Designers of various included (original text files also included in map folder): Alan Nanut, Sebastian
Fritzon, Geoffrey van Dijk, Merlijn van Oostrum & Maarten van Oostrum, Aymeric 'MRCK' Nocus, “Iggy”,
Alejandro Glavic
Developers at Sunstorm Interactive – this was the company that made Duke it Out in DC and Duke
Caribben: Life’s a Beach back in 1997. Their work on level design still lives on in AA.
Phredreeke at the duke4.net forums – used processing techniques in combination with the ESRGAN to
create 2X upscaled sprites for many of the sprites in the original game, which AA uses.
Cage – Made sprites for the chainsaw. Also made some of the effects sprites.
The entire EDuke32 development team – Made the platform that AA runs on
All the people who made the original Duke Nukem 3D
Various uncredited musicians and sound effect artists – yeah, we took your work from various sources.
We honestly don’t know who you are, but would happily include your names otherwise.
This document was created by Dan Gaskill on August 29 th, 2018. It was last updated by him on February
29th, 2020. Any errors herein are his fault.