Tithian

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Tithian Sanders Pharasma Numeria Chaotic Good

Character Name Player Name Deity Region Alignment


Oracle 5 Aasimar / Outsider Medium / 5 ft. 0' 0" / 0 lbs. Darkvision (60 ft.)
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
5 (4) 10000 / 15000 28 Male
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
SCORE MOD SCORE MOD SCORE MOD

STR 12 +1 12 +1 HP 33 Walk 20 ft.


hit points
Strength

DEX 10 +0 10 +0 AC 22 : 22 : 10 = 10 + 7 + 3 + 0 + 0 + 2 + 0 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC

CON 12 +1
ARMOR TION

12 +1
BONUS BONUS

Constitution INITIATIVE +0 =
+0 +
+0 40 -4 0 5 5 5
INT 12 +1 12 +1
modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
Failure PENALTY
WIS 14 +2 14 +2 Encumbrance Light TOTAL SKILLPOINTS: 60 (UNUSED: 20)
SKILLS MAX RANKS: 5/5.0
Wisdom
SKILL NAME
KEY ABILITY SKILL ABILITY RANKS MISC

CHA 21 +5 21 +5
MODIFIER

=
MODIFIER

+
MODIFIER

Charisma ✓ Acrobatics DEX -4 0 -4


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP ✓ Acrobatics (When Jumping) DEX -8 = 0 + -8
SAVE

FORTITUDE +2 =
+1 +
+1 +
+0 +
+0 +
+0 + ✓ Appraise INT 1 = 1
(constitution) ✓ Bluff CHA 5 = 5
REFLEX +1 =
+1 +
+0 +
+0 +
+0 +
+0 + ✓ Climb STR -3 = 1 + -4
(dexterity)
✓ Craft (Untrained) INT 1 = 1
WILL +6 =
+4 +
+2 +
+0 +
+0 +
+0 +
✓ Diplomacy CHA 7 = 5 + 2
(wisdom)
✓ Disguise CHA 5 = 5
✓ Escape Artist DEX -4 = 0 + -4
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
Fly DEX -4 = 0 + -4
MELEE

+0 = +3 + +1 + +0 + -4 + 0 +
= +
attack bonus ✓ Heal WIS 3 2 1
Intimidate CHA 5 = 5
RANGED -1 = +3 + +0 + +0 + -4 + 0 + ✓
= + +
attack bonus Knowledge (Arcana) INT 9 1 5 3
CMB +0 = +3 + +1 + +0 + + + Knowledge (History) INT 9 = 1 + 5 + 3
attack bonus
Knowledge (Planes) INT 9 = 1 + 5 + 3
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN
✓ Perception WIS 12 = 2 + 5 + 5
CMB +0 +0 +0 +0 +0 +0 =
✓ Perform (Untrained) CHA 5 5
CMD 14 14 14 14 14 14 Profession (Woodcutter) WIS 10 = 2 + 5 + 3
DIRTY TRICK DRAG REPOSITION STEAL
✓ Ride DEX -4 = 0 + -4
CMB +0 +0 +0 +0
= + +
✓ Sense Motive WIS 10 2 5 3
CMD 14 14 14 14 Spellcraft INT 9 = 1 + 5 + 3
✓ Stealth DEX -4 = 0 + -4
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
= + +
(nonlethal only) +0 1d3+1 20/x2 5 ft. ✓ Survival WIS 10 2 5 3
Swim STR -3 = 1 + -4
Special Properties: ✓
= + +

*+1 Heavy Steel Shield (Folding) HAND TYPE SIZE CRITICAL REACH = + +
Primary M 20/x2 5 ft. ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
TOTAL ATTACK BONUS DAMAGE
-4 1d4+1
Special Properties: Can transform between buckler, heavy shield, and tower shield on command.

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*+1 Breastplate Medium +7 +3 -3 25


*+1 Heavy Steel Shield (Folding) Heavy +3 -1 15
Can transform between buckler, heavy shield, and tower shield on command.
*Amulet of Natural Armor +2 +2 +0 0

Character: Tithian Sanders PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:5 (CR:4)
Player: Created using PCGen v6.09.05 on 2021-10-20 at 02:08:57.500741500 Page 1
EQUIPMENT Oracle: Add +1/2 to the oracle's level for the purpose of determining the effects
ITEM LOCATION QTY WT / COST of one revelation.
Amulet of Natural Armor +2 Equipped 1 0 / 8,000 Celestial Resistance [ BOA ]
Aura: faint transmutation, Caster Level: 5th, Construction Cost: 4,000 gp, Construction Requirements: Craft Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Wondrous Item, barkskin, creator's caster level must be at least three times the amulet's bonus, Slot: neck
Heavens Mysteries [ APG ]
+1 Heavy Steel Shield (Folding) Equipped 1 15 / 4,170
You draw upon the divine mystery of the Heavens to grant your spells and
Can transform between buckler, heavy shield, and tower shield on command.
powers.
+1 Breastplate Equipped 1 30 / 1,350
Interstellar Void (Su) [ APG ]
Parchment Equipped 10 0 (0) / 0.2 (2)
You call upon the frigid depths of outer space to bring a terrible chill to your
Plural: Sheets of, Single: Sheet of
enemies. As a standard action, one target within 30 feet is cloaked in the void and
Scroll of Cure Light Wounds Equipped 1 0 / 25
takes 0d6 points of cold damage. A successful Fortitude save (DC 17) halves this
❏ damage. At 10th level, the interstellar void is so extreme that enemies who fail
Cures 1d8 damage + 1/level (max +5).Aura: faint conjuration (healing), Caster Level: 1st, Construction Cost: 12 gp
5 sp, Construction Requirements: Scribe Scroll, cure light wounds, Slot: none their saving throw are fatigued. At 15th level, creatures who fail their save are
Scroll of Charm Animal Equipped 1 0 / 25 exhausted and stunned for 1 round. You can use this ability 0 time(s) per day.
❏ Orisons [ APG ]
Makes one person your friend., (Scroll of Charm Animal)Aura: faint enchantment (charm) [mind-affecting], Caster You can prepare a number of orisons, or 0-level spells. These spells are cast like
Level: 1st, Construction Cost: 12 gp 5 sp, Construction Requirements: Scribe Scroll, charm person, Slot: none
any other spells, but they are not expended when used and may be used again.
Scroll (Plant Growth) Equipped 1 0 / 600
Resistance to Acid (Ex) [ B1 ]
❏ You may ignore 5 points of Acid damage each time you take acid damage.
(Scroll), (Scroll Plant Growth)
Masterwork Backpack Equipped 1 0 / 50 Resistance to Cold (Ex) [ B1 ]
(Backpack (Masterwork))2 lbs., 2 Healer's Kit, 1 Potion of Cure Light Wounds, 2 Potion of Cure Moderate Wounds, You may ignore 5 points of Cold damage each time you take cold damage.
1 Ink, 10 Paper, 1 Inkpen
Resistance to Electricity (Ex) [ B1 ]
Healer's Kit Masterwork 2 1 (2) / 50 (100)
You may ignore 5 points of Electricity damage each time you take electricity
❏❏❏❏❏ ❏❏❏❏❏ Backpack
damage.
Wand of Hold Person Equipped 1 0.1 / 810 Skilled [ BOA ]
❏❏❏❏❏ ❏❏❏❏ Aasimars have a +2 racial bonus on Diplomacy and Perception checks.
The subject becomes paralyzed and freezes in place.Aura: faint enchantment (compulsion) [mind-affecting],
Caster Level: 3rd, Construction Cost: 2,250 gp, Construction Requirements: Craft Wand, hold person, Slot: none Spell-Like Ability [ BOA ]
Potion of Cure Light Wounds Masterwork 1 0 / 50 Aasimars can use daylight once per day as a spell-like ability (caster level equal
❏ Backpack to the aasimar's character level).
Cures 1d8+1 points of damageAura: faint conjuration (healing), Caster Level: 1st, Construction Cost: 25 gp, Spray of Shooting Stars (Su) [ APG ]
Construction Requirements: Brew Potion, cure light wounds, Slot: none
As a standard action, you can unleash a ball of energy that explodes in a 5-foot
Potion of Cure Moderate Wounds Masterwork 2 0 (0) /
Backpack 300 (600) radius burst dealing 5d4 points of fire damage. A successful Reflex save (DC 17)
❏❏ halves this damage. This attack has a range of 60 feet. You can fire 2 explosive
Cures 2d8+3 points of damageAura: faint conjuration (healing), Caster Level: 3rd, Construction Cost: 150 gp,
Construction Requirements: Brew Potion, cure moderate wounds, Slot: none ball(s) per day. You can fire more than one ball at a time, but creatures caught
Ink Masterwork 1 0/8 inside more than one simultaneous explosions only take damage once.
Backpack +1 Skill Point (7x) [ CR ]
Plural: No
GM awarded PC with +1 skill point.
Paper Masterwork 10 0 (0) / 0.4 (4)
Backpack
hardness 0, 1 hit point, and break DC 5Plural: Sheets of, Single: Sheet of Feats
Inkpen Masterwork Extra Revelation
1 0 / 0.1 [APG]
Backpack You have discovered a new aspect of your mystery.
TOTAL WEIGHT CARRIED/VALUE 47.1 lbs.
15,794.1gp You gain one additional revelation. You must meet all of the prerequisites for
this revelation. Special - You can gain Extra Revelation multiple times.
WEIGHT ALLOWANCE Spell Focus (Illusion) [CR]
Light 50 Medium 100 Heavy 150 Any spells you cast of your chosen school of magic are more difficult to resist.
Lift over head 150 Lift off ground 300 Push / Drag 750 Add +1 to the Difficulty Class for all saving throws against spells from the school
of magic you select.
MONEY Tower Shield Proficiency [CR]
Total= 0 gp [Unspent Funds = 303 gp] You are trained in how to properly use a tower shield.
MAGIC When you use a tower shield, the shield's armor check penalty only applies to
Strength and Dexterity-based skills.
Languages
Proficiencies
Celestial, Common, Sylvan
Battle Aspergillum, Bayonet, Blowgun, Boar Spear, Boarding Pike, Brass Knife,
Brass Knuckles, Cestus, Club, Heavy Crossbow, Light Crossbow, Dagger,
Other Companions
Chain Dagger, Punching Dagger, Dart, Gauntlet, Spiked Gauntlet, Grapple,
Hair, Hanbo, Hook Hand, Javelin, Khakkhara, Kumade, Kunai, Longspear,
Traits Heavy Mace, Light Mace, Mere Club, Morningstar, Pliers, Quarterstaff,
Adrift [Paizo Inc. - Pathfinder Rock, Shortspear, Sickle, Skull, Sling, Spear, Boar Spear, Ray Spells, Touch
Player Companion: Blood Spells, Splash Weapon, Stake, Stingchuck, Stonebow, Unarmed Strike,
of Angels, p.30] Underwater Heavy Crossbow, Underwater Light Crossbow, Weighted Spear
You never felt like you belonged in your family. You were different, an outsider,
and you grew up unable to bond with the people around you. Now, as an adult,
you are still a little odd and others have a hard time understanding what makes
you tick. You receive a +1 trait bonus on saving throws made to resist charm and
compulsion effects.
Frontier Healer (Heal) [Paizo Publishing -
Ironfang Invasion
Player's Guide, p.8]
You gain a +1 trait bonus on all Heal and Knowledge (nature) checks, and one of
these skills is always a class skill for you. Any time you restore hit points using the
Heal skill or a cure spell (but not with channeled energy, lay on hands, or a magic
device such as a potion or wand), you restore 3 additional hit points.

Special Qualities
Awesome Display (Su) [ APG ]
Your phantasmagoric displays accurately model the mysteries of the night sky,
dumbfounding all who behold them. Each creature affected by your illusion
(pattern) spells is treated as if its total number of Hit Dice were equal to its number
of Hit Dice minus your Charisma modifier (if positive).
Blackened [ BOA ]
Your hands and forearms are shriveled and blackened, as if you had plunged
your arms into a blazing fire, and your thin, papery skin is sensitive to the touch.
Bonus Oracle Revelation Level (5x) [ ARG ]

Character: Tithian Sanders PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:5 (CR:4)
Player: Created using PCGen v6.09.05 on 2021-10-20 at 02:08:57.500741500 Page 2
Racial Spell-like Abilities
❏Daylight

Racial Spell-like Abilities


Name School Time Duration Range Source
❏ Daylight Evocation [Light] 1 standard action 50 minutes [D] Touch CR:p.264
[V, S] TARGET: Object touched; EFFECT: You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. Mythic: The illumination in the additional 60 foot radius increases to at least normal
light regardless of the existing lighting conditions. Creatures that take penalties in bright light double those penalties while in the area of bright light produced by this spell. All other creatures in the area of bright light gain a +2
circumstance bonus on Perception checks and saves to resist fear. [SR:No]
* =Domain/Speciality Spell

Oracle Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 6 7 6 — — — — — — —
PER DAY at will 8 5 — — — — — — —
Concentration +10

LEVEL 0 / Per Day:0 / Caster Level:5


Name School Time Duration Range Source
❏❏❏❏❏ Create Water Conjuration (Creation) [Water] 1 standard action Instantaneous Close (35 ft.) CR:p.262
[V, S] TARGET: Up to 10 gallons of water; EFFECT: This spell generates wholesome, drinkable water, just like clean rain water. [SR:No]
❏❏❏❏❏ Detect Magic Divination 1 standard action Concentration, up to 5 minutes [D] 60 ft. CR:p.267
[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. [SR:No]
❏❏❏❏❏ Guidance Divination, VoidElementalSchool 1 standard action 1 minute or until discharged Touch CR:p.292
[V, S] TARGET: Creature touched; EFFECT: This spell imbues the subject with a touch of divine guidance. [SR:Yes; DC:15, Will negates (harmless)]
❏❏❏❏❏ Mending Transmutation [MetalSchool] 10 minutes Instantaneous 10 ft. CR:p.312
[V, S] TARGET: One object of up to 5 lb.; EFFECT: This spell repairs damaged objects, restoring 1d4 hit points to the object. [SR:Yes (harmless, object); DC:15, Will negates (harmless, object)]
❏❏❏❏❏ Resistance Abjuration 1 standard action 1 minute Touch CR:p.334
[V, S, M/DF] TARGET: Creature touched; EFFECT: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. [SR:Yes (harmless); DC:15, Will negates (harmless)]
❏❏❏❏❏ Stabilize Conjuration (Healing) 1 standard action Instantaneous Close (35 ft.) CR:p.348
[V, S] TARGET: One living creature; EFFECT: Upon casting this spell, you target a living creature that has -1 or fewer hit points. [SR:Yes (harmless); DC:15, Will negates (harmless)]

LEVEL 1 / Per Day:8 / Caster Level:5


Name School Time Duration Range Source
❏❏❏❏❏ Blend with Surroundings Illusion (Glamer) 1 round 50 minutes Close (35 ft.) DTT:p.30
[V,S,M/DF] TARGET: One creature; EFFECT: This spell changes the appearance of the affected creature so that it better blends in with its surroundings. As chosen by you, the affected creature takes on the appearance of a statue,
furniture, a tree, a bush, a rock, or another object of similar size. As long as the target stays still, it gains a +20 bonus on Stealth checks, and it can use Stealth even if it is being observed. The target's armor blends in perfectly with the
illusory shape, and the target's armor check penalty on Stealth checks is negated for the duration of the spell. If the target moves at all while this spell is in effect, the spell ends. [SR:Yes (harmless); DC:17, Fortitude negates (harmless)]
❏❏❏❏❏ Bless Enchantment (Compulsion) [Mind-Affecting] 1 standard action 5 minutes 50 ft. CR:p.249
[V, S, DF] TARGET: The caster and all allies within a 50-ft. burst, centered on the caster; EFFECT: Bless fills your allies with courage. [SR:Yes (harmless)]
❏❏❏❏❏ Burning Hands Evocation, FireSchool [Fire] 1 standard action Instantaneous 15 ft. CR:p.251
[V, S] TARGET: Cone-shaped burst; EFFECT: A cone of searing flame shoots from your fingertips dealing 5d4 points of fire damage to any creature in the effect area. [SR:Yes; DC:16, Reflex half]
❏❏❏❏❏ Color Spray Illusion (Pattern) [Mind-Affecting] 1 standard action Instantaneous; see text 15 ft. CR:p.256
[V, S, M] TARGET: Cone-shaped burst; EFFECT: A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. [SR:Yes; DC:17, Will
negates]
❏❏❏❏❏ Comprehend Languages Divination 1 standard action 50 minutes Personal CR:p.258
[V, S, M/DF] TARGET: You; EFFECT: You can understand the spoken words of creatures or read otherwise incomprehensible written messages.
❏❏❏❏❏ Cure Light Wounds Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.263
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 1d8+5 points of damage. [SR:Yes (harmless); see text; DC:16, Will half (harmless); see text]
❏❏❏❏❏ Sun Metal Transmutation [Fire] 1 standard action 5 rounds [see text] Touch FOP:p.28
[V, S] TARGET: One melee weapon; EFFECT: Target weapon ignites into flame that does not hurt the weapon or the wielder, but damages those hit by the weapon. Weapon touched bursts into flames. [SR:Yes (object); DC:16, Fortitude
negates (object)]

LEVEL 2 / Per Day:5 / Caster Level:5


Name School Time Duration Range Source
❏❏❏❏❏ Cure Moderate Wounds Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.263
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 2d8+5 points of damage. [SR:Yes (harmless) or yes; see text; DC:17, Will half (harmless) or Will half; see
text]
❏❏❏❏❏ Flaming Sphere Evocation, FireSchool [Fire] 1 standard action 5 rounds Medium (150 ft.) CR:p.283
[V, S, M/DF] TARGET: 5-ft.-diameter sphere; EFFECT: A burning globe of fire rolls in whichever direction you point and burns those it strikes. [SR:Yes; DC:17, Reflex negates]
❏❏❏❏❏ Hypnotic Pattern Illusion (Pattern) [Mind-Affecting] 1 standard action Concentration + 2 rounds Medium (150 ft.) CR:p.298
[V, S, M] TARGET: Colorful lights in a 10-ft.-radius spread; EFFECT: A twisting pattern of subtle, shifting colors weaves through the air, fascinating creatures within it. [SR:Yes; DC:18, Will negates]
❏❏❏❏❏ Ironskin Transmutation [Earth] 1 standard action 5 minutes [D; see text] Personal MC:45
[V,S,DF/M] TARGET: You; EFFECT: Your skin hardens and takes on the color and texture of rough iron. You gain a +4 enhancement bonus to your existing natural armor bonus [if you do not have a natural armor bonus, you are
considered to have an effective natural armor bonus of +0]. This enhancement bonus increases by 1 for every 4 caster levels above 3rd, to a maximum of +7 at 15th level. While you're under the effects of this spell, if an opponent
confirms a critical hit or sneak attack against you with a physical weapon [not a spell or magical effect], you can dismiss this spell to negate the critical hit or sneak attack and treat it is as a normal hit. Dismissing the spell in this way is
not an action, but you must be conscious and aware of the attack to do so.
❏❏❏❏❏ Scorching Ray Evocation, FireSchool [Fire] 1 standard action Instantaneous Close (35 ft.) CR:p.337
[V, S] TARGET: One or more rays; EFFECT: You blast your enemies with up to 1 searing beams of fire dealing 4d6 points of fire damage. [SR:Yes]
❏❏❏❏❏ Spiritual Weapon Evocation, AetherSchool [Force] 1 standard action 5 rounds [D] Medium (150 ft.) CR:p.348
[V, S, DF] TARGET: Magic weapon of force; EFFECT: A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8+1 force damage per hit. [SR:Yes]
* =Domain/Speciality Spell

Character: Tithian Sanders PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:5 (CR:4)
Player: Created using PCGen v6.09.05 on 2021-10-20 at 02:08:57.500741500 Page 3
Tithian Sanders
Aasimar
RACE
28
AGE
Male
GENDER
Darkvision (60 ft.)
VISION
Chaotic Good
ALIGNMENT
Right
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
Numeria
REGION
Pharasma
DEITY
Outsider
Race Type

Race Sub Type

Description:
Biography:

Character: Tithian Sanders PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:5 (CR:4)
Player: Created using PCGen v6.09.05 on 2021-10-20 at 02:08:57.500741500 Page 4

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