Stack N Grab Manual
Stack N Grab Manual
Stack N Grab Manual
PLEASE NOTE:
► Read this manual BEFORE operating the machine.
► Keep this manual for your reference.
►Go to www.LAIGames.com Click on Support to register your
Games and receive future updates.
© LAI Games
LAI Games
Correspondence regarding this machine should be addressed to your
closest LAI Games office, or LAI Games Distributor.
For contact details, refer to the back page of this manual.
© LAI Games
Copyright Notice:
LAI Games
sales@laigames.com www.laigames.com
Operator's Manual – Stack N Grab
© LAI GAMES
Dear Customer,
Keep up to date with any new Software updates or Service Bulletins for
this Game.
Thanks,
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Operator's Manual – Stack N Grab
© LAI GAMES
TABLE OF CONTENTS
INTRODUCTION ....................................................................................................................6
SPECIFICATIONS ..............................................................................................................7
CASH BOX PARTS ..............................................................................................................8
ASSEMBLY INSTRUCTIONS ...........................................................................................9
HOW TO PLAY ..................................................................................................................14
OPERATION ......................................................................................................................15
OPERATIONAL DIAGRAM ...........................................................................................15
ATTRACT MODE ............................................................................................................15
PLAY MODE ....................................................................................................................15
TEST MODE .......................................................................................................................16
TEST MODE DIAGRAM .................................................................................................16
SOUND, LAMPS & DISPLAY TEST ..............................................................................17
SWITCH TEST .................................................................................................................18
RUN TEST ........................................................................................................................19
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SAFETY PRECAUTIONS
The following safety precautions and advisories are used throughout this manual and
are defined as follows.
* WARNING! *
Disregarding this text could result in serious injury.
* CAUTION! *
Disregarding this text could result in damage to the machine.
* NOTE! *
Is an advisory text to hint at or help you understand more!
* WARNING! *
Always Turn OFF Mains AC power and unplug the game, before
opening or replacing any parts.
Always When unplugging the game from an electrical outlet, grasp the
plug, not the line cord.
Always Connect the Game Cabinet to grounded electrical outlet with a
securely connected ground line.
Do Not Install the Game Cabinet outdoors or in areas of high humidity,
direct water contact, dust, high heat or extreme cold.
Do Not Install the Game Cabinet in areas that would present any
obstacle in case of an emergency, i.e. near fire equipment or emergency
exits.
* CAUTION! *
Always Use a Digital Multi meter, logic tester or oscilloscope for testing
integrated circuit (IC) logic PC boards. The use of a continuity tester is
not permitted.
Do Not Connect or disconnect any of the integrated circuit (IC) logic PC
boards while the power is ON.
Do Not Use any fuse that does not meet the specified rating.
Do Not Subject the game cabinet to extreme temperature variations.
Reliability of electrical components deteriorates rapidly over 60 oC.
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* WARNING! *
Always Turn OFF mains power before removing safety covers and refit all safety
covers when work is completed.
Make sure the power cord is not exposed on the surface (floor, ground, etc.) where
people walk.
Check that the rubber glide feet levelers are set evenly on the floor so that the
game cabinet is unable to roll and is stable.
Always make complete connections for the integrated circuit (IC) logic PC Boards
and other connectors. Insufficient insertion can damage the electrical
components.
* CAUTION! *
Before Switching the machine on be sure to check that it has been set on the
correct voltage for your area!
Refer To the mains voltage adjustment section of this manual. Machines are
normally shipped on 220V AC unless otherwise specified.
Only qualified personnel should inspect or test the integrated circuit (IC) logic PC
Boards.
If any integrated circuit (IC) logic PC Boards should need servicing. Please
contact the nearest LAI Games distributor. (Refer to the back page of this manual)
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INTRODUCTION
CONGRATULATIONS! You have just purchased “Stack N Grab”, it is another
great product in the “Toyzone” range from LAI Games.
With a bright and very attractive cabinet, “Stack N Grab” is an exciting innovative
new style of game which uses a crane to vend prizes won and which would make a
great addition to any location.
We hope you take the time to read this manual and learn about the many features and
user-friendly adjustments that can be made to “fine-tune” the game for maximum
earning potential.
DESCRIPTION
The “Stack N Grab” is a game where players have to press the “Stack” button to
stop the moving blocks on top of the blocks in the previous level. As the blocks get
higher the game gets progressively harder. If the player reaches and stacks the top
level, they win and the claw is activated. The player then uses the Joystick to
maneuver the crane and drop the claw to “Grab” their prize. The claw remains
active until a prize has been dropped into the vend area.
PACKAGING
At delivery, the machine should arrive in good condition. To move the packaged
machine for transport or placement, use a forklift and take care not to hit the
package or stack heavy objects on top, as this may cause damage to the machine.
CONTENTS
The “Stack N Grab” cabinet
Keys: 2 x Front door keys
2 x back door keys
Operator‟s manual
IEC Power Cord (In cash box)
Parts & Accessories (In cash box)
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SPECIFICATIONS
DIMENSIONS
Weight: 240 kg (529lb)
Height: 2132mm (84”)
Width: 808mm (31-3/4”)
Length: 1150mm (45-1/4”)
Power: Maximum (360 Watts) (220V @ 1.6A) (120V @ 3.3A)
ELECTRIC SUPPLY
The game has the option to operate on a 110V, 120V, 220V or 240V AC 50/60Hz
single phase mains electric supply.
The supply must be a three wire grounded supply.
* CAUTION! *
Before Switching the machine on be sure to check that it has been set on the
correct voltage for your area!
Please Refer to the mains voltage adjustment section of this manual. Machines are
normally shipped on 220V AC unless otherwise specified.
LOCATION REQUIREMENTS
Ambient temperature: between 5°C and 40°C.
Ambient humidity: Low
Ambient U.V. radiation: Very low
Vibrations level: Low
1150 mm 807 mm
[45 1/4 in] [31 3/4 in]
2132 mm
802 mm
[31 1/2 in]
[4 3/8 in]
112 mm
905 mm
[35 5/8 in]
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Spare Fuses
Spare M6 Screws
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ASSEMBLY INSTRUCTIONS
(Step 1)
Unpack the machine
Dispose of the packaging carefully
Keys are in the coin reject
Assembly instructions are inside game
Manual inside the game
Top Header inside the game
Control panel inside the game if disassembled
(Step 2)
Open front door
Take out the Top Header Panel
Take out the control panel if disassembled
Remove the protective cover from the header
lighting panel
Keys
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(Step 3)
Remove the two screws from the top header panel and keep them safe so you can
use them for later to hold the header in place. Look at the top header lighting panel
on the game and see two hooks for the header panel to hook onto and from the
back, two holes to replace the screws through to secure the header
Hooks
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(Step 4)
Do Not Cut
Remove all the cable ties holding the crane and claw secure for
transport.
Do not cut the cable tie on the central cable ring support
Use same method to secure for transporting the machine
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(Step 6)
(Step 7)
From the inside of the door, fit the control panel by tilting the control
panel so the joystick fits through the door.
Hold the control panel in position while you fasten the screws back in
to secure the panel
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(Step 8)
M5 Phillips Head Screws
Replace the joystick cover using the two screws you have taken off
earlier and replace back to the same position (see above)
(Step 9)
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HOW TO PLAY
PLAYERS TRY TO STACK THE BLOCKS
VERTICALLY TO WIN PRIZES
Pay to play.
Game ends when the player fails to stop the moving blocks above any of the blocks
in the previous level.
The Player wins if the last block is stacked correctly on the last level the claw will
then become active.
Winning players use the Joy stick to maneuver the crane and drop the claw to
“Grab” their prize. The claw remains active until a prize has been dropped into the
vend area.
Missed
Perfect Not bad Game over
Note:
Staying Blocks Lost Blocks
* NOTE! *
Toys Storage Height 300 mm (11”) x Width 1124 mm (43”) x Depth 712 mm (28”)
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OPERATION
The “Stack N Grab” game has five operational modes: Attract mode, Play mode,
Test mode, Programmable Adjustments Mode Audits Mode and History Mode.
OPERATIONAL DIAGRAM
POWER UP
PRESS TEST
* NOTE! *
Entering test mode will
TEST MODE clear any stored credits
PRESS TEST
PRESS TEST
AUDITS MODE
PRESS TEST
PRESS TEST
ATTRACT MODE
The Attract mode provides a light and sound display, while the game is not being
played. This feature is to attract potential customers to play the game. The attract
mode sound can be turned on and off
(Refer to programmable adjustment page of this manual).
PLAY MODE
“Stack N Grab” has two play modes. The Standard Coin Play mode, where a coin
or coins are inserted to play the game, or Free Play where no coins are necessary.
COIN PLAY
The Coin Play mode is entered from Attract mode, by inserting coins in any of the
two coin slots on the front of the machine cabinet, then following the instructions
in the “How to Play” section of this manual.
FREE PLAY
The free play mode is entered from attract mode by holding the Service button for
longer than five seconds, F r E E will be displayed on the 4-digit LED display.
For a single free game, just press the Service button once. When issuing single
free games in this manner, Prizes can be won as normal.
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TEST MODE
The “Stack N Grab” Test mode has Three Test Configurations allowing you to
explore the functioning of the Sound, Light & Display and Game Switches and to
allow an operational test of the Crane Claw (Refer to the Test Mode Diagram below).
The Test mode is also used for Clearing Game Errors. If there is an active error, its
code will be displayed. To try to clear the error code, press the red test button once.
The error can be by passed by quickly pressing the red test button twice.
* NOTE! *
Entering Test Mode will CLEAR any CREDITS remaining in the game.
If during test mode no ADJUSTMENTS or actions are made to the game for
approximately four minutes, it will automatically RETURN to Attract Mode.
9 9 9
PRESS TEST
C 0 0
PRESS TEST
RUN TEST
PRESS PRESS
r r r r SERVICE r 0 1 SERVICE r 0 2
R R REPEATEDLY
R
Move the Claw using the joystick, Press the To step from Claw Test
Catch button to lower the claw and it will R01 to R02 Press the Stack
return to the home position automatically button to close the
claw
PRESS TEST
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SWITCH TEST
ENTER The Switch Test can be entered by pressing the Test button once while
in the Sound, Light & display test or by pressing the Test button twice
while in Attract mode, C - X X will be displayed on the 4-digit
display where „XX‟ is a number representing the switch that is active.
TESTING THE GAME SWITCHES
All game switches have a code from C1 to C19 as tabled below. By
activating any of the switches, their code will be displayed on the 4-
digit display. In the normal condition with the crane in the home
position, C - 1 5 , C - 1 6 and C - 1 9 will be active and
shown in the 4- Digit display.
CODE DISPLAY SWITCH FUNCTION
C-0 C - 0 0 No Input Active
C-1 C - - 1 (Optional)Ticket/Capsule Switch Active
C-2 cC - - 2 Service Switch Active
C-3 C - - 3 Stack Button Active
C-4 C - - 4 Coin 1 Switch Active
C-5 C - - 5 Coin 2 Switch Active
C-9 C - - 9 Prize Sensor Active
C-10 C - 1 0 Joystick Up Switch Active
C-11 C - 1 1 Joystick Down Switch Active
C-12 C - 1 2 Joystick Right Switch Active
C-13 C - 1 3 Joystick Left Active
C-14 C - 1 4 Joystick Button Switch Active
C-15 C - 1 5 Crane Mechanism Left Home Switch
C-16 C - 1 6 Crane Mechanism Forward Home Switch
C-17 C - 1` 7 Crane Mechanism Back Home Switch
C-18 C - 1 8 Claw Down Position Switch
C-19 C - 1 9 Claw Up Position Home Switch
* NOTE! *
Several switches can be simultaneously activated in Switch test. The display
will then consecutively show their codes, indicating which switches are
active. However, it is much easier to test the game switches individually.
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Ticket tensioning
mechanism
Ticket release rod
EXIT The Switch Test is exited into Run Test Mode by pressing the Test
Button once.
RUN TEST
ENTER The Run Test can be entered by pressing the Test button once while in
the Switch Test or by pressing the Test button three times while in
Attract mode, r r r r will be displayed on the 4-digit display.
SELECT The Service button is pressed once to start the run test mode. The
credit display will indicate, r - 0 1 for the first crane mechanism
run test. The Service button is then pressed again to step to the second
crane mechanism test r-02.
RUN Use the joystick and the Stack button to operate the Crane Mechanism
in the Run test.
EXIT The Run Test is exited into Programmable Adjustments Mode by
pressing the Test Button once.
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PRESS TEST
PRESS TEST
AUDIT MODE
* NOTE! *
Certain program adjustments have a fast adjustment feature. By holding the
Start/Stop button down, the values step through quicker.
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P03 ON or OFF ON or OFF OFF Activate Multiple Bonus Pricing Coin slot 1
Coin 1
P3-1 OFF - 99 OFF,1,2,3,…99 OFF Number Coins for Bonus Pricing level 1
Coin1
P3-2 OFF - 99 OFF,1,2,3,….99 OFF Number of bonus credits on Pricing level 1
Coin1
P3-3 OFF - 99 OFF,1,2,3,….99 OFF Number Coins for Bonus Pricing level 2
Coin 1
P3-4 OFF - 99 OFF,1,2,3,….99 OFF Number of bonus credits on Pricing level 2
Coin 1
P3-5 OFF - 99 OFF,1,2,3,….99 OFF Number Coins for Bonus Pricing level 3
Coin 1
P3-6 OFF - 99 OFF,1,2,3,….99 OFF Number of bonus credits on Pricing level 3
P04 1 - 20 1, 2, 3…20 1 Coin 2 – Coins / Credit
P06 OFF or ON ON or OFF OFF Activate Multiple Bonus Pricing Coin slot 2
Coin 2
P6-1 OFF - 99 OFF,1,2,3,…99 OFF Number Coins for Bonus Pricing level 1
Coin 2
P6-2 OFF - 99 OFF,1,2,3,….99 OFF Number of bonus credits on Pricing level 1
Coin 2
P6-3 OFF - 99 OFF,1,2,3,….99 OFF Number Coins for Bonus Pricing level 2
Coin 2
P6-4 OFF - 99 OFF,1,2,3,….99 OFF Number of bonus credits on Pricing level 2
Coin 2
P6-5 OFF - 99 OFF,1,2,3,….99 OFF Number Coins for Bonus Pricing level 3
Coin 2
P6-6 OFF - 99 OFF,1,2,3,….99 OFF Number of bonus credits on Pricing level 3
P07 ON or OFF ON or OFF ON Attract Mode sound
P08 3- 5 3- 5 3 (Read Only)Game Difficulty Cube Speed
P9 1 - 200 1, 2,30, 35,200 10 Average Games Per Win (AGW)
P10 ON or OFF ON or OFF OFF Prizes dispensed when in free play
P11 ON or OFF ON or OFF ON Attract Mode Display Animation strobes
P12 1…4 1,2,3,4 1 Error Message options
P13 0 – 15 0,3,5,…15 3 Crane Prize selection Time Out (Minutes)
Number of Mercy Tickets/Capsules
P14 0 – 20 1,2,3,……20 0
(optional)
P15 0–2 0, 1 or 2 0 Mercy Tickets/Capsule Option
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Examples (Base price $0.25c) (Base Price $0.50c (Base Price $0.50c) (Base Price $1.00)
P Setting 1 play $ 0.25c 1 play $ 0.50c 1 play $ 0.50c 1 play $ 1.00
Adjustment 3 plays $ 0.50c 3 plays $ 1.00 3 plays $ 1.00 3 plays $ 2.00
7 plays $ 1.00 7 plays $ 2.00 8 plays $ 2.00 8 plays $ 5.00
($0.25c coins or ($0.25c coins or 22 plays $ 5.00 18 plays $ 10.00
DBA set on $0.25c DBA set on $0.25c
pulses) pulses)
($0.25c coins or ($0.25c coins or
DBA set on $0.25c DBA set on $0.25c
pulses) pulses)
P01 / P04 1 2 2 4
P02 / P05 1 1 1 1
P03 / P06 ON ON ON ON
P3-1 / P6-1 2 4 4 8
P3-2 / P6-2 1 1 1 1
P3-3 / P6-3 4 8 8 20
P3-4 / P6-4 3 3 4 3
P3-5 / P6-5 OFF OFF 20 40
P3-6 / P6-6 OFF OFF 12 8
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Note: The Base Price is the normal price setting for one game.
e.g. If the game is set for $0.25c/1play then the base price is $0.25c, if the game
is set for $0.50c/1play then the base price is $0.50c, if the game is set for
$1.00/1play then the base price is $1.00,
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This adjustment sets the crane time out (in minutes) for a player to pick up a
Toy/Prize after winning. Example, when set to 3 means a winning player has 3
minutes to select and pick up a Toy/Prize. When the timeout has been reached, the
game will go to Err4 (prize deployment Error) A setting of 0 means there is no
time out.
Note: If the player fails to pick up a Toy/Prize three times in a row the crane
will automatically run a self test by lowering the claw into the prize chute to
make sure the prize sensor is working OK.
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AUDITS MODE
The Audits Mode allows the operator to view statistics in all areas of the Game Play.
This enables the operator to make calculated adjustments and “Fine Tune” the
machine to maximize earning potential. The Audits mode stores bookkeeping of the
games processed since the last game audits reset. While in this mode, the game audits
can also be reset to zero.
The Stack N Grab has thirty seven Audits that can be viewed in this mode. They are
A01 to A37 and their codes and values are displayed alternatively during the Audit
Mode.
PRESS TEST
AUDITS MODE
PRESS PRESS
A A A A SERVICE A 0 1 A 3 7
SERVICE A
REPEATEDLY A
Step from
4 2 1 A01 to A32 0 1
Displays CODE then VALUE Loops back to A01
¯ ¯ ¯ 2
or if value > 9,999 Press and hold STACK button
Displays CODE, upper VALUE ¯ for 5 seconds to reset All Audits
Then lower VALUE ¯1 5 8 9
PRESS TEST
* NOTE! *
For Audit values that are greater than 4 digits the audits‟ values will be
displayed in two steps.
The first number, which is displayed as - - - 2 , has leading dash
symbols
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AUDIT PROCEDURE
* NOTE! *
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AUDITS DETAILED
* NOTE! *
ALL Audits will STOP INCREMENTING when the
“Total Number of Games Played”, audit A-07, reaches 60,000.
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A08 to A17
TOTAL NUMBER OF GAMES ENDING ON LEVELS 1 to 10
These Audits display the total number of games ending on level number 1 through
to 10 on this machine since the audits were last cleared.
These are Manufacturer Audits only and serve no useful function for the operator
of this game.
* NOTE! *
LAI Games Customer Support may request from the operator the values of
these Manufacturers audits, to help with any service issues.
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By using the Game History Mode the operator can view the results of the last 10
games played. This enables the operator to verify player‟s game results and verify the
win / lose pattern on the LED Playfield Display.
PRESS TEST
PRESS TEST
* NOTE! *
Score Histories will be erased if the game is switched off then on.
Empty score histories show as - - - - on the 4-digit display
ENTER The Game History mode is entered from Audits mode by pressing the
Test button once or from Attract mode by pressing the Test button six
times. H H H H Will be displayed on the 4-digit display.
SELECT The green Service button is pressed for advancing each step through
the set of Game Histories, starting from the H H H H display, H01
being the first step, continuing through to H10, and then looping again
from H01 to H10 until the mode is exited.
EXIT The Game History mode is exited into Game Attract mode, by pressing
the Test button once.
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EEPROM ERROR
The main MCU is getting errors reading
Err3 Problem with on-board
the EEPROM (24C16 IC on MCU).
EEPROM
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FUSE INFORMATION
* WARNING! *
Always turn OFF Mains power and unplug the game, before replacing any fuses.
* CAUTION! *
Do Not Use any fuse that does not meet the specified rating.
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Top Header
Playfield
Display
LED Strip
Control
Panel
Coin
Door
Prize
Door
Cash Box
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Service
Door
DB Box
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32 Amp Bridge
Diode
Fuse Location
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* NOTE! *
Rope length between notches is 1.40 meters (55”) maximum.
DISPLAY ACCESS,
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PRIZE SENSOR
Blue/White = GND
Black = Output Logic
Brown = 12 VDC
Sensitivity Adjustment
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PARTS DESCRIPTION
COIN MECHANISMS
The coin mechanisms can be accessed inside the coin door to the right on the front
of the machine cabinet.
CASH BOX
The cash box is located inside behind the coin door on the front of the machine
cabinet.
SPEAKERS
Two speakers are located to the front of the cabinet below the control panel.
Access is through the back of front door by unscrewing the metal cover.
CONTROL PANEL
Control Panel located in the center of the machine cabinet. The control panel can
be accessed through the front door from the back by unscrewing the metal bracket.
STACK BUTTON: The Stack button is the Large Red round illuminated button.
This button is used to start the game, to stop and Stack the blocks or to lower the
claw to grab a prize and for test and program adjustments.
JOYSTICK: The joystick is use for moving the claw into the right position above
a prize if a player wins
SERVICE CONTROLS:
The service panel is located above the cash box and accessed through the front
door.
SERVICE BUTTON: Used to input credits to the game without activating the
coin counter, and to perform test procedures in combination with the test button
TEST BUTTON: Used to perform the test mode, in combination with the
Service button.
VOLUME KNOB: Used to adjust the speaker‟s sound level.
Test Button
On the Door
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CLAW ADJUSTMENT
Ring
1. Mechanical Adjustments
Adjustment
Distance between claw arms in the closed
position is adjusted by moving the two rings
Washer up and down the body of the claw. Close the
Adjustment claw manually and loosen ring grub screws.
Adjust the position of the rings for the desired
claw arm distance and tighten ring grub
screws.
Plunger
Screw Distance between claw arms in the Open
position is adjusted by moving the square
washer at the base of the plunger. Loosen
plunger screw and rotate the square washer to
allow the claw to open wide or narrow.
80 mm
50 mm
3.1”
2”
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Note: The claw will get hot during normal game operations
* CAUTION! *
Do not touch the Power Coil during the operation it may be extremely hot
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LAMPS
* WARNING! *
Always turn OFF Mains power and unplug the game, before replacing any lamps.
Always allow time for cooling as Lamps that have been active for a time may still
be too hot to touch.
BUTTON LAMPS
The button lamps all are 12V/DC LED or equivalent and can be accessed through
the front door.
HEADER LAMPS
There are standard FL fluorescent tubes for the Header Display. Access is by the
removing of the machine header cover and accessing the tube and ballast from the
front.
CABINET LAMPS
There are four 20 watt Energy Saver lamps in each top corner of the inside of the
cabinet. Maximum four 25 watt Energy saver lamps can be use inside the cabinet.
* CAUTION! *
Always Replace the lamps with the same or equivalent size, wattage and voltage.
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MAINTENANCE
Any scratches or marks in the fiberglass or acrylic can be buffed out using car
polish or cut and polish.
* CAUTION! *
Do not Use solvents on the panels as it may affect the artwork.
INTERIOR
Regularly dust and vacuum the interior of the cabinet, taking care to remove any
objects that may have fallen on the PCBs. Check and tighten all fixing hardware
and fasteners as required.
* WARNING! *
Always Turn OFF Mains power and unplugged the game, before cleaning the
interior of the machine.
Always After cleaning the cabinet interior, check all harness connectors and
restore all loose or interrupted connections.
Regularly check that all the display and button lamps are operating through the
Sounds, Lamps and Display Test. Replace any lamps that are not operational.
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Capsule Capsule
Display Tube Display Tube
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CONNECTION DETAIL
Main PCB 28 Way Edge Connector
JST 7 JST 5
Light level 1 P2A0 1 1 P2B0 (PNP) Ticket Drive
Light level 2 P2A1 2 2 P2B1 Start Button Light Drive
Light level 3 P2A2 3 3 P2B2 Coin 1 Counter
Light level 4 P2A3 4 4 P2B3 Coin 2 Counter
Light level 5 P2A4 5 5 P2B4 Prize Counter Drive
Light Led Winner 6 P2A5 6 6 P2B5 Beacon /Led Light
Front Up Light 1 P2A6 7 7 P2B6 Crane Control
Front Down Light 2 P2A7 8 8 P2B7 Capsule Counter
Note: All switches that not write (NC) are NO (Normally Open).
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J1 (Power Connector)
Pin 1 = +12VDC
Pin 2 = GND
Pin 3 = +48VDC
Pin 4 = +48VDC
Pin 5 = GND 12V DC
Pin 6 = -
Pin 7 = -
Pin 8 = GND 48V DC
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TRANSFORMER CONNECTORS
Locate the machine transformer(s) in the base of the cabinet. If unsure of the
location of the transformer(s), refer to Parts location diagram page of this manual.
6 WAY CONNECTOR PINOUT
PIN FUNCTION
Thermal Fuse:
1 0 VAC Y13F-5A-133℃
0V 1.BLK
2 110 VAC
3 120 VAC 7.ORG
110V 2.BLU
4 0 VAC 120V 3.WHI 20V/8A
5 110 VAC 50/60Hz 8.ORG
Thermal Fuse:
6 120 VAC Y13F-5A-133℃ 9.BRN
0V 4.BLK 20V/8A
7 0 VAC
10.BRN
8 20 VAC 110V 5.BLU
9 0 VAC 120V 6.WHI
10 20 VAC
10
.B
9.
8.
R
BR
7. ORG
N
N
O
6.W RG
5.B H
LU I
4.B
3.W LK
HI
2.BLU
1.BLK
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© LAI GAMES
110 VAC
Ballast
Starter 18 Watt
Ballast Fluorescent
220 VAC
Ballast
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© LAI GAMES
LAI Games have installed on the coin door is a 9 way Molex connector. This
connector can be used for connection to most electronic coin systems and electronic
coin comparators.
The Game is supplied standard with a harness to fit to NRI G13 and 2x Electronic
Coin Comparator (LAI Games standard option). Other types of coin electronic
harnessing can be supplied as requested, please contact your nearest LAI Games
distributor.
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NO PART NUMBER DESCRIPTION QTY NO PART NUMBER DESCRIPTION QTY
23 SG1-Assy-023-R0 Power supply bracket assy 1 Set 01 SG1-SA-007-R0 Frame assy 1 Set
23a SG1-FM-036-R1 Power supply bracket 1 Pcs 01a SG1-SA-001-R2 Frame SA 1 Set
23b EA 0832 1 Pcs 01b SG1-FW-001-R3 Base 1 Pcs
23c EA 1003 1 Pcs 01c HM 0091 Caster wheel 3" 4 Pcs
ITEM
23d EA 2422 1 Pcs 01d SG1-FW-006-R3 Prize hopper 2 1 Pcs
23e EA 0040 ; EA 0039 @ 3 Pcs 01e SG1-FW-009-R0 Prize hopper base 1 Pcs
24 SG1-Assy-024-R0 Balast bracket assy 3 Set 01f SG1-FW-007-R1 Prize hopper 1 1 Pcs
ITEM
24a SG1-FM-028-R0 Balast bracket 3 Pcs 01g SG1-FW-008-R2 Prize door stopper 1 Pcs
24b EA 0326 3 Pcs 01h SG1-FW-003-R2 Prize base 1 Pcs
ITEM
24c EA 0304 3 Pcs 01i SG1-FP-015-R1 Prize base cover 1 Pcs
25 SG1-FP-001-R0 LED plastic cover 4 Pcs 01k SG1-FM-052-R0 Base vent. 2 Pcs
26 SG1-FP-002-R0 2 Pcs 01l SG1-FW-002-R2 Top wall 1 Pcs
27 SG1-FP-003-R0 LED plastic cover 2 4 Pcs 02 SG1-Assy-008-R0 Cash box assy 1 Set
28 SG1-FP-004-R0 2 Pcs 02a SG1-SA-010-R0 Cash box cover SA 1 Set
29 SG1-FM-051-R0 1 Pcs 02b SG1-SA-011-R0 Housing cash box SA 1 Set
30 SG1-FM-027-R1 Controller bracket 1 Pcs 03 SG1-FM-023-R0 Cash lifter 1 Pcs
31 SG1-FM-056-R0 1 Pcs 04 SG1-FP-009-R0 Cash box base 2 Pcs
32 SG1-FM-058-R0 1 Pcs 05 SG1-Assy-009-R0 Service bracket assy 1 Set
33 SG1-FM-059-R0 2 Pcs 05a SG1-SA-004-R2 Service bracket SA 1 Set
34 SG1-FM-060-R0 2 Pcs 05b EA1252 3 Pcs
35 SG1-FM-057-R0 2 Pcs 05c EE0689 Potensio carbon 1 Pcs
ITEM
ITEM
39c SG1-M-002-R2 1 Pcs 06c 1 Pcs
39d SG1-FM-20-R2 1 Pcs 06d EA1358 1 Pcs
Page 62
06e EA0649 1 Pcs
ITEM
11 SG1-FM-018-R1 2 Pcs
12 SG1-FM-015-R0 1 Pcs
13 SG1-FM-016-R2 1 Pcs
14 SG1-FM-022-R0 1 Pcs
15 SG1-FW-004-R1 1 Pcs
16 SG1-FW-005-R0 1 Pcs
17 SG1-FM-038-R0 2 Pcs
18 SG1-FM-033-R0 1 Pcs
19 SG1-SA-008-R1 2 Pcs
20 SG1-Assy-011-R0 4 Set
20a SG1-FM-030-R0 Neon bracket 2 4 Pcs
20b EP 0435 4 Pcs
ITEM
ITEM
02c SG1-FM-054-R0 DBA cover 1 Pcs
03 SG1-FG-001-R0 Front door glass 1 Pcs
ITEM
06c EA0519 1 Pcs
ITEM
07c SG1-FM-043-R0 Lower rod key 1 Pcs
Page 63
09a SG1-FP-008-R1 Control panel 1 Pcs
09b
© LAI GAMES
Page 64
03 SG1-FM-025-R0 Side glass clamp 2 2 Pcs
© LAI GAMES
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Page 72
DISCLAIMER
OPERATOR WILL TAKE NOTE.
BY ACCEPTING DELIVERY OF AND PLACING THIS HARDWARE AND
LICENSED SOFTWARE INTO OPERATION, OPERATOR REPRESENTS AND
WARRANTS THAT IT WILL ONLY OPERATE THE HARDWARE AND
LICENSED SOFTWARE PROVIDED BY LAI GAMES IN COMPLIANCE WITH
THE REGULATORY REQUIREMENTS OF THE COUNTRY, STATE, AND/OR
MUNICIPALITY IN WHICH THE HARDWARE AND LICENSED SOFTWARE
ARE USED AND/OR OPERATED. LAI GAMES HAS PROVIDED THIS
HARDWARE AND LICENSED THE SOFTWARE ONLY FOR LEGITIMATE
AND LEGAL USE, AND ANY USE OF THE HARDWARE AND LICENSED
SOFTWARE IN A MANNER THAT VIOLATES ANY LAWS OF THE
COUNTRY, STATE, AND/OR MUNICIPALITY IN WHICH THE HARDWARE
AND LICENSED SOFTWARE ARE USED AND/OR OPERATED IS WHOLLY
UNAUTHORIZED AND SHALL BE AT OPERATOR‟S SOLE AND COMPLETE
RISK.
Operator assumes any and all risk and liability for any civil or criminal legal claims or
causes of action arising from the unauthorized use and/or operation of the provided
hardware and licensed software, such improper and unauthorized use specifically
including, but not limited to:
(a) Operating or allowing the operation of the hardware and licensed software
in a manner that violates the laws and regulations of the country, state,
and/or municipality in which the hardware and licensed software are used
or operated;
(c) Any tampering with, changes to, or modifications of the licensed software
that occur after the software leaves LAI GAMES’ factory that is not made by
authorized LAI GAMES personnel and that is directly or indirectly caused
by Operator; and
(d) Any tampering with the computer chip/electronic programmable read only
memory (EPROM) by or on behalf of Operator that directly or indirectly
causes the tamper-indicating holographic seal on the computer
chip/EPROM to be broken or damaged in any way.
LAI GAMES shall have no liability related to such improper and unauthorized use
and/or operation of the hardware and licensed software, and Operator shall indemnify,
defend, and hold LAI GAMES harmless for any claim or cause of action brought
against LAI GAMES arising from Operator‟s or Operator‟s representative‟s improper
and unauthorized use and/or operation of the hardware and licensed software.
ANY IMPROPER AND UNAUTHORIZED USE SHALL COMPLETELY AND
TOTALLY VOID ANY AND ALL WARRANTIES, BOTH EXPRESS AND
IMPLIED, OF THE HARDWARE AND LICENSED SOFTWARE PROVIDED BY
LAI GAMES.
WARRANTY
LAI Games warrants its manufactured products for a period of 3 months inclusive of
parts and labor from the date of sale.
LAI Games exclusive obligation is to repair any item with any defects as a result of
faulty workmanship or materials, providing the defective item or items of equipment
are returned to the LAI Games distributor from which the machine was purchased.
LAI Games
sales@laigames.com www.laigames.com
INTERNATIONAL SALES & SERVICE
Sales/Enquiries: sales@laigames.com
Tech. Support: support@mleisure.co.id
Website: www.laigames.com