Week002 CourseModule IntroToMultimedia Ok
Week002 CourseModule IntroToMultimedia Ok
Week002 CourseModule IntroToMultimedia Ok
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Introduction to Multimedia
Introduction to Multimedia
Introduction
Multimedia is nothing new. The nature of human communication has always
involved “multimedia”. We hear, speak, write, draw, make gestures, play
music, and act out our thoughts and feelings to one another. We have enjoyed
multimedia presentations since our childhood through film, televisions,
videotape and videodisc. These have all involved analog media. What makes
recent developments in multimedia new and exciting is that we can now deal
with these various media in a digital format.
The digital format allows manipulation, sharing, and merging of data in ways
that analog cannot. For example, writers can incorporate digital images into a
word processing document. They can record and edit sounds to link with
images or text, permitting the data types to serve multiple purposes with a
minimum of reworking. Users can program the computer to seek files
randomly, to store these different files digitally, just as any computer file.
They can edit this information, eliminating unnecessary parts, transforming
them, or adding alternative data or special effects – all without expensive
post-production.
What is Multimedia?
The term multimedia has been coined
from two terms: multiple and media.
Hence multimedia means usage of
multiple media to communicate. In
other words, multimedia is a
combination of text, graphic art, sound,
animation, and video elements
delivered to you by computer or other
electronic means. Figure 1 Multimedia/Digital Media
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Three Major types of Multimedia
Interactive media, when you allow the end user to control what and
when the elements are delivered.
Hypermedia, when you provide a structure of linked elements
through which the user can navigate.
Linear multimedia, when users can sit back and watch it just as they
do a movie or television, starting at a beginning and running through
to an end.
Multimedia in Business
Business applications for multimedia include presentations, training,
marketing, advertising, product demonstrations, databases, catalogs, and
network communications.
Multimedia in Education
Schools are perhaps the neediest destination for multimedia. Multimedia will
provoke radical changes in the teaching process in the coming decades,
particularly as smart students discover they can go beyond the limits of
traditional teaching methods. Indeed, in some instances, teachers may
become guides and mentors along a learning path instead of the primary
providers of information and understanding – the students, not the teachers,
become the core of the teaching and learning process. This is a sensitive
subject among educators, so educational software is often positioned as
“enrichening” the learning process, not as a potential substitute for
traditional teacher-based methods.
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Multimedia in Entertainment
Multimedia is heavily used in the entertainment industry to develop special
effects in animations and movies. Movies like Ice Age, Jurassic Park, and
Avatar will always be remembered for their special effects and animations.
Multimedia at Home
Eventually, most multimedia projects will reach the home via television sets
or monitors with built-in interactive user inputs – either on old-fashioned
color TVs or on new high-definition sets.
Today, home consumers of multimedia either own a computer with an
attached CD-ROM drive or a set-top player that hooks up to the television.
Many homes already boast Nintendo, Sega, or Atari game machines
connected to TV. Multimedia games are very popular among children and a
variety of these games are available on CD or online. With availability of
gaming software programs, virtual gaming has become a reality today.
Virtual Reality
In multimedia, where technology and creative invention converge you’ll find
virtual reality, or VR. Goggles, helmets, special gloves, and bizarre human
interfaces attempt to place you “inside” a life-like experience.
VR requires terrific computing horsepower to be realistic. In VR, your
cyberspace is made up of many thousands geometric objects plotted in multi-
dimensional space: the more objects and the more points that describe the
objects, the higher the resolution and the more realistic your view.
VR is an extension of multimedia – it uses the basic multimedia elements of
imagery, sound, and animation. Because it requires instrumented feedback
from a wired-up person, VR is perhaps interactive multimedia at its fullest
extension.
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Figure 8 Virtual reality technologies
Elements of
Multimedia
Text
It may be an easy content type to forget when considering multimedia
systems, but text content is by far the most common media type in computing
applications. Most multimedia systems use a combination of text and other
media to deliver functionality. Text in multimedia systems can express
Multimedia Technology
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Introduction to Multimedia
Images
Digital image files appear in many multimedia applications. Digital
photographs can display application content or can alternatively form part of
a user interface. Information communicated through images is easier to
remember and understand.
Interactive elements, such as buttons, often use custom images created by
the designers and developers involved in an application.
Digital image files use a variety of formats and file extensions.
Audio
Audio files and streams play a major role in some multimedia systems. Audio
enhances multimedia applications with music, sound effects, and speech.
Video
Video has the ability to convey more information, more accurately than text,
graphics, or still pictures alone. It is also a more engaging and exciting way to
communicate. Video in a digital format becomes even more powerful because
we can capture it, edit it, and play it back on existing computer systems and
integrate it into a wide variety of applications.
Animation
Any static presentation becomes lively by adding a video or animation.
Let us first differentiate between animation and video.
Video refers to the sequence of natural scenes captured using analog or
digital video capturing device. Animation is a visual change over time. The
digital images are played one after the other to create a moving effect. We
can say that animation is created from drawn pictures and video is created
using real time visuals.
b) Digital Audio
Cool Edit, Sound Forge, Pro Tools, Audacity
d) Video Editing
Adobe Premiere, Adobe After Effects, Final cut Pro
e) Animation
Java 4D, DirectX, OpenGL, 3D Studio Max, Softimage XSI, Maya
f) Multimedia Authoring
Adoble Flash, Adobe Director, Authorware, Quest
Glossary
End user – the viewer of a multimedia project.
Virtual gaming – players in different locations can play a game together
sitting on their own computers.
Cyberspace - the online world of computer networks and the Internet.
References
Norman Desmarais, 1994. Multimedia on the PC A guide for Information
Professionals, New York: McGraw-Hill, Inc.
Tay Vaughan, 2011. Multimedia: Making It Work, 8th Ed.: The McGraw-Hill
Companies
Rahul, 2014. Multimedia and its Uses/Applications.
http://studentstudyhub.com/multimedia-uses-applications/
Institute for Learning and Research Technology, University of Bristol, UK.
Using Video, Audio and Multimedia for Education and Research.
http://www.young-
train.net/multimedia/tutorials/video_audio_multimedia/page_04.ht
m
5 Components of Multimedia. Sue Smith. http://smallbusiness.chron.com/5-
components-multimedia-28279.html
http://www.paragonmultimedia.com/wp-content/uploads/2013/10/lync-
meetingpro.png
http://letslearnaboutimd208.blogspot.com/2013/03/multimedia.html
http://www.merriam-webster.com/dictionary/cyberspace