(ED ONLY) Jonathan Smith - Character Sheet Sample

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Name: Jonathon Smith Player: Spent: 150

Race: Human Ht: 6' Wt: 200 lb Age: 21 Unspent: 0


Appearance:

CHARACTER SHEET
Basic
ST 10 [ 0 ] HP 10 [ 0] Speed 5 [ 0] Loc. HP #
Eyes 2
Basic
DX 10 [ 0 ] Will 13 [ 0] 5 [ 0] Neck –
Move
Skull –
IQ 13 [ 60 ] Per 13 [ 0 ] BL 20 lb Face –
(ST×ST)/5 Torso –
Thr Sw
HT 10 [ 0 ] FP 10 [ 0] 1d-2 1d Groin –
Arms 6
Hands 4
TL 3 [ 0 ] SM +0
Legs 6
Feet 4
Vision 13 Taste/Smell 13 Death Check
Hearing 13 Fright Check 13 Broad Jump 7 Bonus DR: 0
Touch 13 Consciousness High Jump 20 Bonus DB: 0
HP 0 HP -1×HP -2×HP -3×HP -4×HP Notes:
10 9 8 7 6 0 -1 -2 -3 -4 -10 -11 -12 -13 -14 -20 -21 -22 -23 -24 -30 -31 -32 -33 -34 -40 -41 -42 -43 -44
5 4 3 2 1 -5 -6 -7 -8 -9 -15 -16 -17 -18 -19 -25 -26 -27 -28 -29 -35 -36 -37 -38 -39 -45 -46 -47 -48 -49
HP loss effects are cumulative with each other and any effects suffered from FP loss.
less than 1/3 HP: Dodge/2 and Move/2 (round up).
0 HP or less: Make a HT roll at -1/full multiple of HP below 0 vs. unconsciousness at the start
of your next turn and any turn you choose a maneuver other than Do Nothing.
-1×HP or less: Make a HT roll vs. death immediately and for every full multiple of HP below 0.
-5×HP or less: Immediate death.

FP 0 FP FP loss effects are cumulative with each other and any effects
suffered from HP loss.
10 9 8 7 6 0 -1 -2 -3 -4 REACTION MODIFIERS
less than 1/3 FP: Dodge/2, Move/2, and ST/2 (round up); ST
5 4 3 2 1 -5 -6 -7 -8 -9 loss does not effect ST-based quantities, Appearance: +2 * / +6 †
such as HP and damage. * Unappealing - Includes: +2 from 'Appearance'
0 FP or less: Make a Will roll vs. incapacitation before any † Appealing - Includes: +6 from 'Appearance'
maneuver other than Do Nothing, on a critical
failure make an immediate HT roll vs. heart
Status: +0
attack; every point of FP loss causes an Other: +0
equal loss of HP.
-1×FP or less: Immediate unconsciousness; you can no CULTURAL FAMILIARITIES
longer lose FP, further FP costs are lost from Name Pts
your HP instead.
Christian (Native) {p. B23} [ 0]
LIFTING FEATS
LANGUAGES
1-Hand 2-Hand Shove / Carry on Shift
Name Spoken Written Pts
Name Lift * Lift † Over ‡ Back § Slightly
Anglish (Native) {p. B24} Native Native [ 0]
Basic 40 lb 160 lb 240 lb 300 lb 1 tn
* Takes 2 seconds to complete ‡ Double with a running start ADVANTAGES
† Takes 4 seconds to complete § Lose 1 FP/sec while over X-Hvy enc.
Name Pts
SLAM TABLE Appearance (Very Beautiful) [ 16 ]
1–2 3–5 6 Magery 3 {p. B66} [ 30 ]
Description: WARNING: Always use the Magery modifiers with Magery and the
1d-3 1d-2 1d-1 Magery 0 modifiers with Magery 0. Using the Magery modifiers with any other trait can
cause your spells to be miscalculated.
ENCUMBRANCE TABLE
Magery 0 {p. B66} [ 5]
Name « None » Light Med Hvy X-Hvy Description: Magery 0 is included as a separate item from the normal Magery
Basic 20 lb 40 lb 60 lb 120 lb 200 lb advantage, due to the fact that many kinds of enhancements and limitations are meant
Ground 5 yd 4 yd 3 yd 2 yd 1 yd to only affect the levels above 0, not the base 5 points from Magery 0. The Magery
advantage is set to have Magery 0 as a pre-req. WARNING: Always use the Magery
Water 1 yd 1 yd 1 yd 1 yd 1 yd modifiers with Magery and the Magery 0 modifiers with Magery 0. Using the Magery
Dodge 8 7 6 5 4 modifiers with any other item can cause your spells to be miscalculated.
Mana Enhancer 1 {p. B68} [ 50 ]
PARRY PARRY BLOCK DODGE OTHER
DISADVANTAGES
8 8 8
Name Pts
DX DX None Dependency (Charam; Occasional; Weekly, *2) {p. B130} [ -40 ]
Enemy (Mage Sects; medium-sized group, some formidable or [ -30 ]
super-human; 9 or less, *1) {p. B135}
Flashbacks (Mild) {p. B136} [ -5 ]
SKILLS
Name Level Relative Pts
dClimbing {p. B183} 5 DX-5 [ 0]
Diplomacy {p. B187} 11 IQ-2 [ 1]
Erotic Art (Human) {p. B192} 10 DX+0 [ 2]
dFirst Aid/TL3 (Human) {p. B195} 9 IQ-4 [ 0]
dHiking {p. B20} 5 HT-5 [ 0]
Observation {p. B211} 12 Per-1 [ 1]
dRiding (Equines) {p. B217} 5 DX-5 [ 0]
Sex Appeal {p. B219} 16 * HT+6 [ 2]
dStealth {p. B222} 8 DX-2 [ 0]

Phoenix 1.38 (2010-04-30) [http://www.motoslave.net/thom/gca/phoenix/] Printed: 6/29/2011 Pg: 1


Jonathon Smith Human

SKILLS (continued)
* Includes: +6 from 'Appearance'

SPELLS
Name Level Relative Pts
Avoid {p. M140} 14 * IQ+1 [ 1]
Bravery {p. M134} 14 * IQ+1 [ 1]
Charm {p. M139} 20 * IQ+7 [ 20 ]
Command {p. M136, B251} 14 * IQ+1 [ 1]
Compel Lie {p. M137} 14 * IQ+1 [ 1]
Compel Truth {p. M47} 14 * IQ+1 [ 1]
Daze {p. M134, B250} 14 * IQ+1 [ 1]
Ecstasy {p. M139} 13 * IQ+0 [ 1]
Emotion Control {p. M137} 14 * IQ+1 [ 1]
Enslave {p. M141} 13 * IQ+0 [ 1]
Fear {p. M134, F171} 14 * IQ+1 [ 1]
Foolishness {p. M134, B250} 14 * IQ+1 [ 1]
Forgetfulness {p. M135, B250} 15 * IQ+2 [ 2]
Haste {p. M142, B251} 14 * IQ+1 [ 1]
Hide {p. M113, F170} 14 * IQ+1 [ 1]
Hide Emotion {p. M45} 14 * IQ+1 [ 1]
Hide Thoughts {p. M46, B245} 14 * IQ+1 [ 1]
Hinder {p. M36, B244} 14 * IQ+1 [ 1]
Insignificance {p. M48} 14 * IQ+1 [ 1]
Lend Energy {p. M89, B248} 14 * IQ+1 [ 1]
Lend Language {p. M46} 14 * IQ+1 [ 1]
Loyalty {p. M136} 15 * IQ+2 [ 2]
Lure {p. M137} 14 * IQ+1 [ 1]
Mind-Reading {p. M46, B245} 14 * IQ+1 [ 1]
Mind-Search {p. M46} 13 * IQ+0 [ 1]
Mind-Sending {p. M47, F169} 14 * IQ+1 [ 1]
Panic {p. M134} 15 * IQ+2 [ 2]
Persuasion {p. M45} 14 * IQ+1 [ 1]
Presence {p. M48} 14 * IQ+1 [ 1]
Recover Energy {p. M89, B248} 15 * IQ+2 [ 2]
Sense Emotion {p. M45, B245} 14 * IQ+1 [ 1]
Sense Foes {p. M44, B245} 14 * IQ+1 [ 1]
Slow {p. M145} 14 * IQ+1 [ 1]
Telepathy {p. M47} 13 * IQ+0 [ 1]
Truthsayer {p. M45, B245} 14 * IQ+1 [ 1]
* Includes: +3 from 'Magery'

POINTS SUMMARY Pts


Basic Attributes, Secondary Characteristics [ 60 ]
Advantages, Perks [ 101 ]
Disadvantages, Quirks [ -75 ]
Skills, Techniques [ 6]
Spells [ 58 ]
Total Points Spent: 150
Unspent Points: 0

Phoenix 1.38 (2010-04-30) [http://www.motoslave.net/thom/gca/phoenix/] Printed: 6/29/2011 Pg: 2


Jonathon Smith Human

MELEE ATTACKS
Non-Equipment based Skill Parry Damage Reach ST LC Notes
Bite 10 – 1d-3 cr C – –
Skill used: DX
Kick 8 – 1d-2 cr C,1 – –
Skill used: DX-2
Punch 10 8 1d-3 cr C – –
Skill used: DX
Equipment based Skill Parry Damage Reach ST LC Notes
Boots 8 – 1d-2 cr C,1 – –
Skill used: DX-2
Small Knife: Swing 6 5 1d-3 cut C, 1 5 4
Skill used: DX-4
Small Knife: Thrust 6 5 1d-3 imp C 5 4 [1]
Skill used: DX-4

RANGED ATTACKS
Name Skill Damage Acc Range RoF Shots ST Bulk Rcl LC Notes
Small Knife 6 1d-3 imp – 5 yd / 10 yd 1 T(1) 5 -1 – 4
Skill used: DX-4

SPELL GRIMOIRE
Name Skill Class Time Duration Casting Cost College Page
Avoid 14 [1] Area 1 min. 1 hr. 3/3 MC M140
Bravery 14 [1] Area/R-Will-1 1 sec. 1 hr. 2 MC M134
Charm 20 [20] Regular/R-Will 3 sec. 1 min. 6/3 MC M139
Command 14 [1] Blocking/R-Will 1 sec. Instant 2 MC M136, B251
Compel Lie 14 [1] Regular/R-Will 1 sec. 5 min. 4/2 CE, MC M137
Compel Truth 14 [1] Inform./R-Will 1 sec. 5 min. 4/2 CE M47
Daze 14 [1] Regular/R-HT 2 sec. 1 min. 3/2 MC M134, B250
Ecstasy 13 [1] Regular/R-Will 3 sec. 10 sec. 6 MC M139
Emotion Control 14 [1] Area/R-Will 1 sec. 1 hr. 2 MC M137
Enslave 13 [1] Regular/R-Will 1 sec. Perm. 30 MC M141
Fear 14 [1] Area/R-Will 1 sec. 10 min. 1 MC M134, F171
Foolishness 14 [1] Regular/R-Will 1 sec. 1 min. 1 per IQ-/H MC M134, B250
Forgetfulness 15 [2] Regular/R-Will or 10 sec. 1 hr. 3/3 MC M135, B250
skill
Haste 14 [1] Regular 2 sec. 1 min. 2/pt./H Mo M142, B251
Hide 14 [1] Regular 5 sec. 1 hr. 1 to 5/S LD M113, F170
Hide Emotion 14 [1] Regular 1 sec. 1 hour 2/2 CE M45
Hide Thoughts 14 [1] Regular 1 sec. 10 min. 3/1 CE M46, B245
Hinder 14 [1] Regular 1 sec. 1 min. 1 to 4/S BC, Mo M36, B244
Insignificance 14 [1] Regular/R-Spec. 10 sec. 1 hour 4/4 CE M48
Lend Energy 14 [1] Regular 1 sec. Perm. Varies He M89, B248
Lend Language 14 [1] Regular 3 sec. 1 min. 3/1 CE M46
Loyalty 15 [2] Regular/R-Will 2 sec. 1 hr. 2/2# MC M136
Lure 14 [1] Area/R-Will 10 sec. 1 hr. 1/S MC M137
Mind-Reading 14 [1] Regular/R-Will 10 sec. 1 min. 4/2 CE M46, B245
Mind-Search 13 [1] Regular/R-Will 1 min. 1 min. 6/3 CE M46
Mind-Sending 14 [1] Regular 4 sec. 1 min. 4/4 CE M47, F169
Panic 15 [2] Area/R-Will 1 sec. 1 min. 4/2 MC M134
Persuasion 14 [1] Regular/R-Will 1 sec. 1 min. 2×bonus# CE M45
Presence 14 [1] Regular/R-Spec. 10 sec. 1 hour 4/4 CE M48
Recover Energy 15 [2] Special Special Special none He M89, B248
Sense Emotion 14 [1] Regular 1 sec. Instant 2 CE M45, B245
Sense Foes 14 [1] Inform./Area 1 sec. Instant 2# CE M44, B245
Slow 14 [1] Regular/R-HT 3 sec. 10 sec. 5/4 Mo M145
Telepathy 13 [1] Regular 4 sec. 1 min. 4/4# CE M47
Truthsayer 14 [1] Inform./R-Will 1 sec. Instant 2 CE M45, B245

EQUIPMENT EQUIPMENT (continued)


Qty Item Cost Weight Qty Item Cost Weight
1 Boots (_Free; Kick) {p. HT68} 0 3 lb 1 Pouch {p. B288} 947.25 11.72 oz
Description: TL:5 LC:4 DR:2* Location:feet Notes:[1] Concealable as or under clothing. 1 Flint 2 3.2 oz
[2] Give +1 to kicking damage (p. B271).
Location: feet 1 Comb (_Free) 0 3.2 oz
1 Ordinary Clothes (_Free) {p. B266} 0 2 lb 85 Pence 340 5.3 oz
Description: One complete outfit, ranging in quality from castoff rags to designer Per Unit - Cost: 4, Weight: 1 dr
fashions, depending on Status. At minimum: undergarments, plus a tunic, blouse, or 1 Farthing 0.25 7 gr
shirt with hose, skirt, or trousers - or a long tunic, robe or dress - and suitable footwear. 1 Small Knife/TL0 (_Free) {p. LT67} 0 8 oz
20% of cost of living; 2lbs. Description: TL:0 LC:4, [Dam:sw-3 cut Reach:C, 1 Parry:-1 ST:5 Skill:Knife, DX-4, Force
1 Pouch {p. B288} 947.25 11.72 oz Sword-3, Main-Gauche-3, Shortsword-3], [Dam:thr-1 imp Reach:C Parry:-1 ST:5
Per Unit - Cost: 10 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes: [1] Can be
Contents - Cost: 937.25, Weight: 11.72 oz thrown. See Muscle-Powered Ranged Weapon Table (pp. LT75-78).],[Dam:thr-1 imp
Description: Notes: Holds 3 lbs. of small items (coins, personal basics, etc.) ACC:0 Range:ST*0.5/ST*1 ROF:1 Shots:T(1) ST:5 Bulk:-1 Rcl:– Skill:Thrown Weapon
1 Powerstone (Energy 5) (Powerstone 595 – (Knife), DX-4]
(Fixed)) {p. M20}

Phoenix 1.38 (2010-04-30) [http://www.motoslave.net/thom/gca/phoenix/] Printed: 6/29/2011 Pg: 3


Jonathon Smith Human

EQUIPMENT (continued)
Qty Item Cost Weight
1 Small Mule (_Free) {p. B460} 52 29.45 lb
Contents - Cost: 52, Weight: 29.45 lb
Description: 800lbs. ST:18 DX:10 IQ:3 HT:12 Will:12 Per:12 Speed:5.5 Dodge:8 Move:5
SM:+1 (2 hexes) Traits:Domestic Animal, Enhanced Move 1/2 (Ground Speed 8),
Hooves, Quadruped, Sterile, Weak Bite.
1 Saddlebags (_Free) {p. B289} 2 18.7 lb
Per Unit - Weight: 3 lb
Contents - Cost: 2, Weight: 15.7 lb
Description: TL:1 Notes: Holds 40lbs.
1 Winter Clothes (_Free) {p. B266} 0 4 lb
Description: As Ordinary Clothes, but heavier. Includes a hat or hood, boots, and
(at TL6 or less) furs. 30% of cost of living; 4lbs.
3 Ordinary Clothes (_Free) {p. B266} 0 6 lb
Per Unit - Weight: 2 lb
Description: One complete outfit, ranging in quality from castoff rags to designer
fashions, depending on Status. At minimum: undergarments, plus a tunic, blouse,
or shirt with hose, skirt, or trousers - or a long tunic, robe or dress - and suitable
footwear. 20% of cost of living; 2lbs.
1 Night Wear (_Free) 0 1 lb
1 Formal Wear (_Free) {p. B266} 0 2 lb
Description: Your "best outfit," which will usually include at least some
accessories (hat, gloves, etc.) or jewelry. 40% of cost of living; 2lbs.
1 Oil (per pint) {p. DF1:24} 2 1 lb
Description: Notes: For lanterns. Not useful as a flaming weapon.
1 Brush 0 8 oz
1 Razor 0 3.2 oz
1 Soap 0 1 lb
1 Wineskin {p. B288} 10 8.25 lb
Per Unit - Cost: 10, Weight: 4 oz
Contents - Weight: 8 lb
Description: TL:0 Notes: Holds 1 gallon of liquid.
1 Water (per gallon) {p. B288} 0 8 lb
Description: TL:0
1 Covered Lantern 40 2.5 lb
LOAD-OUTS
Qty « Normal » Weight
1 Boots 3 lb
Location: feet
1 Ordinary Clothes 2 lb
1 Pouch 11.72 oz
1 Powerstone (Energy 5) –
1 Flint 3.2 oz
1 Comb 3.2 oz
85 Pence 5.3 oz
1 Farthing 7 gr
1 Small Knife/TL0 8 oz
Totals: 6.23 lb

Phoenix 1.38 (2010-04-30) [http://www.motoslave.net/thom/gca/phoenix/] Printed: 6/29/2011 Pg: 4

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