Metal Queens Digital
Metal Queens Digital
Metal Queens Digital
Permission is hereby granted to use or modify the text of this game, provided
that attribution is given to the original version, and that no such derivative
works are used to promote fascism or discrimination against any sex, gender
identity, ethnic group, disability status, or other protected category. All other
rights reserved.
Rule ov 7
If you roll a 7, you score an Epic Success.
The Demon Queen describes how your success leads to an unexpected
benefit.
Rule ov 13
If you roll 13, the Tides ov Fate bring chaos and upheaval.
You succeed, but that die is moved to another stat (Power, Speed, or
Thrash).
Doom
If you have a die in Doom, the Demon Queen will tell you what you
have to do to confront the complication that moved it there - usually a
quest. After completing the task, rolling odd means you can return it
to any other stat (Power, Speed, or Thrash). Rolling even means you
have suffered a grave wound; put the die in Death. Only very special
circumstances (at the Demon Queen’s discretion) can bring dice back
from Death to other stats.
Death
If your last die is moved to Death, the Queen ov Death comes to claim
your Metal Queen in Her icy embrace. Such a demise is always
dramatic, after which any Metal Queen who helps avenge your fallen
character gains an additional Orb ov Power.
4
Thy METAL QUEEN
played by
ORBS OV POWER
POWER MAGIC
THRASH WEAPON
SPEED ARMOR
DOOM
Record your Amazing Feats Here
DEATH
,
side B: demon queen s rules
Above all, make the game fun for everyone.
Game Modes
The Demon Queen can set the game mode; the group may also
decide collectively what kind ov story they want to create.
Symphonic: the “rule ov cool” is the highest priority, and the rules
are loosely applied or ignored when they conflict – feats and magic
are colossal in scale, and enemies are appropriately titanic
Melodic: rules are applied flexibly but remain the guideline for what
happens in the story in most cases – feats and magic are larger than
life
Technical: the rules are applied consistently, and considered more
important than fudging results to get interesting outcomes – feats
and magic are impressive but constrained, and foes should not be
underestimated
Brutal: gritty, unforgiving application ov the rules for their own
sake – feats and magic are difficult, and foes are always a
deadly threat
Creating Doom
You may think you need to create elaborate scenarios for your
games, but the truth is, the players will generate enough drama
and conflict on their own. All you really need to do is give them
something that appears to be a threat or obstacle, and they’ll
throw themselves at it. In terms ov probability, there’s a 50%
chance ov a single die resulting in Doom; at 2 dice, it becomes
75% likely, and if a Metal Queen manages to get 3 dice, it
jumps to 83%. Doom will happen. 7
Difficulty Ratings
Metal Queens are expected to succeed at their actions: they are the
best ov the best, larger than life figures in a harsh world. What
matters is the size ov the obstacles placed before them which allow
them to show off their prowess and might. That said, not all Metal
Queens excel in the same areas. A character with only one die in
Speed, for instance, cannot accomplish the same legendary feats as
two or even three dice would allow.
For purposes ov the table below, consider only odd results
(unqualified success) for describing the outcome; the complications
that accompany an even roll (adding Doom) counter-balance the
success. Also, the task scales are relative to the game mode being
used (see earlier): the descriptions below should be tailored to be
more or less realistic accordingly. Melodic is the assumed default
mode below, and a task that is easy in a Melodic context becomes
much less likely in a Brutal setting. Finally, when applying the Rule
ov 7, an Epic Success is roughly equivalent to the next highest level.
I: If a mortal can do it, a Metal Queen can do it with one
success, as well as anyone can without outside assistance. Note that
this only applies to tasks with risk or consequences; routine tasks
or those with no penalty for failure do not even need to be rolled.
II: Tasks that are like normal tasks, but amplified, require two
successes. A mortal can drink a pint, so a Metal Queen with two
successes can drink a keg. A mortal can throw a javelin, so a Metal
Queen with two successes can hurl ballista bolts.
III: In the event a Metal Queen has three dice in a stat and rolls
all odd numbers, the result would be a once-in-a-lifetime
occurrence, the stuff ov myths: diverting rivers, hitting the sun
8 with a spear, cleaving mountains.
Example Scenario Hooks
When you need a mission for the Metal Queens to take on,
the below suggestions might prove useful. Feel free to use or
modify them as needed.
• A brimstone sirocco from the Demon Wastes is driving
a horde ov marauding ghouls toward Skull Mountain.
They hunger for flesh: FEND THEM OFF AT ALL COSTS!
• A high necromancer-general aims to enact a ritual to
animate a giant’s carcass as a zombie. The necromancer
would be able to operate the giant as a walking war
machine against Skull Mountain. THE RITUAL MUST BE
DISRUPTED !
• The forges ov Skull Mountain have produced new
weapons, but they must be quenched in demon blood
before they are complete. BLOODY YOUR STEEL IN BATTLE!
• An infernal disease has broken out in the ranks ov Skull
Mountain’s armies. The forces ov the Metal Queens are
rotting from the inside out. FIND OUT WHO HAS LAID THIS
CURSE AND PUNISH THEM !
• One ov the vampire dukes has uncovered an artifact ov
the times before the Demon Wastes overtook the land. If
mastered, it would steal the magics ov the Metal Queens.
IT MUST BE TAKEN OR DESTROYED !
• The river beneath Skull Mountain, which flows from the
lost southern plains, has been overtaken by demon pirates
crewing a man o’ war. SCUTTLE THEM AND FREE THE RIVER!
• The ghost ov one ov the Metal Queens ov old visits
Skull Mountain, warning that their tomb (at the site ov
their final battle in the Demon Wastes) is being defiled
by a necromancer. SECURE THE CRYPT AND AVENGE YOUR
ANCESTOR !
9
What’s in the Demon Wastes?
Whatever the Demon Queen wants.
Time and space are uncertain in the Demon Wastes. What is there on
one foray may not yet exist on the next,
or may have crumbled from aeons ov neglect after a day’s absence;
landmarks may be months apart at one pass,
but only leagues on the return journey.
The terrain is inhospitable in a million ways. Even at the edges ov the
hellscape, the skies rain blood;
the sun is blackened; the winds flay exposed flesh.
Pools ov irradiated water twist the few remaining living creatures cursed
to roam the forsaken land. Deep within the Demon Wastes,
balefire spreads to any matter it touches, and
raw chaos erupts from the ground like a lanced boil.
Cities encountered in the Demon Wastes may be
decayed carcasses ov civilizations long fallen,
or hideous sprawls teeming with demonic activity.
Some report an imperial necropolis whose triumvirate lords rule
with golden masks and tattered shrouds.
A seedy trading post nestled in the calcified rib cage
ov a nameless titan offers secrets, contraband goods, and betrayal.
Wherever one stands, one can always see
the looming shadows ov the Dark Fortresses on the
horizon. It is said one may never reach them,
or even approach closer, unless
the Fortresses themselves will it. In their icy halls
bedecked with gloom, hidden masters hold their interdimensional
summits.
Innumerable armies ov the undead roam
the Demon Wastes, from regimented patrols under
the iron gaze ov the high necromancer-generals,
to the remnants ov forces routed millennia ago.
Shattered war machines, arcane and mechanical alike, dot the salt
plains and peek menacingly from beneath slumbering dunes.
It is said the first and mightiest ov the demons
lies sleeping beneath the monumental crater
formed when he was cast from the pinnacle to
the pit. Many Metal Queens have endeavored
to kill the archfiend; none have succeeded...
10 yet.
Examples ov Metal Queen Magic
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