How To Mix Music (Part 2) Signal Flow & Plugins

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How To Mix Music (Part 2): Signal Flow &


Plugins
Tim van Doorne
April 12th, 2018
he Essential Guide to Becoming A Music Mixing Professional is a series to help explain
and teach you – musicians, producers, and aspiring mixing engineers – how to

T mix music . I share our years of experience and insight on mixing and
mastering, our best mixing tips, mastering tricks and music production
strategies. Covering the necessary preparations, tools, underlying physics and insider tips
and tricks to achieve the perfect mix and master.

In the first episode I talked about setting yourself up to become a great engineer. We
covered monitoring, DAWs and plugins, composition, and stem preparing. Make sure
you have read it before continuing here.

In this second part I will further explain your perfect setup for mixing music, and we go
more in-depth on the signal flow and the plugins that you need to use to achieve a
well-mixed track.

Contents [Show]

Preparation

The keyword here is ‘organize’. To create a good mix – and do this more than once –
you need to organize your work using these 6 steps:

I understand that these steps seem unimportant at first, but after years of experience we
notice that these small things are really what makes the difference.
Step 1:Name your project properly so that you know exactly which project it is
tomorrow, and are able to easily find it 2 years from now. Name your tracks clearly, and
always use the same name types. For instance: Kick 1, Kick 2, HH 1, HH 2, Snare, Synth 1,
Synth 2, Violin, Guitar, Vocal 1, Vocal 2, etc.

Pro-Tip: If you work with the stems of someone else, keep the original names of the
stems on the audio files. This way, when that person refers back to a specific stem, you
can easily spot which is the audio file in question. For your own organization you can still
name and color the corresponding track in your mixer.

Step 2: Always order your stems in the same structure. For instance: first kicks, then
snares, hi-hats, crashes, percussion, bass, synths, instruments, vocals, then effects. Make
sure to keep drums with drums, synths with synths, vocals with vocals etc. Find an order
that works for you, and consistently use it.

Step 3: Always color your groups in predetermined colors. For instance: color your
drums blue, your synths red, instruments green, vocals yellow, and your effects grey.
These steps makes it a lot easier for you to navigate through your project. Find colors
that work for you, and consistently use them in your specific order.

Step 4: Add markers to the different sections of the song. For instance: intro, verse 1,
build up 1, drop, chorus, etc. This allows you to navigate quickly to the parts of the song
that you want to listen to.
Step 5: Always setup your buses in predetermined order. Buses are also referred to as
‘sends’ or ‘auxiliary channels’. A good order of buses can be: delay bus, reverb bus, drum
reverb bus, snare reverb bus, side chain bus. Don’t forget to name your buses correctly.
Find an order that works for you, and consistently use it.

Why can’t I just put reverb and delay plugins on the tracks themselves? The advantage you get
when you use buses for delay and reverb, is that you have more control over volume as
they now have a designated fader, you have more control over the frequency spectrum
as you can add an equalizer for the reverb or delay specifically, and you save CPU by
using one reverb or delay plugin for multiple channels instead of adding separate reverb
or delay plugins on each channel.

Reverbs and delays can be used as insert effects, but this is done to drastically change
the sound at the channel level. Avoid overdoing these insert reverbs and delays, as they
can smear elements in the mix and decrease clarity.

Step 6: Setup the signal flow of your mixer. This is also referred to as ‘routing’. In your
mixer you have your tracks, your buses, and the master channel. Make sure that the
output of all your tracks lead to the master channel, except for the tracks that you want
to side chain to the kick drum, these tracks should lead to the side chain bus. The buses
that you would like to side chain such as the reverb bus and the delay bus should also
lead to the side chain bus. The side chain bus should lead to the master channel. Exact
setup may differ from DAW to DAW, but this is a standard and time-tested configuration.
Pro-Tip: If you mix often, this one will save you lots of time: create your custom mixing
template. Look up “templates” in the manual of your DAW, and learn how to set this up.
If you have found a routine way in how you mix, line up your signal flow, and organize
your buses – your own custom template is the professional way to go.

To help you get started you can grab my Mixing Template Checklist for free:

Download: Organize your project like a pro and mixing template setup
Plugins

Plugins are great tools to enhance the sounds of your music. The 4 essential plugins that
you can find in any DAW are equalizers, compressors, delays, and reverbs. It is very
important that you fully understand what each of these plugins exactly does, before you
apply them to your tracks.

Equalizing (EQ)

An equalizer gives you control over the frequencies of a sound. You are able to cut out
frequencies, and make frequencies quieter or louder.

An equalizer has a few types of filters. There is a high-pass filter (HPF), also referred to
as low-cut filter, which cuts away frequencies that are lower than the set (“cutoff”)
frequency.

There is a low-pass filter (LPF), also referred to as a high-cut filter, which cuts away
frequencies higher than the set (“cutoff”) frequency.

Shelf (or shelving) filters, can boost or cut (make louder or quieter) all frequencies
above or below a set frequency. High shelf filters alter all frequencies above the set
frequency. Low shelf filters alter all frequencies below the set frequency.

Bell filters can boost or cut a range of frequencies that surrounds a set (“center”)
frequency. By adjusting the Q-knob, this range can be altered. A higher Q value means a
narrower range – a lower Q value means a wider range.

Notch filters cut away frequencies that surround a set (“center”) frequency. Note that an
attenuated (or lowered) bell filter with an extremely high Q acts like a notch filter.

Compression (Dynamics)

A compressor decreases the difference between loud and quiet sounds. It compresses
the louder sounds to be quieter. To make sure that there is no loss in volume of the
overall sound, it amplifies the signal in the end of its process. The result is that the
quieter sounds become louder.

A compressor has generally 6 main knobs that can be adjusted: threshold, ratio, attack,
release, knee, and (makeup) gain.

The threshold determines how loud a sound has to be to be compressed. By adjusting


the ratio you determine how much that sound will be compressed. The higher the ratio
the more the sound will be compressed.

By adjusting the attack you determine the time it takes before the compressor starts
compressing after detecting volume peaks above the threshold. The release determines
the time it takes before the compressor stops compressing after the peak of a loud
sound, when the volume is below the threshold again.

The knee determines how much the sound above the threshold reacts to the
compressor. With a ‘soft’ knee, signal will be compressed more the further it passes the
threshold. With a ‘hard’ knee, all signal above the threshold will be compressed more
equally.

The signal within a compressor ends at the (makeup) gain. If you compress a sound by 4
decibel, you want to amplify the plugin’s output signal by 4 decibel to make up for the
volume loss.
Download: Organize your project like a pro and mixing template setup

Delay

A delay is an effect plugin that repeats the signal it gets a set amount of times until it
fades out.
There are a great variety of possibilities for delay types. For example, the ping-pong
delay nicely creates a wide stereo image, by timing delays differently between left and
right.

Every delay plugin has 3 main controls. The dry/wet control determines how much you
hear the dry signal or the wet signal. With the control on 100% dry, you only hear the
original sound without the repetitions – with the control on 100% wet, you only hear the
repetitions.

The delay time determines the time between repetitions.

The feedback control determines how long the sound will keep repeating itself. If the
feedback is set to value lower than 1 (or 100%), every repetition will be quieter in
volume than its predecessor, until the repetitions will be too quiet to hear.
Reverbs

A reverb plugin creates the reflections of a synthesized space.

Most reverb plugins have the following controls: dry/wet, reverb time, predelay, size,
and shape.

The dry/wet control works the same as with a delay plugin. It determines how much
you hear the dry signal or the wet signal. With the control on 100% dry, you only hear
the original sound without the ambience – with the control on 100% wet, you only hear
the ambience.
The reverb time controls the time it takes until the ambience fades out. The pre-delay
determines the time takes before you hear the first reflections of the ambience.

With the size control you determine the size of the synthesised room that creates the
reflections. A larger room creates a larger sounding ambience, and vice versa.

The shape control of a reverb plugin adjusts the shape of the synthesised room – in
other words, how many walls it has. Depending on the reverb plugin, you can determine
if the room has 3 walls, 4, or more.
Pro-Tip: After each plugin that you have setup, close your eyes and click the bypass
button a number of times until you do not know anymore if you are listening to the
sound with- or without the plugin – then compare which version sounds best. A bypass
button makes the signal pass by the plugin, you could see it as the on/off button of the
plugin.

As a good habit, try to maintain the same perceived loudness on both sides of each
plugin. To test this, try the same on/off technique and make sure signal sounds the same
volume with the plugin either on or off.

Download: Organize your project like a pro and mixing template setup

Signal Flow

Now that you know how these plugins work, it is very important to understand in which
order you should apply them on your tracks.

This is a great way to line up your plugins on your individual tracks:

Equalizer
(Possible effect plugin such as a distortion plugin or a phaser)
Compressor
Equalizer
With the first equalizer in your signal flow you filter out all the frequencies that you do
not want the sound to contain. By filtering out these unnecessary frequencies you
create more space in your mix for other sounds, and you make sure that the
compressor does not react to frequencies it does not need to react to.

If you want to add an effect plugin such as a distortion plugin or a phaser, best is to
place these after the first equalizer and before the compressor. This way you make sure
that the effect plugin does not react to frequencies that it does not need to react to,
while you also ascertain that the compressor compresses the possible volume peaks
created by the effect plugin.

After the compressor you can add another equalizer with which you can boost certain
frequencies to improve the sound. The reason that you should boost frequencies only
after the compressor is because – as we discussed earlier – a compressor compresses
the louder sounds, and makes these quieter.

In that regard, if you only boost frequencies after the compressor, you eliminate the
high possibility that these frequencies would then be softened again, or over-
compressed.
If you want to add reverb or delay to a sound, you can send the signal of your track to
your reverb or delay bus. While the output of our track still goes to the master channel,
a bus (or send, or auxiliary) takes a copy of the signal and sends it to your designated
reverb or delay bus.
Pro-tip: On your reverb bus or delay bus you can first add an equalizer to filter out the
frequencies that you do not want in your reverb or delay. While the original sound might
have frequencies below 250Hz, it often sounds better to cut these low frequencies out
from your reverb and delay in order to prevent a muddy mix.

When you use your reverb and delay plugins on a separate bus, make sure to set the
dry/wet ratio on 100% wet, so that you only hear the reverb and not the original sound.
The original sound is already sent to the master channel via the output of the original
track.

That concludes this episode of The Essential Guide To Becoming A Music Mixing
Professional series.

I hope you enjoyed this post. If you found anything in this series so far helpful to you,
please feel free to share the link to our blog. We are just trying to spread the message
and help creators like you improve their sound.

Don’t forget to grab my Mixing Template Checklist if you hadn’t already. This will save
you lots of time (that should be spent actually improving your sound) and will set you up
for a professional workflow:

I am Tim van Doorne, it’s an honour to serve you. Stay motivated to improve your
sound, every single day!

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