Homebrewed Crafting - Blacksmith v09302017

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Homebrewed

Armorer rolls with Advantage when using his


smith’s tools proficiency to create Armor.
Alternatively, the Armorer rolls with

Crafting: Disadvantage when using his smith’s tools


proficiency to create a Weapon.

Blacksmith Smithy
Design Notes The Smithy works equally with Weapons and
Armor. However, he cannot match the
The following D&D 5E design of the expert craftsmanship of the Weaponsmith or
Blacksmith craft was created to provide an Armorer. The Smithy does not roll with
option for those pursuing a method of creating Advantage OR Disadvantage when using his
smith’s tools proficiency to create Weapons
weapons and armor. This design provides
or Armor.
details of the types of crafting, the materials
required, different types of accelerants and

Component Materials
their suggested crafting times. As with any
type of custom homebrewery, feel free to
tweak these parameters to fit your world. The type of material used to craft weapons
and armor can vary greatly. Feel free to
add your own flavor of ores and/or crafting
components to your liking. The following
Blacksmithing components represent a good building
block.
There are three basic types of blacksmiths:
Weaponsmith, Armorer and general
Smithy. All three require the Smith’s Tools
Proficiency. Iron (common items)
Iron is the most common crafting material
Blacksmithing is NOT used to create magical throughout the lands. This is the staple as to
weapons unless the magic is already what 95% of all weapons are made from.
inherently embedded in the material used to Every blacksmith apprentice has honed his
make the item. practice upon this basic resource. The selling
price of Iron is usually right around 25 SP per
cubic inch, but buying in bulk may lower the
Weaponsmith cost. Iron produces all types of simple and
The Weaponsmith specializes in, you martial weapons found within the PHB.
guessed it, Weapons. The Weaponsmith
rolls with Advantage when using his smith’s
tools proficiency to create a Weapon. Steel (+1, +2 and +3 items)
Alternatively, the Weaponsmith rolls with Steel is a pricey and uncommon crafting
Disadvantage when using his smith’s tools material throughout the lands. Steel is
proficiency to create Armor. required to create a finely crafted weapon or
armor. Steel weapons and armor provide
better balance and durability. As such, Steel
Armorer can produce +1 (uncommon), +2 (rare) and
The Armorer specializes in, yep, Armor. The +3 (very rare) items. With all finely crafted

©2017 Bryan Williams 1


items, a great risk is chanced when forging STR Req’d, Stealth Disadvantage, Weight
items of such great craftsmanship. One small = 100 lbs
mistake can ruin the forging process. Such
mistakes may reduce the results or may even Critical damage is resisted (halved).
ruin it. The price of Steel is typically 3X that
of iron. Steel produces all types of simple and Shields of Adamantine are limited to 1 level
martial weapons found within the PHB. gain with the following properties: AC +3, 13
STR Req’d, Stealth = Disadvantage, weight =
12 lbs
Adamantine (Rare)
Adamantine is a rare crafting material and
generally weighs 1.5X more than traditional
Mithril (Rare)
crafting material. Adamantine mines are few Mithril is a rare crafting material and generally
and far between, but highly sought after. weighs 50% of traditional crafting material.
Since Adamantine is heaver and harder than Mithril mines were first discovered by the
steel, this property can give a weapon more dwarves, but are now mined by any race
force with which to inflict damage. In armor, lucky enough to find its rich veins deep within
Adamantine can prevent even the deadliest of remote mountains. Because of the
blows from inflicting their maximum damage. lightweight properties of mithril, all weapons
The price of Adamantine varies greatly, made from this material are lighter and thus,
depending upon what part of the realm you easier to wield. Armor crafted by this
are in, but usually runs between 2 and 4 material is also much lighter and enhances
times the price of Steel. Adamantine the wearers ability to sneak without the
produces all types of simple and martial normal clanks and chatter of traditional
weapons found within the PHB. armor. Mithril usually costs between 2 and 4
times the cost of Steel. Mithril produces all
Weapon Properties: Gains 1 level in types of simple and martial weapons found
weight/properties and damage. Max level within the PHB.
gain = 3.
Weapon Properties: Drops 1 level in
Weight/Properties: weight/properties, but damage remains
Light/Thrown<Finesse<One- unchanged. Max level drop = 3.
handed<Versatile
<Heavy/Two-Handed<Heroic (Heroic Weight/Properties: Silent (Requires 20
requires 20 STR). DEX)<Light/Thrown<Finesse<One-
handed<Versatile<Heavy/Two-Handed.
As a general rule, the damage goes up one
die level. Heroic Adamantine Weapons Silent Weapons are lightweight,
deal 1d8 + 1d6 damage. superbly balanced and can inflict
viscous wounds. An attack roll of 19
Armor Properties: Gains 1 level in weight or 20 will cause a critical hit.
and corresponding stats (per page 145 of
PHB) and reduces any critical hit damage (see Armor Properties: Drops 1 level in weight
below). Does NOT require proficiency in and the corresponding stats except for AC
increased level. Max level gain = 3. (per page 145 of PHB). Does NOT require
proficiency in decreased level. Max level drop
Heroic Adamantine Armor is 1 level above = 3.
plate with the following stats: AC=19, 17

©2017 Bryan Williams 2


Silent Mithril Armor is 1 level below leather Physical Properties: See Mithril
with the following additional requirements (Colored Dragon) or Adamantine
and stats: 20 DEX Req’d, Stealth = (Metallic Dragon) for properties.
Advantage, Weight = 5 lbs
Magical Properties: When successful,
Shields of Mithril are limited to 1 level drop adds magical resistance.
with the following properties: AC +3, weight
= 3 lbs Shields of Dragonscale are limited to 1 level
gain/drop similar to Adamantine/Mithril with
the potential magical properties of
Dragonscale Armor.
Dragonscale (Rare)
Dragonscale is a highly sought after prize for Chance of
any adventurer. The type of dragon will Innate
determine the both the physical properties Dragon Type Magic
and the potential magic properties. Metallic
Wyrmling 10%
scales possess the same physical attributes as
Adamantine, while Colored scales possess the Young 25%
physical properties of Mithril. The potential Adult 50%
magical properties of Dragonscale can make Ancient 75%
ordinary weapons and armor valuable beyond
measure. Weapons crafted from the scales of
dragons have a small chance of inflicting
additional magical damage inherent to the
type of dragon. Armor crafted from this
material also has the same chances of adding
additional magical resistance inherent to the
type of dragon. Because of the potential
magical properties and the scarcity of true
dragon hunters, Dragonscale can cost around
10 times more than Adamantine. The age of
the scales harvested from a dragon will
determine the resilience of the innate magical
properties of the scales. Dragonscale
produces all types of simple and martial
weapons found within the PHB.

Weapons:
Physical Properties: See Mithril
(Colored Dragon) or Adamantine
(Metallic Dragon) for properties.

Magical Properties: When successful,


adds ½ of weapons normal damage
(rounded down to nearest die) in
magical damage (minimum of 1d4). Blacksmith by erickenji on deviantART

Armor:

©2017 Bryan Williams 3


Blacksmith Crafting Table

Adamantine +1

Adamantine +2

Dragonscale +1

Dragonscale +2
Adamantine

Dragonscale
Mithril +1

Mithril +2
Steel +1

Steel +2

Steel +3

Mithril
Iron
Base Material:
DC Required: 13 15 17 19 18 19 20 18 19 20 18 19 20
Minimum Lvl Req'd: 3 3 7 11 7 11 15 7 11 15 7 11 15

Mat'l
Req'd Time to Time to Time to Time to Time to Time to Time to Time to Time to Time to Time to Time to Time to
(cubic Craft Craft Craft Craft Craft Craft Craft Craft Craft Craft Craft Craft Craft
Item inches) (Hours) (Hours) (Hours) (Hours) (Hours) (Hours) (Hours) (Hours) (Hours) (Hours) (Hours) (Hours) (Hours)
Simple Melee Weapons
Dagger 4 1 1 3 5 4 5 6 4 5 6 5 6 8
Handaxe 10 2 3 6 13 10 13 16 10 13 16 13 16 19
Javelin 10 0.2 0.3 0.6 1 1 1 2 1 1 2 1 2 2
Light Hammer 10 1 1 3 5 4 5 6 4 5 6 5 6 8
Mace 10 2 3 6 13 10 13 16 10 13 16 13 16 19
Sickle 4 0.3 0.6 1 3 2 3 3 2 3 3 3 3 4
Spear 4 0.3 0.6 1 3 2 3 3 2 3 3 3 3 4
Martial Melee Weapons
Battleaxe 20 3 6 13 26 19 26 32 19 26 32 26 32 38
Flail 20 3 6 13 26 19 26 32 19 26 32 26 32 38
Glaive 20 6 13 26 51 38 51 64 38 51 64 51 64 77
Greataxe 40 10 19 38 77 58 77 96 58 77 96 77 96 115
Greatsword 40 16 32 64 128 96 128 160 96 128 160 128 160 192
Halberd 20 6 13 26 51 38 51 64 38 51 64 51 64 77
Lance 15 3 6 13 26 19 26 32 19 26 32 26 32 38
Longsword 25 5 10 19 38 29 38 48 29 38 48 38 48 58
Maul 20 3 6 13 26 19 26 32 19 26 32 26 32 38
Morningstar 15 5 10 19 38 29 38 48 29 38 48 38 48 58
Pike 10 2 3 6 13 10 13 16 10 13 16 13 16 19
Rapier 15 8 16 32 64 48 64 80 48 64 80 64 80 96
Scimitar 20 8 16 32 64 48 64 80 48 64 80 64 80 96
Shortsword 10 3 6 13 26 19 26 32 19 26 32 26 32 38
Trident 10 2 3 6 13 10 13 16 10 13 16 13 16 19
Warpick 5 2 3 6 13 10 13 16 10 13 16 13 16 19
Warhammer 15 5 10 19 38 29 38 48 29 38 48 38 48 58

Light Armor
Padded 8 na 3 6 13 10 13 16 10 13 16 13 16 19
Leather 10 na 6 13 26 19 26 32 19 26 32 26 32 38
Studded Leather 13 na 29 58 115 86 115 144 86 115 144 115 144 173
Medium Armor
Hide 12 na 6 13 26 19 26 32 19 26 32 26 32 38
Chain Shirt 25 16 32 64 128 96 128 160 96 128 160 128 160 192
Scale Mail 45 16 32 64 128 96 128 160 96 128 160 128 160 192
Breastplate 40 128 256 512 1024 768 1024 1280 768 1024 1280 1024 1280 1536
Half Plate 60 240 480 960 1920 1440 1920 2400 1440 1920 2400 1920 2400 2880
Heavy Armor
Ring Mail 40 10 19 38 77 58 77 96 58 77 96 77 96 115
Chain Mail 55 24 48 96 192 144 192 240 144 192 240 192 240 288
Splint 60 64 128 256 512 384 512 640 384 512 640 512 640 768
Plate 100 480 960 1920 3840 2880 3840 4800 2880 3840 4800 3840 4800 5760
Shield 6 3 6 13 26 19 26 32 19 26 32 26 32 38

©2017 Bryan Williams 4


Crafting Time Variants Smith’s Tools Check
Forge Accelerants Requirements The lead blacksmith will roll using his Smith’s Tools
The accelerant used in the forging process will Proficiency in order to determine success or failure
greatly impact the amount of time it takes to of crafting an item.
complete the item.
Roll Result Additional Effects

Accelerant Effect on Crafting Time 1 (Natural) Ruined! All material/components lost.


Wood 1.5X Crafting Time
Coal no effect Item is created, but with a -1
Pyrite 0.75X Crafting Time Fail by 10+ Failed
penalty to current stats.
Illuminite 0.5X Crafting Time
Item is created, but without any
Fail by 1-9 Poor
A typical forge requires ¼ of a crate of coal per day. positive effects.
A crate of coal can cost between 1-2 GP. Pyrite
typically runs 2X the price of coal, while Illuminite Success Normal Specified results achieved.
runs 4X the price of coal. That can really increase
the cost of forging an item, but that is the price you
Gains 1 additional Property (per
pay for a quicker turn-around. 20 (Natural) Superb!
the DM’s discretion)

Crafting with Haste


The Blacksmith can choose to decrease the crafting A roll resulting in ‘Ruined’ can be accompanied by a
time requirements by ‘hurrying’ the job, at which d100 to determine the % of days lost to crafting prior
point the Roll is made with Disadvantage, but the to realizing that the job is ruined.
required crafting time is halved.

Crafting with Care


Conversely, the Blacksmith can take extra care and
time to insure success, at which point the Roll is
made with Advantage, but the required crafting time CREDITS
is doubled.

Teamwork Crafting Author: Bryan Williams (dude80525@live.com)


Multiple blacksmiths may work on a single product
at the same time. Each additional blacksmith Images:
reduces the required crafting time by another 50%.
Smaller items may be limited to just a couple http://erickenji.deviantart.com/art/Blacksmith-
blacksmith’s, whereas larger pieces can employ 414566543
more. The final number of blacksmith’s can be
Dungeons and Dragons, D&D, Wizards of the Coast and
determined at the DM’s discretion. During
all other Wizards of the Coast product are trademarks
teamwork crafting, the lead blacksmith (highest
of Wizard of the Coast.
ranking) must work on the item for at least 8 hours
each day in order to use his/her Proficiency with
Smith’s Tools for the success/failure of crafting the
item. Other Resources by Bryan Williams
Homebrewed Class - Tinkerer
http://www.dmsguild.com/product/212588/Homebrew
ed-Class--Tinkerer

©2017 Bryan Williams 5


Homebrewed Crafting - Herbalism
http://www.dmsguild.com/product/216525/Homebrew
ed-Crafting--Herbalism
Homebrewed Spellcasting – Magic Pool
http://www.dmsguild.com/product/222279/Homebrew
ed-Spellcasting--Magic-Pool

Revisions: 09-30-17 Added ‘Other Resources’ section

©2017 Bryan Williams 6

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