Tome of Lost Spells: New and Converted Spells For Dungeons & Dragons 5th Edition
Tome of Lost Spells: New and Converted Spells For Dungeons & Dragons 5th Edition
Tome of Lost Spells: New and Converted Spells For Dungeons & Dragons 5th Edition
Contained within is a collection of 22 spells from previous editions, some converted and some
reimagined. Some were chosen to increase the spells available to several of the wizard specialties,
such as divination, enchantment, and necromancy, some were spells possessed by characters in
my campaign when converting a campaign from 3.5 to 5th edition, and some are just old favorites
that added flavor to the game that I just missed. Whatever the reason the spell was chosen for
this collection, I hope they add an interesting dimension to your 5th edition games.
by Ed Robinson
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the
Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission
under the Community Content Agreement for Dungeon Masters Guild.
All other original material in this work is copyright 2016 by Edward D Robinson and published under the Community Content
Agreement for Dungeon Masters Guild.
Bard Spells Explosive Runes
1ST LEVEL 5TH LEVEL
Patternweave Graymantle
Prying Eyes
2ND LEVEL Spirit Wall
Encore Wrack
3RD LEVEL 7TH LEVEL
Bothersome Babble Fortunate Fate
Cleric Spells Frightening Glare
Insanity
5TH LEVEL Mind Web
Spirit Wall Vision
Unceasing Vigilance of the Holy Sentinel Wail of the Banshee
Wrack
8TH LEVEL
7TH LEVEL Screen
Vision Shifting Paths
Druid Spells
2ND LEVEL
Summon Swarm
1st-level necromancy
Paladin Spells
Casting Time: 1 action
5TH LEVEL Range: 30 feet
Unceasing Vigilance of the Holy Sentinel Components: V, S, M (a small dagger)
Sorcerer Spells Duration: Concentration, up to 1 minute
You cast this spell on any melee or ranged weapon.
1ST LEVEL The next time that weapon is used to make an attack,
Backbiter its shaft twists around so that the weapon strikes the
Flawed Strike wielder instead. The weapon hits automatically, and
3RD LEVEL no attack roll is made.
The wielder gets no warning or knowledge of the
Bothersome Babble
spell's effect on the weapon, and the self-dealt damage
5TH LEVEL can't be consciously reduced (though damage
Spirit Wall resistance applies) or changed to nonlethal damage.
Once the weapon attacks its wielder (whether
7TH LEVEL successfully or not), the spell is discharged.
Frightening Glare The weapons wielder receives a Will save to
negate the spell's effect.
Wizard Spells
1ST LEVEL
Backbiter 3rd-level enchantment
Flawed Strike
Patternweave Casting Time: 1 action
Range: 60 feet
2ND LEVEL Components: V, S
Ghoul Touch Duration: Concentration, up to 1 minute
Summon Swarm
If the target fails a Wisdom saving throw, they can't
3RD LEVEL make themselves understood using speech. No matter
Bothersome Babble how hard they try, they utter only nonsense sounds.