Is-FullVersion Kit For Arduino MEGA 2560-1
Is-FullVersion Kit For Arduino MEGA 2560-1
Is-FullVersion Kit For Arduino MEGA 2560-1
We are a technical service team of open source software and hardware. Dedicated
to applying the Internet and the latest industrial technology in open source area,
we strive to provide best hardware support and software service for general
makers and electronic enthusiasts around the world. We aim to create infinite
possibilities with sharing. No matter what field you are in, we can lead you into
the electronic world and bring your ideas into reality.
What is Arduino?
ARDUINO BOARD
Arduino senses the environment by receiving inputs from many sensors, and
affects its surroundings by controlling lights, motors, and other actuators.
ARDUINO SOFTWARE
You can tell your Arduino what to do by writing code in the Arduino
programming language and using the Arduino development environment.
Before the development of Arduino program, the first thing you have to do is
to install Arduino IDE software. The software provides you with the basic
development environment that is required for developing Arduino program.
You need the following URL to download Arduino IDE:
http://www.arduino.cc /en/Main/Software
For different operating system platforms, the way of using Arduino IDE is
different. Please refer to the following links:
Windows User:http://www.arduino.cc /en/Guide/Windows
Mac OS X User:http://www.arduino.cc /en/Guide/MacOSX Linux
User:http://playground.arduino.cc /Learning/Linux
For more detailed information about Arduino IDE, please refer to the following
link:
http://www.arduino.cc /en/Guide/HomePage
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* 220Ω Resistor
- 1* LED
- 1* Breadboard
- 2* Jumper Wires
Principle
In this lesson, we will program the Arduino's GPIO output high(+5V) and low
level(0V), and then make the LED which is connected to the Arduino’s GPIO
flicker with a certain frequency.
1. What is the LED?
The LED is the abbreviation of light emitting diode. It is usually made of gallium
arsenide, gallium phosphide semiconductor materials. The LED has two
electrodes, a positive electrode and a negative electrode, it will light only when
a forward current passes, and it can be red, blue, green or yellow light, etc.
The color of light depends on the materials it was made.
In general, the drive current for LED is 5-20mA. Therefore, in reality it usually
needs an extra resistor for current limitation so as to protect the LED.
The main function of the resistor is to limit current. In the circuit, the character
‘R’ represents resistor, and the unit of resistor is ohm(Ω).
The band resistor is used in this experiment. A band resistor is one whose
surface is coated with some particular color through which the resistance can
be identified directly.
R = U / I = 5V / (5~20mA) = 250Ω~1KΩ
Since the LED has a certain resistance, thus we choose a 220ohm resistor.
②
● setup()
The setup() function is called when a sketch starts. Use it to initialize variables,
pin modes, start using libraries, etc. The setup function will only run once,
after each powerup or reset of the Arduino board.
●loop()
After creating a setup() function, which initializes and sets the initial values,
the loop() function does precisely what its name suggests, and loops
consecutively, allowing your program to change and respond. Use it to actively
control the Arduino board.
●pinMode()
●digitalWrite()
If the pin has been configured as an OUTPUT with pinMode(), its voltage will
be set to the corresponding value: 5V (or 3.3V on 3.3V boards) for HIGH, 0V
(ground) for LOW.
●delay()
Pauses the program for the amount of time (in miliseconds) specified as
parameter. (There are 1000 milliseconds in a second.)
Procedures
1. Build the circuit
2. Program
/***********************************************************
Author: Tom
Date: 2015/12/27
***********************************************************/
int ledPin=8; //definition digital 8 pins as pin to control the LED
void setup()
File name: 01_blinkingLed.ino
{ pinMode(ledPin,OUTPUT); //Set the digital 8 port mode,
OUTPUT:
Output
mode } void
loop() {
digitalWrite(ledPin,HIGH); //HIGH is set to about 5V
PIN8 delay(1000); //Set the delay time,
1000 = 1S digitalWrite(ledPin,LOW); //LOW is set to
about 5V PIN8 delay(1000); //Set the delay
time, 1000 = 1S }
3. Compile the program and upload to Arduino MEGA 2560 board Now,
you can see the LED is blinking.
Lesson 2 Active Buzzer
Overview
In this lesson, we will learn how to program the Arduino to make an active
buzzer sound.
Requirement
- 1* Arduino MEGA 2560
- 1* USB cable
- 1* Active buzzer
- 1* 1 kΩ Resistor
- 1* NPN Transistor (S8050)
- 1* Breadboard
- Several Jumper Wires
Principle
A buzzer or beeper is an audio signaling device. As a type of electronic buzzer
with integrated structure, which use DC power supply, are widely used in
computers, printers, photocopiers, alarms, electronic toys, automotive
electronic equipments, telephones, timers and other electronic products for
voice devices. Buzzers can be categorized as active and passive buzzers (See
the following pictures).
When you place the pins of buzzers upward, you can see that two buzzers are
different, the buzzer that green circuit board exposed is the passive buzzer.
In this study, the buzzer we used is active buzzer. Active buzzer will sound as
long as the power supply. We can program to make the Arduino output
alternating high and low level, so that the buzzer sounds.
A slightly larger current is needed to make a buzzer sound. However, the
output current of Arduino’s GPIO is weak, so we need a transistor to drive the
buzzer.
Figure1 Figure2
Figure 1: Set the Arduino GPIO as a high level, the transistor S8050 will
conduct, and then the buzzer will sound; set the Arduino GPIO as low level,
the transistor S8050 will cut off, then the buzzer will stop.
Figure 2: Set the Arduino GPIO as low level, the transistor S8550 will conduct,
and the buzzer will sound; set the Arduino GPIO as a high level, the transistor
S8550 will cut off, then the buzzer will stop.
Procedures
1. Build the circuit
2. Program
3. Compile the program and upload to Arduino MEGA 2560 board Now,
you should be able to hear the sound of the buzzer.
Summary
By learning this lesson, we havemastered the basic principle of the buzzer and
the transistor. We also learned how to program the Arduino and then control
the buzzer. I hope you can use what youhave learned in this lesson to do some
interesting things.
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* Button
- 1* LED
- 1* 10KΩ Resistor
- 1* 220Ω Resistor
- 1* Breadboard
- Several Jumper Wires
Principle
Buttons are a common component used to control electronic devices. They are
usually used as switches to connect or disconnect circuits. Although buttons
come in a variety of sizes and shapes, the one used in this experiment will be
a 12mm button as shown in the following pictures. Pins pointed out by the
arrows of same color are meant to be connected.
1. Button
The button we used is a normally open type button. The two contacts of a
button is in the off state under the normal conditions, only when the button is
pressed they are closed.
The schematic diagram we used is as follows:
The button jitter must be happen in the process of using. The jitter waveform
is as the flowing picture:
Each time you press the button, the Arduino will think you have pressed the
button many times due to the jitter of the button. We must to deal with the
jitter of buttons before we use the button. We can through the software
programming met hod to remove the jitter of buttons, and you can use a
capacitance to remove the jitter of buttons. We introduce the software method.
First, we detect whether the level of button interface is low level or high level.
When the level we detected is low level, 5~10 MS delay is needed, and then
detect whether the level of button interface is low or high. If the signal is low,
we can confirm that the button is pressed once. You can also use a 0.1 uF
capacitance to clean up the jitter of buttons. The schematic diagram is shown
in below:
2. interrupt
Generally, an ISR should be as short and fast as possible. If your sketch uses
multiple ISRs, only one can run at a time, other interrupts will be ignored
(turned off) until the current one is finished. as delay() and millis() both rely
on interrupts, they will not work while an ISR is running. delayMicroseconds(),
which does not rely on interrupts, will work as expected.
Syntax
attachInterrupt(pin, ISR, mode)
Parameters pin: the pin number
ISR: the ISR will be called when the interrupt occurs; this function must take
no parameters and return nothing. This function is sometimes referred to as
an interrupt service routine.
mode: defines when the interrupt should be triggered. Four constants are
predefined as valid values:
-LOW to trigger the interrupt whenever the pin is low,
-CHANGE to trigger the interrupt whenever the pin changes value
-RISING to trigger when the pin goes from low to high, -FALLING
for when the pin goes from high to low.
●digitalRead()
Reads the value from a specified digital pin, either HIGH or LOW.
Syntax digitalRead(pin) Parameters
pin: the number of the digital pin you want to read (int)
Returns
HIGH or LOW
●delayMicroseconds(us)
Pauses the program for the amount of time (in microseconds) specified as
parameter. There are a thousand microseconds in a millisecond, and a million
microseconds in a second.
Currently, the largest value that will produce an accurate delay is 16383. This
could change in future Arduino releases. For delays longer than a few thousand
microseconds, you should use delay() instead.
Syntax
delayMicroseconds(us)
Parameters
us: the number of microseconds to pause (unsigned int)
Returns None
Procedures
1. Build the circuit
2. Program 3. Compile the program and upload to Arduino MEGA 2560 board
When you press the button, you can see the state of the LED will be toggled.
(ON->OFF,OFF->ON).
Summary
Through this lesson, you should have learned how to use the Arduino MEGA
2560 detects an external button state, and then toggle thestate of LED relying
on the state of the button detected before.
Lesson 4 Controlling Relay
Overview
In this lesson, we will learn how to control a relay to cut off or connect a circuit.
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* NPN Transistor (S8050)
- 1* 1K Resistor
- 1* 1N4001 Diode
- 1* 220Ω Resistor
- 1* Relay
- 1* LED
- 1* Breadboard
- Several Jumper Wires
Principle
A relay is an electrically operated switch. It is generally used in automatic
control circuit. Actually, it is an "automatic switch" which uses low current to
control high current. It plays a role of automatic regulation, security protection
and circuit switch. When an electric current is passed through the coil it
generates a magnetic field that activates the armature, and the consequent
movement of the movable contact(s) either makes or breaks (depending upon
construction) a connection with a fixed contact. If the set of contacts was
closed when the relay was de-energized, then the movement opens the
contacts and breaks the connection, and vice versa if the contacts were open.
When the current to the coil is switched off, the armature is returned by a force,
approximately half as strong as the magnetic force, to its relaxed position.
Usually this force is provided by a spring, but gravity is also used commonly in
industrial motor starters. Most relays are manufactured to operate quickly. In
a low-voltage application this reduces noise; in a high voltage or current
application it reduces arcing.
When the coil is energized with direct current, a diode is often placed across
the coil to dissipate the energy from the collapsing magnetic field at
deactivation, which would otherwise generate a voltage spike dangerous to
semiconductor circuit components.
Procedures
1. Build the circuit
2. Program
3. Compile the program and upload to Arduino MEGA 2560 board
When the set of contacts was closed, the LED will be lit up; when the set of
contacts was broke, the LED will go out.
Summary
By learning this lesson, youhave already known the basic principle of the relay,
and you can also use the relay to do some creative applications.
Lesson 5 Serial Port
Overview
In this lesson, we will program the Arduino MEGA 2560 to achieve function of
send and receive data through the serial port. The Arduino receiving data
which send from PC, and then controlling an LED according to the received
data, then return the state of LED to the PC's serial port monitor.
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* LED
- 1* 220Ω Resistor
- 1* Breadboard
- Several Jumper Wires
Principle
1. Serial ports
Used for communication between the Arduino board and a computer or other
devices. All Arduino boards have at least one serial port (also known as a UART
or USART). It communicates on digital pins 0 (RX) and 1 (TX) as well as with
the computer via USB. Thus, if you use these functions, you cannot also use
pins 0 and 1 for digital input or output.
You can use the Arduino environment's built-in serial monitor to communicate
with an Arduino board. Click the serial monitor button in the toolbar and select
the same baud rate used in the call to begin().
To use these pins to communicate with your personal computer, you will need
an additional USB-to-serial adaptor, as they are not connected to the MEGA
2560's USB-to-serial adaptor. To use them to communicate with an external
TTL serial device, connect the TX pin to your device's RX pin, the RX to your
device's TX pin, and the ground of your MEGA 2560 to your device's ground.
(Don't connect these pins directly to an RS232 serial port; they operate at +/-
12V and can damage your Arduino board.)
2. Key function
●begin()
Sets the data rate in bits per second (baud) for serial data transmission. For
communicating with the computer, use one of these rates: 300, 1200, 2400,
4800, 9600, 14400, 19200, 28800, 38400, 57600, or 115200. You can,
however, specify other rates - for example, to communicate over pins 0 and 1
with a component that requires a particular baud rate.
Syntax
Serial.begin(speed) Parameters
speed: in bits per second (baud) - long
Returns nothing
●print()
Prints data to the serial port as human-readable ASCII text. This command
can take many forms. Numbers are printed using an ASCII character for each
digit. Floats are similarly printed as ASCII digits, defaulting to two decimal
places. Bytes are sent as a single character. Characters and strings are sent
as is. For example:
Serial.print(78) gives “78”
Serial.print(1.23456) gives “1.23”
Serial.print('N') gives “N”
Serial.print(“Hello world.”) gives “Hello world.”
An optional second parameter specifies the base (format) to use; permitted
values are BIN (binary, or base 2), OCT (octal, or base 8), DEC (decimal, or
base 10), HEX (hexadecimal, or base 16). For floating point numbers, this
parameter specifies the number of decimal places to use. For example:
Serial.print(78, BIN) gives “1001110”
Serial.print(78, OCT) gives “116”
Serial.print(78, DEC) gives “78”
Serial.print(78, HEX) gives “4E”
Serial.println(1.23456, 0) gives “1”
Serial.println(1.23456, 2) gives “1.23”
Serial.println(1.23456, 4) gives “1.2346”
You can pass flash-memory based strings to Serial.print() by wrapping them
with F(). For example :
Serial.print(F(“Hello World”))
To send a single byte, use Serial.write().
Syntax
Serial.print(val)
Serial.print(val, format) Parameters val: the value to print - any data type
format: specifies the number base (for integral data types) or number of
decimal places (for floating point types) Returns byte print() will return the
number of bytes written, though reading that number is optional
●println()
Prints data to the serial port as human-readable ASCII text followed by a
carriage return character (ASCII 13, or '∖r') and a newline character (ASCII
10, or '∖n'). This command takes the same forms as Serial.print().
Syntax
Serial.println(val)
Serial.println(val, format) Parameters val: the value to print - any data type
format: specifies the number base (for integral data types) or number of
decimal places (for floating point types) Returns byte println() will return the
number of bytes written, though reading that number is optional
●read()
Reads incoming serial data. read() inherits from the Stream utility class.
Syntax
Serial.read()
Parameters
None
Returns
the first byte of incoming serial data available (or -1 if no data is available) -
int
Procedures
1. Build the circuit
2. Program
3. Compile the program and upload to Arduino MEGA 2560 board
Open the port monitor, and then select the appropriate baud rate according to
the program.
Now, if you send a character‘1’or‘0’on the serial monitor, the state of LED will
be lit or gone out.
Summary
Through this lesson, you should have understood that the computer can send
data to Arduino MEGA 2560 via the serial port, and then control the state of
LED. I hope you can use your head to make more interesting things based on
this lesson.
Lesson 6 LED Flowing Lights
Overview
In the first class, we have learned how to make an LED blink by programming
the Arduino. Today, we will use the Arduino to control 8 LEDs, so that 8 LEDs
showing the result of flowing.
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 8* LED
- 8* 220Ω Resistor
- 1* Breadboard
- Several Jumper Wires
Principle
The principle of this experiment is very simple. It is very similar with the first
class.
Key function:
●for statements
2. Program 3. Compile the program and upload to Arduino MEGA 2560 board
Now, you should see 8 LEDs are lit in sequence from the right green one to
the left, next from the left to the right one. And then repeat the above
phenomenon.
Summary
Through this simple and fun experiment, we have learned more skilled
programming about the Arduino. In addition, you can also modify the circuit
and code we provided to achieve even more dazzling effect.
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* 10KΩ Potentiometer
- 10* 220Ω Resistor
- 1* LED Bar Graph
- 1* Breadboard
- Several Jumper Wires
Principle
The bar graph - a series of LEDs in a line, such as you see on an audio display
is a common hardware display for analog sensors. It's made up of a series of
LEDs in a row, an analog input like a potentiometer, and a little code in
between. You can buy multi-LED bar graph displays fairly cheaply. This tutorial
demonstrates how to control a series of LEDs in a row, but can be applied to
any series of digital outputs.
This tutorial borrows from the For Loop and Arrays tutorial as well as the
Analog Input tutorial.
The sketch works like this: first you read the input. You map the input value
to the output range, in this case ten LEDs. Then you set up a for loop to iterate
over the outputs. If the output's number in the series is lower than the mapped
input range, you turn it on. If not, you turn it off.
The internal schematic diagram for the LED bar graph is shown below:
A potentiometer, informally a pot, is a three-terminal resistor with a sliding or
rotating contact that forms an adjustable voltage divider. If only two terminals
are used, one end and the wiper, it acts as a variable resistor or rheostat.
Procedures
1. Build the circuit
2. Program
3. Compile the program and upload to Arduino MEGA 2560 board
Now, when you turn the knob of the potentiometer, you will see that the
number of LED in the LED bar graph will be changed.
Lesson 8 Breathing LED
Overview
In this lesson, we will learn how to program the Arduino to generate PWM
signal. And use the PWM square-wave signal control an LED gradually
becomes brighter and then gradually becomes dark like the animal’s breathing.
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* LED
- 1* 220Ω Resistor
- 1* Breadboard
- Several Jumper Wires
Principle
Pulse Width Modulation, or PWM, is a technique for getting analog results with
digital means. Digital control is used to create a square wave, a signal switched
between on and off. This on-off pattern can simulate voltages in between full
on (5 Volts) and off (0 Volts) by changing the portion of the time the signal
spends on versus the time that the signal spends off. The duration of "on time"
is called the pulse width. To get varying analog values, you change, or
modulate, that pulse width. If you repeat this on-off pattern fast enough with
an LED for example, the result is as if the signal is a steady voltage between
0 and 5v controlling the brightness of the LED.
In the graphic below, the green lines represent a regular time period. This
duration or period is the inverse of the PWM frequency. In other words, with
Arduino's PWM frequency at about 500Hz, the green lines would measure 2
milliseconds each. A call to analogWrite() is on a scale of 0 - 255, such that
analogWrite(255) requests a 100% duty cycle (always on), and
analogWrite(127) is a 50% duty cycle (on half the time) for example.
Key function:
●analogWrite()
Writes an analog value (PWM wave) to a pin. Can be used to light an LED at
varying brightnesses or drive a motor at various speeds. After a call to
analogWrite(), the pin will generate a steady square wave of the specified duty
cycle until the next call to analogWrite() (or a call to digitalRead() or
digitalWrite() on the same pin). You do not need to call pinMode() to set the
pin as an output before calling analogWrite().
Syntax
analogWrite(pin, value) Parameters pin: the pin to write to.
value: the duty cycle: between 0 (always off) and 255 (always
on). Returns nothing
Procedures
1. Build the circuit
2. Program
3. Compile the program and upload to Arduino MEGA 2560 board.
Now, you should see the LED gradually from dark to brighter, and then from
brighter to dark, continuing to repeat the process, its rhythm like the animal's
breathing.
Summary
By learning this lesson, I believe that you have understood the basic principles
of the PWM, and mastered the PWM programming on the Arduino platform.
Lesson 9 Controlling a RGB LED by PWM
Overview
In this lesson, we will program the Arduino for RGB LED control, and make
RGB LED emits a various of colors of light.
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* RGB LED
- 3* 220Ω Resistor
- 1* Breadboard
- Several Jumper Wires
Principle
RGB LEDs consist of three LEDs. Each LED actually has one red, one green and
one blue light. These three colored LEDs are capable of producing any color.
Tri-color LEDs with red, green, and blue emitters, in general using a four-wire
connection with one common lead (anode or cathode). These LEDs can have
either common anode or common cathode leads.
What we used in this experiment is the common anode RGB LED. The longest
pin is the common anode of three LEDs. The pin is connected to the +5V pin
of the Arduino, and the three remaining pins are connected to the Arduino’s
D9, D10, D11 pins through a current limiting resistor.
In this way, we can control the color of RGB LED by 3-channel PWM signal.
Procedures
1. Build the circuit
2. Program 3. Compile the program and upload to Arduino MEGA 2560 board
Now, you can see the RGB LED emitting red, green, blue, yellow, white and
purple light, then the RGB LED will be off, each state continues 1s, after
repeating the above procedure.
Summary
By learning this lesson, I believe you have already known the principle and the
programming of RGB LED. I hope you can use your imagination to achieve
even more cool ideas based on this lesson.
Lesson 10 Play the Music
Overview
In this lesson, we will program the Arduino to control a passive buzzer, and
then make the passive buzzer play music.
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* NPN Transistor (8050)
- 1* 1KΩ Resistor
- 1* Passive Buzzer
- 1* LED
- 1* 220Ω Resistor
- 1* Breadboard
- Several Jumper Wires
As long as you send the squarewave signals to a passive buzzer with different
frequency, then the passive buzzer will make different sound.
Principle
Key function:
●tone()
Generates a square wave of the specified frequency (and 50% duty cycle) on
a pin. A duration can be specified, otherwise the wave continues until a call to
noTone(). The pin can be connected to a piezo buzzer or other speaker to play
tones.
NOTE: if you want to play different pitches on multiple pins, you need to call
noTone() on one pin before calling tone() on the next pin. Syntax tone(pin,
●noTone()
NOTE: if you want to play different pitches on multiple pins, you need to call
noTone() on one pin before calling tone() on the next pin. Syntax
noTone(pin) Parameters pin: the pin on which to stop generating the tone
Returns nothing
Procedures
1. Build the circuit
2. Program
3. Compile the program and upload to Arduino MEGA 2560 board
Now, you can hear the music of passive buzzer with blinking an LED.
Lesson 11 LCD1602 display
Overview
In this lesson, we will learn how to use a character display device—LCD1602
on the Arduino platform. First, we make the LCD1602 display a string "Hello
Geeks!" scrolling,then display static.
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* LCD1602
- 1* 10KΩ Potentiometer
- 1* Breadboard
- Several Jumper Wires
Principle
LCD1602 is a kind of character LCD display. The LCD has a parallel interface,
meaning that the microcontroller has to manipulate several interface pins at
once to control the display. The interface consists of the following pins:
● A register select (RS) pin that controls where in the LCD's memory you're
writing data to. You can select either the data register, which holds what
goes on the screen, or an instruction register, which is where the LCD's
controller looks for instructions on what to do next.
● 8 data pins (D0-D7). The state of these pins (high or low) are the bits that
you're writing to a register when you write, or the values when you read.
● There's also a display contrast pin (Vo), power supply pins (+5V and Gnd)
and LED Backlight (Bklt+ and BKlt-) pins that you can use to power the
LCD, control the display contrast, and turn on or off the LED backlight
respectively.
The process of controlling the display involves putting the data that form the
image of what you want to display into the data registers, then putting
instructions in the instruction register. The LiquidCrystal Library simplifies this
for you so you don't need to know the low-level instructions.
The Hitachi-compatible LCDs can be controlled in two modes: 4-bit or 8-bit.
The 4-bit mode requires seven I/O pins from the Arduino, while the 8-bit mode
requires 11 pins. For displaying text on the screen, you can do most everything
in 4-bit mode, so example shows how to control a 2x16 LCD in 4-bit mode.
●begin()
Specifies the dimensions (width and height) of the display. Syntax
lcd.begin(cols, rows) Parameters lcd: a variable
of type LiquidCrystal cols: the number of
columns that the display has rows: the number
of rows that the display has
●setCursor()
Position the LCD cursor; that is, set the location at which subsequent text
written to the LCD will be displayed. Syntax
lcd.setCursor(col, row) Parameters lcd: a variable of type LiquidCrystal col:
the column at which to position the cursor (with 0 being the first column)
row: the row at which to position the cursor (with 0 being the first row)
●scrollDisplayLeft()
Scrolls the contents of the display (text and cursor) one space to the left.
Syntax
lcd.scrollDisplayLeft()
Parameters
lcd: a variable of type LiquidCrystal Example
scrollDisplayLeft() and scrollDisplayRight()
See also scrollDisplayRight()
●print()
Prints text to the LCD.
Syntax lcd.print(data)
lcd.print(data, BASE) Parameters
lcd: a variable of type LiquidCrystal
data: the data to print (char, byte, int, long, or string)
BASE (optional): the base in which to print numbers: BIN for binary (base 2),
DEC for decimal (base 10), OCT for octal (base 8), HEX for hexadecimal (base
16). Returns byte print() will return the number of bytes written, though
reading that number is optional
●clear()
Clears the LCD screen and positions the cursor in the upper-left corner.
Syntax
lcd.clear()
Parameters
lcd: a variable of type LiquidCrystal
Procedures
I believe that you have already mastered the driver of LCD1602 through this
lesson. I hope you can make something more interesting base on this lesson
and the previous lesson learned.
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* LCD1602
- 2* Potentiometer
- 1* Breadboard
- Several Jumper Wires
Principle
The basic principle of this experiment: Converting the analog voltage that the
Arduino collected to digital quantity by the ADC(analog-to-digital converter)
through programming, then display the voltage on the LCD1602.
Connect the three wires from the potentiometer to your Arduino board. The
first goes to ground from one of the outer pins of the potentiometer. The
second goes from analog input 0 to the middle pin of the potentiometer. The
third goes from 5 volts to the other outer pin of the potentiometer.
By turning the shaft of the potentiometer, you change the amount of resistance
on either side of the wiper which is connected to the center pin of the
potentiometer. This changes the voltage at the center pin. When the resistance
between the center and the side connected to 5 volts is close to zero (and the
resistance on the other side is close to 10 kilohms), the voltage at the center
pin nears 5 volts. When the resistances are reversed, the voltage at the center
pin nears 0 volts, or ground. This voltage is the analog voltage that you're
reading as an input.
The Arduino has a circuit inside called an analog-to-digital converter that reads
this changing voltage and converts it to a number between 0 and 1023. When
the shaft is turned all the way in one direction, there are 0 volts going to the
pin, and the input value is 0. When the shaft is turned all the way in the
opposite direction, there are 5 volts going to the pin and the input value is
1023. In between, analogRead( ) returns a number between 0 and 1023 that
is proportional to the amount of voltage being applied to the pin.
Key functions:
● analogRead()
Reads the value from the specified analog pin. The Arduino MEGA 2560 board
contains a 16 channel (8 channels on the Mini and Nano, 6 on the UNO), 10-
bit analog to digital converter. This means that it will map input voltages
between 0 and 5 volts into integer values between 0 and 1023. This yields a
resolution between readings of: 5 volts / 1024 units or, 0.0049 volts (4.9 mV)
per unit. The input range and resolution can be changed using
analogReference( ).
Procedures
2. Program
3. Compile the program and upload to Arduino MEGA 2560 board.
Now, when you turning the shaft of the potentiometer, you will see the voltage
displayed on the LCD1602 will be changed.
Summary
The substance of voltmeter is reading analog voltage which input to ADC inside.
Through this course, I believe that you have mastered how to read analog
value and how to make a simple voltmeter with Arduino.
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* 220Ω Resistor
- 1* 7-segment Display
- 1* Breadboard
- Several Jumper Wires
Principle
The seven-segment display is a form of electronic display device for
displaying decimal numerals that is an alternative to the more complex dot
matrix displays.
The segment display can be divided into common anode and common cathode
segment display by internal connections.
When using a common anode LED, the common anode should to be connected
to the power supply (VCC); when using a common cathode LED, the common
cathode should be connected to the ground (GND).
A 7-segment display has seven segments for displaying a figure and a segment
for displaying a decimal point. If you want to display a number ‘1’, you should
only light the segment b and c.
Procedures
1. Build the circuit
2. Program
3. Compile the program and upload to Arduino MEGA 2560 board
Now, you should see the number 0~9 are displayed on the segment display.
Summary
Through this lesson, we have learned the principle and programming of
segment display. I hope you can combine the former course to modify the
code we provided in this lesson to achieve cooler originality.
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* 4-digit 7-segment Display
- 8* 220Ω Resistor
- 2* Button
- 1* Breadboard
- Several Jumper Wires
Principle
The 4-digit segment display is a form of electronic display device for
displaying decimal numerals that is an alternative to the more complex dot
matrix displays.
4-digit segment displays are widely used in digital clocks, electronic meters,
basic calculators, and other electronic devices that display numerical
information.
Procedures
2. Program 3. Compile the program and upload to Arduino MEGA 2560 board
Now, when you press one of the two buttons, the value displayed on the 4-
digit 7-segment display will be changed.
Summary
By learning this lesson, you'll find that it is so easy to make a simple counter.
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* Servo
- Several Jumper Wires
Principle
1. Servo motor
The servo motor have three wires: power, ground, and signal. The power wire
is typically red, and should be connected to the 5V pin on the Arduino board.
The ground wire is typically black or brown and should be connected to a
ground pin on the Arduino board. The signal pin is typically yellow, orange or
white and should be connected to a digital pin on the Arduino board. Note the
servo motor draw considerable power, so if you need to drive more than one
or two, you'll probably need to power them from a separate supply (i.e. not
the +5V pin on your Arduino). Be sure to connect the grounds of the Arduino
and external power supply together.
2. Servo library
●attach()
Attach the Servo variable to a pin. Note that in Arduino 0016 and earlier, the
Servo library supports only servos on only two pins: 9 and 10. Syntax
servo.attach(pin)
2. Program 3. Compile the program and upload to Arduino MEGA 2560 board
Now, you should see the servo rotate 180 degrees, and then rotate in opposite
direction.
Summary
By learning this lesson, yo u should have known that the Arduino provided a
servo li brary to control a servo . By using the servo library, you ca n easily
control a servo . Just enjoy your imagination and make some interesting
applications.
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* LCD1602
- 1* 10KΩ Potentiometer
- 1* 10KΩ Resistor
- 1* Thermistor
- 1* Breadboard
- Several Jumper Wires
Principle
A thermistor is a type of resistor whose resistance varies significantly with
temperature, more so than in standard resistors. We are using MF52 NTC
thermistor type. BTC thermistor is usually used as a temperature sensor.
B-parameter:3470.
25℃ resistor:10KΩ.
: 2.718281828459;
After transforming the above equation, we can get to the following formula:
Procedures
1. Build the circuit
2. Program 3. Compile the program and upload to Arduino MEGA 2560 board
Now, you can see the temperature which is collected by thermistor on the
LCD1602.
Summary
Requirement
- 1* Arduino MEGA 2560 - 1* USB Cable
- 1* IR Receiver HX1838
- 1* Remote Controller
- 1* Breadboard
- Several Jumper Wires
Principle
The IR receiver HX1838 can receive the infrared remote controller signals. The
to connect with the Arduino.
IR receiver HX1838 has only three pins (a signal line, VCC and GND). It is easy
Note:
Before using this library, you have to delete the RobotIRremote directory in
your Arduino IDE directory, and delete the RobotIRremote directory in system
documents folder. For example, my system is windows 7, I need to delete the
RobotIRremote directory in C:\Program Files (x86)\Arduino\libraries and C:
\Users\SJG\Documents\Arduino\libraries. Otherwise, when you compile the
Procedures
2. Program 3. Compile the program and upload to Arduino MEGA 2560 board
Now, when you click one of the buttons on the remote controller, you will see
the button number of the remote controller is displayed on the serial monitor.
Lesson 18 Temperature & humidity sensor
DHT-11
Overview
In this lesson, we will learn how to use DHT-11 to collect temperature and
humidity by programming Arduino.
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* LCD1602
- 1* 10KΩ Potentiometer
- 1* DHT-11 Temperature and Humidity Sensor
- 1* Breadboard
- Several Jumper Wires
Principle
Summar
By learning this lesson, I believe you have mastered the basic principle of the
infrared remote controlling.
This DHT-11 temperature & humidity sensor features a temperature &
humidity sensor complex with a calibrated digital signal output. By using the
exclusive digital-signal-acquisition technique and temperature & humidity
sensing technology, it ensures high reliability and excellent long-term stability.
This sensor includes a resistive-type humidity measurement component and
an NTC temperature measurement component, and connects to a high-
performance 8-bit microcontroller, offering excellent quality, fast response,
anti-interference ability and cost-effectiveness.
Item: DHT11
Measurement Range: 20-95%RH, 0-50℃
2. Program
/*********************************************************** File
name: 18_DHT11.ino
Author: Tom
Date: 2015/12/27
***********************************************************/
#include <dht11.h>
#include <LiquidCrystal.h>
dht11
DHT11;
#define DHT11PIN 2
LiquidCrystal lcd(4, 6, 10, 11, 12, 13);// Define the connection LCD pin
lcd.clear(); //Clears the LCD screen and positions the cursor in the upper-left
"Humidity: "to the LCD. lcd.print(" % "); // Print the unit of the centigrade
lcd.print(" C "); // Print the unit of the centigrade temperature to the LCD.
delay(1000); // delay 1S
3. Compile the program and upload to Arduino MEGA 2560 board Now, you
can see the temperature and humidity data displayed on the LCD1602.
Summary
By learning this lesson, I believe that you should be able to measure the
room’s temperature and humidity. I hope you can make a simple smart home
system based on this and the previous lessons.
Lesson 19 Ultrasonic distance sensor
Overview
In this lesson, we will learn how to measure the distance by the ultrasonic
distance sensor.
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* Ultrasonic Distance Sensor
- 1* LCD1602
- 1* 10KΩ Potentiometer
- Several Jumper Wires
Principle
This recipe uses the popular Parallax PING ultrasonic distance sensor to
measure the distance of an object ranging from 2 cm to around 3 m.
So, the formula for the one-way distance in centimeters is: microseconds / 29
/2
Procedures
1. Build the circuit
2. Program 3. Compile the program and upload to Arduino MEGA 2560 board
Now, when you try to change the distance between the ultrasonic module and
the obstacles, you will find the distance value displayed on the LCD1602 will
be changed.
Lesson 20 3-axis Accelerometer—ADXL345
Overview
In this lesson, we will learn how to use ADXL345 to collect acceleration by
programming Arduino MEGA 2560, and then display the data that ADXL345
collects on the LCD1602. Requirement
Principle
1. ADXL345
The ADXL345 is a small, thin, ultralow power, 3-axis accelerometer with high
resolution (13-bit) measurement at up to ±16 g. Digital output data is
formatted as 16-bit twos complement and is accessible through either a SPI
(3-wire or 4-wire) or I2C digital interface. The ADXL345 is well suited for
mobile device applications. It measures the static acceleration of gravity in tilt-
sensing applications, as well as dynamic acceleration resulting from motion or
shock. Its high resolution (3.9 mg/LSB) enables measurement of inclination
changes less than 1.0°.
2. Wire Library
This library allows you to communicate with I2C/TWI devices. I2C/TWI pins
are A4 (SDA) and A5 (SCL) on Arduino UNO R3 board.
3. Key functions:
●Wire.begin()
●Wire.begin(address)
Initiate the Wire library and join the I2C bus as a master or slave. This should
normally be called only once. Parameters address: the 7-bit slave address
(optional); if not specified, join the bus as a master. Returns
None
●Wire.beginTransmission(address)
Begin a transmission to the I2C slave device with the given address.
Subsequently, queue bytes for transmission with the write() function and
transmit them by calling endTransmission(). Parameters
address: the 7-bit address of the device to transmit to
Returns
None
●Wire.write()
Used by the master to request bytes from a slave device. The bytes may then
be retrieved with the available() and read() functions.
As of Arduino 1.0.1, requestFrom() accepts a boolean argument changing its
behavior for compatibility with certain I2C devices.
If true, requestFrom() sends a stop message after the request, releasing the
I2C bus.
If false, requestFrom() sends a restart message after the request. The bus will
not be released, which prevents another master device from requesting
between messages. This allows one master device to send multiple requests
while in control. The default value is true.
Syntax
Wire.requestFrom(address, quantity)
Wire.requestFrom(address, quantity, stop) Parameters address: the 7-bit
address of the device to request bytes from quantity: the number of bytes to
request stop : boolean. true will send a stop message after the request,
releasing the bus. false will continually send a restart after the request,
keeping the connection active. Returns byte : the number of bytes returned
from the slave device ●Wire.available()
Returns the number of bytes available for retrieval with read(). This should be
called on a master device after a call to requestFrom() or on a slave inside the
onReceive() handler. available() inherits from the Stream utility class.
Parameters
None
Returns
The number of bytes available for reading.
●Wire.read()
Reads a byte that was transmitted from a slave device to a master after a call
to requestFrom() or was transmitted from a master to a slave. read() inherits
from the Stream utility class.
Syntax
Wire.read()
Parameters
none
Returns
The next byte received
●lcd.setCursor()
Position the LCD cursor; that is, set the location at which subsequent text
written to the LCD will be displayed. Syntax
lcd.setCursor(col, row) Parameters lcd: a variable of type LiquidCrystal col:
the column at which to position the cursor (with 0 being the first column)
row: the row at which to position the cursor (with 0 being the first row)
Procedures
1. Build the circuit
2. Program
3. Compile the program and upload to Arduino MEGA 2560 board
Now, you can see the acceleration data which ADXL345 collected displayed on
the LCD1602.
Summary
By learning this lesson, I believe that you have learned the usage of the
ADXL345 to collect acceleration data. Next, you can use ADXL345 to make
some interesting applications.
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* 4x4 Matrix Keyboard
- 1* Breadboard
- Several Jumper Wires
Principle
In order to save the resources of the microcontroller port, we usually connect
the buttons in a matrix in an actual project.
The following is the schematics of 4x4 matrix keyboard:
2. Program 3. Compile the program and upload to Arduino MEGA 2560 board
Now, when you click one of the button on the 4x4 matrix keyboard, you will
see the corresponding key value will be displayed on the serial monitor.
Lesson 22 Controlling DC motor
Overview
In this comprehensive experiment, we will learn how to control the state of
DC motor with Arduino, and the state will be displayed through the LED at the
same time. The state of DC motor includes its forward, reverse, acceleration,
deceleration and stop.
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* L9110 DC Motor Driver
- 1* DC Motor
- 4* Button
- 4* LED
- 4* 220Ω Resistor
- 1* 9V Battery Clip
- 1* Breadboard
- Several Jumper Wires
Principle
1. L9110
L9110 is a driver chip which is used to control and drive motor. The chip has
two TTL/CMOS compatible input terminals, and possesses the property of
anti-interference: it has high current driving capability, two output terminals
that can directly drive DC motor, each output port can provide 750~800mA
dynamic current, and its peak current can reach 1.5~2.0A; L9110 is widely
applied to various motor drives, such as toy cars, stepper motor, power
switches and other electric circuits.
3. Key functions
Parameters
var: the variable whose value to compare to the various cases label: a value
to compare the variable to Procedures
1. Build the circuit (Make sure that the circuit connection is correct and then
power, otherwise it may cause the chips to burn.)
2. Program
Press the btn1 button to stop or run the DC motor; press the btn2 button to
3. Compile the program and upload to Arduino MEGA 2560 board
forward or reverse the DC motor; Press the btn3 button to accelerate the DC
motor; Press the btn4 button to decelerate the DC motor. When one of the
four buttons is pressed, their corresponding LED will be flashing which
prompts that the current button is clicked.
Summary
I think you must have grasped the basic theory and prog ramming of the DC
motor after studying this experiment. You not only can forward and reverse it,
but also can regulate its speed. Besides, you can do some interesting
applications with the combination of this course and your prior knowledge.
Lesson 23 Joy stick
Overview
In this lesson, we will learn the usage of joy stick. We program the Arduino to
detect the state of joy stick, and display the information on an LCD1602.
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* LCD1602
- 1* 10KΩ Potentiometer
- 1* Joy Stick
- 1* Breadboard
- Several Jumper Wires
Principle
A joystick is an input device consisting of a stick that pivots on a base and
reports its angle or direction to the device it is controlling. A joystick, also
known as the cont rol column, is the principal control device in the cockpit of
many civilian and military aircraft, either as a center stick or side
-stick. It often
has supplementary switches to control various aspects of the aircraft's flight.
Joysticks are often used to control video games, and usually have one or more
push-buttons whose state can also be read by the computer. A popular
variation of the joystick used on modern video game consoles is the analog
stick. Joysticks are also used for controlling machines such as cranes, trucks,
underwater unmanned vehicles, wheelchairs, surveillance cameras, and zero
turning radius lawn mowers. Miniature finger-operated joysticks have been
adopted as input devices for smaller electronic equipment such as mobile
phones.
Procedures
1. Build the circuit
2. Program 3. Compile the program and upload to Arduino MEGA 2560 board
Now, you can see the joy stick state information displayed on the LCD1602.
Lesson 24 Tilt Switch
Overview
In this lesson, we will learn how to use the tilt switch and change the state of
an LED by changing the angle of tilt switch.
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* Tilt Switch
- 1* LED
- 1* 220Ω Resistor
- 1* Breadboard
- Several Jumper Wires
Principle
The t ilt switch is also call ed the ball switch . When the switch is tilted in the
appropriate direction, the contacts will be connected, tilting the switch the
opposite direction causes the metallic ball to move away from that set of
contacts, thus breaking that circuit.
Procedures
2. Program
/***********************************************************
File name: 24_tiltSwitch.ino
Description: Tilt switches to control the LED light on or off
Author: Tom
Date: 2015/12/27
***********************************************************/
int ledpin=11; //definition digital 11 pins as pin to
control the
//LED
int tiltSwitchpin=7; //Set the digital 7 to tilt switch interface
int val; //Define variable val
void
setup()
{
pinMode(ledpin,OUTPUT); //Define small lights interface for
the
//output interface
pinMode(tiltSwitchpin,INPUT_PULLUP);//define the tilt switch
//interface for input interface
}
void loop()
{
val=digitalRead(tiltSwitchpin);//Read the number seven level value is
//assigned to val
if(val==LOW) //Detect tilt switch is
disconnected, the //tilt switch when
small lights go out
{ digitalWrite(ledpin,LOW);} //Output low, LED OFF
else //Detection of tilt switch is
conduction,
//tilt the little lights up when the switch conduction
{ digitalWrite(ledpin,HIGH);} //Output high, LED
ON }
In this lesson, we have learned the principle and application of the tilt switch.
Tilt switch is a very simple electronic component, but simple device can
often make something interesting.
Lesson 25 Dot-matrix display
Overview
In this lesson, we will program to control a 8*8 dot-matrix to realize the
display of graphical and digital we want.
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* 8*8 Dot-matrix
- 2* 74HC595
- 1* Breadboard
- Several Jumper Wires
Principle
1. Dot-matrix display
A certain drive current is required for the dot-matrix display. In addition, more
pins are needed for connecting dot-matrix display with controller. Thus, to
save the Arduino’s GPIO, driver IC 74HC595 is used in the experiment.
2. 74HC595
The 74HC595 is an 8-stage serial shift register with a storage register and 3-
state outputs. The shift register and storage register have separate clocks.
Data is shifted on the positive-going transitions of the SH_CP input. The data
in each register is transferred to the storage register on a positive-going
transition of the ST_CP input. The shift register has a serial input (DS) and a
serial standard output ( Q7' ) for cascading. It is also provided with
asynchronous reset (active LOW) for all 8 shift register stages. The storage
register has 8 parallel 3-state bus driver outputs. Data in the storage register
appears at the output whenever the output enable input (OE) is LOW.
In this experiment, only 3 pins of Arduino are used for controlling a dot-matrix
display due to the existence of 74HC595.
95
Q7’: Series data output pin, always connected to DS pin of the next 74HC595
OE: Output enable pin, effective at low level, connected to the ground directly
MR: Reset pin, effective at low level, directly connected to 5V high level in
practical applications
●shiftOut()
Shifts out a byte of data one bit at a time. Starts from either the most (i.e.
the leftmost) or least (rightmost) significant bit. Each bit is written in turn to
a data pin, after which a clock pin is pulsed (taken high, then low) to indicate
that the bit is available.
Syntax
shiftOut(dataPin, clockPin, bitOrder, value) Parameters dataPin: the pin on
which to output each bit (int). clockPin: the pin to toggle once the dataPin
has been set to the correct value. bitOrder: which order to shift out the bits;
either MSBFIRST or LSBFIRST.
(Most Significant Bit First, or, Least Significant Bit First) value:
the data to shift out. (byte)
Returns
None
Procedures
1. Build the circuit (Make sure that the circuit connection is correct and then
power, otherwise it may cause the chips to burn.)
2. Program 3. Compile the program and upload to Arduino MEGA 2560 board
Summary
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* Stepper Motor
- 1* ULN2003 Driver Board
- Several Jumper Wires
Principle
1. stepper motors
There are two types of steppers, Unipolars and Bipolars, and it is very
important to know which type you are working with. In this experiment, we
will use a unipolar stepper.
Arduino MEGA 2560 board cannot directly drive stepper motors. A driver
circuit is necessary, so we choose an ULN2003 driver board here as shown
below. There are four LEDs on the top. The white booth in the middle is
connected to the stepper motor. The bottom is four pins used to connect with
Arduino digital pins. When a pin is high, the corresponding LED will light up.
The black jump hat on the right is power source input end. The driving method
for stepper motor can be categorized as four-beat and eight-beat. In this
experiment, we take eight-beat for example, for it is simple. You can drive the
motor as long as you input HIGH to the four ports A, B, C and D in turn.
It is 360 degrees for the shaft to take a turn.In this experiment, we set that it
takes 512 steps to take a turn. So each step will be 360/512 = 0.7 degrees.
Procedures
ULN2003 driver board “-“--------------------- Arduino MEGA 2560 Power pin GND
2. Program
3. Compile the program and upload to Arduino MEGA 2560 board
Now, t he stepper motor can run fast in a clockwise circle, next the ste pper
motor can run slow in a counterclockwise circle.
Lesson 27 Photoresistor
Overview
In this lesson, we will learn how to measure the light intensity by photoresistor
and make the measurement result displayed on the LCD1602.
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* LCD1602
- 1* Photoresistor
- 1* 10KΩ Resistor
- 1* 10KΩ Potentiometer
- 1* Breadboard
- Several Jumper Wires
Principle
A photoresistor is a light-controlled variable resistor. The resistance of a
photoresistor decreases with the increasing incident light intensity; in other
words, it exhibits photoconductivity. A photoresistor can be applied in light-
sensitive detector circuits.
Procedures
1. Build the circuit
2. Program 3. Compile the program and upload to Arduino MEGA 2560 board
Now, when you try to block the light towards the photoresistor, you will find
that the value displayed on the LCD1602 will be reduced. Otherwise, when
you use a powerful light to irradiate the photoresistor, the value displayed on
the LCD1602 will be increased.
Summary
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* Servo
- 1* Photoresistor
- 1* 10KΩ Resistor
- 1* Breadboard
- Several Jumper Wires
Principle
In this experiment, we need to fasten the photoresistor with the horn of servo.
First, we control the servo with a photoresistor to rotate from 0 ° to 180 ° to
record the intensity of illumination, and then the photoresistor will stop at the
brightest position.
Procedures
Requirement
- 1* Arduino MEGA 2560
- 1* USB Cable
- 1* NE555 Timer
- 1* 10KΩ Resistor
- 1* 10KΩ Potentiometer
- 2* 104 Capacitor
- 1* Breadboard
- Several Jumper Wires
Principle
1. NE555
The 555 integrated circuit is originally used as a timer, and that is why it is
called 555 timer or 555 time-base circuit. It is widely used in various electronic
products because of its reliability, convenience and low price. There are dozens
of components in the 555 integrated circuit, such as divider, comparator, basic
R-S trigger, discharge tube, buffer and so on. It is a complex circuit and a
hybrid composed of analog and digital circuit.
As shown in the above picture, the 555 integrated circuit is dual in-line with 8
pins package(DIP). Thereinto:
Pin 6 is the THRESHOLD for the input of upper comparator;
Pin 2 is TRIGGER for the input of lower comparator;
Pin 3 is the OUTPUT having two states of 0 and 1 decided by the input electrical
level;
Pin 7, the DISCHARGE which has two states of suspension and ground
connection also decided by input, is the output of the internal discharge tube;
Pin 4 is the RESET that outputs low level when supplied low voltage level; Pin
5 is the CONTROL VOLTAGE that can change the upper and lower level trigger
value;
Pin 8 (Vcc) is the power supply; Pin
1(GND) is the ground.
The circuit can generate a square wave signal that the frequency is adjustable.
The frequency can be calculated by the formula:
1.44
Frequency
RA 2RB C
2. Key functions:
●pulseIn()
Reads a pulse (either HIGH or LOW) on a pin. For example, if value is HIGH,
pulseIn() waits for the pin to go HIGH, starts timing, then waits for the pin to
go LOW and stops timing. Returns the length of the pulse in microseconds.
Gives up and returns 0 if no pulse starts within a specified time out.
The timing of this function has been determined empirically and will probably
show errors in longer pulses. Works on pulses from 10 microseconds to 3
minutes in length.
Syntax pulseIn(pin,
value)
pulseIn(pin, value,
timeout)
Parameters pin:
the number of the
pin on which you
want to read the
pulse. (int) value:
type of pulse to
read: either HIGH
or LOW. (int)
timeout (optional):
the number of
microseconds to
wait for the pulse
to start; default is
one second
(unsigned long)
Returns the length
of the pulse (in
microseconds) or 0
if no pulse started
before the timeout
(unsigned long)
Procedures
1. Build the circuit (Make sure that the circuit connection is correct and then
power, otherwise it may cause the chips to burn.)
2. Program 3. Compile the program and upload to Arduino MEGA 2560
board
Now, when you rotating the potentiometer knob, the value of square wave’s
frequency printed on the serial monitor will be changed.
Summary
By learning this lesson, I believe that you have mastered the principle of timer
and you can make a simple frequency meter by yourself. You can display the
value of square frequency to a LCD1602 by modifying the code we provided.
Lesson 30 Intrusion Detection based on the
PIR
Overview
In this lesson, we will learn how to use Passive Infrared (PIR) sensor to detect
the movement nearby. Requirement
Principle
The sensor has pins marked “OUT”, “-”, and “+” (for Output, Gnd, and +5V).
PIR sensors respond to heat and can be triggered by animals such as cats and
dogs, as well as by people and other heat sources. The ‘output’ pin of Passive
Infrared (PIR) sensor will go HIGH when the motion has been detected.
Procedures
1. Build the circuit
2. Program
3. Compile the program and upload to Arduino MEGA 2560 board The
LED will be turned on when the motion has been detected.
Lesson 31 Control a relay with IR remoter
controller
Overview
In this experiment, we will program the Arduino MEGA 2560 to control a relay
by remote controller.
Requirement
- 1* Arduino MEGA 2560 - 1* USB Cable
- 1* IR Receiver HX1838
- 1* Remote Controller
- 1* NPN Transistor (S8050)
- 1* 1K Resistor
- 1* 220Ω Resistor
- 1* 1N4001 Diode
- 1* Relay
- 1* LED
- 1* Breadboard
- Several Jumper Wires
Principle
The remote IR receiver connected to the Arduino MEGA 2560 is used to receive
IR signal from remote controller. If you press the different keys(key 0 or key
1) on the remote controller, the relay state will be toggled.
Procedures
1. Build the circuit
2. Program
3. Compile the program and upload to Arduino MEGA 2560 board
Now, when you press the button ‘0’ on the remote controller, the LED is off.
When you press the button ‘1’ on the remote controller, the LED is on. At the
same time, you will hear the sound of relay toggling.
Lesson 32 Control a RGB LED with IR
remoter controller
Overview
In this lesson, we will use the remote IR receiver and the RGB to do an
experiment that the infrared remote controls the RGB.
Requirement
- 1* Arduino MEGA 2560 - 1* USB Cable
- 1* IR Receiver HX1838
- 1* Remote Controller
- 1* RGB LED
- 3* 220Ω Resistor
- 1* Breadboard
- Several Jumper Wires
Principle
If you press the different key with different number on the remote controller,
you will find the color of RGB LED will be changed. When you press the key
with number 0, the RGB LED will be off. Procedures
Requirement
- 1* Arduino MEGA 2560 - 1* USB Cable
- 1* IR Receiver HX1838
- 1* Remote Controller
- 1* Stepper Motor
- 1* ULN2003 Driver Board
- 1* Breadboard
- Several Jumper Wires
Principle
If you press the different key on the remote controller, the different signal will
be sent to the Arduino MEGA 2560, and then the Arduino can tell the stepper
motor how many steps they need run and what direction. For example, when
you press the key ‘+’, the stepper motor will run clockwise, when you press
the key ‘-’, the stepper motor will run counterclockwise. When you press the
key ‘2’, the stepper motor will rotate two laps, when you press the key ‘5’, the
stepper motor will rotate five laps.
Procedures
1. Build the circuit
2. Program
3. Compile the program and upload to Arduino MEGA 2560 board