Ashiok DND Sheet

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The document provides details about a level 10 Shadow Magic sorcerer character including their abilities, spells, and features.

The character is a human sorcerer named Ashiok with a shadowy background. Ashiok has darkvision, can cast Darkness without using a spell slot, and has abilities that make them difficult to defeat and allow summoning a hound of ill omen.

The character can cast cantrips like Minor Illusion and Ray of Frost, and has 3rd level spells like Fear, Major Image, and Enemies Abound in their spellbook.

Sorcerer 10 Shadow Magic

CLASS & LEVEL BACKGROUND PLAYER NAME


Ashiok
Human? Neutral Evil
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
12 +2 9m
-1 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

8 PERSONALITY TRAITS

Hit Point Maximum 42


-1
Strength
DEXTERITY

+2 ●


+2

+4
Dexterity
Constitution
42
CURRENT HIT POINTS IDEALS
+1
Intelligence
15 +1
Wisdom
● +9
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+0 10d6
+2
Acrobatics (Dex) Total SUCCESSES
10
+1
Animal Handling (Wis) 10d6 FAILURES

+1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

+1 ●
+9
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+1
History (Int) SORCERER FEATURES:
12 +1
Insight (Wis) Spellcasting:

+9
Intimidation (Cha) You can cast known sorcerer spells using
Charisma as your spellcasting ability. You can
WISDOM +1
Investigation (Int) use an arcane focus as a spellcasting focus.
+1
Medicine (Wis)
+1 +1
Nature (Int)
Font of Magic:
You have 10 sorcery points that
12

+5
Perception (Wis) you regain when you finish a long rest. You
can
+5
Performance (Cha) use your sorcery points to gain additional spell
CHARISMA

+9
Persuasion (Cha) slots or sacrifice spell slots to gain additional
sorcery points as a bonus action.
+1
Religion (Int)
+5 +2
Sleight of Hand (Dex) Metamagic:
You gain the ability to twist spells with your

+6
Stealth (Dex) sorcery points to suit your needs.
20
+1
Survival (Wis)
Distant Spell:
SKILLS ATTACKS & SPELLCASTING When you cast a spell that has a range of 5
feet or greater, you can spend 1 sorcery point
to double the range of the spell. When you
15 PASSIVE WISDOM (PERCEPTION) cast a spell that has a range of touch, you can
CP spend 1 sorcery point to make the range of the
spell 30 feet.
SP
Dagger, Dart, Sling, Staff, Subtle Spell:
Light Crossbow EP
When you cast a spell, you can spend 1
sorcery point to cast it without any somatic or
Languages: Common, verbal components.
Abyssal GP
Extended Spell:
When you cast a spell that has a duration of 1
PP
minute or longer, you can spend 1 sorcery
point to double its duration, to a maximum
duration of 24 hours.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Ashiok
CHARACTER NAME EYES SKIN HAIR

FEATS: NAME

Eldritch Adept: Misty Visions


You can cast silent image at
will, without expending a spell
slot or material components.

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

SHADOW MAGIC FEATURES:

Eyes of the Dark


You have darkvision with a range of 36m. You learn the Darkness spell, which doesn't count against your number of sorcerer
spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery
points, you can see through the darkness created by the spell.

Strength of the Grave


Your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points,
you can make a Charisma saving throw (DC 5+the damage taken). On a success, you instead drop to 1 hit point. You can't use
this feature if you are reduced to 0 hit points by radiant damage or by a critical hit. After the saving throw succeeds, you can't use
this feature again until you finish a long rest.

Hound of Ill Omen


You gain the ability to call forth a howling creature of darkness to harass your foes. As a bonus action, you can spend 3 sorcery
points to summon a hound of ill omen to target one creature you can see within 120 feet of you. The hound uses the dire wolf’s
statistics, with the following changes: The hound is size Medium, not Large, and it counts as a monstrosity, not a beast. It
appears with a number of temporary hit points equal to half your sorcerer level. It can move through other creatures and objects
as if they were difficult terrain. The hound takes 5 force damage if it ends its turn inside an object. At the start of its turn, the
hound automatically knows its target’s location. If the target was hidden, it is no longer hidden from the hound. The hound
appears in an unoccupied space of your choice within 30 feet of the target. Roll initiative for the hound. On its turn, it can move
only toward its target by the most direct route, and it can use its action only to attack its target. The hound can make opportunity
attacks, but only against its target. Additionally, while the hound is within 5 feet of the target, the target has disadvantage on
saving throws against any spell you cast. The hound disappears if it is reduced to 0 hit points, if its target is reduced to 0 hit
points, or after 5 minutes.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sorcerer
Charisma 17 +9
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6
Mage Hand ● Major Image

Message ● Fear

Ray of Frost ● Ennemies Abound

Shocking Grasp
Mind Sliver
Minor Illusion

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

● Sleep

● Disguise self
4 3
● Greater Invisibility
SPELLS KNOWN

2 3
● Phantasmal Force

● Crown of Madness

● Shadow Blade
5 2
● Seeming
9
● Dominate Person

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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