Manual Nord Lead
Manual Nord Lead
Manual Nord Lead
CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK The exclamation point within an equilateral triangle
DO NOT REMOVE COVER (OR BACK) is intended to alert the user to the presence of impor-
NO USER SERVICABLE PARTS INSIDE. tant operating and maintenance (servicing) instruc-
REFER SERVICING TO QUALIFIED SERVICE PERSONELL tions in the literature accompanying the product.
Table Of Contents
Introduction 5
Welcome! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
About This Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Clavia on the Net . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Connections 7
Connecting a Pedal. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Basic Operations 9
Demo Play Function. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Basic MIDI Settings for the Nord Rack. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Selecting Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Selecting Percussion Kits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Using the Slots To Switch Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Layering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Replacing One Program In the Layer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Selecting Performances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Monophonic and Polyphonic Operation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Stereo/Mono . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Pitch Stick and Modulation Wheel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Master Tune . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Pedal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
The “Panic” button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Editing Programs 21
Changing An Existing Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Changing One Sound In A Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Getting Back To The Programmed Sound. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Using Manual Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Customizing Manual Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Storing Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Copying Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Using PCMCIA Cards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Percussion Kits 29
Selecting and playing a Percussion Kit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Editing the sounds in a Percussion Kit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Copying, Extracting and Importing individual Percussion sounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Saving Percussion Kits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Sys Ex Dumps of Percussion Kits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Using Percussion Kits in Performance Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Performances 33
What Are Performances? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Recalling A Performance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Editing the Performance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Extracting Single Sounds from a Performance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Saving a Performance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Exiting Performance Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
What a Performance contains . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Panel Reference 37
Oscillator 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Oscillator 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Settings For Both Oscillators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Amplifier. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Filter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
LFO 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
LFO 2/Arpeggiator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Modulation Envelope. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Mod Wheel Destination . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Poly Legato Mono . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Unison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Portamento. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Oct Shift . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Shift Functions 55
Accessing The Shift Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Tune (Master Tune) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Out Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Local . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Prog/Ctrl. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
MIDI Channel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Special . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
MIDI 67
About the MIDI Implementation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Using Nord Lead With a Sequencer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Bulk Dump. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Table Of Contents Page 3
MIDI Implementation 89
Controller Number List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
System Exclusive Implementation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Factory Settings 99
Factory Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Factory Percussion Kits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Factory Performances. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
About the Organ Sounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
About the Prophet-5 factory sound recreations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Restoring the Factory Programs in RAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Index 109
Page 4 Table Of Contents
Introduction Page 5
1. Introduction
Welcome!
We’d first like to thank you and congratulate to the purchase of a Nord Lead. You’re about to begin a
journey into the world of virtual analog synthesis. Analog because the Nord Lead mimics traditional an-
alog synthesizers in a way no one thought was possible. Virtual because the Nord Lead is actually a dig-
ital instrument, remaining true to the traditional analog concept, and still managing to go beyond it!.
But not all the magic lies in the sound creation. A major part is in the front panel, comprehensive, clearly
laid out and smooth to operate.
2. Connections
▼ Make all connections before turning on your power amplifier!
▼ If you are using a Nord Rack together with a MIDI keyboard, connect a MIDI cable from MIDI Out on the
keyboard to MIDI In on the Nord Rack.
▼ All signal cables used with the Nord Lead must be shielded.
Connecting a Pedal
▼ If the Pedal input should be used for sustain, a regular footswitch and cable can be used.
▼ If the Pedal input should be used as a replacement for the modulation wheel, an “expression” pedal with
a “stereo cable” should be used.
▼ For information on how to set the Nord Lead up for sustain or expression pedal, see page 17.
Basic Operations Page 9
3. Basic Operations
Demo Play Function
Before you try out the new features for yourself, you may want to listen to what can be done with the
instrument. Luckily, the Nord Lead is equipped with a built-in demo playback function! There are six
demo songs in ROM, showing the instrument’s versatility and features in different contexts. To listen to
the demo songs, proceed like this:
LEGATO
p o ly p h o n i c l e a d
MONO AUTO
SPECIAL SYSTEM
LFO 1
OSC 2
FM AMT
FILTER
SHIFT MORPH
Playback starts. During playback, all knobs and buttons on the panel are disabled, except for Master Vol-
ume.
2. The demo songs are played back one after the other. If you want to move to the next or previous demo song,
press the Up or Down button in the Program section of the panel.
3. To exit demo play mode, press any other button on the panel.
Please note that some of the demo songs make use of 12 voices, and will therefore only be played back
on an expanded Nord Lead. If you use a 4-voice Nord Lead, you will not be able to select these demo
songs.
Page 10 Basic Operations
2. Press the Program Slot A button, so that the LED above the button is lit.
Program STORE
A B C D
3. Hold down the Shift button and press the MIDI Ch (Unison) button.
LEGATO
FM AMT
FILTER
Pitch bend SHIFT MORPH
The display will now show the MIDI Channel setting for Slot A (1 – 16 or off).
A B C
Selecting Programs
Program are sounds that you have prepared in advance. The basic memory in the Nord Lead contains 99
Programs. 40 of these can be used for storing your own Programs, see below.
There are also four Program slots labelled A to D. The slots can be used for layering and quickly switching
between programs as described below. They are also used when the Nord Lead is played via MIDI.
Program STORE
This “slot” is
A B C D selected (lit
up).
Use these four but-
tons to select a
“Program slot”. TUNE OUT MODE LOCAL PRG.CTRL.
2. Use the Program Up/Down keys to select a Program for that slot.
Holding down a button scrolls the value quickly. Holding down the Shift key (the button above the Mod-
ulation wheel) while pressing the buttons makes the value change in steps of ten.
Press these buttons to increase/ If you hold down the Shift button
decrease the Program number. while you press the Up/Down keys,
the Program value will change in
steps of ten.
Program STORE
LFO 1
OSC 2
FM AMT
A B C D
FILTER
SHIFT MORPH
There are 99 Programs to select from. If you have a PCMCIA card inserted in the holder on the back (to
do this you must have the expansion card installed), you may have another 297 on this, arranged in three
banks. Dots to the right and between the numeral in the display indicate new Banks.
A single dot to the right indicates Bank 1. A single dot between the numerals
indicate Bank 2.
▼ To select a Percussion Kit for a Slot, proceed just as when selecting a regular Program: Use the Program
Up/Down buttons to scroll to the desired Percussion Kit location.
Program STORE
A B C D
For detailed information about how to play and edit the Percussion Kits, see page 29.
For live performance, for example, you can set up each slot to play a different Program and quickly
switch between those four by pressing the buttons A to D.
Basic Operations Page 13
Layering
Activating
You can play more than one Program at a time. Proceed as follows:
1. Set up the Program slots to play the Programs you want to use.
2. To activate more than one Program slot, simply press all the Program Slot buttons you want to use, at the
same time.
All those slots’ LEDs light up. The last one you pressed, is blinking. This will be the one you are editing
from the front panel, but more on this on page 21.
A B C D
Deactivating
To turn of the layer, press a slot button that is not part of the layer, or press all the buttons that make up
the layer.
Polyphony
How many notes you can play when layering sounds depends on two things:
1. How many voices you have in your instrument (the basic four or the expanded twelve). 2. What Play
modes and Unison settings each Program uses. See page 53.
1. Press the Program Slot button that you want to select Programs for.
Its LED will flash to indicate it is the active slot.
Selecting Performances
A Performance is a collection of four Programs, one for each slot. Furthermore, the Performance contains
information about which Programs should be active (layered).
In fact, a Performance also contains information about what MIDI Channels to use for each slot, and a
number of other settings, but this is described in detail on page 33. This text is only meant as a quick
introduction to playing the factory Performances.
1. If you have the rack version of the Nord Lead, make sure you transmit on MIDI Channel 1.
This is because the factory Performances are set to receive on MIDI Channel 1.
2. Enter Performance mode by holding down Shift and pressing Performance (Manual).
The display shows the latest selected Performance.
The Performances are organised in 10 Banks, named alphabetically from A to L (the letters I and K are
excluded because they’re hard to write clearly on the display). In each Bank there are 10 Performances,
for a total of 100. If you have a PCMCIA card inserted, the Banks on the card are found after the internal
(ROM) Banks and labelled in the same way, but indicated with a dot to the right of the digits in the dis-
play.
3. If you want to select another Bank (A to L), hold down Shift and press the Up and Down buttons.
LFO 1
OSC 2
FM AMT
A B C D FILTER
SHIFT MORPH
5. When you are done, exit Performance mode by again holding down Shift and pressing Performance (Manual).
Basic Operations Page 15
To make a sound fatter, you can activate Unison. This reduces polyphony. See page 53 for details.
LEGATO
Stereo/Mono
If you are using both the Left and Right outputs, or headphones, you might want to know something
about how the sounds get positioned in the stereo image.
The complex answer is that this depends on the Out Mode settings as described on page 57. However,
the simple truth is that in the basic mode, which the Nord Lead is set to when it comes from the factory,
all Programs are in mono. In fact, there’s one exception: If a Program is set to Unison, the instrument is
switched to stereo operation.
▼ There is no dead centre in the middle of the throw. This allows you to use the pitch stick for natural vi-
brato, pretty much like a guitarist can.
▼ The effect on pitch is logarithmic, that is, the further you move the stick away from the centre position,
the more drastic the effect will be.
2. With the Shift button down, press the button labelled System.
LFO 1
OSC 2
4. Use the Program Up/Down buttons to the left of the display, to change the value.
The table on page 66 shows you how many semi-tones each value in the display represents.
If the Pitch Stick should be malfunctioning on startup, the display will scroll the message “PITCH BEND
ERROR.”. The Nord Lead will then work as usual, but the Pitch Stick will be disabled.
Modulation Wheel
The effect of moving the Modulation wheel can be different for each Program. You can change the func-
tion by pressing the button just above the Modulation wheel. It steps between five possibilities. A de-
scription of each can be found on page 52.
Master Tune
To tune the Nord Lead to other instruments, proceed as follows:
2. With the Shift button down, press the button labelled Tune.
LFO 1
OSC 2
A B C D FM AMT
FILTER
SHIFT MORPH
TUNE OUT MODE LOCAL PRG.CTRL.
...and press the button labelled Tune
(the LED above the button lights up).
3. Use the Program Up/Down buttons to the left of the display, to change the value.
00 is normal 440Hz tuning. Lower pitches are indicated by a dot to the right of the number and values
higher than normal pitch are indicated without a dot. The values are in cents (hundreds of a semitone).
Pedal
As shown in the picture on page 8, the Pedal input accepts either a foot switch or an expression pedal.
The procedures for setting up and using a connected foot pedal differs depending on the pedal type:
1. Hold down the Shift button, and press the “System” button.
2. Press the System button until the left digit in the display is “P”.
3. Use the Program Up/Down buttons to switch the right digit between “1” (Sustain pedal – closed when
pressed) and “2” (Sustain Pedal – open when pressed).
1. Hold down the Shift button, and press the “System” button.
2. Press the System button until the left digit in the display is “P”.
3. Use the Program Up/Down buttons to switch the right digit to “E”.
This tells the Nord Lead that the connected pedal is supposed to be an expression pedal. Now it’s time
to assign a control function for the pedal:
4. While holding down the Shift button, press the Special button.
5. Press the Special button repeatedly, until the left character in the display is an “E” (for “Expression Pedal”).
6. Select a slot for which you want to set the pedal function by pressing one of the buttons A to D.
7. If you want the connected pedal to duplicate the functionality of the Modulation wheel, press the Program
Down button until the right character in the display is a dash (“–”).
Program STORE
With this setting, the expression pedal will have the same function as the Modulation wheel.
8. If you instead want to select an independent control function for the pedal, press Store.
The display will flash, showing one of the abbreviations in the table below.
Page 18 Basic Operations
9. ‘Use the Program Up/Down buttons to select one of the following control functions:
LFO 1 Amount.
LFO 2 Amount.
FM Amount.
Oscillator 2 Pitch.
10. After you have made your choice, press Store again.
You return to the “E” display.
11. Use the Program Up/Down buttons to select a control amount value (“1” to “7”).
This value (shown to the right of the “E” in the display) determines the range of the pedal control signal.
Lower values give a smaller difference between the pedal’s “full up” and “full down” states. High values
give a big difference between the pedal’s up and down states.
12. If needed, repeat steps 5 to 10 to set pedal control function for the other slots.
13. Press Shift to exit the Special menu and return to play mode.
No matter which function is selected for the Pedal input (“E”, “1” or “2” on the System menu), the Nord
Lead will recognize Sustain and Expression pedal messages via MIDI (Controller message 64 and 11, re-
spectively). For example, it is possible to connect a regular sustain pedal to the Pedal input on the Nord
Lead, and simultaneously accept Expression pedal messages via MIDI, controlling a parameter assigned
as described above.
Basic Operations Page 19
Filter
Filter type
HP 24 dB
BP
LP 24 dB
NOTCH
+LP LP 12 dB
PANIC
Frequency Resonance Envelope amount
4. Editing Programs
Changing An Existing Program
Actually, how to change a programmed sound can be described in one sentence: “twist the knobs and
press the buttons”. It is as simple as that!
▼ Don’t be afraid to edit and overwrite the RAM Programs in the internal memory (Program 01 - 40). If later
you want to restore any of the original RAM factory programs, they are backed up as ROM Performances
as described on page 106.
Master
level
Velocity / morph
ACTIVE
The Manual button.
SET
CLEAR
MANUAL
PERF. MODE
If you want to use the front panel to make up a sound from scratch, press the Manual button. This leaves
you with exactly the sound that the knobs and buttons on the panel indicate (just as if the Nord Lead was
an old non-programmable instrument).
When you press the Manual button, the instrument only plays one Program, layering is not possible.
Storing Programs
Storing is done identically regardless if you are saving an edited Program or if you are saving from Manual
mode.
Saving a Program will permanently overwrite an existing Program. Be careful so that you don’t acciden-
tally erase a Program you’d like to keep! However, there is no danger of permanently losing the Factory
Programs in RAM locations 01-40, since these are backed up as ROM Performances (see page 106).
Only Program numbers up to 40 in internal memory Bank can be used for saving!. If you try to save in
higher program numbers, nothing will happen!
3. If you change your mind at this point, press the Program Slot you want to return to or press the Manual button
to return to Manual Mode.
4. If you decide to go ahead with overwriting the existing Program, press Store again.
The display stops flashing to indicate the Program has been saved.
Copying Programs
Copying Programs between memory slots is just a variation on Storing:
2. Press Store.
3. Use the Program Up/Down button to specify the memory location you want to copy the program to.
You can purchase Clavia cards at your Nord Lead dealer. These come with sounds for your instrument,
but can be used to store your won. Ask your dealer for the Nord Lead Sound Library Series.
If you purchase the card at a computer retailer you should ask for this: A 64 kilobyte S-RAM-based, bat-
tery-backed PCMCIA card. There are cards with larger memory capacity than 64 kByte but using one with
the Nord Lead is simply a waste of money.
Before storing, make sure the card is not write protected. If it is write protected, the display will not stop
flashing when you press Store the second time, to indicate the Program hasn’t been stored.
5. Programming Velocity
Sensitivity
The Filter Velocity Function
Press this button to make the Filter Envelope Amount respond to velocity.
The LED indicates that the Velocity function is activated.
VELOCITY
The quickest way to make a Program velocity sensitive, is to activate the Velocity function in the Filter
section. This makes the Filter Envelope Amount vary with striking force, to a pre-determined degree. See
page 46 for details.
3. Turn the knob to the value you want it to have at maximum striking force.
You can try out different settings for maximum velocity until you find the most suitable. While the Nord
Lead is in “Velocity Learn” mode, you can set ranges for as many parameters as you wish.
The Velocity/Morph LED is now lit to indicate that at least one parameter in the sound is velocity depend-
ant. What you have done now is to set the range, the span within which the parameter will change with
velocity.
MANUAL DEMO
Pulse width
p o ly p h o n i c
PERF. MODE
5. Turn the knob back to the value you want it to have when you play with minimum force.
What you did now was moving the entire range, as described below.
DEMO
OSC 1 OSC 2
Pulse width Mix
p o ly p h o n i c l e a d s y n
Please note that any two values can be used when setting the range. To make a parameter value decrease
when you play with more force, i.e. have “reversed” velocity response, simply use a low value for the
“maximum force “setting and a higher value for the “minimum force” setting, when you are defining the
range.
Programming Velocity Sensitivity Page 27
If you then turn a knob that has been programmed for velocity sensitivity, without holding any buttons
or anything, you will adjust the minimum value only and the maximum value will move with it, accord-
ingly.
If you adjust the value for a parameter programmed for velocity control,
you move the entire velocity control range up/down:
3. Turn the knob a bit up and then back to its lowest value.
When velocity programming is cleared for all knobs, the Velocity/Morph LED goes out.
Morphing
Morphing is a term used to describe a continuous blend or “transfer” between two images, sounds or sim-
ilar. As described above, Nord Lead’s Velocity/Morph function is normally controlled by velocity. But you
can route the function to the modulation wheel instead which allows you to continuously fade between
two sounds – morphing!
The only thing you have to do to activate morphing for a sound that’s already set up for velocity control
is to press the Mod Wheel destination button until all the LEDS for the Mod Wheel destination go out.
FM AMT
FILTER
SHIFT MORPH
However, if you are setting up a Morph sound from scratch, we recommend the following procedure:
1. Press the Mod Wheel destination button until all the LEDS for the Mod Wheel destination go out.
5. Press Velocity/Morph button and adjust the knobs so that the Program sounds the way you want it at “the
other end” of the Morph.
7. Play and move the Mod Wheel to try out the effect.
You can also use an Expression pedal for Morphing, see page 17.
Please note that the Velocity function in the Filter section can be used even if Morphing is active, so that
a Program can be basically Velocity sensitive even though Morphing is activated.
Percussion Kits Page 29
6. Percussion Kits
The Nord Lead Percussion Kits consist of eight different virtual analog percussion sounds, arranged in
zones across the keyboard. They allow you to incorporate percussion patterns in your music without us-
ing up more than one Nord Lead Program Slot.
2. Use the Program Up/Down buttons to scroll past Program number 99 and select one of the Percussion Kits.
There are ten Percussion Kits in ROM, located directly after the “regular” Programs and labelled “P0” to
“P9”. For example, select Percussion Kit P0.
Program STORE
A B C D
3. Use the white keys to play the percussion sounds in the selected Kit.
There are eight different percussion sounds in each Percussion Kit, arranged in zones across the key-
board like this:
Dr
Dr
Dr
Dr
Dr
Dr
Dr
Dr
um
um
um
um
um
um
um
um
So
So
So
So
So
So
So
So
un
un
un
un
un
un
un
un
d
d
1
If you for example press the lowest keys F, G, A or B with Percussion Kit P0 selected, you will play a
snare sound. A list of the ROM Percussion Kits and their sounds is supplied in page 100.
The keys in a zone will produce different pitches, just as if you played the sound as a regular Program.
However, some percussion sounds are not programmed to respond to keyboard pitch.
Page 30 Percussion Kits
Dr
Dr
Dr
Dr
Dr
Dr
Dr
u
u
m
m
So
So
So
So
So
So
So
So
u
u
nd
nd
nd
nd
nd
nd
nd
nd
1
8
If for example you want to edit the snare sound in kit P0, proceed as follows:
Program STORE
A B C D
3. Now you can use the knobs and buttons on the panel to edit the selected percussion sound to your liking,
just as in regular Nord Lead programs.
You can play the other sounds freely while editing the selected sound, as long as you don’t press any
other black key (since this would select another sound for editing).
There is one limitation when programming the percussion sounds: All of the sounds in a Percussion Kit
will share the same LFOs. The Nord Lead will use the LFO rate, waveform and destination settings of the
last played percussion sound.
4. When you’re satisfied with the first sound, press another black key to select another percussion sound for
editing, according to the figure above.
Edited Percussion Kits cannot be saved in the ROM Bank of the Nord Lead. To save Percussion Kits, you
can either use an optional PCMCIA S-RAM card or dump MIDI Sys Ex data to a sequencer or MIDI record-
er (see page 71).
Percussion Kits Page 31
If you want to copy the percussion sound to a zone within a Percussion Kit, the destination Percussion
Kit must be on a PCMCIA S-RAM Card, since you cannot save any changes in the ROM Percussion Kits.
1. Locate the zone of the percussion sound you want to copy/extract. Hold down a black key in this zone and
press Store.
The display flashes.
2. Scroll to the Program or Percussion Kit location to which you want to copy the percussion sound.
3. If you have selected a regular Program to save the sound in, just press Store again.
4. If you want to save the sound in a zone in a Percussion Kit, hold down a black key in the destination zone and
press Store.
You may also want to “import” a sound that is currently a regular Program, and use it as a part of a Per-
cussion Kit. Proceed as follows:
2. Scroll to the Percussion Kit location to which you want to copy the sound.
3. Hold down a black key in the zone to which you want to copy the percussion sound, and press Store again.
Again, the destination Percussion Kit must be in one of the three Banks on a PCMCIA card.
2. Use the Up and Down buttons to select a Percussion Kit location in one of the Banks on the PCMCIA card.
In each of the three Banks on the card, there are ten Percussion Kits, located above program number 99
and labelled “P0” to “P9” like in the ROM Bank. As with regular programs on the PCMCIA card, dots are
used to indicate which of the three Banks is currently selected (see page 11).
3. Press Store.
The edited Percussion Kit is saved at the selected location on the card.
Page 32 Percussion Kits
▼ You’ve got to initiate the dump from Program Mode, not from Performance mode!
If you make a Sys Ex dump from Performance mode, the actual parameters of the Percussion Kit will not
be included in the dump, only a reference to which Percussion Kit is used in the Performance.
▼ Before receiving a Percussion Kit data dump, you must select a Percussion Kit for the “receiving” slot.
If you attempt to receive a Percussion Kit into a slot which plays a regular Program (1-99), nothing will
happen. Likewise, you cannot receive regular Program Sys Ex data into a slot which plays a Percussion
Kit (P0-P9).
This means that if you edit the percussion sounds in a Kit in Performance Mode, you will in fact be chang-
ing the original Percussion Kit, and all Performances that use this Percussion Kit will be affected by the
changes! If you want to use a Percussion Kit within a Performance, e.g. for use in a sequencer song, and
want to be absolutely sure that you get the right percussion sounds every time you select the Perform-
ance, proceed like this:
4. Be sure not to use this certain Percussion Kit in any other Performance or other context, to avoid editing and
changing it in any way.
Performances Page 33
7. Performances
What Are Performances?
Performances allow you to call up four Programs at a time in a live situation, or to recall complete setups
when sequencing via MIDI. The Nord Lead comes with 100 Factory Performances in ROM. Some of these
make use of two, three or four slots, while some are single-slot Performances, effectively serving as extra
ROM Patches. Please note:
▼ You can edit the selected ROM Performance as desired, but you cannot save your changes internally.
▼ To save an edited Performance, you need an expanded Nord Lead and an optional PCMCIA S-RAM card.
On a card, there is room for 100 Performances, located after the ROM Performances, and indicated with
a dot to the right of the digits in the display.
▼ You can transmit edited Performance data via MIDI Sys Ex, for storage in an external sequencer, etc.
If the Performance contains a Percussion Kit, only the reference to the Kit Location will be saved with the
Sys Ex dump! To include the parameters for the Percussion Kit, you need to make a separate Sys Ex dump
of the Percussion Kit, from Program mode (not from Performance mode).
▼ You can receive Sys Ex data for one Performance at a time into the edit buffer. If you for example use
Nord Lead multitimbrally together with a sequencer, it is often practical to place a Sys Ex Performance
data dump in the beginning of your song, to select sounds, initialize global settings, etc.
The Factory Performances include several life-like drawbar organ simulations, created using a special
“pseudo-additive” synthesis method. Some of the sounds include famous sound artifacts such as “hum”
and “click” as well as rotating speaker effects, accomplished with Nord Lead’s Morph function. Among
the Performances you can also find recreations of over 40 original factory patches from the classic vintage
synthesizer Prophet 5. Sounds and applications are described on page 102.
Later in this text follows a detailed list of what settings are contained in a Performance.
To store Performances you need an expanded Nord Lead with a PCMCIA card inserted (see page 24).
Recalling A Performance
When you recall a Performance, you replace the four current Programs in the slots A to D with the Pro-
grams in the Performance. You also recall other settings as listed in the table later in this chapter.
1. Enter Performance mode by holding down Shift and pressing Performance (Manual).
The display shows the latest selected Performance.
The Performances are organised in 10 Banks, named alphabetically from A to L (the letters I and K are
excluded because they’re hard to write clearly on the display). In each Bank there are 10 Performances,
for a total of 100. If you have a PCMCIA card inserted, the Banks on the card are found after the internal
(ROM) Banks and labelled in the same way, but indicated with a dot to the right of the digits in the dis-
play.
Page 34 Performances
2. If you want to select another Bank (A to L), hold down Shift and press the Up and Down buttons.
LFO 1
OSC 2
FM AMT
A B C D FILTER
SHIFT MORPH
You can also select Performances via MIDI, see page 68.
Please note that selecting a new Performance changes a lot of parameters, including MIDI Channels and
Special modes for each Program slot. This might lead to silent sounds!
2. While holding down the button, select a Program for the slot, just as you would in “non-Performance” mode.
See page 11.
Hold down the desired slot button Use the Up and Down buttons to select an-
(its LED will blink, and the display other program for the Performance Slot.
will show the selected Program for
the slot).
Program STORE
A B C D
This is not true for Percussion Kits, which are only referenced in the Performances. Any editing done to
a Percussion Kit in Performance mode will affect the “original” Percussion Kit, and all references to it in
other Performances.
Shift Functions
Again, these parameters are set just as in non-performance mode. Most of these are also saved with the
Performance as indicated in the table on the next page.
As stated earlier, the sounds used in the Slots of a Performance are not references to regular, existing Pro-
grams, but complete Program Patches “in their own right”. You will find several unique sounds in the
factory Performances, sounds that you will not find in any of the internal Program locations. You may
want to extract such a sound, for use as a single Program, or to make it part of another Performance layer.
Proceed as follows:
2. Make sure the Slot with the desired sound is selected (LED is flashing).
3. Press Store.
4. Hold down Shift and press the Perf Mode (Manual) button, to exit Performance mode.
5. Scroll to a suitable Program location (01 - 40 in the internal memory or any location on a PCMCIA card) and
press Store again.
The sound is stored as a regular Program. This can now be played as usual, or included in another Per-
formance as described on the previous page.
Saving a Performance
To be able to save edited Performances, you need an expanded Nord Lead with a PCMCIA S-RAM card
inserted.
4. If you change your mind at this point, press any of the Program Slot buttons.
5. If you decide to go ahead with overwriting the existing Performance, press Store again.
The display stops flashing to indicate that the Performance has been saved.
Programs in Performance Slots are actually saved complete with all parameter settings when the Perform-
ance is saved. Percussion Kits, on the other hand, are only saved as references to existing Percussion Kits.
The above point means that there is no need to store the Programs separately. As soon as you save the
Performance, all Programs that it uses are also saved, inside the Performance. This also means that if you
later change any of your Programs, from Program mode, the Programs in the Performances are not af-
fected in any way.
On the other hand, Percussion Kits need to be saved separately.
Now you return to the regular Program mode. You will note that the four slots now play the four Pro-
grams that were selected before you entered Performance mode. Likewise, Layering and Shift functions
are restored to the way they were set before you entered Performance mode.
8. Panel Reference
Oscillator 1
Osc 1
Waveform
Waveform
This switches between on of three waveforms for Oscillator 1:
Triangle: This is a waveform with only odd and not very strong harmonics. It is suitable for flute sounds
and similar.
Sawtooth: This contains all harmonics and is the richest of the available waveforms. It is suitable for all
sorts of sounds.
Pulse: This waveform is special in that its harmonic contents can be varied continuously, by adjusting the
Pulse Width, see below. The pulse wave can also be modulated by LFO 1.
This waveform is suitable for many type of sounds, but has a more “hollow” character than the Sawtooth
wave.
Oscillator 2
Osc 2
Waveform
–12 0 +12
–24 +24
–36 +36
–48 +48
–60 +60 NOISE
Semitones
Noise colour
0
KBD TRACK
Fine tune
Waveform
The first three waveform alternatives for Oscillator 2 are identical to those of Oscillator 1, see above. But
Oscillator 2 has one more waveform alternative:
Noise and Noise Color: With Noise selected, Oscillator 2 produces noise rather than a pitched waveform.
The exact color (frequency contents) of the noise can be adjusted with the Oscillator 2 Tune knob.
The further you turn the knob clockwise, the brighter the noise will be. All the way to the right, its fre-
quency characteristics is very close to that of white noise (where all frequencies are represented with
equal energy).
Please note that the sound of the noise is affected by the filter setting (as all other sound from the Nord
Lead). If the filter frequency is turned down, adjusting Noise color might not have the expected effect.
Semitones
This setting is used to adjust the tuning of Oscillator 2, relative to Oscillator 1. The setting is in semitone
steps. The range is from 5 octaves below Oscillator 1, to 5 octaves above Oscillator 1. However, the full
range may not be available, depending on the Oct Shift setting (see page 54).
To aid you in setting the value, the LED above the knob lights up when the tuning is in perfect octaves.
Fine Tune
This parameter is for tuning Oscillator 2, just as the Tune control is. The difference is that this parameter
operates within one semitone.
If you set the two oscillators to equal volume (see Balance below), make sure Sync is turned off, set the
two oscillators to the same Tune value, and raise or lower the Fine Tune Parameter slightly, the slight
difference in Pitch will make the sound “richer”.
▼ The LED above the Semitone knob will flash briefly when you set Fine Tune to 0.
Panel Reference Page 39
Keyboard Track
When this parameter is activated, Oscillator 2 will have different pitches when you play different keys,
just as Oscillator 1 always does.
When this parameters is turned off, Oscillator 2 will always play the same pitch. There are mainly three
situations when this is useful:
▼ When Sync is activated (in this mode, the basic pitch of the sound is determined by Oscillator 1 anyway).
▼ When FM is used, to get inharmonic sounds with very varying timbre across the keyboard.
▼ For special effects and percussion sounds, which are supposed to sound the same all across the key-
board.
FM amount
OSC 1 OSC 2
SYNC
FM Amount
This is classic “deep linear FM” as used in pure FM-based synthesizers. The FM function is a bit of depart
from the “analog” concept of the Nord Lead, but as you will find, it is a very useful addition.
In this FM implementation, OSC1 is being modulated by OSC 2. In FM speak, OSC 1 is the carrier and
OSC 2 is the modulator. This, means that changing the pitch of OSC2 basically does not affect the pitch
of the sound, but the timbre.
Modulation of FM Amount: Please note that the amount of FM can be modulated from the Mod Env and also
controlled manually from the Modulation wheel.
Sync
When this switch is activated, Oscillator 2 is “synched” to Oscillator 1. This means that each time a period
in Oscillator 1’s waveform starts, Oscillator 2 is forced to start over with a new period, as well. See page
78 for a more in-depth explanation.
The effect of this is that if Oscillator 2’s pitch is higher than Oscillator 2, its resultant waveform will have
a pitch determined by Oscillator 1, but a timbre depending on the pitch of Oscillator 2. See page 78 for
a basic explanation.
Page 40 Panel Reference
The easiest way to try this out is probably to activate Sync, and adjust the Tune setting for Oscillator 2
while holding down a note.
When trying out Sync, make sure you listen to Osc2, since it is this that is affected by the changes!
Modulation of Oscillator 2 pitch: Please note you can modulate the pitch of Oscillator 2 in various ways: from
LFO 1, the Mod Env and from the Mod Wheel, for example. This can be used to create harmonically var-
ying timbres with a very characteristic sound.
Pulse Width
This setting only has any effect if Pulse wave is selected for either oscillator or both. It adjusts the pulse
width of the Pulse waves.
There’s only one Pulse Width setting, and it is common for both oscillators.
▼ When you turn the knob all the way to the left you get a perfect square wave which has a characteristic
“hollow” quality.
▼ When you turn the knob clockwise, the sounds gets progressively thinner. See page 77 for a general in-
troduction to pulse waves and pulse widths.
Pulse Width Modulation: Please note that the Pulse Width can be modulated by LFO 1. This creates a sweep-
ing “chorus-like” effect suitable for pads and string sounds.
Amplifier
Amplifier
The Amplifier Envelope consists of the Attack Decay, Sustain and Release parameters. The Amplitude En-
velope is used to give the sound it’s basic shape (soft, slow, short, long etc.) for an introduction to enve-
lopes, see page 84.
Level
Sustain
(level)
Time
Attack Decay Release
(time) (time) (time)
Attack
This control is used to adjust how long it takes for the sound to reach full volume after a key has been
pressed. If the knob is turned fully counter-clockwise, the Attack is instantaneous. If the knob is turned
all the way to the right, it lasts many seconds.
Decay
After the attack phase is finished (and you haven’t released the key), the Decay begins. During the Decay
phase, the sound decreases in level, and continues to do so until it reaches the Sustain level (see below).
The Decay knob is used to adjust how long this should take.
Sustain
This is the level the sound will reach after the Decay phase. Once this has happened, the sound will stay
steady at this volume until the key is released.
Please note that the Sustain parameter is used to set a level, while Attack, Decay and Release all are used
to set times.
Release
This knob is used to adjust how long time it will take for the sound to decay to silence after you have
released the key.
Gain
This is used to adjust the overall Level of the Sound. This parameter is mainly used to balance one Pro-
gram against another.
Page 42 Panel Reference
Filter
Filter
Filter type
HP 24 dB
BP
LP 24 dB
NOTCH
+LP LP 12 dB
PANIC
Frequency Resonance Envelope amount
The Filter is the most important section for shaping the overall timbre of the sound. Nord Lead’s filter can
be switched between various types. It has the standard main Frequency and Resonance control. The At-
tack, Decay, Sustain and Release parameters make up the Filter Envelope. These, together with the En-
velope Amount knob, can be used to make the Filter frequency vary as the sound progresses, when you
press and hold a key.
Filter Type
LP 12dB: LP stands for low-pass. A low-pass filter lets low frequencies pass and cuts out higher frequen-
cies. Exactly which frequencies get cut out is determined by the Filter Frequency setting (and various oth-
er controls, as described below).
In the 12dB low-pass mode, the filter has a gentle roll-off curve (12dB=2poles). This mode leaves more
harmonics than the 24dB variation discussed below. This type of filter has been used in various Oberhe-
im synthesizers and others.
Amplitude
Fc (Cutoff Frequency)
Frequency
Panel Reference Page 43
LP 24 dB: This is the classic synth filter used in the Minimoog and Prophet-5, among others. It cuts out
high frequencies rather drastically (24db=4 poles).
Amplitude
Fc (Cutoff Frequency)
Frequency
HP 24dB: HP stands for high-pass. This filter is the opposite of the lowpass filter, that is it lets the high
frequencies pass and cuts out low frequencies. The filter has a rather steep curve.
Amplitude
Fc (Cutoff Frequency)
Frequency
BP: To select this type of filter, press the Filter Type button until both the HP and LP 24 buttons light up.
BP stands for band pass. In this mode the filter let’s frequencies in the “mid-range” band pass through,
while lower and higher frequencies are cut out. Each “slope” in this filter has a 12dB (2-pole) roll-off.
Amplitude
Fc (Cutoff Frequency)
Frequency
Page 44 Panel Reference
Notch+LP: To select this type of filter, press the Filter Type button until both the LP 12 and LP 24 buttons
light up.
A notch (or band reject) filter can be seen as the opposite of a band pass filter. It cuts off frequencies in
a “mid-range” band, letting the frequencies below and above through. However, a plain notch filter is
not very musically useful, since it often lets too many frequencies through, resulting in a very sharp, harsh
sound. Therefore, the notch filter in Nord Lead is combined with a 12dB Lowpass filter, resulting in a filter
curve that looks like this:
Amplitude
Fc (Cutoff Frequency)
Frequency
The audible result of this filter combination is a sound with plenty of body, some of the upper mid-range
“bite” removed but a certain amount of high frequencies still present. This type of sound could be very
useful for soft, yet clear pads, etc.
The special characteristics of the Notch+LP filter will be most obvious with low Resonance settings.
Frequency
This is the overall control for which part of the frequency spectrum the filter should operate.
▼ If you for example select the 24dB filter and turn the Frequency knob clock-wise, more and more high-
frequency material will be allowed to pass through the filter.
Amplitude
Filter Frequency
Frequency
Please note that if the Envelope Amount setting is raised from its full left position, turning the Frequency
knob might not change the sound as expected. For more information, see below.
Panel Reference Page 45
Resonance
This control is used to further adjust the characteristics of the Filter.
▼ If you are using the 12 or 24dB low pass filter, increasing resonance will emphasize frequencies around
the set Filter Frequency, making the sound thinner. Further raising the knob will make the sound reso-
nant to a point where the filter adds a ringing quality to the sound. Exactly where in the frequency spec-
trum this “ringing” appears, depends on the Filter Frequency setting.
Amplitude
Resonance
Frequency
Filter
Frequency
▼ If you have the high-pass or LP+Notch filter selected, increasing Resonance will work pretty much as with
the LP filter.
▼ When you use the band-pass filter, adjusting the Resonance adjusts the width of the pass-band. When
you raise the Resonance, the band where frequencies are let through, will become narrower.
Envelope Amount
This is used to set to what degree the Envelope (see below) should affect the filter. The more you raise
this knob, the more drastic the effect will be.
This knob operates in addition to the Filter Frequency setting. This means that if you for example set the
Frequency knob half-ways, the filter will be already half-ways open the moment you press a key. The
envelope will then be used to open the filter further. Exactly how much further is determined by the En-
velope Amount setting.
Amplitude
Frequency
Filter Frequency Filter Envelope
Setting Amount Setting
Let’s take another example of the relation between Frequency and Envelope Amount: If the Filter Fre-
quency knob is already turned fully right, the Envelope Amount setting has no effect at all, since the filter
is already fully open the moment you press the key.
Velocity
When this switch is activated, the Envelope Amount varies with Velocity (how hard you play the key-
board). For this switch to have any effect, the Envelope Amount setting can’t be set to zero (full left).
Please note that more detailed velocity control can be achieved with the velocity programming function.
Kbd Track
▼ With this switch turned off, the Filter Frequency setting is constant regardless of where on the keyboard
you play.
▼ When this switch is activated, the filter frequency setting will be higher for higher notes as indicated in
the illustration below.
Amplitude
Frequency
The reason for using this switch is related to basic acoustics. If you raise the pitch of a waveform, the
harmonics naturally raise in frequency. If the filter frequency is then constant, the sound will be per-
ceived as getting muddier the higher up the keyboard you play. To avoid this effect, use KBD Track.
Panel Reference Page 47
LFO 1
LFO 1
Waveform Destination
OSC 1+2
OSC 2
FILTER
P WIDTH
Rate Amount
LFO stands for Low Frequency Oscillator. An LFO is an oscillator producing waveforms with a certain
pitch, just like Oscillator 1 and 2. The differences are two:
▼ You never hear the actual output of the LFO. Instead the output from the LFO is used for modulating,
that is controlling other functions, like for example the main oscillator frequency (vibrato) or the filter
frequency (wah-wah).
Waveform
This is used to set the shape of the output from the LFO:
Triangle: This is suitable for “normal vibrato” effects and for classic pulse width modulation.
Sawtooth: This creates a ramp which can be used for example for auto-repeats when applied to the filter.
Random: This adds random modulation to the destination. This is mainly useful for effect sounds.
Rate
This is used to set the frequency of the LFO, in other words “the speed of the vibrato”.
The rate can be controlled externally, via MIDI, see page 61.
Destination
This used to set which parameter the LFO should affect:
Osc 1+2: This routes the LFO to the frequency of both oscillators, in equal amounts. Together with the
triangle waveform this creates traditional vibrato.
Osc 2: This routes the LFO to the pitch of oscillator 2 only. This can for example be used together with
Sync (see page 39) to create a “pulsating” change in timbre.
Filter: This routes the LFO to the Filter Frequency. This can for example be used for wah-wah effects (tri-
angle wave) and for auto repeating sounds (sawtooth wave).
P Width: This routes the output of the LFO to the Pulse Width of both oscillators. For this to have any ef-
fect, pulse wave must of course be selected for at least one of the oscillators. This destination can be used
with an LFO triangle waveform to create a “chorus-like” sound, suitable for strings and pads.
Please note that this function operates relative to the Pulse Width setting. For optimal results, please
match the Pulse Width and LFO Amount settings (see below).
Page 48 Panel Reference
Amount
This is used to set to what extent the signal from the LFO should be routed to the destination.
Please note that the Amount can also be controlled from the Modulation wheel, see page 52.
LFO 2/Arpeggiator
LFO 2 / Arpeggiator
OSC 1+2 2 3
ECHO
AMP. RND OCT 1
ARP 4
ARP UP
OFF
Rate ARP DOWN Amt / Arp range
Rate
▼ For conventional LFO effects (vibrato and tremolo), this is used to set how fast the LFO should run.
▼ When “Echo” is selected (see below), the Rate setting determines the “speed”, i.e. the delay-time between
each echo. A higher Rate setting gives a faster echo (shorter delay-time).
▼ When arpeggio is selected (see below) this adjusts the speed of the arpeggio.
The LFO rate/arpeggio speed can also be controlled externally, via MIDI, see page 61.
Destination
OSC 1+2: When this is selected, LFO 2 produces a triangle wave routed to the pitch of Oscillator 1 and 2
in equal amounts – in other words, a regular vibrato.
Amp: When this is selected, LFO2 produces a triangle wave routed to the volume, for tremolo effects.
Echo: In this mode (“OSC1+2” and “Amplifier“ LEDs lit), LFO2 creates an echo-effect by using repeated
triggering with decreasing velocity (see explanation on the next page).
Arp Up: In this mode, LFO 2 works as an arpeggiator. The keys pressed on the keyboard will be played
one after the other, from top to bottom, at a speed set with the Rate button. For more details, see Arp
Range below.
Arp Up/Down: To get an up/down arpeggio, press the Destination button until both Arp Up and Arp Down
are lit.
Rnd Arp: In this mode (“ARP Up” and “Amp” LEDs lit), Nord Lead will create random arpeggios from the
chords you play on the keyboard. This means that the notes in the chord are played back one at a time,
but in random order and in random octaves.
Panel Reference Page 49
Amt/Arp range
▼ When Osc 1+2 or Filter is selected for destination, this knob is used to control the amount of vibrato.
▼ When Echo is selected, this knob determines the number of echo repeats (0 – 8).
▼ When any type of arpeggio is selected, this knob is used to set the octave range of the arpeggio, as the
panel indicates. The Off position turns off the arpeggio completely.
You can select if you want the generated arpeggio notes to also be sent to MIDI Out. See page 59.
▼ If the sound you are playing is not sensitive to velocity (Filter Envelope Amount Velocity and Velocity/
Morph are both turned off) there will be no difference whatsoever between the echo repeats.
▼ On the other hand, it is fully possible to use the Velocity/Morph function to make the sound change com-
pletely with the echo repeats, making the function ideal for special effects.
▼ The echo consumes polyphony, i.e. each echo repeat “steals” one voice, just as if you had played the
repeats from the keyboard yourself.
This should not be a problem when using the echo effect with short sounds, but if you play long, sus-
tained notes with echo, you could experience notes being cut off by the echo repeats. The solution is to
lower the Amt setting (decrease the number of repeats) and possibly play shorter notes.
▼ The echo function may give unexpected results if you use another Play mode than Poly.
For example, in Mono mode, each sustaining note will be cut off by the next echo repeat and in Legato
mode, you may end up with no sound at all, since new notes will not re-trigger!
Page 50 Panel Reference
Modulation Envelope
Mod env
Destination
FM AMT.
OSC 2
Attack Decay Amount
This is a simple type of envelope only comprising Attack, Decay and Amount controls.
Level
Attack Decay
(time) (time)
Attack
This is used to set the time it takes for the envelope to reach “full level” after you have pressed a key.
Decay
When the attack phase is over, the envelope drops back to zero level. The Decay knob is used to set how
long this should take.
There’s another difference between the way this envelope works compared to the other: It will start over
from “zero” each time you press a new key, regardless of which value it had when you released the key.
Amount
This is used to set to what degree the envelope should affect the destination. This knob is bi-polar, that
is, zero amount is in the middle (twelve o’clock). Turning it left introduces a negative envelope and turn-
ing it right gives you a positive envelope.
Destination
None: You can turn off both LEDs, to completely turn off the effect of the Modulation envelope. While
this is the same is setting Amount to its centre position, this method is simply quicker.
FM Amt: When this is selected the envelope is routed to the amount of FM modulation. Varying the
amount of FM changes the harmonic contents of the sound, so this can be used to have the timbre change
pretty much like when the Filter envelope is used to change the Filter Frequency.
Please note that this parameter operates in addition to the FM amount setting in the Oscillator section.
Panel Reference Page 51
OSC 2: When this is selected, the envelope changes the pitch of Oscillator 2. This can be used in a number
of situations. For example:
▼ To create “bleeps” in the beginning of a brass type of sound. Let us give a few examples:
If Attack is set to zero, and you have a positive Amount setting, Oscillator 2 pitch will decay down to nor-
mal pitch as set with the Decay knob.
Level
Time
If Amount instead is set to a negative value, the pitch will rise up to “normal”.
Level
Time
If Attack and Decay are both used and you have a positive Amount setting, the sound will start at normal
pitch when you press the key, rise and then “fall back”.
Level
Time
Page 52 Panel Reference
LFO 1
OSC 2
FM AMT
FILTER
SHIFT MORPH
This is used to decide what effect moving the Modulation wheel should have.
LFO 1
When this is selected, the Mod Wheel adjusts the amount of output from LFO 1. This allows you to for
example add vibrato with the mod wheel.
Osc 2
With this selected the Modulation wheel is directly routed to Oscillator 2 pitch. This can be used for ex-
ample together with Oscillator Sync and FM to vary the timbre of the sound while playing.
FM Amt
This routes the modulation wheel to the amount of FM (see page 39).
Filter
This routes the modulation wheel directly to the filter frequency.
Please note that modulation wheel routing is in addition to the basic setting of the control it is routed to.
If you for example route the modulation wheel to the filter, and the filter is already fully open, moving
the modulation wheel has no effect.
Morph
When no LED is lit, the modulation wheel is used for morphing. See page 28.
Panel Reference Page 53
LEGATO
The “play mode” switch is used for deciding exactly how your keyboard playing should be interpreted
by the synthesizer:
Legato: This makes the instrument monophonic. Furthermore, if you press a key without releasing the
previous, the pitch will change, but the envelopes will not start over. That is, there will be no new “at-
tack”.
Mono: This also makes the instrument monophonic. But if you press a key without releasing the previous,
the envelopes are still retriggered, like when you release all keys and then press a new one.
Furthermore if you press a key, hold it, press a new key and then release that, the first note is also “re-
triggered”.
Unison
The Unison switch Portamento
and LED.
POLY
LEGATO
When this is activated more than one voice will be played when you press a key. This gives you a “fatter”
sound, but at the same time reduces polyphony.
▼ If Poly mode is selected, two voices are used for each key. This allows you to play two notes at the same
time, on a basic four voice instrument, and six notes on an expanded 12-voice instrument.
▼ If Mono or Legato mode are selected, four voices are used for each key. This makes the Program mono-
phonic.
Page 54 Panel Reference
Portamento
Portamento
The Portamento
controls.
POLY
LEGATO
Portamento (Time)
This is used to set how long it takes for the pitch to slide from one pitch to the next. If you don’t want
any Portamento at all, set this knob to zero.
Auto
When this is activated (LED is lit), the pitch only slides if you play legato, that is if you play a new key
before lifting the previous.
The effect of this switch is pretty obvious when you have selected Mono or Legato “Play mode”. If, on
the other hand, Poly is selected, the Portamento effect will be slightly unpredictable if Auto is on, espe-
cially on a twelve voice synthesizer. For Poly mode, we therefore recommend you to turn Auto off.
Oct Shift
The Octave Shift buttons have two functions, Slot and Keyboard Octave Shift (explained below). To
switch between the two Octave Shift modes, simultaneously press both Octave Shift buttons and hold
them pressed until the LEDs change indication mode, as shown in this figure:
OCT SHIFT OCT SHIFT
Low/high octave settings in combination with extreme Tune settings for Oscillator 2 may produce pitches
outside the hearing range.
Shift Functions Page 55
9. Shift Functions
Accessing The Shift Functions
Some functions do not have dedicated buttons, but share buttons with other functions and settings. These
are called the Shift Functions and are printed in blue on the front panel.
OSC 2
FM AMT
3. If the Function button you pressed is used for more than one parameter, press it repeatedly until the display
shows the desired function.
If you for example selected the “Prg.Ctrl” button, the left digit in the display switches between “P” (Pro-
gram) and “C” (Controllers) when you press it.
Press the function button to switch between the possibilities. In this picture the Program
(P) and Controller (C) functions.
A B C D A B C D
TUNE OUT MODE LOCAL PRG.CTRL. TUNE OUT MODE LOCAL PRG.CTRL.
Master Tune Out Mode Local On/Off Prog. Change Slot MIDI LFO 1 Sync Pedal
On/Off Channel
Amplitude
Env. Trig
External Ve-
locity Morph
Aftertouch
Assignment
Exp. Pedal
Assignment
Each time you turn on Power, Local On/Off is set to On, and all the Special functions are turned off!
(However, the Special settings are saved with the Performances).
Shift Functions Page 57
▼ If the selected function is global for all slots, the selected Function button is steadily lit. Which slot is se-
lected is then of no relevance for the setting.
There is no need to store the Shift settings. The settings will automatically remain in memory. However,
some functions are reset to default values when you turn off power, see the description of each function
for details.
“00” is normal 440Hz tuning. Lower pitches are indicated by a dot to the right of the number and values
higher than normal pitch are indicated without a dot. The values are in cents (hundreds of a semitone).
Out Mode
This function is used to set how the Outputs should be used for handling stereo and individual external
processing of sounds.
The Out mode setting is global for the entire instrument, which means all Programs share the setting
made here.
Basically there are three possibilities for how a sound appears in the outputs:
▼ The first is that a Program appears with equal level at both outputs, which is what we refer to as mono.
▼ The second option is that the voices (the keys you play) appear alternating between the left and right
outputs, which we refer to as stereo. If you play chords in stereo mode, the sound will be spread out in
the stereo image.
When Unison is activated, more than one voice will be used each time you press a key, as described on
page 54. If a Unison Program is played in stereo mode, each time you play a key you will get at least one
voice at the Right output and at least one at the Left output, which will result in a “wide” stereo sound.
▼ The third option is that when playing several Programs at the same time, some Programs can appear at
the right output only and some at the Left output only.
Page 58 Shift Functions
Mode 1: In this mode, all sounds are mono (as described above), except if Unison is activated in which
case the instrument automatically switches to stereo. If one Unison and one non-unison Program are lay-
ered, stereo is used.
Mode 1 is not recommended when using the Nord Lead multitimbrally since one Program can be set to
Unison and another not, which might lead to a stereo image you might not expect.
Mode 2: This is a straight Mono mode. All Program always appear with equal level at both outputs.
Mode 3: This is a straight stereo mode. All Program always appear with voices alternating between out-
puts.
Mode 4: In this mode Programs assigned to slot A and C will appear at the Left output, while Program as-
signed to slot B and D will appear at the Right output. This mode can be used when it is desired to treat
two sounds differently in an external mixer, for example in multitimbral MIDI work or when layering
sounds.
Local
This is used to turn Local Control on and off.
▼ In Local Off mode, the front panel actions and your keyboard playing are transmitted via MIDI, but are
not used to play the synthesizer directly. MIDI Input, however, works normally.
This mode is used with sequencers, when the Nord Lead is used both for recording and playing back
MIDI, and when the sequencer has a MIDI Thru function (sometimes called “Merge” or “echo-back”).
▼ In Local Off mode the front panel controls can not be used to change the sound directly, they must be
routed via MIDI, just as the keyboard.
▼ However, if you use the Prog/Ctrl function to turn off reception and transmission of Control Change mes-
sages altogether, the front panel controls can again be used to change the sound directly, since otherwise
there would be no way to use the front panel controls at all.
Shift Functions Page 59
Prog/Ctrl
This is used for setting how Program Change and Control Change MIDI messages should be handled,
and for turning the Arpeggio MIDI Out feature on and off.
These parameters are Global for the entire instrument, that is, the settings are valid for all Performances
and Programs.
To switch between the three different parameters, press the Prog/Ctrl button. The left character in the
display switches between “P” (Program), “C” (Control) and “A” (Arpeggio).
For the two first parameters (“P” and “C”) you use the Program Select buttons to switch between “–” and
“1”. The “–” value means that no data of that type is transmitted or received. “1” means that type of data
is both transmitted and received. The Arpeggio MIDI Out feature requires some explanation:
2. Use the Program Up and Down buttons to switch between “–” and “1”.
▼ For the Program and Control parameters, the “1” setting means that the respective MIDI data is transmit-
ted and received by the Nord Lead, while the “–” setting means that it is not.
▼ For the Arpeggio parameter, the “1” setting means that generated arpeggios can be sent out as MIDI
notes. This makes it possible to arpeggiate chords on connected synthesizers and sound modules, and
to record arpeggios in a sequencer.
With the “–” setting, the chord you play on the keyboard is sent to MIDI Out, regardless of whether the
Nord Lead arpeggio is activated or not.
Be sure to turn the Arpeggio MIDI Out feature off if you are using Nord Lead in Local Off mode and/or
in a “Thru-loop” with a sequencer, other MIDI instruments etc! Under such conditions, the Arpeggio MIDI
Out feature will either prevent the instrument from sounding at all, or cause a MIDI feedback loop.
MIDI Channel
Program Slot MIDI Channel
To set the MIDI Channel that a certain Program slot receives and transmits on, proceed as follows:
2. The display shows the MIDI Channel for the active Program slot.
For more information on Program slots and MIDI Channels, see page 69.
For more information on the Global MIDI Channel, see page 69.
Shift Functions Page 61
Special
There are five special functions that make it possible to use MIDI for functions that have previously been
reserved for users of analog modular synthesizer systems.
2. Press the Special button as many times is need to make the left digit in the display show the desired function
(“1”, “2”, “F”, “A” and “5”).
3. Select the Program Slot (A to D) that you want to make settings for.
4. Use the Program Up/Down buttons to set values (the right digit).
The Special Functions can be set up differently for each slot and each slot can use all and any of the Spe-
cial functions at the same time, if desired.
The function synchronizes LFO1’s start to the incoming MIDI Clock so that the LFO starts over at certain
intervals. Which interval to use is set with the parameter value:
Value Description
–– No external Sync
Please note that this only makes the LFO restart at the specified note value. In between those restarts, the
LFO runs at the rate set with the Rate knob.
Therefore, to “hard sync” the LFO to the tempo of the song when triangle or sawtooth waves are used,
set the LFO rate as close to the tempo in the sequencer as possible. On the other hand, unusual Rate val-
ues can lead to interesting rhythmic effects.
When random is selected (or when the Arpeggio is used, see below), to “hard sync”, you only need to
make sure the set rate is lower than the rate imposed via MIDI.
Page 62 Shift Functions
4. In the LFO section, select a sawtooth wave, set destination to Filter and set the Amount to full value.
8. Use the Up/Down buttons to set the value to “5” (eighth notes).
9. Make sure all other Special functions are turned off for this slot.
Do this by pressing the Special button repeatedly and check that the left digit in the display is set to “–”
for all Functions except “1”.
11. Set up your sequencer (or other MIDI device) to transmit MIDI clock to the Nord Lead. Set the tempo to
around 120 BPM and activate Play in the device so that MIDI clocks are actually transmitted.
12. Play the Nord Lead keyboard and adjust the Rate knob in the LFO 1 section.
Start at approximately 12 o’clock and adjust until you get eighth notes that are in sync with the sequencer.
If you raise the Rate slightly from this position you’ll get a shuffle 16th note repeat, etc.
Please note that the explanation about the relation between the LFO rate and the restart via MIDI Clock
also applies to the Arpeggio.
You can use the Program Select buttons to switch between “–” and “1”. The setting “–” means that the
function is turned off and. “1” means that it is activated.
Shift Functions Page 63
To set which MIDI Channel and possibly which MIDI note number to use for triggering, proceed as fol-
lows:
2. Press Store.
The display shows the MIDI Channel currently used. Set the value with the Up/Down buttons.
The value “– –” means that note number is ignored, that is all notes on the set MIDI Channel will be used
for triggering. This value is found below all the “number values”.
▼ Please note that if the Velocity function in the Filter section is activated, the velocities of the incoming
MIDI notes are routed to Filter Envelope amount. This allows you to adjust the timbre of the sound with
the velocity of the incoming MIDI notes.
3. Raise the Filter Envelope amount and adjust the Filter envelope so that the sound has a short, snappy charac-
ter.
4. Hold down Shift and press MIDI Ch. Set the MIDI Channel for slot A to 1.
5. Press each of the other Program slot buttons and set them to MIDI Channel 16.
This is just to make sure they do not get used in this example.
7. Press the Special button until the left digit in the display is “F”.
10. Press Store. Use the Up/Down buttons to select MIDI Channel “2”.
11. Press Store again and adjust to “– –” (any MIDI note number).
13. Make sure all other Special functions are turned off for this slot.
Page 64 Shift Functions
Do this by pressing the Special button repeatedly and check that the left digit in the display is set to “–”
for all Functions except “F”.
15. Set up your sequencer to play a simple repeating note pattern on MIDI Channel 2.
The pitches of the notes does not matter, only the rhythm.
16. Hold down a few keys on the keyboard and start the sequencer.
The keys you press should be played with the rhythm from the sequencer.
You must play keys on the keyboard, or via MIDI (on the Program slot’s “basic” MIDI Channel), to get
any sound!
The parameters are the same as for the Filter Envelope function, see above.
If this function is activated and no MIDI notes are triggering the Amplifier envelope, the instrument will
be silent!
This differs from the way Velocity/Morph is normally applied. Normally the velocity is applied each time
you press a key. With the External Velocity Control function, however, you can press and hold notes and
vary their timbre via the velocity of the incoming notes without releasing the keys (that is – without re-
triggering the envelopes).
You can use the Program Select buttons to switch between “–” and “1”. The setting “–” means that the
function is turned off and. “1” means that it is activated.
The velocity control happens on its own MIDI Channel and note number(s), completely independent of
the MIDI Channel used for defining which keys should be played. It can be controlled from all notes on
one MIDI Channel or one specific note number on one MIDI Channel (see Function 3 above for how to
specify the MIDI note number and the MIDI Channel).
▼ When this function is activated, and a Note On message comes in, the parameters’ values are adjusted
according to the note’s Velocity value.
▼ When a Note Off message comes in, the Velocity/Morph function is reset to the minimum value.
Please note that you must play the keyboard to hear anything. Also note that the Velocity/Morph must
be set up beforehand for this function to have any effect on the sound.
Shift Functions Page 65
2. Edit the Program so that you get a morphing effect you like when you move the modulation wheel.
It is not actually necessary to assign the velocity programming to the Modulation wheel, but it is a prac-
tical way to try out the effect before you apply it via MIDI.
3. Hold down Shift and press MIDI Ch. Set the MIDI Channel for slot A to 1.
4. Press each of the other Program slot buttons and set them to MIDI Channel 16.
This is just to make sure they do not get used in this example.
6. Press the Special button until the left digit in the display is “5”.
9. Press Store. Use the Up/Down buttons to select MIDI Channel “2”.
10. Press Store again and adjust to “– –” (any MIDI note number).
12. Make sure all other Special functions are turned off for this slot.
Do this by pressing the Special button repeatedly and check that the left digit in the display is set to “–”
for all Functions except “F”.
14. Set up your sequencer to play a sequence of notes with drastically different velocity values.
The pitches of the notes does not matter, only the rhythm and velocity.
15. Hold down a few keys on the keyboard and start the sequencer.
The sound should now vary in character with the velocity values coming out from the sequencer.
System
Under this menu you will find three different functions, labelled “P”, “b”, and “U”.
To select one of the functions, hold down Shift and press the System. Then press the System button re-
peatedly until the left digit in the display shows the desired letter.
Pedal (P)
This is used to set how a connected pedal should be used. See page 17 for details.
This parameter is Global for the entire instrument, that is, the setting is valid for all Performances and
Programs.
The table below shows you how many semi-tones each value in the display represents.
1 ±2 6 ±10
2 ±3 7 ±12
3 ±4 8 ±24
4 ±5 9 ±48
5 ±7
This parameter is “global” for all Program slots. However, it is saved with a Performance.
This parameter is “global” for all Program slots. However, it is saved with a Performance.
MIDI Page 67
10. MIDI
About the MIDI Implementation
The following MIDI messages can be transmitted and received from the Nord Lead:
Notes
▼ Note On and Off messages are of course transmitted when you play the keyboard. If you use the Octave
Shift buttons in their “Keyboard” mode (see page 54), you can shift the Nord Lead keyboard ± 2 octaves,
giving you an effective keyboard range of 8 octaves.
▼ Notes can be received over the entire MIDI range. That is, when playing via MIDI you have access to a
pitch range wider than 10 octaves!
Pitch Bend
▼ Pitch Bend messages are always transmitted from the Pitch Stick.
▼ The Pitch bend range (used when receiving pitch bend messages) can be adjusted, see page 66.
Controllers
▼ The Modulation wheel is transmitted and received via MIDI as Controller 1 (Modulation wheel).
▼ When the Pedal input is used with an Expression pedal, this is transmitted as Controller 11.
▼ When the Pedal input is used with a footswitch (sustain) this is transmitted as Controller 64 (Damper Ped-
al).
▼ All other controls (knobs and switches) on the front panel (except Master Level), are also transmitted and
received as Control Change messages. This can be used to record your actions on the front panel into a
MIDI sequencer, for playback together with the musical performance.
For a full list of which parameters correspond to which Controller number, see page 89.
You can turn the transmission/reception of the front panel Controllers on/off, see page 59.
Aftertouch
The Nord Lead can receive (but not send) Aftertouch (channel pressure) messages. For each program
slot, you can set which parameter (if any) should be controlled by the Aftertouch messages:
1. While holding down the Shift button, press the Special button.
2. Press the Special button repeatedly, until the left character in the display is a “t” (for “touch”).
3. Select a slot for which you want to set the aftertouch function.
5. ‘Use the Program Up/Down buttons to select one of the following control functions:
LFO 1 Amount.
LFO 2 Amount.
FM Amount.
Oscillator 2 Pitch.
7. Use the Program Up/Down buttons to select a control amount value (“–” or “1” to “7”).
This value (shown to the right of the “t” in the display) determines how much the assigned parameter
should be affected by a received maximum aftertouch value.
If you don’t want the slot to be affected by aftertouch messages, select amount value “-”.
8. If needed, repeat steps 3 to 7 to set aftertouch assignment for the other slots.
9. Press Shift to exit the Special menu and return to play mode.
Program Change
The descriptions below are only true if transmission/reception of Program Change messages is activated,
see page 59.
▼ When you select a new Program for a slot, a Program Change message is transmitted via MIDI, on the
slot’s MIDI Channel.
▼ Likewise, if a Program Change message is received on a certain MIDI Channel, all Program slots set to
that MIDI Channel will switch to a new Program.
▼ When you select a new Performance, a Program Change message is transmitted on the Global MIDI
Channel. For information on how to set the Global MIDI Channel, see page 60.
▼ When a Program Change message is received on the Global MIDI Channel, a new Performance is select-
ed.
If the Global MIDI Channel happens to be set to the same number as one of the Program slots, the Per-
formance takes precedence. That is, Program Change messages on this MIDI Channel will select Perform-
ances, not Programs.
MIDI Page 69
Bank Select
Bank Select messages are only received, not transmitted.
If you use a PCMCIA card, received Bank Select messages can be used to switch between the internal
Bank and the three Banks on the card on the slot’s MIDI Channel, just as with Program Change, see
above. The lowest Bank Select number selects the internal Bank, the second selects the first PCMCIA
Bank and so on.
Bank Select must always be used in combination with Program Change, or no Bank change will take
place.
System Exclusive
Program settings can be transmitted as a System Exclusive “bulk dump”. See page 71.
2. Connect a MIDI Out from your sequencer to a MIDI In on the Nord Lead.
Local On/Off
If your sequencer “echoes” all received MIDI signals via its MIDI Output(s) (which it probably does, look
for a function called “MIDI Thru”, MIDI Echo”, MIDI Merge”, “Soft Thru” or similar), the Nord Lead should
be set to Local Off. See page 58.
MIDI Channels
▼ Which MIDI Channel the Nord Lead transmits on depends on which of the four Program slots is active
(see page 13).
▼ All four Program Slots always receive MIDI, regardless of which one is selected, or if layering of one or
more slots is activated or not. However, all Slots used in a Layer (i.e. all Slots that are activated) will also
receive on the MIDI channel set for the leftmost active Slot!
This means that if you have a layer consisting of Slots A, B and D, and Slot A is set to MIDI channel 1,
both Slots B and D will receive on channel 1, as well as on their respective set channels.
Therefore, if you want the sequencer to control the four Program Slots independently (i.e. not in a layer),
make sure only one of the Slots is active on the Nord Lead (only one Program Slot LED is lit)!
1. Set up the Program slots that you plan to use so that they transmit/receive on the desired MIDI Channels.
To set a slot’s MIDI Channel, hold down Shift, and press MIDI Ch. Then select the Program slot, and set
the value. See page 59 for details.
2. Set the program slots that you don’t plan to use, to MIDI Channel “Off”.
This is to ensure they don’t play any sound unintentionally.
4. If your sequencer requires you to transmit on a certain MIDI Channel (the same MIDI Channel as the slot
receives on), select the desired slot, before recording.
5. If needed, set the sequencer up to record and play back on the desired MIDI Channel.
7. For an overdub with a new sound, either select the next Program slot, or just select a new Track and a new
MIDI Channel in the sequencer.
Which of the two alternatives that is right for you depends on your sequencer, not the Nord Lead.
Program Change
For the Nord Lead to transmit and receive Program Change messages, Program Change must be activat-
ed, see page 59.
▼ To record a Program Change for a certain Program slot, activate recording in the sequencer and simply
select a new Program for the slot.
▼ To record a change of Performance, go into Performance mode, activate recording in the sequencer and
select the Performance from the front panel.
When playing back the Performance Program Change message from the sequencer, make sure it gets
transmitted on the Nord Lead’s Global MIDI Channel (see page 60).
Controllers
For the Nord Lead to transmit and receive Control change messages from the front panel this must be
activated, see page 59. Modulation wheel and pedal, however, are always transmitted/received.
▼ When you record front panel movements, make sure you have the right Program slot activated, and that
the sequencer “echoes” the changes back on the right MIDI Channel, or your changes will affect the
wrong sound!
▼ If two (or more) Program slots are set up to receive on the same MIDI Channel, both will be affected by
the changes!
▼ Please read the note about Controller transmission in Local Off mode on page 58.
However, in our case, this wouldn’t help much, because the filter opening was the first Controller mes-
sage recorded in the song. The sequencer has no information about the filter setting before the recorded
change, and therefore cannot “chase” the settings properly. To solve this, you could record a “snapshot”
of all Controller settings on the Nord Lead panel, at the beginning of your sequencer song. This is best
done by sending an “All Controllers Request” Sys Ex message from the sequencer to the Nord Lead,
which will respond by dumping all its Controller values into the sequencer for recording. The “All Con-
trollers Request” message is described on page 95.
MIDI Page 71
Bulk Dump
To dump one or more Programs or Performances via MIDI as System Exclusive data, for reprogramming
of another Nord Lead or for recording the data into another MIDI device, proceed as follows:
1. Connect a cable from MIDI Out on the Nord Lead to MIDI In on the other device.
3. To Dump Performances, enter “Performance Mode” (see page 33). To Dump Programs or Percussion Kits, make
sure you are not in Performance mode.
6. Hold down the Shift button and press “Dump One” (Oct Shift +) to transmit the current Program/Perform-
ance only or “Dump All” (Oct Shift –) to transmit all Programs/Performances.
1. Connect a cable from MIDI Out on the transmitting device to MIDI In on the Nord Lead.
2. If you are about to receive a complete Bank, you need to scroll to a program number in the Bank (single Sound
Bank or Performance Bank) you want to replace with the received Bank.
If the dump contained a complete Bank, it will take the place of the selected Bank in the Nord Lead. If
the dump contained one Program/Performance only, this will be put in the “edit buffer” of the active slot,
instead of the Program/Performance you were playing. However, it is not saved permanently. To save it,
use Store as described on page 23 and page 35.
Remember that any Percussion Kits in a Performance, will only be included as “references” when you
dump the Performance. If you want to dump Percussion Kits including all parameters, you have to be in
Program mode!
Page 72 MIDI
About Subtractive Synthesis Page 73
So what’s the big deal about the Nord Lead then? Simply another “subtractive synthesizer”? Well, the Nord
Lead is the first modern, digital instrument that combines a faithful reproduction of the behaviour of the
old analog favourites with the convenience and stability of the newer designs.
The purpose of this chapter is to give you a quick introduction to this world of subtractive synthesis as
used in he Nord Lead and its analog predecessors. If you’d like to know more, there are number of text
books on the subject.
We will now take a closer look at these building blocks. Let’s first talk about the three that actually create
and process sound:
Oscillator
The Oscillator is actually the only thing in a synthesizer that actually produces any sound, (all the other
modules only shape the sound from the oscillator.) The oscillator is a bit like the string on a string instru-
ment, it vibrates to create sound.
Filter
The signal from the oscillator is sent through the Filter which shapes the timbre of the sound to make it
“bright”, “dull”, “thin”, etc.
Amplifier
The Amplifier shapes the volume of the sound making it “soft” or “hard”, “slow” or “short”.
In addition to these major three modules all synthesizers also have “modulators”, devices that can make
the volume, timbre pitch and other qualities of sound vary continuously when you play a key. It is these
modulators that basically add animation to the sound, taking it from a dull organ drone to a dynamic and
interesting timbre. The two most common modulators are Envelopes and LFOs:
Page 74 About Subtractive Synthesis
Envelopes
An envelope is used to give a sound a “shape”. If you apply an envelope to the amplifier (which controls
the volume) you are able to make the sound for example slowly fade in and then fade out when you
press and hold a key.
LFOs
LFO is an abbreviation for Low Frequency Oscillator. It is used for repeating variations in a sound, such
as vibrato or tremolo.
Connections
There are many ways in which the modules outlined above can be connected in a synthesizer, but the
one in the picture below is a basic and common one, used in the Nord Lead (although the illustration
depicts far from all the possibilities in this instrument!)
Noise Mixer
Oscillator
Audio Signal
Control Signal
Note that the horizontal lines indicate the way the sound travels. The vertical lines indicate control sig-
nals. The envelopes for example only modulate (control) the oscillator, filter and amplifiers, they do not
affect the sound directly.
Pitch
The picture of the sawtooth on the Nord Lead front panel displays a sawtooth during one period of
sound. During this time, the wave raises gradually up to maximum level and then instantly drops back
to minimum level.
About Subtractive Synthesis Page 75
The length of the period determines the pitch (frequency) of the sound. The shorter the period, the high-
er the pitch. If you for example make the oscillator play at a frequency of 440Hz, there will be 440 periods
of identical Sawtooth waves generated per second.
One Period
Normally there are three ways to change the frequency of an oscillator:
▼ By Modulation
Modulation allows you to make the pitch vary “automatically”. The most common example is probably
to use an LFO to make pitch go up and down, to create a vibrato. But you can also put the pitch under
envelope control, or make the pitch vary with your striking force (velocity).
Waveform
The waveform of the oscillator affects its harmonic content and thereby its “sound quality” (timbre). The
three most common waveforms are sawtooth, pulse wave and triangle.
Looking at the shape of a waveform tells very little about how it sounds. Instead, there’s a better way to
draw it, called a spectrum. Let’s introduce some quick theory:
Mathematically, all waveforms can be considered as built from a number of harmonics, added together.
Each of the harmonics consists of a sine wave, the purest and simple waveform there is (a sine wave has
no harmonics at all). In other words, if you add a number of sine waves together, each one with its own
pitch (frequency) and volume (amplitude), then you can build any waveform you like.
The lowest harmonic is called the fundamental. The fundamental determines the basic pitch of the
sound. If the fundamental has a frequency of 440Hz, we will perceive the entire sound as having a pitch
of 440Hz.
Other harmonics are then added to the fundamental, called overtones. Normally the first overtone ap-
pears at a frequency twice the fundamental (in our example 880 Hz). The next harmonic appears at a
frequency three times the fundamental (in our example 1320Hz) and so on.
In a spectral display of a waveform you can see the frequency (pitch) of each harmonic and its amplitude
(level). This is done by drawing each harmonic as a line raising up from a horizontal scale.
Each line’s position on this scale indicates the harmonic’s frequency. The line furthest to the left is the
fundamental, the next is the first harmonic etc. To make life easier, one usually doesn’t label the horizon-
tal scale with frequency in Hz, but rather with the number of the harmonic.
Page 76 About Subtractive Synthesis
If you understand the principle, you also understand that if the harmonics with high numbers have a high
amplitude, the sound will be perceived as bright.
In the illustrations below, only some of the first harmonics are displayed. In reality, waveforms like these
have an infinite amount of harmonics.
Sawtooth
The Sawtooth wave has a simple spectrum. All harmonics are present in the wave, in proportional values.
As you can see, the high harmonics have a fairly high amplitude, which makes this waveform sound
bright.
Amplitude
Amplitude
Time
Harmonic number
10 20 30 40 (Frequency)
Triangle
The triangle wave does not have very strong harmonics. Furthermore they only appear at odd harmonic
numbers. The first fact makes the tone pure, a bit like a flute, and the second fact gives the sound a slight-
ly “hollow” character.
Amplitude
Amplitude
Time
Harmonic number
10 20 30 40 (Frequency)
About Subtractive Synthesis Page 77
Pulse Wave
The pulse wave is slightly more complicated, because it is not one waveform, it is many different ones.
A pulse wave is a waveform that during one period jumps once between full positive amplitude and full
negative and then back.The thing that can be varied is where within the period you jump from maximum
to minimum amplitude. Let’s look at three examples:
Amplitude
Amplitude
5%
Time
95%
Harmonic number
10 20 30 40 (Frequency)
Amplitude
Amplitude 10%
Time
90%
Harmonic number
10 20 30 40 (Frequency)
Amplitude
Amplitude
50%
Time
In the first, the jump happens 5% in from the beginning of the period. This is referred to as a pulse wave
with a 5% pulse width (sometimes called duty cycle). The second wave has a pulse width of 10%. The
third wave has a pulse width of 50%.
This third wave is a special case of the pulse wave, called a square wave, and this has one peculiarity, it
only contains odd number harmonics, which gives it a “hollow” quality.
On many synthesizers (including the Nord Lead) the pulse width can be adjusted, to set the timbre of the
pulse wave. The more narrow the pulse width, the more “thin” the sound will be.
You can also have the pulse width vary continuously, for example from an LFO or envelope. This is re-
ferred to as pulse width modulation. Modulating pulse widths from an LFO creates a rich, chorus-like
effect often used in “string” sounds.
Amplitude
Amplitude
Time
Harmonic number
1 2 3 4 5 6 7 8 (Frequency)
Sync
One some instruments (including the nord Lead), two Oscillators can be synchronized. If you for exam-
ple synchronize Oscillator 2 to Oscillator 1, Oscillator 2 will start over with a new period of the waveform,
each time Oscillator 1 does so. If Oscillator 2 then has a higher frequency than 1, it will get a complex
waveform that depends both on its own pitch and on that of the other oscillator.
Oscillator 1
Oscillator 2
(synchronized)
About Subtractive Synthesis Page 79
When sync is applied, the basic pitch of Oscillator 2 is locked to that of Oscillator 1. If you change the
pitch of Oscillator 1 you will affect the basic pitch of both oscillators. Furthermore, when you vary the
pitch of the synchronized oscillator (Oscillator 2), this will be perceived as a change in timbre, rather than
in pitch.
This leads to a spectrum with deep resonances at Osc2’s harmonics, like this:
Amplitude
Osc 2 Harmonics
Harmonic number
10 20 30 40 (Frequency)
If you go even further and let the pitch of the synchronized oscillator vary continuously, for example
from an LFO or envelope, you will change the harmonic content of the sound in an interesting and very
characteristic way.
The Filter
The filter in a synthesizer is used to remove or emphasize frequencies in a spectrum. A filter is a bit like
an amplifier (a volume control) that is applied differently to different parts of the spectrum. For example,
a filter might make low frequencies louder, while at the same time making high frequencies weaker. Ap-
plying such a filter would make a sound have more bass and less treble.
Let’s imagine a sound with a spectrum where all harmonics are available at full level. It would look like
this:
Let’s now pass this spectrum through a lowpass filter (this type of filter is discussed in more detail below).
The filter has a characteristic, which can be drawn as a curve.
Page 80 About Subtractive Synthesis
As you can see the curve is flat in the low register (which means it doesn’t affect this part of the spectrum
at all) and then, at a certain point, gradually starts falling. When applied to the wave above, this filter cuts
away some of the high frequency material in the wave, like this:
+ =
Filter Types
There are many types of filters, all with their different purposes. We will here discuss the three most com-
mon, the ones found in the Nord Lead.
Lowpass filter: The Lowpass filter dampens high frequencies and let’s low frequencies pass through unaf-
fected, as in the example above. It is the most common synthesizer filter, since it can be used to “round
off” the sharp sound of sawtooth waves and pulse waves.
Amplitude
Fc (Cutoff Frequency)
Frequency
Highpass Filter: This is the opposite of the lowpass filter. It let’s the high frequencies of the sound pass
through and cuts off the low frequencies. This removes “bass” from a sound, without affecting the high
end.
Amplitude
Fc (Cutoff Frequency)
Frequency
About Subtractive Synthesis Page 81
Bandpass filter: This let’s frequencies in a certain range of the spectrum (the band) pass through while
dampening frequencies both below and above this range. This accentuates the mid-range of a sound.
Amplitude
Fc (Cutoff Frequency)
Frequency
Notch filter: This filter type (also known as Band Reject) can be seen as the opposite of a band pass filter.
It cuts off frequencies in a “mid-range” band, letting the frequencies below and above through.
Amplitude
Fc (Cutoff Frequency)
Frequency
In the Nord Lead the Notch filter is combined with a 12 dB Lowpass filter, for greater musical versatility
(see page 44).
Roll-off
Filters of one and the same type (lowpass, highpass etc) can have different characteristics. One of the
factors determining the exact filter curve is the roll-off, which is measured in dB/Octave (“decibels per
octave”) or poles. The simplest possible filter has a roll-off of 6dB/octave, which is referred to as “1 pole”.
The next step up is 12dB (2 poles), 18db (3 poles) etc.
The most common synth filters are the 12dB and 24dB lowpass filters. The difference between the two
can be studied in the graph below. The 12dB filter let’s more of the high frequency pass through which
gives the sound a brighter and “buzzier” character than the 24dB filter does.
Amplitude
Fc (Cutoff Frequency)
12dB (2-pole)
24dB (4-pole)
Frequency
In the Nord Lead, the lowpass filter can be switched between 12 and 24dB modes. For sounds with high
resonance (see below), similar to those in the Roland TB-303, we recommend the 12dB variation. For
most other sounds we recommend 24dB.
Page 82 About Subtractive Synthesis
Cutoff Frequency
The most important parameter for a filter is its cutoff frequency, which is the setting that determines
where in the frequency material it should start cutting. If the cutoff frequency in a low pass filter is set to
a very low value, only the lowest harmonics (the bass) will pass through. If you raise the cutoff all the
way up, all frequencies will be let through, as the figure below illustrates.
Amplitude
Filter Frequency
Frequency
Changing the cutoff frequency is often referred to as “sweeping the filter”. This is probably one of the
most important ways of shaping the timbre of a synthesizer sound. By using an envelope you can for
example have a high cutoff at the beginning of a sound which is then gradually lowered (the filter “clos-
es” as the sound decays). This would emulate the way most plucked string sound (piano, guitar etc) be-
have; the amplitude of the harmonics decreases as the sound decays.
Key Tracking
When you play different pitches, the oscillators produce different frequencies. This means that the over-
tones in the waveform appear at different frequencies. The cutoff frequency of the filter however, is
fixed. This means that different overtones will be cut off at different pitches. To be more precise, the fur-
ther up the keyboard you play, the muddier the sound will be.
To remedy this problem many synthesizers have a parameter called Filter Keyboard Tracking. When this
is activated, the filter Cutoff Frequency varies with which key you play, just as the oscillator frequency
does. This ensures a constant harmonic spectrum for all keys.
Amplitude
Frequency
Resonance
Resonance in a filter is created by connecting the output of the filter to its input, in other words setting
up a “feedback loop”. The amount of feedback is then controlled with a Resonance parameter on the
front panel of the instrument.
About Subtractive Synthesis Page 83
When you apply resonance, the frequencies just around the cutoff point of the filter will be emphasized
(louder). As you increase the Resonance further and further, the filter will start to behave more an more
like a bandpass filter, where only the frequencies around the cutoff point are let through. The filter will
start to “ring”, which means it almost sounds like it is adding frequencies to the sound. If the Resonance
is then raised even further (on some synthesizers) the filter will start to self-oscillate, that is produce
sound of its own, just like an oscillator.
Amplitude Q=4
Q=2
Q=1
Q=0.5
Frequency
Filter
Frequency
High Resonance values are also visible in the waveform. They appear as a “superimposed” waveform
with a frequency equivalent to the filter’s cutoff frequency. The three examples above show the same
wave with increased resonance.
Q=0.5
Q=1
Q=2
If you add Resonance to a sound and then vary the Cutoff frequency (for example with an envelope) you
will get a very typical synthesizer sound.
Page 84 About Subtractive Synthesis
The Amplifier
An amplifier is most often used at the final stage of a synth signal chain, to control volume. By modulating
the amplifier with an envelope, the sound can be given its basic “shape”. In fact, the “volume shape” is
one of the most important factors to how we identify the sound. By setting up a proper volume envelope
you can make a sound “soft”, “hard”, “plucked” “static” etc.
+ =
The volume envelope curve (to the left) determines how the amplitude of the waveform changes over time.
Envelopes
ADSR-Envelope
Envelopes are used to modulate pitch, amplitude, filter cutoff and other parameters in a sound. This is
used to give the sound a varying character from the moment the key is pressed to the moment it is re-
leased.
The classic synthesizer envelope has four parameters, Attack, Decay, Sustain and Release, and is there-
fore often referred to as an “ADSR-envelope”.
When you press a key, the envelope is triggered. This means is starts rasing from zero to maximum level.
How long this should take, depends on the Attack setting. If the Attack time is set to “0”, the envelope
will instantly reach full level. If it is raised it will take longer.
If you for example have an envelope controlling volume, raising the attack will give the sound a “softer”
character. If you have the envelope routed to the filter, it might give the sound a “wah” type of start.
Level
Time
Attack
(time)
Key Down
About Subtractive Synthesis Page 85
After the envelope has reached full level, it starts to fall back again. How long this should take, is set with
the Decay parameter.
Level
Time
Attack Decay
(time) (time)
Key Down
The level of the envelope does not necessarily have to fall all the way back to zero level at the end of the
Decay. Instead, the ADSR-envelope has a Sustain setting used to determine the level the envelope should
rest at, after the Decay. If you for example want to create a flute sound, you would have a fairly high
Sustain setting on your Volume envelope, since a flute tone basically stays at a steady level for as long as
you play it. On the other hand, for a piano sound, you would want a Sustain level of “0”, since a piano
sound decays to silence if you hold the key long enough.
Level
Sustain
(level)
Time
Attack Decay
(time) (time)
Key Down
Please note that the Sustain parameter represents a level, but all other envelope parameters represent
times.
Page 86 About Subtractive Synthesis
As described above, the envelope stays at the Sustain level until the key is released. It then falls back to
zero level. The time it should take for this to happen is set with the Release parameter, which works just
as the Decay, only it is not applied until you lift your finger off the keys.
Level
Sustain
(level)
Time
Attack Decay Release
(time) (time) (time)
▼ If you set Sustain to full level, the Decay setting is of no importance since the volume of the sound is
never lowered.
Level
Time
▼ If you set Sustain to 0, the sound will become silent after the Decay phase is finished. With short Attacks
moderate Decay times, this can be used to simulate the behaviour of a plucked string instrument (guitar,
piano etc) where the sound always decays to silence after a while.
Level
Time
▼ If you release a key before the envelope has reach its sustain, it will immediately “jump” to the Release.
The effect of this can be studied in the illustration below.
Level
Time
▼ Often envelope levels can be made to vary with how hard you play the keys. This is used to make a
sound vary with your playing style, for example to make the sound brighter (filter envelope) or louder
(amplifier envelope).
AD-Envelope
A simpler form of envelope has Attack and Decay parameters only, and is therefore called an AD-enve-
lope. In effect, the AD-envelope behaves like an ADSR-envelope with Sustain set to 0 (see the picture at
the top of this page??). This type of envelope, often with amount and inversion controls, is suitable when
you want to affect the start of the sound only.
On the Nord Lead, the Modulation Envelope is of AD-type. Typically, it can be made to modulate the FM
amplitude or the pitch of Oscillator 2, to create a different timbre during the attack part of the sounds.
LFOs
An LFO is an oscillator, just like the ones that produce the sound in a synthesizer, but with two main dif-
ferences:
▼ The LFO produces very low frequencies, most often below the hearing range (up to 20Hz).
▼ The LFO is not used to produce sound, instead it is connected to other modules to provide modulation
of parameters.
If you for example route an LFO to pitch, you get a vibrato. If you route it to the filter’s cutoff frequency
you get a wah-wah type of effect. And if you route it to the amplifier of an instrument you get a tremolo.
The three basic parameters for an LFO are Waveform, Rate (frequency) and Amount:
▼ The waveform determines the type of vibrato, for example “regular” (triangle or sine), ramp (sawtooth)
or random.
▼ The Amount controls to what degree the LFO affects its destination.
Page 88 About Subtractive Synthesis
MIDI Implementation Page 89
▼ The reception and transmission of Controllers can be turned on/off. See page 59.
▼ Buttons that control “on/off” functions have a Controller value of “0” corresponding to the “off” position
and a value of “1” corresponding to the “on” position.
▼ Buttons that step through various possibilities start with a Controller value of “0” for the “lowest” setting
and then increment with a value of 1 for each step upwards.
If you want to send Controllers to Percussion Kits, proceed with caution! The Controller message you
send will affect the percussion sound that was last selected for editing, by pressing a black key on the
keyboard (see page 30).
Poly/Legato/Mono 15 Undefined
▼ If the Pedal input is used with an expression pedal, this is transmitted and received as Controller 11.
▼ If the Pedal input is used for sustain, this is transmitted as Controller 64 (Damper Pedal)
Byte Description
<Data 1> This and following bytes depend on the Message Type and Message
Specification. Some messages have no data bytes at all.
<Data 2>
<Data 3>
<etc.>
Patch Dumps
This message contains the actual Patch Dump. One complete message contains the data for one Patch.
It is transmitted from the Nord Lead in one of two cases:
This message should be sent to the Nord Lead when you want to replace a Patch currently in the instru-
ment, with a new one.
The Message Type and Message Specification bytes in the Sys Ex message contains information about
from which location the Patch Dump was sent. When a Patch is sent to the Nord Lead, it will end up in
this location.
▼ If the Sys Ex data for a complete Bank is sent (using the “Dump All” command), the Program location
within the Bank is stored for each Patch. When any or all of these Patches are sent back to a Nord Lead,
they will be stored at their original Program Location, but in the Bank that is currently selected on the
Nord Lead.
▼ If the Sys Ex data for a single Patch is sent using the “Dump One” command, it is considered being sent
from the Edit Buffer of the selected Slot. This means, that when the Patch is sent back to a Nord Lead, it
will not actually be stored, but temporarily placed in the Edit Buffer of its original Slot.
Page 92 MIDI Implementation
▼ If the Sys Ex data for a single Patch is sent upon receiving a Patch Dump Request message, either the
Program Location or the Edit Buffer will be stored, depending on the Message Type byte in the Request
message. This will also determine where the Patch will be placed when it is sent back to a Nord Lead.
$00 to $03 or $00-$62 0 to 3 or 0 to 98 Message Specification specifies the exact memory loca-
tion, see below.
▼ If Message Type = 0 (Edit Buffer), the Message Specification can be 0 to 3, corresponding to Patch Slot
buttons A to D.
▼ If Message Type = 1 to 4, then the Message Specification (00 to 98) corresponds to the Program Number
within the Bank (01 to 99).
▼ When a Patch Dump is initiated from the front panel and a Percussion Kit is selected.
▼ When a valid Patch Dump Request message has been received, specifying a Percussion Kit location or
an Edit Buffer containing a Percussion Kit.
Percussion Kit Patch Dump messages will also be sent if the “Dump All” command is used.
This message should be sent to the Nord Lead when you want to replace a Percussion Kit currently in the
instrument, with a new one. When it comes to the location of the received Percussion Kit Dumps, the
same rules apply as when receiving regular Program Dumps. Just remember that the internal Percussion
Kit locations in the Nord Lead cannot be overwritten.
MIDI Implementation Page 93
$10 to $13 or $63-$6C 16 to 19 or 99 to Message Specification specifies the exact memory loca-
108 tion, see below.
<Patch Data 1> Patch data for eight percussion sounds. See page 96.
▼ If Message Type = 0 (Edit Buffer), the Message Specification can be 0 to 3, corresponding to Patch Slot
buttons A to D.
▼ If Message Type = 1 to 4, then the Message Specification (99 to 108) corresponds to the Percussion Kit
locations (P0 to P9).
$00 to $03 or 0 to 3 or 0 to 108 Message Specification specifies the exact memory location,
$00-$6C see below.
▼ If Message Type = 10 (Edit Buffer), the Message Specification can be $00 to $03, corresponding to Patch
Slot buttons A to D.
Page 94 MIDI Implementation
▼ If Message Type = 11 to 14, then the Message Specification (00 to 98) corresponds to the Program Number
within the Bank (01 to 99).
Performance Dump
This message contains the actual Performance. One complete message contains the data for one Perform-
ance.
This message is transmitted from the Nord Lead in one of two cases:
This message should be sent to the Nord Lead when you want to replace a Performance currently in the
instrument, with a new one. The Message Type and Message Specification then specify in which memory
location the Performance should be stored.
▼ All parameters are in 8 bit format, 2s complement (=signed). Each Byte is Nybbleized and coded into two
MIDI bytes, with the low Nybble transmitted first.
▼ A Patch contains 66 parameters, which means the data block of a Patch Dump is transmitted in 132 (66*2)
Bytes. See the “Patch Dump Format” table, below.
▼ A Performance consists of five blocks. The first four blocks contains the four Patches (A to D) This block
is 528 MIDI Bytes (4*66*2). After this follows 136 (68*2) of data for parameters local to the Performance.
See the “Performance Data Format” table, on page 97.
For Percussion Kit Sys Ex Dumps, the above parameters will be repeated eight times, once for each sound
in the Percussion Kit.
Factory Performances
Performance Name Performance Name
B6 Westminister E6 Voice 2
Performance Name
G0 Piano pad
G1 Harp
G3 Sweep pad
G4 Magic night
Please note that many of the Performances consist of two-, three- or four-slot layers, which will lead to
reduced polyphony, especially noticeable on a 4-voice Nord Lead.
Tonewheels: These are the basic sound-generating devices. In the Nord Lead, they are of course replaced
by the Oscillator section.
Drawbars: These are click-stopped “sliders”, usually nine, each one controlling the volume of a certain
partial in the organ tone. The partials are indicated in the classic pipe organ way, referring to the length
of the organ pipes. Thus, the standard drawbar configuration is (from the bottom up) :
16’ 5 1/3’ 8’ 4’ 2 2/3’ 2’ 1 3/5’ 1 1/3’ 1’
By using the drawbars to change the balance between the partials, the harmonic content of the organ
tone can be changed .
In the Nord Lead organ sounds, the oscillators are used to generate the partials. In some cases, there is a
direct “one oscillator - one drawbar” relation; other sounds use more complex waveforms to simulate up
to three combined partials with one oscillator. Usually, the oscillators in each slot are paired, so that Os-
cillator 1 generates the lower partial(s) and Oscillator 2 the higher. Therefore, you can give the sound
more bottom or edge, by changing the Oscillator balance with the Mix knob for each Slot.
Page 104 Factory Settings
Percussion: To add some attack to the sound, most classic organs feature Percussion - an accent-like tone
with fast attack, short decay and no sustain. Usually the pitch of the Percussion tones are 4’ or 2 2/3’ (or
both mixed), in effect replacing the corresponding drawbar partials. Some of the Nord Lead organ sounds
make use of Percussion in Slot B. You can vary the balance between the two Percussion pitches with the
Mix knob, and also change the Decay time of the Percussion tone to make it fit your playing style.
Click: Though not an intended feature on the classic organs, the short, non-pitched click noise when keys
are pressed has become a popular characteristic. In the organs, the sound came from oxidation on the
key switches; in the Nord Lead you can add or remove the click as desired. All of the Nord Lead organ
Performances has the click sound on Slot D, although it is by default turned off for some of the sounds.
Hum: This disharmonic, thin sound is also an unintended artifact, generated by leakage between the
tonewheels in the organs. It is included in some of the Nord Lead organ sounds, adding even further re-
alism.
Rotary Speaker: A large part of the characteristic organ sound is due to the rotary speaker cabinet. Such a
cabinet “moves the sound” around, either by rotating the actual speakers, or by directing the sounds with
rotating baffles or horns. Usually, the rotation speed can be changed from slow (producing a full chorus-
like effect) to fast (producing a very special doppler-shifted tremolo sound). Several of the organ sounds
in the Nord Lead include a Rotary Speaker effect, emulated by the LFO:s and the Morph function. Change
the rotor speed from slow to fast by raising the Modulation wheel.
This table shows the drawbar configurations simulated by each organ Performance. The configuration is
indicated by 9 numbers, volume settings (0 - 8) for each drawbar in the simulated sound.
For all Performances, you can activate Slot D to add Click to the sound.
Since each of these sounds uses one Slot only, four different Prophet sounds have been stored in each
Performance. To try out the different Patches in one Performance, select slot A, B, C or D, by pressing
the respective Slot button. The names of the recreated Prophet patches refer to their original location in
the Prophet 5 program banks.
J9 Bank 2-54
Page 106 Factory Settings
Basic Default 1 – 16 1 – 16
Channel Channel 1 – 16 1 – 16
Default Mode 3 Mode 3
Mode Messages ✕ ✕
Altered ***********
After Key’s ✕ ✕
Touch Ch’s ✕ O
Pitch Bender O O
System : Clock ✕ O
Real Time : Commands ✕ ✕
Notes
Index
A D
Aftertouch 67 Decay
Amount Amplifier 41
LFO 1 48 Filter 46
LFO 2 49 Introduction to 85
Mod Envelope 50 Mod Envelope 50
Amplifier Demo Play 9
Envelope 40 Destination
Introduction to 73 LFO 1 47
Triggering Envelope via MIDI 64 LFO 2 48
Amplitude Envelope 40 Mod Envelope 50
Arpeggiator 48 Drum Kits
Arpeggiator range 49 Copying Sounds To and From 31
Arpeggiator type 48 Editing 30
Arpeggio to MIDI Out 59 Playing 29
Attack Selecting 29
Amplifier 41 Dump One/All 71
Filter 46
Introduction to 84
Mod Envelope 50
E
Auto (Portamento) 54 Echo 49
Envelope
Amplifier 40
B Filter Amount 45
Band Reject 44 Introduction to 74
Bandpass 43 Expression Pedal 17
Bank Select 69
BP 43
Bulk Dump 71
F
Filter
Introduction to 73, 79
C Triggering Envelope via MIDI 62
Cards 24 Type 42
Controllers Velocity 25
Activating transmission/reception 59 Fine Tune 38
Front panel list 89 FM Amount 39
MIDI Transmission and reception 67 Frequency (Filter) 44
Recording in Sequencer 70 Frequency Modulation 39
Copying Programs 23
G
Gain 41
H
Headphone 7
Highpass 43, 80
HP 24dB 43
110 Index
K O
Kbd Track (Keyboard Tracking) Octave Shift 54
Filter 46 Oscillator 1 37
Osc 2 39 Oscillator 2 38
Oscillators, Introduction to 73
Out Mode 15, 57
L Outputs 7
L out 7
Layering 13
Layers P
Playing via MIDI 69 PCMCIA Cards 24
Legato 53 Pedal
LFO 1 47 Connecting 8
LFO 1, Synchronizing to MIDI Clock 61 MIDI Transmission and reception 67
LFO 2 48 Morphing 28
LFO 2, Synchronizing to MIDI Clock 62 Setting Up 17
LFO, Introduction to 74 Performances
Local (Control) 58 Defined 36
Lowpass 42, 80 Editing 34
LP 43 Introduction to 33
LP 12dB 42 MIDI Transmission and reception 68
LP 24 dB 43 Recalling 14, 33
Saving 35
Pitch Bend, see Pitch Stick
M Pitch Stick
Manual 22 MIDI Transmission and reception 67
Master Tune 16 Range
MIDI 59 Using 15
MIDI Channel Poly 15, 53
Global 60, 68 Portamento 54
Program Slot 59 Prog/Ctrl 59
Program slot 68 Program Change
With Sequencer 69 Activating transmission/reception 59
MIDI Connections 7, 69 Described 68
Modulation Envelope 50 Recording in Sequencer 70
Modulation wheel Program Slots
Destination 52 Introduction to 11
Morphing From 28 Programs
Using 15 Copying 23
Mono Editing 21
Mode 15, 53 Layering 13
Out Mode 57 MIDI Channel 68
Output 15 MIDI Transmission and reception 68
Morphing 28, 52 Selecting 11
Selecting in a Performance 34
N Storing 23
Pulse Width 40
Noise 38
Notch+LP 44
Index 111
R
R out 7
Rate
LFO 1 47
LFO 2 48
Release
Amplifier 41
Filter 46
Introduction to 86
Resonance 45
S
Semitones 38
Shift Functions 55
Special Functions 61
Stereo
Out Mode 57
Output 15
Store
Performance 35
Program 23
Sustain
Amplifier 41
Filter 46
Introduction to 85
Sustain Pedal 17
Sync 39, 78
System 66
System Exclusive
Bulk Dump 71
Implementation 91
T
Tune 16, 57
U
Unison 53
Unison Detune 66
V
Velocity
Morph via MIDI 64
Programming 25
to Filter 46
W
Waveform
LFO 1 47
Osc 1 37
Osc 2 38
112 Index