The document appears to be a log or traceback from a game or simulation. It lists a series of file paths and line numbers where errors occurred. At the bottom it lists over 4000 package files that were loaded. The error indicates that an animation transition between two states (Labor to exit) was attempted but no valid path exists between those states.
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The document appears to be a log or traceback from a game or simulation. It lists a series of file paths and line numbers where errors occurred. At the bottom it lists over 4000 package files that were loaded. The error indicates that an animation transition between two states (Labor to exit) was attempted but no valid path exists between those states.
Download as TXT, PDF, TXT or read online on Scribd
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Game Version: 1.72.28.1030 | OS: Windows 10.0.
19042 | Created at: 2021-04-16
16:28:20.916876 Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 270, in do_auto_exit File "T:\InGame\Gameplay\Scripts\Server\animation\animation_utils.py", line 636, in get_auto_exit File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v163h\injector.py", line 26, in _wrapped_function File ".\WickedWhims_v163h\wickedwhims\main\hacks\asm_states_traversal.py", line 33, in _replace_exception_of_asm_request File ".\WickedWhims_v163h\wickedwhims\main\hacks\asm_states_traversal.py", line 21, in _replace_exception_of_asm_request File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1064, in request RuntimeError: ASM :: Baby_GiveBirth (HANDLE :: 5454)>: Attempt to traverse between two states (Labor -> exit) where no valid path exists! Actors {'x': (<weakref at 0x00007FF4B41BAAA0; to 'object_sim' at 0x00007FF49704CA10>, None, <AnimationParticipant.ACTOR = 101>), 'bassinet': (<weakref at 0x00007FF4B426F208; to 'object_bassinetGEN_Empty_01' at 0x00007FF4FA4BAF90>, None, <AnimationParticipant.TARGET = 103>)} (debug context: (None, ASM :: Stand_Posture (HANDLE :: 5453)>)) Cause: Exception in Sim Timeline: Exception running Element ---------------
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