WWII Micronauts Bonus Supplement

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Updated March 2008

®
MICRONAUTS : THE GAME - WWII
Bonus Supplement to WWII Naval Rules for GHQ Micronauts ®

Designed By Russ Jensen & John Drye


Maps from the U.S. Department of the Army
Historical photographs from the Department of the Navy; Naval Historical Center Online Photograph Collection
Production by GHQ. Micronauts® is a registered trademark of GHQ. © Copyright GHQ, 2007. All rights reserved

BONUS SUPPLEMENT INTRODUCTION

This booklet is designed to enhance your Micronaut gaming. The entire combat table cards
section from Micronauts®: The Game - WWII is provided for you to print out, along with other
handy charts and templates. Also included are expanded ship data charts (Ship Status Logs)
and a bonus Atlantic sea scenario - all exclusive to this online booklet.

TABLE OF CONTENTS

COMBAT TABLE CARDS ........................................ 3 Kriegsmarine


German Battleships ............................................ 61
GAME MARKERS .................................................... 10
German Cruisers ................................................ 61
SHIP STATUS LOGS German Destroyers ............................................ 62
United States Navy German Submarines .......................................... 62
Battleships ............................................................ 11 German Motor Torpedo Boats ......................... 62
Carriers ................................................................. 16
Regia Marina
Cruisers ................................................................ 20
Italian Battleships ............................................... 63
Destroyers ............................................................ 23
Italian Cruisers ................................................... 64
Submarines .......................................................... 26
Italian Destroyers ............................................... 65
Motor Torpedo Boats ......................................... 26
Italian Motor Torpedo Boats ............................. 66
British Royal Navy
Merchant Vessels
Battleships ............................................................ 27
Merchant Freighters ........................................... 67
Battle Cruiser ....................................................... 28
Merchant Tankers ............................................... 68
Carriers ................................................................. 29
Merchant Troop Transport Liner ...................... 69
Cruisers ................................................................ 30
Merchant Vessels in
Destroyers ............................................................ 32
Malta Convoy Campaign Game ...................... 70
Submarines .......................................................... 39
AIRCRAFT DATA CARDS
Royal Dutch Navy
US Aircraft Data ................................................. 73
Cruisers ................................................................ 40
British Aircraft Data ........................................... 74
Destroyers ............................................................ 41
Japanese Aircraft Data ....................................... 74
Submarines .......................................................... 41
German Aircraft Data ........................................ 75
Imperial Japanese Navy Italian Aircraft Data ........................................... 75
Japanese Battleships............................................. 42
FLEET CHARACTERISTICS ................................. 76
Japanese Carriers ................................................ 45
Japanese Cruisers ............................................... 51 RADAR & SONAR AVAILABILITY .................... 77
Japanese Destroyers ........................................... 55
SHIP TEMPLATES ................................................... 78
Japanese Submarines ......................................... 57
Japanese Auxiliaries ........................................... 58 BONUS SCENARIO:
The Battle of Barents Sea ................................... 79
MICRONAUTS: THE GAME - WWII COMBAT TABLE CARDS
Use this page to keep track of steps involved in each game phase.
Tables are grouped on the following pages according to function.

1. INITIATIVE/COHESION PHASE 6. GUNNERY COMBAT PHASE


• Roll each 1D20. High roll moves first or passes. • Players declare firing ships
• Each squadron or independent ship roll on • For each fire combat:
Cohesion Table (C-9)
Straddle Phase
- Determine range & gun caliber
2. DAMAGE CONTROL PHASE
- Roll on Gunnery Straddle Table (C-14)
• Using crew's damage control capacity, roll
1D20 for each critical hit on Damage Control - Apply all modifiers for target size & speed
Table. (C-7) - If target straddled, continue to Salvo Phase

Salvo Phase
3. DETECTION PHASE - Roll on Salvo Table (C-15), and apply all
• Consult Spotting Distance Chart (C-1) modifiers
for visibility - If target is hit, continue to Hit Location Phase
• Determine LOS - can be blocked by smoke,
Hit Location Phase
land, or other ships.
- For each shell hit, roll on Hit Location
Table (C-16)
4. TORPEDO IMPACT PHASE - If 19 or 20 is rolled, continue to Critical Hits
• Resolve torpedoes launched in previous turns Table (C-8)
• Measure range. Roll on Torpedo Spread Table
Damage Phase
(C-10)
- Determine damage on Damage Table (C-17) and
• If target straddled, roll on Torpedo Salvo Table
mark SSL.
(C-11) for # of hits
• Roll on Torpedo Hit Location Table (C-12) for
each torpedo that hit.
• Determine damage on Torpedo Damage Table 7. TORPEDO LAUNCH PHASE
(C-13) • Players declare and mark torpedo launches
• Secretly note targets
5. TACTICAL MOVEMENT PHASE • If target is under 2 Kyds from launch point, resolve
• Roll for smoke dissipation. (C-5) torpedo attack immediately (see Step 4 Torpedo
• 1st navy moves all units, then other navy - at Impact Phase) (C-10)
discretion of player w/ initiative this turn
OR:
1st navy moves all units 1/2 distance, then other
navy moves all units full distance, after which 8. AIR COMBAT PHASE
1st navy completes movement. • See separate Air Combat Reference Sheet
C-1 SPOTTING DISTANCE IN KYDS C-6 SPEED CONVERSION TABLE
Target Size Class
Speed in Inches Speed in Inches
Spotter Size 0 1 2 3 4 5 Speed in Standard Reduced Speed in Standard Reduced
Class
0 20 25 30 30 30 30 Knots Scale Scale Knots Scale Scale
1 25 30 35 40 40 40 50 10.0 40.0 24 4.8 19.2
2 30 35 35 40 40 40 48 9.6 38.4 22 4.4 17.6
3 30 40 40 40 40 40 46 9.2 36.8 20 4 16
4 30 40 40 40 40 45
44 8.8 35.2 18 3.6 14.4
5 30 40 40 40 45 45
42 8.4 33.6 16 3.2 12.8
C-2 WEATHER DIE ROLL MODIFIER 40 8.0 32.0 14 2.8 11.2
Light Clear, no moon Moonlight, Bright
Fully or mostly 38 7.6 30.4 12 2.4 9.6
Conditions cloudy, partial partly moonlight
(visibility) overcast moonlight cloudy (clear) 36 7.2 28.8 10 2 8
Modifier +10 +8 +6 +4 34 6.8 27.2 8 1.6 6.4
Monsoon, driving rain, steady rain, Light rain, 32 6.4 25.6 6 1.2 4.8
Precipitation snow or
foggy snow light fog drizzle 30 6.0 24.0 4 0.8 3.2
Modifier +8 +6 +4 +2
28 5.6 22.4 2 0.4 1.6
Wave less than
19 feet+ 13 - 18 feet 6 - 12 feet 5 feet 26 5.2 20.8 0 0 0
Height
Modifier +10 +6 +2 0
C-7 DAMAGE CONTROL TABLE
C-3 MALFUNCTION TABLE Damage Repaired Catastrophic
(Natural to-hit die roll of 20) Flooding Stopped
Fire Extinguished Failure
Subsequent
Effect Poor Damage
Die Roll 1 -3 16 - 20
Control
1 - 15 No additional effect - all shots miss
Firing turret disabled: roll on MA or SA chart Normal Damage
16 - 19 1-6 18 - 20
to determine affected turret Control
Self-inflicted critical hit: Roll on Critical Hit Exceptional
20 1-9 20
Table. Apply result to own ship. Damage Control

C-4 SMOKE MAKING CHART C-8 CRITICAL HIT TABLE


Die Roll Result Die Roll Location
1 - 12 Make smoke as normal, affects cohesion 1-4 Penetrating Hit
Makes smoke for only last half of turn
13 - 14 5-6 2 x Damage (penetrating)
Affects cohesion ( * )
Makes smoke for only last quarter of turn 7 Bridge
15 - 16 Affects cohesion ( * ) 8 Forward Fire Control Do NOT
Emits weak smoke
17 - 18 9 Aft Fire Control need to
Provides no cover, but affects cohesion
19 - 20 No smoke is made this turn 10 AA Fire Control penetrate armor
( * ) = Treat as 1 - 12 if continuing existing screen 11 Secondary Fire Control
12 Radar
C-5 SMOKE DISSIPATION CHART
Move Dissipate 13 Electrical: as hits 8-12
Remain
Wind Speed Downwind (Remove 14 Boiler
Stationary (Kyds) entire screen)
Calm: 15 Engine
1 - 10 11 - 15 : 1 Kyd 16+ Must
< 6 knots 16 Rudder penetrate armor.
Light: 1-5 6 - 11 : 2 Kyds 12+ 17 Steering Otherwise,
7 - 12 knots
Medium: 18 Forward Magazine non-penetrating
1-2 3 - 8 : 4 Kyds 9+ hull hit
13 - 19 knots
19 Aft Magazine
Strong: 1 2 - 5 : 6 Kyds 6+
20+ knots 20 Secondary Magazine
C-9 COHESION TABLE
TURN SEQUENCE
Daytime
1. Initiative/Cohesion Phase Fail by Result Japanese at night: 1941 - 1944 -1
+1 to +5 One ship: fire at closest equivalent target Flagship has radar (any) -1
2. Damage Control Phase
Squadron: all fire at closest equivalent USN at night: 1941 - 1942 +1
3. Detection Phase +6 to +10
target
Italians at night: 1939 - 1945 +2
4. Tactical Movement Phase +11 or One ship: no fire
more French, Russians, Dutch at night +1
5. Torpedo Impact Phase Night / Fog Flagship not in lead +2

6. Gunnery Combat Phase Fail by Result Flagship bridge hit +1


+1 to +2 One ship: no fire Out-of-formation +4
7. Torpedo Launch Phase
+3 to +4 One ship: fire at closest enemy target Each ship within smoke this turn +1
8. Air Combat Phase +5 to +6 Squadron: fire at closest enemy target No firing previous turn -2
+7 or One ship fires at nearest illuminated
more target (enemy or friendly)

C-10 TORPEDO SPREAD TABLE


Range (Kyds) / Impact
Die Roll Modifiers
Imed First Turn Second Turns
Weather Modifier +W
Type 2 4 6 8 10 12 14 16 18 20
Target Closing -2
Aerial 18 9 2 - - - - - - -
Target Stationary -6
Poor Surface 16 10 4 2 - - - - - - Target Maintains Course -4
Surface 18 14 10 4 2 - - - - -
Long Lance 18 16 12 8 6 4 3 2 1 -

C-11 TORPEDO SALVO TABLE C-12 TORPEDO HIT LOCATION TABLE


Die Roll / Number of Hits Die Roll Location
Torpedoes
<0 0 1 2-3 4-5 6-7 8-9 10- 12- 14- 16- 18- 21- 23- 25-
in Spread 11 13 15 17 19 20 22 24 26 26+ 1-2
Hull - devastating hit: triple
damage, flooding
1 0 0 0 0 0 0 0 0 0 nm 1 1 1 1 1 1 2
Hull - multiple compartments:
2 0 0 0 0 0 0 0 0 nm 1 1 1 1 1 1 2 2 3-6
double damage, flooding
3 0 0 0 0 0 0 0 nm 1 1 1 1 1 1 2 2 3 7 - 14 Hull - normal damage
4 0 0 0 0 0 0 nm 1 1 1 1 1 1 2 2 3 3
15 Hull plus critical hit
5 0 0 0 0 0 nm 1 1 1 1 1 1 2 2 2 3 4
16 - 17 Hull plus MA (half each)
6 0 0 0 0 nm 1 1 1 1 1 1 2 2 2 3 3 4
7-8 0 0 0 nm 1 1 1 1 1 1 2 2 2 3 3 4 4 18 - 19 Hull plus SA (half each)
9 - 10 0 0 nm 1 1 1 1 1 2 2 2 2 3 3 3 4 5 20 Partial Dud-half damage to hull
11+ 0 nm 1 1 1 1 2 2 2 2 3 3 3 3 4 5 5 21+ Dud - no damage
Poor Surface Torpedo +4
Range (launch point to Target Speed Target Aspect Target Size
end of target movement) 0 kts: +4 Broadside: +2 0: -4 C-13 TORPEDO DAMAGE TABLE
Under 6 Kyds: +4 1-10 kts: +2 Quarter: +0 1: -2
Torpedo Type Hit Near Miss
6 - 12 Kyds: +2 30-34 kts: -1 Bow/Stern: -4 2: -1
over 12 Kyds: -2 3: 0 Aerial 2 0
35-39 kts: -2
4: +1 Poor Surface 4 0
40+ kts: -3
5: +2 Surface 4 1
Poor Surface Torpedo: -2
Long Lance 6 2
C-14 GUNNERY STRADDLE TABLE C-16 HIT LOCATION TABLE
Range (Kyds) Die Roll Location
Category Caliber 2 4 6 8 10 12 14 16 18 20 25 30 35 40 45 50
3” - 3.5” 20 19 17 14 11 7 1/4 1/2 1/- - - - - - - - 1 Dud: Hull as Near Miss
Very
4” - 4.5” 20 19 18 17 14 11 7 1/4 1/2 1/- - - - - - - 2 Hull: +Flooding
Light
4.7” - 5.25” 20 19 18 17 15 12 9 1/5 1/2 1/- - - - - - -
5.5” - 5.9” 20 19 18 17 15 13 10 6 1/3 1/- 3 Hull: +Fire
Light
6” - 6.5” 20 20 19 18 16 14 11 7 1/4 1/2 1/- - - - --
4-7 Hull
7” - 8” 20 20 19 18 17 16 14 11 7 1/4 1/2 1/- - - - -
Medium 9” - 10” 20 20 20 19 18 17 15 12 8 5 1/3 1/2 1/- 8-9 Hull: Engineering
11” - 12” [1] 20 20 19 18 17 14 12 9 6 1/3 1/2 1/- - - -
10-15 Main Armament
13” - 14” [2] [1] 20 19 18 17 16 14 11 8 1/4 1/2 1/- - - -
15” [2] [1] 20 20 19 18 17 15 12 9 6 1/3 1/2 1/- - - 16-18 Secondary Armament
Heavy
16” [2] [1] 20 20 19 18 17 16 14 11 7 1/4 1/2 1/- - -
19-20 Critical Hits
18” [2] [2] [1] 20 20 19 18 17 16 14 10 6 1/4 1/2 1/- -
GUNNERY STRADDLE TABLE TO HIT MODIFIERS:
Non-Visual Fire Control (apply first-round up)
Firing at Gun Flashes Target is using: Flashless Powder: 1/6 to-hit#
“Old” Powder: 1/4 to-hit#
Type “A” Radar No RFC capability RFC + visual: -1 Max 10 Kyds Armor penetrated:
Type “B” Radar RFC only: 1/6 to-hit# RFC + visual: -2 Max 15 Kyds 5 4 3 2 1
Type “C” Radar RFC only: 1/4 to-hit# RFC + visual: -3 Max 20 Kyds 1/4: DeckHit/ Belt Hit

Modifiers Subsequent ship


Weather Modifier (see chart) +W firing at same target: +2 (per firer, same shell category)
Heavy guns at 5 or fewer guns in salvo
Size Class 1 (DD) or smaller: +4 (Med or Hvy only): +2
Medium guns at Target illuminated (night): -2 (star shells),
Size Class 1 (DD) or smaller: +2 -4 (fire or searchlight: target & illuminator)

All guns at surfaced submarines +4 Target speed: 0: -2, 1-10 kts: -1, 35-39 kts: +1, 40+ kts: +2

Straddle previous turn: -2 Local fire control


(no gun director): +4
Scout plane within 10 Kyds of target: -2
Crew Quality: Veteran: -2, Trained: +0, Raw: +2
C-15 SALVO TABLE C-17 DAMAGE TABLE
Guns in Die Roll / Number of Hits Number of SSL boxes damaged
Volley 1 2-3 4-6 7-14 15-17 18-20 21-22 23-24 25-26 26+
1 0 0 0 0 nm 1 1 1 1 1 Category Gun Size Penetrating Non-penetrating Near
Hit Hit Miss
2 0 0 0 nm 1 1 1 1 2 2
3”- 3.5” 1 0 0
3 0 0 nm 1 1 1 1 2 2 3 Very
4”- 4.5” 1 0 0
4-5 0 nm 1 1 1 1 2 2 3 3 Light
6-8 nm 1 1 1 1 2 2 3 3 4 4.7”- 5.25” 1 0.5 0
9-11 1 1 1 1 1 2 3 3 4 5 5.5”- 5.9” 2 0.5 0
Light
12-14 1 1 1 1 2 2 3 4 5 6 6”- 6.5” 2 1 0
15+ 1 1 1 1 2 3 4 5 6 7 7”- 8” 3 1 0.5
Modifiers: Crossing “T” +3 Medium 9”- 10” 3 1.5 0.5
Modifiers: Close range (=18, 19 to hit) +5 11”- 12” 4 1.5 1
Modifiers: Point blank range (=20 to hit) +10
13”- 14” 4 2 1
Very Light Guns: +4
Light Guns: +2 15” 5 2 1.5
Heavy
Dive Bombers: +6 16” 6 3 2
Level Bombers: -10 18” 7 4 3
8. AIR COMBAT PHASE REFERENCE SHEET
• Conduct air movement: - Measure range. Roll 1D20 Torpedo Spread Table - modified
- Move attacking bombers and close escort fighters results greater than number shown result in attack failing.
- Move intercepting fighters (CAP) - Unmodified roll of 20 - roll on Malfunction Table
- Move escorting fighters - If target straddled, roll on Torpedo Salvo Table for # of hits
- Roll on Torpedo Hit Location Table for each torpedo that hit
• Resolve anti-aircraft fire: - Determine damage from hits - roll on Torpedo Damage Table
- Consult Ship Logs, AA Range & Fire Arcs Tables for AA factors - Weapons eliminated in Torpedo Impact Phase may not fire
- Divide factors equally among all aircraft in target group again during game
- Resolve AA combat using the Air-to-Air Combat Table
• Resolve air-to-surface combat bombing attacks (one flight of
- Resolve air-to-air combat aircraft vs. one ship):
- Resolve attacks in the following sequence - apply all results - Aircraft that move to or past target ship declare "bombs away"
immediately: CAP engages escorts
- Aircraft that survive AA and air-to-air fire and arrive at target
Escorts engage CAP
ship automatically straddle the target. No die roll is necessary.
Surviving CAP engages bombers
Bombers engage CAP - Roll on Bomb Hit Table: apply all modifiers
If target hit - continue to Hit Location Phase
- Resolve all air-to-air attacks using the Air-to-Air Combat Table
- Hit Location Phase
• Resolve air-to-surface torpedo attacks (one flight of aircraft For each bomb hit, roll on Hit Location Table
vs. one ship): If a 19 or 20 is rolled, continue to Critical Hits Table
- Torpedo Attacks: Aircraft in range of target may drop torpedoes * Damage Phase
- Declare target: "torpedoes away" Determine damage on Damage Table & mark SSL
- If target under 2 Kyds from launch point, resolve torpedo
attack immediately A-3 TURNING TABLE
- If target beyond 2 Kyds, resolve attacks in the following turn’s Turns allowed Degrees Turn Template
per impulse
Torpedo Impact Phase (in all cases, air-to-surface torpedo
attacks use the same tables as ship launched attacks) Fighter unlimited up to 360 none
Dive Bomber 2 up to 180 DD
A-1 CLIMB TABLE Torpedo 2 up to 180 DD
Between Deck, Bomber
From Medium to High
Aircraft Low, Medium Level Bomber 2 up to 180 DD
Climb # impulses # impulses Mark w/
Rate Mark w/ LB in CA (multi-engine
to change Climb to change Climb 2 up to 90
Marker Formation LB: rule 12.6.1)
1 level 1 level Marker
Remove at end 1/ impulse, Reconnaissance 2 up to 180 DD
Slow 1 6
of impulse up to 6 Scout unlimited up to 360 none
Remove at end 1/ impulse,
Average 1 4 A-4 AA RANGE TABLE
of impulse up to 4
Self
Remove at end 1/ impulse, 0 to 5 Kyds 5 to 10 Kyds
Fast 1/2 2 Altitude Defense
of impulse up to 2 D L D L M H D L M H
LAA NA 100% 100% 100% 50% 50% 50% 50% 50%
A-2 DIVE TABLE
# of levels per MAA NA 100% 100% 50%
Aircraft Type Notes
impulse SAA 100% 50%
Fighter 2 levels Half forward speed
A-5 AA FIRE ARCS
Half forward speed
Dive Bomber 2 levels AA Category
only when attacking Ship Class
Torpedo Bomber 1 level Size LAA MAA SAA
Level Bomber 1 level 0, 1 all 360 all 360 P/S or F/S
Reconnaissance 1 level 2 all 360 P/S or F/S P/S or F/S
Scout 1 level 3, 4, 5, 6 P/S or F/S P/S or F/S P/S or F/S
A-6 AIR-TO-AIR COMBAT TABLE

A-7 BOMB HIT TABLE


Die Roll / Number of Hits Altitude
Bombs 1-2 3-4 5-6 7-8 9-10 11- 13- 15- 17- 19- 21- 23-
25+
Dropped 12 14 16 18 20 22 24 Dive Bomber Target Class Target Speed
Low: +4 0.1: -4 0 kts: +4
1-2 0 0 0 0 0 0 0 0 nm 1 1 1 1 Medium: +0 2: -2 1-10 kts: +2
3: 0 11-29 kts: 0
3-5 0 0 0 0 0 0 0 nm 1 1 1 1 2
Level Bomber 4: +2 30-34 kts: -1
6 - 11 0 0 0 0 0 0 nm 1 1 1 1 2 3 Low: 0 5: +4 35-39 kts: -2
12 - 17 0 0 0 0 0 nm 1 1 1 1 2 3 3 Medium: -5 40+ kts: -4
High: -10
18 - 24 0 0 0 0 nm 1 1 1 1 2 3 3 4
25+ 0 0 0 nm 1 1 1 1 2 3 3 4 5

C-16 HIT LOCATION TABLE A-9 BOMB DAMAGE TABLE


Die Roll Location Bomb Armor Penetrating Non- Near
Penetrating
1 Dud: Hull as Near Miss Type Penetration Hit Hit Miss

2 Hull: +Flooding 100 lb HE 0 0.5 0 0

3 Hull: +Fire 250 lb HE 1 1 0 0

4-7 Hull 500 lb HE 1 2 0.5 0

8-9 Hull: Engineering 1000 lb HE 1 4 1 0.5

10-15 Main Armament 1000 lb AP 3 2 0.5 0

16-18 Secondary Armament 2000 lb HE 2 6 2 1

19-20 Critical Hits 2000 lb AP 4 3 1 0.5


Purchaser may photocopy Combat Table Cards personal use only.
© GHQ, 2007

TURNING
TEMPLATE

ANTI-SUBMARINE WARFARE CHARTS ASW ATTACK TABLE


Weapon 10- 12- 15- 18- 21- 23-
• During Detection Phase, use sonar to acquire 1-9 25
Firing 11 14 17 20 22 24
submerged subs. DC 0 0 nm 1 1 1 2 2
• For each ASW attack: HH/SQ 0 nm nm 1 1 2 2 3

- Choose weapon and roll on ASW MODIFIERS Target Speed Firer’s Speed
0-5 kts.: -1 1-10 kts.: 0
Attack Table
6-10 kts.: -2 11-20 kts.: -1
- If hit, mark sub’s SSL using ASW Damage 11-15 kts.: -3 21-30 kts.: -2
and Hit Location Tables 16+ kts.: -4 31-40 kts.: -4
40+ kts.: -6
SONAR DETECTION TABLE Target at Periscope Depth: +1
Sonar Type Range (Kyds) / (“-reduced scale) Target at Shallow Depth: -2
½ 1 1½ 2 Target at Deep Depth: -4
2” 4” 6” 8” CERTSUB: +4
Type A Sonar 10 6 - -
ASW DAMAGE TABLE
Type B Sonar 16 14 12 10
Weapon Hit Near Miss
Type C Sonar 18 16 14 12
DC 1 0.5
Contact is at deep depth +4
HH 2 0.5
Contact is at periscope depth -8
Coordinated Search SQ 3 1
(for each additional ship searching for the same contact)
ASW HIT LOCATION TABLE
For each Type A Sonar-equipped
ASW ship added to hunt -2 Die Roll Location
For each Type B Sonar-equipped 1-10 Hull: Flooding
ASW ship added to hunt -3
11-12 Deck Gun
For each Type C Sonar-equipped
ASW ship added to hunt -4 13-14 Torpedo Tubes
Wave Height: 6 to 12 +4 15-19 Engine Room
13 to 18 +8
19+ Sonar Ineffective 20 Critical Hit: sub sunk
Purchaser may photocopy markers for personal use only. We recommend color copies on card stock. Laminate for durability. © GHQ, 2007
US Navy Battleships

27
24
21
14

5”
x16

11
US Navy Battleships

x16

16”

12
US Navy Battleships

Engineering

13
US Navy Battleships

MA
SA
MA

14
US Navy Battleships

15
US Navy Carriers

16
US Navy Carriers

1-3 P2 S2 11-13
5” 4-6 P2 S2 14-16
x12 7-10 P2 S2 17-20

17
US Navy Carriers

18
US Navy Carriers

19
US Navy Cruisers

20
US Navy Cruisers

SA

21
US Navy Cruisers

22
US Navy Destroyers

23
US Navy Destroyers

24
US Navy Destroyers

25
US Navy Submarines US Navy MTB

26
British Royal Navy Battleships

16”

27
British Royal Navy Battle Cruisers

28
British Royal Navy Carriers

29
British Royal Navy Cruisers

Engineering

Engineering Engineering

Engineering Engineering

30
British Royal Cruisers

31
British Royal Navy Destroyers

Engineering Engineering

Engineering Engineering

Engineering

Engineering

32
British Royal Navy Destroyers

Engineering

Engineering

Engineering
Engineering

Engineering Engineering

33
British Royal Navy Destroyers

Engineering

Engineering

Engineering

Engineering

Engineering

34
British Royal Navy Destroyers

Engineering Engineering

Engineering
Engineering

35
British Royal Navy Destroyers

Engineering Engineering

Engineering Engineering

36
British Royal Navy Destroyers

Engineering
Engineering

Engineering
Engineering

Engineering

37
British Royal Navy Destroyers

Engineering

Engineering

Engineering
Engineering

Engineering Engineering

38
British Royal Navy Destroyers

Engineering
Engineering

Engineering

British Royal Navy Submarines

39
Royal Dutch Navy Cruisers

40
Royal Dutch Navy Destroyers Royal Dutch Navy Submarines

41
Imperial Japanese Navy Battleships

20

42
Imperial Japanese Navy Battleships

A3
B3
C3

43
Imperial Japanese Navy Battleships
Yamato ‘44 Use for Yamato only

Mushashi ‘44 Use for Mushashi only

44
Imperial Japanese Navy Carriers

45
Imperial Japanese Navy Carriers

46
Imperial Japanese Navy Carriers

47
Imperial Japanese Navy Carriers

48
Imperial Japanese Navy Carriers

49
Imperial Japanese Navy Carriers

50
Imperial Japanese Navy Cruisers

51
Imperial Japanese Navy Cruisers

52
Imperial Japanese Navy Cruisers

53
Imperial Japanese Navy Cruisers

MAYA ‘44-’45

54
Imperial Japanese Navy Destroyers

x5

55
Imperial Japanese Navy Destroyers

56
Imperial Japanese Navy Destroyers Imperial Japanese Navy Submarines

1-10
11-20 Q1

57
Imperial Japanese Navy Auxiliaries

58
Imperial Japanese Navy Auxiliaries

59
Imperial Japanese Navy Auxiliaries

60
Kriegsmarine Battleships

Kriegsmarine Cruisers

1-10
11-20

61
Kriegsmarine Destroyers Kriegsmarine Submarine

Kriegsmarine MTB

62
Regia Marina Battleships

P3
P3 3.9”
S3
S3

63
Regia Marina Cruisers

x8

64
Regia Marina Destroyers

65
Regia Marina Destroyers

Regia Marina MTBs

66
Merchant Freighters

67
Merchant Freighters

Merchant Tankers

68
Merchant Troop Transport Liners

69
Merchant Vessels for Malta Convoy

70
Merchant Vessels for Malta Convoy

71
Merchant Vessels for Malta Convoy

72
US Aircraft Data

73
British Aircraft Data

Japanese Aircraft Data

74
German Aircraft Data

F S

F S

F S

A S

A S

S S

Italian Aircraft Data

A S

A S

75
FLEET CHARACTERISTICS
Crew Quality Damage
Year Control Radar Sonar
Battleships Carriers Cruisers Destroyers Subs MTBs Aircraft Cohesion Capability
French Navy

British Royal Navy

Kriegsmarine

Regia Marina

Royal Dutch Navy

Russian Navy

United States Navy

Imperial Japanese Navy

76
RADAR AVAILABILITY
Battleships/
Radar Type Fleet Carriers Cruisers Destroyers Subs
Battlecruisers
1: 1: 1: 1 - 2:
USN/RN
Type A - on Type A Type A Type A Type A
None
a few ships 1 -2: 1: 1: 1:
Others
Type A Type A Type A Type A
1 - 3: 1 - 2: 1 - 2: 1 - 2: 1:
some Type A All
Type A Type A Type A Type A Type A
1 - 8: 1 - 5: 1 - 3: 1 - 7:
Type B Type B Type B Type B
some Type A 9 - 18: 6 - 10: 4 - 8: 8 - 12: 1 - 2:
All
or B Type A Type A Type A Type A Type A
19+ : 11+ : 9+ : 13+ :
None (*) None None None
US / UK Surface ships: from late ‘42 (Oct+): -5
1 - 15: 1 - 5: 1 - 10: 1 - 5:
Type C on Type C Type C Type C Type C
most BBs, 1 6 - 15: 11 - 15: 6 - 15: 1 - 3:
All 6 - 20: Type B Type B Type B Type B
Type B or C Type A
elsewhere 16 - 20: 16 - 20: 16 - 20:
NA
Type A Type A Type A
Fast BBs, Wartime Construction CA/CL and Fleet Carriers: -5

SONAR AVAILABILITY
Sonar Destroyer
Fleet Destroyers Corvettes/ TBs Cruisers (*) Other (*)
Type Escorts
1 - 15: 1 - 18: 1 - 10: 1 - 5: 1 - 2:
Type A Type A Type A Type A Type A
Type A All
16+ : 19+ : 11+ : 6+ : 3+ :
None None None None None
1 - 8: 1 - 12: 1 - 4: 1 - 2: 1 - 2:
Type B Type B Type B Type B Type B
Type 9 - 16: 13 - 19: 5 - 12: 3 - 6: 3 - 4:
All
A or B Type A Type A Type 5 Type A Type A
17+ : 20+ : 13+ : 7+ : 5+ :
None (*) None None None None
1 - 10: 1 - 15: 1 - 5: 1 - 4: 1 - 2:
Type C Type C Type C Type C Type C
Mostly 11 - 18: 16 - 20: 6 - 12: 5 - 8: 3 - 4:
All Type B Type B Type B Type B Type B
Type C
19+ : 13+ : 9 - 12: 5 - 8:
NA
Type A Type A Type A Type A
(*): Where available at all

77
GENERIC SHIP TEMPLATES

DESTROYER

BATTLESHIP
DESTROYER

DESTROYER
BATTLE CRUISER

HEAVY CRUISER LIGHT CRUISER

LIGHT CRUISER HEAVY CRUISER

DESTROYER
BATTLE CRUISER

DESTROYER

DESTROYER BATTLESHIP

78
BONUS SCENARIO: BATTLE OF BARENTS SEA

DECEMBER 31 1942 KRIEGSMARINE


Local Time: 0840 Operation Regenboden:
CA Admiral Hipper (Flagship) Hipper Class CA
In order to make a quick impact upon the Red Army
successes in the Stalingrad area, the German High 5th Destoyer Flotilla ( - )
Command decided to attack the heavily military Z16 Frederich Echholdt (F), Z4 Richard Beitzen
equipment and supply laden convoys destined for - Z1 Class DDs,
Murmansk. Z29 - Z23 Class DD

Crew Quality: Trained (all ships)


Damage Control: Poor (all ships)
CONDITIONS Radar: Type “A”
Sonar: none used
Daylight, visibility: 15 kyds., numerous snow squalls
Cohesion: 14
Weather Modifier: 2 Initial Heading: 115 degrees (SE)
Wind: Moderate SE Initial Speed: 20 knots
Initial Bearing: Kriegsmarine forces W of Royal Initial Formation: Attacking from northern flank
Navy convoy of convoy
Initial Range: 18 kyds.
Objective: Engage and destroy convoy with minor
damage. (Note: defined elsewhere = hull damage less
than top row, at least 50% of main armament
functioning, no fires, no flooding.)
HISTORICAL RESULT
Operation Aurora
The only thing that kept this contact of force from KM Lützow (Flagship) - Deutschland Class CA
erupting into a full sea battle is the timidity of the (described as a “Pocket Battleship,” or panzerschiff:
German admirals and Hitler himself. The German armored ship, but classed as CA in size.)
forces involved were ordered, "Procedure on meeting
the enemy: avoid a superior force; otherwise destroy 5th Destroyer Flotilla ( - )
according to the tactical situation", and then another Z6 Theodor Riedel - Z1 Class DD,
"Contrary to the operational order regarding contact Z30, Z31 - Z23 Class DDs
against the enemy, use caution even against enemy of equal
strength because it is undesirable for the cruisers to take Crew Quality: Trained (all ships)
any great risks". So German local leaders were to
attack and destroy an Allied convoy, but assume that Damage Control: Poor (all ships)
their own heavy ships were made of glass? Radar: Type “A”
Sonar: none used
The Royal Navy executed a pre-planned formation Cohesion: 14
change, with the DD flotilla forming a defensive
Initial Heading: 53 degrees (NE)
screen on the threatened side of the convoy, making
smoke, and ready to stand up to whatever might Initial Speed: 20 knots
come their way. Meanwhile, the convoy turned away, Initial Formation: Attacking from southern
directly into the path of the onrushing Lützow and flank of convoy.
her accompanying DD's. The tactic worked as
planned, but with very restricting orders and Objective: Engage and destroy convoy with minor
visibility hampered by frequent snow squalls, the damage. (Note: defined elsewhere = hull damage less
Germans were unable to fully engage the convoy and than top row, at least 50% of main armament
its escorts. functioning, no fires, no flooding.)

79
Bonus Scenario: Battle of Barents Sea

ALLIED CONVOY JW 51B


ROYAL NAVY
14 Merchantmen: Distant Escort
17th Destoyer Flotilla:
AK Empire Archer (UK) Cargo - military vehicles, HMS Onslow, HMS Oribi, HMS Obedient, HMS
general cargo, deck cargo - tanks, aircraft Orwell, HMS Obdurate - O Class DDs;
AK Daldorch (UK) Cargo - military vehicles, general HMS Achates - Tribal Class DD
cargo, deck cargo - tanks, aircraft
Close Escort:
AO Empire Emerald (UK) Cargo - fuel oil, aviation fuel HMS Bramble Halcyon Class MS, HMS Circe -
Algerine Class MS;
AO Pontfield (UK) Cargo - fuel oil, aviation fuel HMS Blankney, HMS Ledbury, HMS Chiddingford -
Hunt Class DD;
AK Chester Valley (US) Cargo - military vehicles, HMS Rhododendron, HMS Honeysuckle - Flower
general cargo, deck cargo - tanks, aircraft & barrels Class PG;
of gasoline 2 Armed Trawlers: HMS Northern Gem,
HMS Vizalma
AK Puerto Rican (US) Cargo - military vehicles,
general cargo, deck cargo - tanks, aircraft & barrels Close Covering Force
of gasoline Force R:
HMS Sheffield - Southampton Class CL;
AK Executive (US) Cargo - military vehicles, general
HMS Jamaica - Fiji Class CL;
cargo, deck cargo - tanks, aircraft & barrels of gasoline
HMS Musketeer, HMS Matchless - M Class DDs
AK R.W. Emerson (US) Cargo - military vehicles,
general cargo, deck cargo - tanks, aircraft & barrels Crew Quality: Veteran/Trained (all ships)
of gasoline Damage Control: Normal (all ships)
Radar: Types “A” & “B”
AK Ballot (US) Cargo - military vehicles, general
Sonar: none used
cargo, deck cargo - tanks, aircraft
Cohesion: 15
AK Jefferson Meyers (US) Cargo - military vehicles, Initial Heading: 70 degrees (NE)
general cargo, deck cargo - tanks, aircraft & barrels Initial Speed: 11 knots
of gasoline Initial Formation: Convoy with escorting forces.
Covering force shows up on
AK Vermont (US) Cargo - military vehicles, general turn 16. (1130 local time)
cargo, deck cargo - tanks, aircraft & barrels of gasoline
Objective: Protect convoy ships at all costs. Avoid
AK Yorkmar (US) Cargo - military vehicles, general crippling damage to escorting ships.
cargo, deck cargo - tanks, aircraft & barrels of gasoline

AK John H. LaTrobe (US) Cargo - military vehicles,


general cargo, deck cargo - tanks, aircraft & barrels of
gasoline

AK Calobre (Panamanian) Cargo - Military vehicles,


general cargo, deck cargo - tanks, aircraft & barrels
of gasoline

80

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