Tager

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TAGER SYMBIONT

The rite of the sacred union from the tablets of Ta’ge bonded you with a sym-
THE TAGER
biont from the other side, which grant you the ability to shapeshift into a bulky You used to work with the Chrysalis corporation. You were among the part of
humanoid alien form fitted for battle. By default your symbiont : Team 99 that found, decyphered and stole the Ta’Ge fragments. These texts
• gives you 2-armor in tager form older than humanity itself contained a powerful ritual: the Rite of the Sacred
• gives you +1stability in any form Union, a mean to become a force the other side had to reckon with.
• deals 2-shock when you reveal your tager form
• has four implanted weapons Of course, it means losing what makes you human even for a few hours. It
• has its own harm countdown. When you switch to your tager form, any means becoming an eldritch abomination yourself. It means that while you
harm you suffer advance the tager’s harm countdown, not your own. It heals fight to protect humanity, you’re no longer a part of it. You just look like the
naturally, and a healer can take care of it. part.
Limit weapon (choose 1): As far as you know, you’re the last one. The defectors called themselves the
poisonous needles launcher (4-harm far reload) Eldritch society and protected the Ta’ge fragment. They were hunted down by
mystic blast (3-harm close/far area messy) the Dhohnanoids and the fragments went missing. Now they are after you.
berzerk rage (3-harm hand messy area refill) They want the fragments. You must retrieve them, rebuild the society and
tentacle shealthe (4-harm close area messy) recruit new fresh souls to join you in the Sacred Union.
Arcane weapons (choose 2): You’re a crusader. Don’t forget you’re gonna die, and remember your goals.
shoulder pods (2-harm far loud)
needle pods (3-harm close messy)
photon beam (2-harm close area loud) a character playbook for
arcane blast (3-harm close reload loud)
eldritch bomb (4-harm close area reload messy)
phasing (ap) Add ap to all non-messy natural attacks
ghost field (a-tech) Remove loud from any of your attacks

Natural weapons (choose 1): AEON WORLD


howl (S-harm close loud)
claws, fangs, talons (2-harm hand)
bone blades (3-harm hand messy) ADDITIONAL RULES
thorns (2-harm hand/close infinite)
tentacle whip (3-harm hand area) HARM & SHOCK
When you suffer harm or shock, roll+harm or +shock suffered (after armor or
Then choose 1 weakness: stability if applicable). On a 10+, the Keeper can choose 1:
your tager is developing agency: +unruly • You’re out of action: unconscious, trapped, incoherent or panicked.
your tager indulges its violent impulse: +savage • It’s worse than it seemed. Take an additional 1-harm or 1-shock.
the Children of Chaos are onto you: vulnerable: +reprisal • Choose 2 from the 7–9 list below.
• your tager sometimes takes you over: everytime you miss a roll in Tager
form, the Keeper can hold 1. The Keeper can spend this hold, 1 for 1, to On a 7–9, the Keeper can choose 1:
make you roll +cool. On a 10+ nothing, you’re fine. On a 7-9 the Keeper • You lose your footing.
tells you what to do: if you do it, mark experience; if you don’t, you’re • You lose your grip on whatever you’re holding.
acting under fire from eldritch visions. On a miss, you come to, some time • You lose track of someone or something you’re attending to.
later, having done whatever your Tager wants you to have done. • You miss noticing something important.

BUDGET On a miss, the Keeper can nevertheless choose something from the 7–9 list
You’re on the run, you’ve got to make your own deals to gain money and
shelter. 1-budget will cover a month’s living expenses, if your tastes aren’t too
grand.

As a one time expenditure, 1-budget covers the price of : one heavy hospital
above. If she does, though, it’s instead of some of the harm or shock you’re
suffering, so you take -1harm or -1shock.

When you inflict harm or shock on another player’s character, the other
character gets +1Hx with you (on their sheet) for every segment of harm or
the
TAGER
bill, any weapon, gear or fashion not valuable or high-tech, reparation on an shock you inflict. If this brings them to Hx+4, they reset to Hx+1 as usual, and
arcanotech device, bodygard service for a week by a ronin, one year taxes to therefore mark experience.
the government, maintenance on a high-tech vehicle, such as a mech or even
an engel, bribes and fees and gifts sufficent to get you into anyone’s presence. When you heal another player’s character’s harm or shock, you get +1Hx
with them (on your sheet) for every segment of harm or shock you heal. If this
For better stuff, you should make particular arrangements. You can’t just go brings you to Hx+4, you reset to Hx+1 as usual, and therefore mark expe-
shopping around the archeology with a few thousand terranotes and expect to rience.
find arcanotech prototypes and luxe eternal.
CREATING A TAGER TAGER MOVES
To create a tager, choose name, look, stats, moves, [stuff] and gear. NAME
RITUAL OF SACRED UNION: you can perform the ritual by yourself and
NAME LOOK
grand a tager symbiont to another character. When both you and your subject
Choose. Human, Nazzadi or Xenomix.
DESCRIPTION have five experience hexes marked, erase all of them but don’t take any im-
provement. Instead, the subject can now create their own tager symbiont, see
STATS Man, woman, ambiguous, transgres-
below. You can talk directly to the mind of other Tagers and vice versa.
Choose one set: sing, or concealed.
• Cool-1 Hard+2 Hot+1 Sharp+1 Other=0
FLYING WHISPER: when you’re in tager form, you can fly. Name your way
• Cool+1 Hard+2 Hot+1 Sharp+1 Other-2 Scrounged wear, casual wear, unre-
in or out and roll +sharp. On a 10+ no problem, you’re in or out just like you
• Cool-2 Hard+2 Hot=0 Sharp+2 Other=0 markable wear, dark wear, concealing
Hx said. On a 7-9 you can get in or leave, but it costs you: either leave something
• Cool=0 Hard+2 Hot+1 Sharp-1 Other+1 wear. COOL behind or take something with you. On a 6- you’re caught on the act, half in
HIGHLIGHT and half out.
Insectoid tager form, squamous
MOVES tager form, non-euclidian tager form, Act under fire
SHADOW CAMOUFLAGE: when you’re in tager form, you can blend in the
You get all the basic moves. Choose ychthoidian tager form, octopodiform
background, chameleon style. When you’re closing to anything that can notice
2 Tager moves. tager form, thorn-covered tager
form, biomechanical tager form.
HARD you, Roll +cool. On 10+ they don’t notice you, no problem. On a 7-9, they no-
HIGHLIGHT tice something. Either you get the hell out of here, hide properly or you reveal
Hx
yourself. On a miss they corner you in a spot, unable to leave or hide.
Everyone introduces their characters Scarred face, blunt face, bony face, Take by force • Go aggro
by name, look and outlook. Take your dull face, worn face, or blasted face.
REGENERATIVE FLUID BIO-INJECTOR: your tager can heal itself and
turn. HOT others, including you, by pumping them up with a viscous, yellowish humour.
Mad eyes, raging eyes, wise eyes, HIGHLIGHT Roll +other. On 10+, the patient heals 2-harm. On 7-9 the patient heals 1-harm
List the other characters’ name. sad eyes, little piggy eyes, or cunning Help or interfere • Session end but suffers 1-shock. On 6- the patient suffers shock as established by your
eyes. Seduce or manipulate
tager form and heals nothing.
Go around again for Hx. On your turn,
TAGER SPECIAL
choose 1, 2 or all 3: Hard body, stocky body, stringy SHARP NIGHTMARISHLY BIG: in tager form, you count as a small unit. +1shock.
• One of them has fought shoulder to body, battered body, overbuilt body, HIGHLIGHT If you and another character have sex, you take +1
shoulder with you. Tell that player compact body, or huge body. forward. At your option, they take +1 forward too. MAN ON A MISSION: you get +1hard (hard+3).
Hx+2. Read sitch • Read person
• One of them once left you bleeding GEAR
BATTLE-HARDENED: when you act under fire, roll +hard instead of +cool.
and did nothing for you. Tell that You get a Tager symbiont (see below) OTHER
player Hx-2. and savings worth 1-budget.
• Choose which one of them you think
HIGHLIGHT
BUDGET&GEAR OTHER MOVES
is prettiest. Tell that player Hx+2. IMPROVEMENT Open to the other side
• Tell everyone else Hx=0. Whenever you roll a highlighted stat
and whenever you reset your Hx with
On the others’ turns: someone, mark an experience hex.
• Choose which character you think When you mark the 5th, improve and IMPROVEMENT
is smartest. Whatever number that erase. HARM
player tells you, add 1 to it and write STABILIZED Experience: IMPROVE
it next to the character’s name. Each time you improve, choose one
• Everyone else, whatever number of the options. Check it off, you can’t
BROKEN
HOLD
they tell you, write it next to their choose it again. get +1cool (max cool+2)
-1sharp SHATTERED
DISFIGURED get +1sharp (max sharp+2)
character’s name. -1cool
-1hot CRIPPLED get +1other (max other+2)
-1hard
get a new tager move
At the end, find the character with the get a new tager move
highest Hx on your sheet. Ask that get 2 jobs (detail) and operation
player which stat is most interesting, get a circle (detail) and contacts
and highlight it. The Keeper will have get a tager unit (detail) and autority TAGER FORM
you highlight a second stat too. SHOCK get a move from another playbook
Weakness Weapons
STABILIZED get a move from another playbook

Get +1 to any stat (max. stat+3)


OBSESSED Retire your character (to safety)
-1sharp TERRIFIED
DELUDED -1cool Create a 2nd character for you to play
-1hot DETACHED Change your chararcter to a new type SHOCK
-1hard
Choose 3 basic moves and advance them HARM ARMOR
Advance the other 4 basic moves

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