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Rogue (1) Noble Siphh

Celestia Lunaris CLASS & LEVEL BACKGROUND PLAYER NAME


Elf/High Elf Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

15 +4 30
INSPIRATION
STRENGTH Sweet, kind, playful
+1 +2 PROFICIENCY BONUS
ARMOR
CLASS
INITIATIVE

SPEED
12
PERSONALITY TRAITS
9
+ Hit Point Maximum

9 Friendship,People,Sincerity,
Strength
DEXTERITY 1 Dexterity Nature
+4 +
6
Constitution
CURRENT HIT POINTS IDEALS
18 Intelligence
+
Wisdom
1 I owe a debt of gratitude to the
+
Charisma Magician who saved my life.
CONSTITUTION
3 SAVING THROWS TEMPORARY HIT POINTS

+1
BONDS
+

12
2
+ Acrobatics (Dex) 1x(1d8+1) SUCCESSES extremely fearful of almost
+
6 Animal Handling (Wis) FAILURES
everything
3
+ Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 2 Athletics (Str)

+1 +
1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Arrow x20
12 + 1d4+4 piercing
+ Insight (Wis)
Dagger Backpack
1 Intimidation (Cha) Shortbow 6 1d6+4 piercing Ball bearings
+ Investigation (Int)
Bell
WISDOM
Rapier + 1d8+4 piercing Candle x5
+2 5
+
Medicine (Wis)
Nature (Int) Number of Attacks:
6 1 Clothes, common
15 1
Crowbar
Perception (Wis)
+ Emblem
+ Performance (Cha)
Hammer
4 6
CHARISMA
Persuasion (Cha)
Incense x5
+
Lantern, hooded
+3
Religion (Int)
3 Sleight of Hand (Dex) Leather
16 + Stealth (Dex) Oil x2
1 Survival (Wis) Piton x10
+
2 SKILLS ATTACKS & SPELLCASTING
Pouch
Prayer Book
+
14 PASSIVE WISDOM (PERCEPTION)
Quiver
1 CP Rations (1 day) x5
+ Rope, hempen
4
Tool Proficiencies: Thieves' Tools SP String
+
Weapon Proficiencies: Crossbow, Thieves' Tools
hand; Longbow; Longsword; Rapier;
3
Shortbow; Shortsword; Simple EP Tinderbox
Armor Proficiencies:
+ Light Vestements
7
Language Proficiencies: Common; GP 15 Waterskin
+
Draconic; Elvish; Infernal; Sylvan
3 PP

+
4
+
OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT
6
+ TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
2
101 y.o. 155 cm 40 kg
Celestia Lunaris AGE HEIGHT WEIGHT
dark brown very feir dark brown
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
High Elf Intelligence 11 +3
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Minor Illusion

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
PR
ED

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

Darkvision: 60 ft.
Immunities: magical-sleep
-----------Other Traits------------
Fey Ancestry. Advantage on charmed saves and immune to sleep magic.
Shelter the Faithful. You and your companions can expect free healing at an establishment of your faith.
Sneak Attack. 1d6 extra damage on attack where you have advantage or another enemy of creature is
within 5 ft. (use once/turn).
Thieves' Cant. Convey secret messages hidden in normal conversation.
Trance. Trance 4 hrs. instead of sleep 8.
Page 1

Minor Illusion
High Elf Cantrip Illusion DC 11 Spell Mod +3
1 Act. 30 ft S,M 1 min
A bit of fleece

You create a sound or an image of an object


within range that lasts for the duration. The
illusion also ends if you dismiss it as an action
or cast this spell again. If you create a sound,
its volume can range from a whisper to a
scream. It can be your voice, someone else's
voice, a lion's roar, a beating of drums, or any
other sound you choose. The sound continues
unabated throughout the duration, or you can
make discrete sounds at different times before
the spell ends. If you create an image of an
object—such as a chair, muddy footprints, or a
small chest—it must be no larger than a 5-foot
cube. The image can't create sound, light,
smell, or any other sensory effect. Physical
interaction with the image reveals it to be an
illusion, because things can pass through it. If
a creature uses its action to examine the sound
or image, the creature can determine that it is
Page 1 (reverse)

Minor Illusion(reverse)
an illusion with a successful Intelligence
(Investigation) check against your spell save
DC. If a creature discerns the illusion for what
it is, the illusion becomes faint to the creature.

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