Bloody Knuckle Monk

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Way of the Bloody Knuckle

The way of the Bloody Knuckle is an unorthodox and brutal


fighting style that often lacks the formal teachings or
trainings of other monk paths. These monks rely on fast,
decisive strikes and sure-footed evasion to dispatch foes
efficiently and brutally. Warriors that follow this path often
lack the traditions and formality of typical monks, instead
unlocking their ki through self-determination and
supernatural fighting instinct.
Way of the Bloody Knuckle Features
Monk Level Feature
3rd Expert Athlete, Old One-Two
6th Bob and Weave
11th Down But Never Out
17th Unending Blows

Unstoppable Athlete
When you choose this path at 3rd level, you reach a level of
physical fitness and raw strength unseen in most monks. You
gain proficiency in the Athletics skill.
Additionally, you may add your Wisdom modifier to
Strength ability checks and saving throws.
Old One-Two
Also at 3rd level, you learn to string unarmed strikes into
devastating knockout combos. During your turn when you
land two unarmed strikes in a row against a creature, you can
choose one of the following effects to impose on the creature:
The next attack against the target this round has +2 to hit
The target is deafened until the start of your next turn
The target is pushed 5 feet back if they are at most one
size larger than you
The target takes extra damage equal to your proficiency
bonus
Bob and Weave
By 6th level, your experience getting into scraps and brawls
has taught you how to deftly avoid enemy attacks and then Unending Blows
exploit their openness with brutal counterattacks. After a At 17th level, your speed and aggression is unmatched,
creature misses you with an attack, you can use your reaction allowing you to throw out a constant stream of blows. If both
to spend 1 ki point and immediately make a single unarmed of your hands are free, when you use flurry of blows you can
attack against them. If this attack hits, it deals an additional make three unarmed strikes instead of two. Additionally,
Martial Arts die of damage. when using your Bob and Weave feature you can spend 1
additional ki point to make an additional unarmed attack as
Down But Never Out part of the same reaction.
By 11th level, you've become well accustomed to shaking off
physical punishment and knockout blows. At the end of your
turn, if you are stunned or unconscious you can spend 2 ki
points to end the condition and gain temporary hit points
equal to your monk level. If you have 0 hit points at the end of by u/chefjeff24
your turn, you can heal for 1 hit point. After you use this Art Credit
feature, your turn ends.
The cost of using this feature increases by 1 ki points each "Brawler" By yoshdestroys on Deviantart
time you use it before completing a long rest, after which it Version 2.1
resets to costing 2 points.
released 3/18/21

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