Algoritmos Da Vida Real Plante Uma Semente - Plano6
Algoritmos Da Vida Real Plante Uma Semente - Plano6
Algoritmos Da Vida Real Plante Uma Semente - Plano6
Real-Life Algorithms:
Plant a Seed
Algoritmos da Vida Real:
Plante uma semente
Lesson time: 20 Minutes Basic lesson time includes activity only. Introductory and Wrap-Up suggestions
can be used to delve deeper when time allows.
LESSON OVERVIEW
In this lesson, students will relate the concept of algorithms back to everyday real-life activities by
planting an actual seed. The goal here is to start building the skills to translate real-world situations to
online scenarios and vice versa.
TEACHING SUMMARY
Wrap-up - 5 minutes
5) Flash Chat - What did we learn?
Assessment - 15 minutes
6) Daily Algorithms
LESSON OBJECTIVES
Students will:
Components for Planting Seeds: Container (such as empty milk carton), potting soil,
seed, water
Real-Life Algorithms: Plant a Seed Worksheet
Assessment Worksheet: Daily Algorithms
Scissors
Glue
Lesson Video
Teacher Lesson Guide
Print one Real-Life Algorithms: Plant a Seed Worksheet for each student
Print Assessment Worksheet: Daily Algorithms for each student
LESSON TIP
Finishing the review by asking about the students' favorite things helps to leave a positive impression of
the previous exercise, increasing excitement for the activity that you are about to introduce.
2) Vocabulary
This lesson has one vocabulary word that is important to review:
Algorithm - Say it with me: Al-go-ri-thm
A list of steps that you can follow to finish a task
3) What We Do Daily
Ask your students what they did to get ready for school this morning.
o Write their answers on the board
o If possible, put numbers next to their responses to indicate the order that they
happen
If students give responses out of order, have them help you put them in
some kind of logical order
Point out places where order matters and places where it doesn't
Introduce students to the idea that it is possible to create algorithms for the things that
we do everyday.
o Give them a couple of examples, such as making breakfast, tying shoes, and
brushing teeth.
Let's try doing this with a new and fun activity, like planting a seed!
LESSON TIP
You know your classroom best. As the teacher, decide if you should all do this together, or if students
should work in pairs or small groups.
You can use algorithms to help describe things that people do every day. In this activity,
we will create an algorithm to help each other plant a seed.
Directions:
1. Cut out the steps for planting a seed from the provided worksheet.
2. Work together to choose the six correct steps from the nine total options.
3. Glue the six correct steps, in order, onto a separate piece of paper.
4. Trade the finished algorithm with another person or group and let them use it to
plant their seed!
LESSON TIP
If deciding on the correct steps seems too difficult for your students, do that piece together as a class
before you break up into teams.
WRAP-UP (5 MIN)
5) Flash Chat: What did we learn?
How many of you were able to follow your classmates' algorithms to plant your seeds?
Did the exercise leave anything out?
o What would you have added to make the algorithm even better?
o What if the algorithm had been only one step: "Plant the seed"?
Would it have been easier or harder?
What if it were forty steps?
What was your favorite part about that activity?
Hand out the worksheet titled "Daily Algorithms" and allow students to complete the
activity independently after the instructions have been well explained.
This should feel familiar, thanks to the previous activities.
EXTENDED LEARNING
Use these activities to enhance student learning. They can be used as outside of class activities or
other enrichment.
Go Figure
CT.L1:3-03. Understand how to arrange information into useful order without using a
computer.
CT.L1:6-01. Understand and use the basic steps in algorithmic problem-solving.
CT.L1:6-02. Develop a simple understanding of an algorithm using computer-free
exercise.
CT.L1:6-05. Make a list of sub-problems to consider while addressing a larger problem.
CPP.L1:3-04. Construct a set of statements to be acted out to accomplish a simple task.
CPP.L1:6-05. Construct a program as a set of step-by-step instructions to be acted out
(e.g., make a peanut butter and jelly sandwich activity).
CT.L2-03. Define an algorithm as a sequence of instructions that can be processed by a
computer.
CT.L2-06. Describe and analyze a sequence of instructions being followed.
K-LS1-1. Use observations to describe patterns of what plants and animals (including
humans) need to survive.
K.G.A.1 - Describe objects in the environment using names of shapes, and describe the
relative positions of these objects using terms such as above, below, beside, in front of,
behind, and next to.