Physics of Billiards
Physics of Billiards
Physics of Billiards
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FOR HIGH SCHOOL LEVEL The physics behind billiards (or the physics behind pool), in large part,
AND ABOVE involves collisions between billiard balls. When two billiard balls collide
the collision is nearly elastic. An elastic collision is one in which the
Kinematics
kinetic energy of the system is conserved before and after impact.
Dynamics Therefore, for simplicity one can assume that for collisions involving
billiard balls, the collision is perfectly elastic.
Useful Formulas
Physics Questions For collisions between balls, momentum is always conserved (just like in
Example Mechanics
any other collision). For a simplified case assuming no friction
Problems (discussed below), we can combine this fact with the elastic-collision
assumption to find the trajectory of two colliding billiard balls after
Learn Physics impact. The figure below shows a collision between two billiard balls.
Compendium
For the general case, the collision is not head on, which is what the
figure shows.
KIDS SECTION
It is assumed that balls A and B have the same mass and that ball B is
Physics For Kids initially at rest (zero velocity). The initial velocity of ball A is V1A. After
Science Experiments
impact, ball A moves at velocity V2A in the direction shown, and ball B
moves at velocity V2B in the direction shown.
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After impact at CP, ball B moves in the direction of the line joining the
center of the two balls, as shown. This is because the force (impulse)
delivered by ball A to ball B acts normal to the surface of ball B,
assuming there is no friction between the balls (a good assumption since
billiard balls are smooth). Thus, ball B moves in the direction of this
impulse.
For the two colliding balls, the general vector equation for conservation
of linear momentum is:
Since the masses mA and mB are assumed equal, this equation simplifies
to:
For an elastic collision kinetic energy is conserved, and the equation is:
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Since the masses mA and mB are equal, this equation simplifies to:
By the Pythagorean theorem, this last equation tells us that the vectors
V1A, V2A, V2B form a right-angled triangle. Therefore, the vector
equation for conservation of momentum can be drawn as shown below.
For the case where the target ball B must be hit at an angle θ very close
to zero (such as to sink it in the side pocket), ball A needs to be moving
at a high speed V1A (meaning you would have to hit ball A quite hard
with the cue). This is because only a very small fraction of the
momentum of ball A (and therefore velocity) is transferred to ball B, due
to the obliqueness of the impact.
For the case where the impact is head on (θ = 90°) the above solution
does not apply. In this case V2A = 0 and V2B = V1A. This essentially
means that the velocity of ball A is completely transferred to ball B.
For a more detailed and complete analysis, in which the trajectory of ball
A is calculated (after impact), under the influence of friction between the
ball and billiard table, see the problem, Cue ball trajectory with table
friction.
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Consider the figure below showing the position of the cue at height h.
In this analysis, we can represent the ball + cue system with a free-body
diagram as shown below.
Where:
FPx is the x-component of the force exerted on the ball by the billiard
table, at point P. This is a frictional force.
FPy is the y-component of the force exerted on the ball by the billiard
table, at point P.
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By Newton's Second Law, the general force equation in the x-direction
is:
Where:
Since the billiard ball only moves in the x-direction aGy = 0, so the above
equation becomes
Therefore
We must now write the general moment equation for rotation of a rigid
body about its center of mass G.
Where:
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ΣMG is the sum of the moments about the center of mass G
IG is the moment of inertia of the ball about its center of mass, about an
axis pointing out of the page
Since no frictional force develops between the ball and table, there is no
relative slipping at point P. This means that we have a case of pure
rolling. Thus, we can write the following:
In the above equation the negative sign is there to match the sign
convention used in this problem.
Therefore
This is the height to hit the ball so that no friction develops at point P.
No matter how hard you hit the ball at this location, no friction (reaction)
force will develop at point P. Therefore, pure rolling of the ball will
always result after impact (no relative slipping).
In the cases where the cue strikes above or below this height h, friction is
necessary to prevent the ball from slipping on the surface of the billiard
table. And if the ball is hit hard enough (above or below height h)
relative slipping will occur, due to insufficient friction between ball and
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table.
This means that there is relative motion between the ball and billiard
table at point P immediately after impact. In other words (immediately
after impact), the tangential velocity of the ball at point P is not equal in
magnitude and opposite in direction to the velocity of the center of mass
of the ball G.
In the case of pure rolling, the tangential velocity of the ball at point P is
equal in magnitude and opposite in direction to the velocity of the center
of mass of the ball G. Therefore, the velocities cancel out and there is no
relative slipping at point P.
When the ball is hit sufficiently hard with a leftward force in region A1
the ball is given a leftward velocity, and is given a backspin in the CW
direction. Relative slipping occurs at point P, and the resulting frictional
force at this location is pointing right. The leftward velocity of the ball
decreases and it accelerates to the right due to the direction of the
frictional force. The rate of backspin decreases due to the direction of the
frictional force. This occurs until relative slipping at point P stops and
pure rolling occurs.
When the ball is hit sufficiently hard with a leftward force in region A2
the ball is given a leftward velocity, and is given a forward spin in the
CCW direction. Relative slipping occurs at point P, and the resulting
frictional force at this location is pointing right. The leftward velocity of
the ball decreases and it accelerates to the right due to the direction of the
frictional force. The rate of forward spin increases due to the direction of
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the frictional force. This occurs until relative slipping at point P stops
and pure rolling occurs.
When the ball is hit sufficiently hard with a leftward force in region A3
the ball is given a leftward velocity, and is given a forward spin in the
CCW direction. Relative slipping occurs at point P, and the resulting
frictional force at this location is pointing left. The leftward velocity of
the ball increases and it accelerates to the left due to the direction of the
frictional force. The rate of forward spin decreases due to the direction of
the frictional force. This occurs until relative slipping at point P stops
and pure rolling occurs.
Thus, the nature of the slipping will change depending on which of the
regions, (A1, A2, A3), the cue stick strikes the ball.
Note that for the three cases above, the frictional force that develops due
to relative slipping is known as kinetic friction. Kinetic friction occurs
when there is "rubbing" between two surfaces. This type of friction
always opposes the direction of motion. So for example, if a crate is
sliding on the floor in the left direction, the kinetic friction between the
crate and floor acts to the right. In the cases where we have this type of
friction you have to account for the direction of relative slipping and then
assign the direction of friction to be in the opposite direction.
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Where:
VG is the velocity of the center of mass of the ball. (In practical terms,
when one refers to the velocity of the ball he is referring to the velocity
of the center of mass of the ball).
Let wi represent the initial angular velocity of the ball immediately after
impact.
Let VGi represent the initial velocity of the ball immediately after impact.
If the cue strikes the ball in region A3 and relative slipping occurs, then
If the cue strikes the ball anywhere below height h and relative slipping
occurs, then wir < -VGi.
Set
This is equal to +1 or -1. This factor accounts for the direction of relative
slipping, which is important to know since we are dealing with kinetic
friction. Such factors are mathematically very convenient when
accounting for the direction of kinetic friction. (Note that |x| means the
absolute value of x).
From before
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where μk is the coefficient of kinetic friction between the ball and table.
Now,
The general moment equation for rotation of a rigid body about its center
of mass G is:
This becomes
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where t is time
We wish to find the time it takes for the ball to stop slipping, and begin
pure rolling. Thus, using equations (5) and (6) we can formulate the
following equality, which holds true when there is pure rolling:
Therefore
Let's now find the distance traveled by the ball before pure rolling
begins, using the time t from above.
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Note that the above three equations are only valid as long as there is
relative slipping at point P.
r = 0.028 m
μk = 0.3
g = 9.8 m/s2
δ = 1
t = 0.15 s
Closing Remarks
As you can see, the physics of billiards can get pretty involved when you
start considering all the things that can happen in a typical game of pool.
You can bet that professional players are very proficient in the practical
usage of the physics presented here, as well as other aspects of the game
not discussed here.
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