ACTD: ASDB Nova-Class Starship Specifications v1.0
ACTD: ASDB Nova-Class Starship Specifications v1.0
ACTD: ASDB Nova-Class Starship Specifications v1.0
Nova-Class Frigate
CONTENTS
1.0 Nova-Class Introduction 8.0 Crew Support Systems
1.1 Mission Objectives 8.1 Medical Systems
1.2 Design Statistics 8.2 Crew Quarters Systems
1.3 General Overview 8.3 Recreational Systems
1.4 Construction History 8.4 Crew Mess
Sometimes described as the little sister in the new family of Starfleet vessels, the Nova Class Survey Frigate is part of the new breed
of starships in service.
Aggressively designed, the small ship and its lack of amenities manage to surpass one’s first impression of its diminutive size.
Known for its durability, the Nova Class has swiftly loss its status as a ‘little ship’ and is slowly gaining acclaim for their usefulness in
making for more accurate missions to new areas of space, bringing back teraquads of data on individual systems that is
disseminated amongst the fleets.
The Nova sports impressive weaponry for its size, and its scientific capabilities more than make up for its reduction in speed when
compared to its larger ‘cousins’. Double deflector dishes also provide added security when far from a starbase or suitable repair
facility, in that a single malfunctioning or damaged deflector will not prevent the ship from going to warp.
Highly accurate sensors and computer systems makes it the perfect tool to send into scarcely known territory and many discoveries
have been made by Nova Classes finding things larger Explorer-type ships such as the Galaxy Class left behind.
Amenities are few and far between on a Nova, but its work is important and crews that work on these small ships know their worth
and protect their reputations fiercely. Much like the favored Oberth, the Nova is sure to hold a place in Starfleet lore for a long time to
come.
In that time, the Oberth has proven itself but the SCE and ASDB were sanctioned to replace it after over a century of
service in Starfleet.
There would be a new vessel built to gradually phase out the Oberth Classes as the primary ship of the line in Survey and
Extended Study missions. This ship would have to be larger, and not display the same limitations in speed and longevity
that the Oberth was famous, if not infamous, for. And like all of the new breed of ships, it would be equipped to defend
itself, unlike the Oberth.
The engineers at the ASDB facility sat down to design this new Surveyor and rejected design after design that paid
homage to the Oberth. Nostalgia was overwhelming, when faced with the concept of replacing a ship that had served for
well over a century. More and more designs were proposed and rejected, until finally someone stumbled on a graveyard of
other, rejected designs.
The Defiant-Pathfinder had been originally designed as a weapon with nacelles, but had been rejected in favor of a more
groundbreaking approach to tactical design. Unbuilt, the ASDB team resurrected the files and preliminary stress sketches
and set to work modifying the Defiant-Pathfinder and shrinking it toward a more usable size. Six torpedo launchers were
removed from the design, and replaced with a more appropriate sensor package. It lost over fifty meters in length and its
proportions were reduced by the same percentage.
Slowly, the ship was coming to shape and final approval was given to begin assembly on a test frame. This new hull was
small and smooth, easily designed and came together quickly. Soon she was dubbed NX-72359 and began her internal
construction.
One of the engineers salvaged more than just the designs, taking a name intended for another class of ships but never
used. Name in hand, the new Nova Class Survey Frigate came into slow creation. Its initial tests came off without a hitch,
but it was discovered that the ship could only carry a small warp core, and in conjunction with its small nacelles would
only be able to achieve a maximum speed of around Warp 8. The administration approved the ship anyway and field tests
began.
It proved to be a reliable ship, with very few design errors. The limitations in speed were hardly noticed when it carried out
test survey missions inside Sol System, but the engineering crew were mindful of its lack of facilities for long missions. At
best, the ship could operate totally independently for 12 months without visiting a starbase for a major resupply. At worse,
excessive use would force it to return much sooner.
Sleek in design, its hull shape was all but completely retained from its original Defiant-Pathfinder incarnation. The
tactically sound sunken bridge was left in, losing the ability to be changed out with ease, but gaining added protection that
was useful when the ship was faced by just about anything that outgunned it.
Such a thing was difficult, however, as the Nova Class came very well armed due to design considerations that were
evident in its original form. No fewer than nine phaser arrays dotted the ship’s hull, and its long, low profile added to
security. Its shields were neither the strongest nor its engines the most powerful or maneuverable, but the ship passed in
every criterion that mattered and was approved for mass production.
Due to their size, many Nova Class starships could be built, however the need is not there and the Novas are kept at
reasonable rate of approximately 20 new ships a year. Production was temporarily halted during the Dominion War, as the
Nova Class was unsuitable for warfare. However, production has resumed since the cessation of the War and more new
Novas are being constructed.
Though their missions are frequently routine, one Nova Class has already gained some infamous notoriety. The USS
Equinox, NCC-72381 was lost some time ago. Third-hand reports suggest it will never be found.
The Main Bridge directly supervises all primary mission operations and coordinates all departmental activities.
Layout: Due to the profile of missions the Nova Class typically undertakes, the bridge aboard this class of ship is
designed for free range and ‘think tank’ style management. Much of what the ship does is interrelated to a significant
amount, and allowing the ship’s top officers to interact freely in a work environment helps the missions to operate at
peak efficiency as a opposed to ships that operate ‘under sail’.
The ship’s commanding and executive officers have chairs at the very center of the circular bridge in a submerged
location. In this manner, the bridge helps the idea that there is ‘work’ being done and the command staff are an integral
part of it, rather than the overseers.
The captain’s chair is starboard side, and the executive officer’s is on the portside. Between them is a console built into
the structure that provides a place for information dissemination, as well as operational command of the starship. On
either side of the command and executive officer’s chairs, are smooth benches, an architectural element that can be
used when necessary by extra officers on the bridge, as well as visitors and other personnel by the permission of the
command staff.
Directly ahead of the command area and down into a further sunken area, is the Conn. This split console is just forward
of the viewscreen and houses enough space to be used in the traditional Conn/Operations arrangement where
necessary. Under most conditions, the entire console is used for Helm/Navigation and Operations is managed by one
of the other stations.
To the port and starboard sides of the command area are the doors on the upper level. The portside doors lead to
turbolifts and the Captain’s Ready Room, with the starboardside door making way to an additional turbolift, as well as
access to the crew head.
Behind the command area is a large array of multi-use consoles that can be configured to run any operation on the
starship. Depending on mission condition, the majority of the consoles will be set to a scientific function. However,
other mission types require a different approach.
When necessary, Tactical is usually assigned to the forward, portside console just right of the main viewscreen.
Though it is not necessary for a tactical officer to see a visual image of its target, they have traditionally been provided
with positions where they can assess the situation both by instrumentation, and their own eyes. Tactical console
configuration usage is extremely limited; only Beta-2 Tactical clearance personnel can use it, and the user must input
special codes to even get access to the massive amounts of computer links that give tactical nearly limitless
information at the Nova Class’ disposal. For full access, the console's security subsystem can run a battery of scans on
the user, including thermal, biological, retinal, and vocal tests. If all of these are passed, full access to the ship's
offensive and defensive systems is made available.
On the opposite side is where Operations is most often handled. Portside, the operations console is under the
command of the Operations Manager, who oversees such important elements of the ship as supply and outfitting,
communications and power distribution.
Directly behind the captain and first officer’s chairs is the Master Systems Display. This dedicated area allows any
officer to get an abstract picture of the ship and any problems that may arise. Its attached console allows certain
situations to be dealt with right in front of the MSD without further intervention.
On either side of the Master Systems Display lie the Science consoles. Typically, the Chief Science Officer mans the
portside console, and the Assistant Science Officer the opposite console. From the science consoles, the officers have
priority access to all sensor input coming into the ship. The science consoles can be used by any personnel and have
access to all science, navigational, sensor, and communications systems.
At the rear, portside console nearest the entrance doors lies the engineering bridge console. Manned at all times, this
console provides an engineer or technician access to all data coming from the ship’s internal monitoring systems as
well as access (where necessary) to repair and adjust various systems throughout the ship.
Directly opposite on the starboard side is the controls for the ship’s biological systems including life support and
environmental control. Additional controls can include monitoring samples brought aboard, and managing biological
tests being performed aboard the Nova Class starship.
There are No escape pods connected to the bridge. Pods are located on all decks below Deck 2. Each pod can support
two people for 72 hours in space, and has a maximum speed of half impulse. Two pods are reserved for the top four
officers in the chain of command on the ship because they are the last four to leave the ship. These are located on
Deck 2. As the number of experienced Captains dwindles in Starfleet, the notion of a Captain going down with his ship
has been abolished. If the ship is abandoned, the top four officers in the chain of command will wait until everyone else
is off the ship, opt to arm the auto-Destruct (not always necessary, but there if needed), and then leave in the two
escape pods.
Protected at three points with blast doors for internal and external security reasons, Main Engineering is home to
literally dozens of consoles and control points for the starship’s equipment. The engineering room aboard a Nova is a
very compact but deceptively large environment. Strategically placed consoles provide more than adequate work area
for monitoring the ship as well as the vessel’s warp core.
Its main entrance, on Deck 7, opens into a small corridor with banks of consoles on either side of the ‘hall’ for
technicians to keep tabs on anything from environmental controls to replicator repairs. This corridor opens into a
larger, almost square room filled with more consoles.
In the center of that square is the ship’s warpcore. The Ceries F-Type Matter/Antimatter Reactor Assembly (M/ARA)
covers three decks in height with emergency ejection systems located at the top to loose the warpcore that is then
ejected from the ventral engineering section of the ship in an emergency. Like all modern Engineering rooms, the
Nova’s Engineering Room is equipped with breathing masks and fire suppression equipment in case of accidents.
Additional measures include a 20 centimeter-thick door that can be extended to the ceiling to the floor in case of a
coolant leak inside Main Engineering. Due to the caustic nature of plasma coolant, it must be fully vented before the
computer will allow the doors to be opened.
Access to the top of the M/ARA is provided by a set of catwalks and doors that open on to Deck 6 where further
engineering systems are housed, including Deflector Control. Other accesses include access ladders and Jeffries
tubes spread around Main Engineering, and additional corridors that extend further into the ship.
Aboard a Nova Class starship, Main Engineering is under the supervision of the vessel’s Chief Engineer who has an
office to the rear of Main Engineering.
Typical crew compliment in Main Engineering consists of three engineers and seven technicians of various grades.
During Red or Yellow Alert, that number is increased.
Security Office: The Chief of Security’s office is decorated to the officer's preference. It contains a work area, a
personal viewscreen, a computer display, and a replicator.
Brig: Located on Deck 4, the Brig is a restricted access area whose only entrance is from within the Security
department. The Nova Class vessel has one double occupancy cell, which contains beds, a retractable table and chairs,
a water dispenser, and sanitary facilities. The cell is secured with a level-10 forcefield emitter built into each doorway.
Internal Forcefields: Controlled from the bridge or from the Security office on Deck 4, forcefields can be activated
throughout the ship, effectively sealing off sections of the hallway from the remainder of the vessel.
Internal Sensors: Used to monitor the internal security of the ship. They can identify the location of specific
crewmembers that are wearing their commbadge. They can be used to determine the general location of any person
on board the ship, based on the entry of specific variables by the Tactical officer.
Ship's Armory: This room is located in a restricted area on Deck 4 and is under constant guard. The room is sealed
with a level 10 forcefield and can only be accessed by personnel with Level-4 or above security clearance granted by
the Command staff or Chief of Security. Inside the armory is a work area for maintenance and repair of phasers as well
as multiple sealed weapon lockers. The Nova Class carries enough type-I and type-II phasers to arm the entire crew.
Type-III phaser rifle and the new compression phaser rifles are available as well, but only in enough numbers to arm
approximately 1/3 of the crew. Heavy ordinance is available in limited numbers.
Torpedo/Probe Magazine: These restricted areas on Deck 4 are for storing unarmed photon torpedoes and warheads,
and science probes I - VI (VII - IX if mission dictates). Also stored here are the components for manufacturing new
photon torpedo as well as the equipment to put it all together. These rooms are also accessed by the loading
mechanism for the torpedo launchers.
Phaser Array Type: Even though the Nova Class is a small vessel, it still utilizes the Type-IX array system. The six arrays
are all Type-IX, the new standard emitter. Each array fires a steady beam of phaser energy, and the forced-focus
emitters discharge the phasers at speeds approaching .986c (which works out to about 182,520 miles per second -
nearly warp one). The phaser array automatically rotates phaser frequency and attempts to lock onto the frequency
and phase of a threat vehicle's shields for shield penetration.
Phaser Array Output: Each phaser array takes its energy directly from the impulse drive and auxiliary fusion generators.
Individually, each Type-IX emitter can only discharge approximately 6.0 MW (megawatts). However, several emitters
(usually two) fire at once in the array during standard firing procedures, resulting in a discharge approximately 12 MW.
Type: Type-6, Mark-XXV photon torpedo, capable of pattern firing (sierra, etc.) as well as independent launch.
Independent targeting once launched from the ship, detonation on contact unless otherwise directed by the ship.
Payload: The Nova Class can carry a maximum of 55 torpedo casings with at least 15 of them geared as probe casings
at any one time.
During combat, the shield sends data on what type of weapon is being used on it, and what frequency and phase the
weapon uses. Once the tactical officer analyzes this, the shield can be configured to have the same frequency as the
incoming weapon - but different nutation. This tactic dramatically increases shield efficiency.
Output: There are 11 shield grids on the Nova Class and each one generates 145.5 MW, resulting in total shield strength
of 1,595 MW. The power for the shields is taken directly from the warp engines and impulse fusion generators. If
desired, the shields can be augmented by power from the impulse power plants. The shields can protect against
approximately 42% of the total EM spectrum (whereas a Galaxy Class Starship's shields can only protect against about
23%), made possible by the multi-phase graviton polarity flux technology incorporated into the shields.
Range: The shields, when raised maintain an average range is 30 meters away from the hull.
Type: The V-109 primary computer assembly is built specifically for the Nova Class starship by Viscosity Computing on
Argos-IV. The structure of the computer is similar to that of most other supercomputing systems in use by Federation
vessels with stack segments extending through the ship forming trillions of trillions of connections through the
processing and storage abilities of modern isolinear chips. Cooling of the isolinear loop is accomplished by a
regenerative liquid helium loop, which has been refit to allow a delayed-venting heat storage unit for "Silent Running.”
For missions, requirements on the computer core rarely exceed 45-50% of total core processing and storage capacity.
The rest of the core is utilized for various scientific, tactical, or intelligence gathering missions - or to backup data in
the event of a damaged core.
Security levels are also variable, and task-specific. Certain areas of the ship are restricted to unauthorized personnel,
regardless of security level. Security levels can also be raised, lowered, or revoked by Command personnel.
Note: Security Levels beyond current rank can and are bestowed where, when and to whom they are necessary.
The main computer grants access based on a battery of checks to the individual user, including face and voice
recognition in conjunction with a vocal code as an added level of security.
The Universal Translator matrix aboard Nova Class starships consists of well over 100,000 languages and increases with
every new encounter.
5.0 PROPULSION SYSTEMS
5.1 WARP PROPULSION SYSTEM
Type: F-Type Standard Matter/Anti-Matter Reaction Drive, developed by Ceries Industries. Information on this Warp
Drive can be found in any Starfleet Library or Omnipedia.
Cruising Speed as pursuant to Warp Limitations, as a cause of subspace pollution: Warp 6.3
Note: Vessels equipped with the Ceries F-Type M/ARA Drive System no longer have the maximum cruising speed limit of
Warp 6.3, thanks to innovations discovered and utilized in the M/ARA Warp Drive outfitted in the new Intrepid Class Starship.
Pursuant to Starfleet Command Directive 12856.A, all Starships will receive upgrades to their Warp Drive system to prevent
further pollution of Subspace.
Output: The impulse engine can propel the Nova Class at speeds just under .25c, at “Full Impulse” and an upper ceiling
of .75c at three quarters the speed of light. Generally, Starfleet Vessels are restricted to .25c speeds to avoid the more
dramatic time dilation effects of higher relativistic speeds. However, such restrictions can be overridden at the behest
of the ship’s captain.
Output: Each thruster quad can produce 3.9 million Newtons of exhaust.
Output: Each tractor beam emitter is built around three multiphase 15 MW graviton polarity sources, each feeding two
475-millicochrane subspace field amplifiers. Phase accuracy is within 1.3 arc-seconds per microsecond, which gives
superior interference pattern control. Each emitter can gain extra power from the SIF by means of molybdenum-
jacketed wave-guides. The subspace fields generated around the beam (when the beam is used) can envelop objects
up to 920 meters, lowering the local gravitational constant of the universe for the region inside the field and making the
object much easier to manipulate.
Range: Effective tractor beam range varies with payload mass and desired delta-v (change in relative velocity).
Assuming a nominal 15 m/sec-squared delta-v, the multiphase tractor emitters can be used with a payload
approaching 116,380,000,000 metric tons at less than 2,000 meters. Conversely, the same delta-v can be imparted to
an object massing about one metric ton at ranges approaching 30,000 kilometers.
Personnel Transporters: 1
Cargo Transporters: 1
Max Payload Mass: 800 metric tons. Standard operation is molecular resolution (Non-Lifeform).
Set for quantum (Lifeform) resolution: 1 metric ton
Max Beam Up/Out Rate (Quantum Setting): Approx. 100 persons per hour per Transporter
Emergency Transporters: 2
Max Beam Out Rate: 100 persons per hour per Transporter (300 persons per hour with 4 Emergency Transports)
6.4 COMMUNICATIONS
Standard Communications Range: 30,000 – 90,000 kilometers
Standard Data Transmission Speed: 18.5 kiloquads per second
Subspace Communications Speed: Warp 9.9997
1. Astronomical phenomena
2. Planetary analysis
7. Thermal variances
8. Quasi-stellar material
Each sensor pallet (11 in all) can be interchanged and re-calibrated with any other pallet on the ship. Warp Current
sensor: This is an independent subspace graviton field-current scanner, allowing the ship to track ships at high warp by
locking onto the eddy currents from the threat ship's warp field, then follow the currents by using multi-model image
mapping.
The Nova Class starship is equipped with two high-power science sensor pallets in the forward saucer section, ventral
side. The pallets are unplated for ease of upgrade and repair, as well as enhancing sensor acuity.
Additional laboratories include a Botany Lab, where experiments and studies are done on the various phylum found on
the surfaces of planets being surveyed, as well as development of better, more robust terraforming flora for use in
colonization. The Geology Laboratories cover two major areas, Planetary and Astronomical. Though a good portion of
the Nova’s time is spent in-system, other missions may include studying astronomical phenomena and these
laboratories are provided for that purpose. Other laboratories study genetics and Xenobiology.
Spending a year at a time away, the Nova Class’ computer core is one of the few that uses a significant part of its
processing and storage capacity. The data collected is usually offloaded at a starbase where it can be audited and
distributed among the fleets.
7.5 PROBES
A probe is a device that contains a number of general purpose or mission specific sensors and can be launched from a
starship for closer examination of objects in space.
There are nine different classes of probes, which vary in sensor types, power, and performance ratings. The spacecraft
frame of a probe consists of molded duranium-tritanium and pressure-bonded lufium boronate, with sensor windows
of triple layered transparent aluminum. With a warhead attached, a probe becomes a photon torpedo. The standard
equipment of all nine types of probes are instruments to detect and analyze all normal EM and subspace bands,
organic and inorganic chemical compounds, atmospheric constituents, and mechanical force properties. All nine types
are capable of surviving a powered atmospheric entry, but only three are special designed for aerial maneuvering and
soft landing. These ones can also be used for spatial burying. Many probes can be real-time controlled and piloted
from a starship to investigate an environment dangerous hostile or otherwise inaccessible for an away-team.
Counselor’s Office: The Counselor’s office is also located on Deck 3 to assure a more efficient medical treatment
environment. Though small, the office is nicely decorated and comfortable for the patient. There are no visual sensors
in this office and audio recordings are done only with the voice code of the Counselor.
It has standard furnishings (decorated to the Counselors preference), a personal viewscreen, a computer display, a
replicator, and a washroom/head. It has an individual therapy room furnished with chairs and couch for one-on-one
sessions.
In the event of a crewmember suffering a psychotic episode, and needing to be isolated from the crew, the ill crewman
is kept in sickbay, in the isolation unit, or in the intensive care units, as determined by bed availability.
Individuals assigned to a Nova Class for periods over six months are permitted to reconfigure their quarters within
hardware, volume, and mass limits. Individuals assigned for shorter periods are generally restricted to standard
quarters configuration.
Crew Quarters: Standard Living Quarters are provided for both Starfleet and non-commissioned crew. Aboard a Nova
Class, bringing families aboard is usually discouraged due to the lengthy ‘working’ missions.
Crewmen can request that their living quarters be combined to create a single larger dwelling.
Officers' Quarters: Starfleet personnel from the rank of Ensign up to Lieutenant Commander are given one set of
quarters to themselves (cohabitation is not required).
These accommodations typically include a small bathroom, a bedroom (with standard bed), a living/work area, a food
replicator, an ultrasonic shower, personal holographic viewer, and provisions for pets.
Officers may request that their living quarters be combined to form one large dwelling.
Executive Quarters: The Captain and Executive Officer of the Nova Class both have special, much larger quarters.
These quarters are much more luxurious than any others on the ship, with the exception of the VIP Guest quarters.
Both the Executive Officer's and the Captain's quarters are larger than standard Officers Quarters, and this space
generally has the following accommodations: a bedroom (with a nice, fluffy bed), living/work area, bathroom, food
replicator, ultrasonic shower, old-fashioned water shower, personal holographic viewer, and even provisions for pets.
VIP/Diplomatic Guest Quarters: Though not ideally suited for diplomacy, the Nova Class (like all Starfleet Vessels)
provide accommodations for special guests and visiting personnel aboard the ship. Though not as well appointed as
on most vessels, the Nova’s VIP quarters are more than adequate.
These quarters are located on Deck 6. These quarters include a bedroom, spacious living/work area, personal
viewscreen, ultrasonic shower, bathtub/water shower, and provisions for pets, a food replicator, and a null-grav
sleeping chamber. These quarters can be immediately converted to class H, K, L, N, and N2 environments.
Holodecks: There are two holodecks aboard the Nova Class. Located on Deck 3, these Holodecks are proprietary
Federation Technology and can comfortably support up to 10 people at a time.
Target Range: Test of skill is an important form of recreation in many cultures, and the Nova Class provides a facility
especially for such pursuits. The facility sports self-healing polymer absorptive targets for a variety of projectile and
bladed weapons firing and/or tossing. In the rear of the Target Range facility is a locked area protected by forcefield in
which phased weapons firing is done.
The phaser range is also used by security to train ship's personnel in marksmanship. During training, the holo-emitters
in the phaser range are activated, creating a holographic setting, similar to what a holodeck does. Personnel are
"turned loose;" either independently or in an Away Team formation to explore the setting presented to them, and the
security officer in charge will take notes on the performance of each person as they take cover, return fire, protect each
other, and perform a variety of different scenarios. All personnel on a Nova Class are tested every six months in phaser
marksmanship.
Gym Facilities: Some degree of physical fitness is a requirement for Starfleet Officers and all starships provide some
sort of facilities to maintain that aboard. Due to the small size of the Nova Class, those facilities are not as spacious as
other vessels. Perhaps a dozen multi-use machines dot the workout area, as well as mats and a special area for
physical training.
An emergency medical kit is located in an easily visible location near the door to the Gym.
The Mess Hall has a battery of recreational games and assorted "stuff.” 3-D chess, octagonal billiards tables, and a
storage center with more eclectic games such as Plak-tow can be found in the mess hall.
1. 2 Type-16 Shuttlepods
9.3 SHUTTLECRAFT
9.3.1 TYPE-9 PERSONNEL SHUTTLE
The Type-9 Personnel Shuttle is a long-range craft capable of traveling at high warp for extended periods of time due to
new advances in variable geometry warp physics. Making its debut just before the launch of the Intrepid-class, this
shuttle type is ideal for scouting and recon missions, but is well suited to perform many multi-mission tasks. Equipped
with powerful Type-VI phaser emitters, the shuttle is designed to hold its own ground for a longer period of time.
Comfortable seating for four and moderate cargo space is still achieved without sacrificing speed and
maneuverability. As is standard by the 2360’s, the shuttle is equipped with a medium-range transporter and is capable
of traveling through a planet’s atmosphere. With its ability to travel at high-warp speeds, the Type-9 has been equipped
with a more pronounced deflector dish that houses a compact long-range sensor that further helps it in its role as a
scout. The Type-9 is now being deployed throughout the fleet and is especially aiding deep-space exploratory ships
with its impressive abilities.
9.3.2 TYPE-16 SHUTTLEPOD
Type: Medium short-range sublight shuttle.
Accommodation: Two; pilot and system manager.
Power Plant: Two 750 millicochrane impulse driver engines, four RCS thrusters, four sarium krellide storage cells.
Dimensions: Length, 4.8 m; beam, 2.4 m; height 1.6 m.
Mass: 1.25 metric tones.
Performance: Maximum delta-v, 12,250 m/sec.
Armament: Two Type-IV phaser emitters.
Like the Type-15, the Type-16 Shuttlepod is a two person craft primarily used for short-ranged transportations of
personnel and cargo, as well as for extravehicular inspections of Federation starships, stations and associated
facilities. Lacking the ability to obtain warp speeds, the Type-16 is a poor candidate for even interplanetary travel, and
is traditionally used as a means of transport between objects only a few kilometers apart. The craft is capable of
atmospheric flight, allowing for routine flights between orbiting craft or stations and planetside facilities, and its cargo
capacity is slightly higher then that of the Type-15. Ships of this type are stationed aboard various starship classes
and stations, both spaceborne and planetside.
9.3.3 WORK BEE
The Work Bee is a capable stand-alone craft used for inspection of spaceborne hardware, repairs, assembly, and other
activates requiring remote manipulators. The fully pressurized craft has changed little in design during the past 150
years, although periodic updates to the internal systems are done routinely. Onboard fuel cells and microfusion
generators can keep the craft operational for 76.4 hours, and the life-support systems can provide breathable air,
drinking water and cooling for the pilot for as long as fifteen hours. If the pilot is wearing a pressure suit or SEWG, the
craft allows for the operator to exit while conducting operations. Entrance and exit is provided by the forward window,
which lifts vertically to allow the pilot to come and go.
A pair of robotic manipulator arms is folded beneath the main housing, and allows for work to be done through pilot-
operated controls. In addition, the Work Bee is capable of handling a cargo attachment that makes it ideal for
transferring cargo around large Starbase and spaceborne construction facilities. The cargo attachment features
additional microfusion engines for supporting the increased mass.
At just over 20 meters in length, the vessel is small enough to be carried by the Nova Class but large enough to be
useful. Intended to work in atmosphere, the small craft is high fuel efficient at Mach-5 and above, making use of the
conventional propulsion with back up impulse and RCS thrusters for maneuvering in space.
Unlike ordinary shuttlecraft, the WaveRider does not enter the ship’s Main and Auxiliary Shuttlebays; instead, it inserts
itself into a recessed port in the ventral part of the saucer just forward of the main sensor dome. Access to the
WaveRider is provided by a hatchway inside the ship and a ladder-equipped hard umbilical.
Flight Operations are all operations that relate directly to the function of the starship itself, which include power
generation, starship upkeep, environmental systems, and any other system that is maintained and used to keep the
vessel space worthy.
Primary Mission Operations entail all tasks assigned and directed from the Main Bridge, and typically require full
control and discretion over ship navigation and ship's resources.
Secondary Mission operations are those operations that are not under the direct control of the Main Bridge, but do not
impact Primary Mission Operations. Some examples of secondary mission operations include long-range cultural,
diplomatic, or scientific programs run by independent or semi-autonomous groups aboard the starship.
Mission for a Nova Class starship may fall into one of the following categories, in order of her strongest capable
mission parameter to her weakest mission parameter.
Ongoing Scientific Investigation: A Nova Class starship is equipped with scientific laboratories and a wide
variety of sensor probes and sensor arrays, as well as the state-of-the-art dorsal subspace sensor assembly;
giving her the ability to perform a wide variety of ongoing scientific investigations.
Contact with Alien Lifeforms: Pursuant to Starfleet Policy regarding the discovery of new life, facilities aboard
the Nova Class include a variety of exobiology and xenobiological suites, and a small cultural anthropology staff,
allowing for limited deep-space life form study and interaction.
Federation Policy and Diplomacy: A Nova Class starship’s secondary role is the performance of diplomatic
operations on behalf of Starfleet and the United Federation of Planets. These missions may include transport of
Delegates, hosting of negotiations or conferences aboard in the vessel’s Conference Hall, courier for important
people and/or items, and first contact scenarios.
Tactical/Defensive Operations: Though not designed primarily for battle, the Nova Class –like all Starfleet
vessels– is designed to be resilient and ably armed.
Emergency/Search and Rescue: Typical Missions include answering standard Federation emergency beacons,
extraction of Federation or Non-Federation citizens in distress, retrieval of Federation or Non-Federation
spacecraft in distress. Planetary evacuation is not feasible.
During Cruise Mode, the ship’s operations are run on three 8-hour shifts designated Alpha, Beta, and Gamma. Should a
crisis develop, it may revert to a four-shift system of six hours to keep crew fatigue down.
During Blue Alert, the Nova Class lowers the projection sphere of the deflector shields and assumes an angle of attack
perpendicular to the angular rotation of the planetary body if it has an atmosphere. This allows the vessel’s shape to
work as a lifting body with air traveling under the broad and flat saucer and under the wing-like nacelle struts. Once in
the atmosphere, navigation is controlled with RCS thrusters and use of the aft impulse engines.
It is standard procedure to lower the landing gear at approximately 2500m above the Landing Zone (LZ) surface,
regardless of LZ altitude. This minimizes the drag on the vessel. Once prepared for landing, Aft impulse engines are
shut down and four vents on the ventral hull are opened.
These vents cover the ventral impulse thrust plates. Impulse engines in miniature, the thrust plates serve only to
provide lift to the Nova Class as the anti-gravity generators effectively reduce its weight. The RCS thrusters provide final
maneuvering power.
Once on the ground, crew or equipment can be transported to the surface from the vessel, or use the ship’s turbolift
system that connects to channels inside the landing struts themselves, and open out near the ‘feet’.
10.4 MAINTENANCE
Though much of a modern starship’s systems are automated, they do require regular maintenance and upgrade.
Maintenance is typically the purview of the Engineering, but personnel from certain divisions that are more familiar
with them can also maintain specific systems.
Maintenance of onboard systems is almost constant, and varies in severity. Everything from fixing a stubborn
replicator, to realigning the Dilithium matrix is handled by technicians and engineers on a regular basis. Not all systems
are checked centrally by Main Engineering; to do so would occupy too much computer time by routing every single
process to one location. To alleviate that, systems are compartmentalized by deck and location for checking.
Department heads are expected to run regular diagnostics of their own equipment and report anomalies to Engineering
to be fixed.
Systems Diagnostics
All key operating systems and subsystems aboard the ship have a number of preprogrammed diagnostic software and
procedures for use when actual or potential malfunctions are experienced. These various diagnostic protocols are
generally classified into five different levels, each offering a different degree of crew verification of automated tests.
Which type of diagnostic is used in a given situation will generally depend upon the criticality of a situation, and upon
the amount of time available for the test procedures.
Level 1 Diagnostic - This refers to the most comprehensive type of system diagnostic, which is normally conducted on
ship's systems. Extensive automated diagnostic routines are performed, but a Level 1 diagnostic requires a team of
crew members to physically verify operation of system mechanisms and to system readings, rather than depending on
the automated programs, thereby guarding against possible malfunctions in self-testing hardware and software. Level
1 diagnostics on major systems can take several hours, and in many cases, the subject system must be taken off-line
for all tests to be performed.
Level 2 Diagnostic - This refers to a comprehensive system diagnostic protocol, which, like a Level 1, involves
extensive automated routines, but requires crew verification of fewer operational elements. This yields a somewhat
less reliable system analysis, but is a procedure that can be conducted in less than half the time of the more complex
tests.
Level 3 Diagnostic - This protocol is similar to Level 1 and 2 diagnostics but involves crew verification of only key
mechanics and systems readings. Level 3 diagnostics are intended to be performed in ten minutes or less.
Level 4 Diagnostic - This automated procedure is intended for use whenever trouble is suspected with a given system.
This protocol is similar to Level 5, but involves more sophisticated batteries of automated diagnostics. For most
systems, Level 4 diagnostics can be performed in less than 30 seconds.
Level 5 Diagnostic - This automated procedure is intended for routine use to verify system performance. Level 5
diagnostics, which usually require less than 2.5 seconds, are typically performed on most systems on at least a daily
basis, and are also performed during crisis situations when time and system resources are carefully managed.
All of the cargo bays and some of the science labs (biological sciences) can be easily converted into emergency
treatment wards. Cargo Bays 1 and 2 also provide additional space for emergency triage centers and recovery
overflow. Portable field emitters can be erected for contagion management.
11.3 LIFEBOATS
Pods are located on decks below Deck 1. Each pod can support a total of eighty-six person-days (meaning, one person
can last eighty-six days, two can last for forty-three, etc.). Two pods are reserved for the top four officers in the chain of
command on the ship, because they are the last four to leave the ship. These are located on Deck 2. As the number of
experienced Captains dwindles in Starfleet, the notion of a Captain going down with his ship has been abolished. If the
ship is abandoned, the top four officers in the chain of command will wait until everyone else is off the ship, opt to arm
the auto-Destruct (not always necessary, but there if needed), and then leave in the two escape pods. The current
lifepods are called ASRVs, or autonomous survival and recovery vehicles. The first group of these were delivered in
2337 to the last Renaissance class starship, the USS Hokkaido.
In situations when the base vessel is not near a habitable system, up to four ASRVs may be linked together in a chain
at junction ports to share and extend resources.
Rescue Scenarios
Resources are available for rescue and evacuation to a Nova Class starship include:
The ability to transport 200 persons per hour to the ship via personnel transporters.
The availability of the 2 Type-9 shuttlecraft to be on hot standby for immediate launch, with all additional
shuttlecraft available for launch in an hours notice. Total transport capabilities of these craft vary due to
differing classifications but an average load of 50 persons can be offloaded per hour from a standard orbit to an
M Class planetary surface.
Capacity to support up to 325 evacuees with conversion of the shuttlebay and cargo bays to emergency living
quarters.
Ability to convert the Mess Hall to an emergency triage and medical center.
Ability to temporarily convert Cargo Bay 1 to type H, K, or L environments, intended for non-humanoid casualties.
Abandon-Ship Scenarios
Resources available for abandon-ship scenarios from a Nova Class starship include:
The ability to transport 300 persons per hour from the ship via personnel and emergency transporters.
The availability of the 2 Type-9 shuttlecraft to be on hot standby for immediate launch, with all additional craft
available for launch in an hours notice. Total transport capabilities of these craft vary due to differing
classifications but an average load of 75 persons can be offloaded per hour from a standard orbit to an M Class
planetary surface.
Protocols also include the use of Lifeboats. Each Nova Class vessel carries 24 of the 6-person variants, which
measures 5.6 meters tall and 6.2 meters along the edge of the rectangle. Each Lifeboat can survive longer if
they connect together in "Gaggle Mode.”
Environmental Suits are available for evacuation directly into a vacuum. In such a scenario, personnel can
evacuate via airlocks, the flight bay, or through exterior turbolift couplings. Environmental suits are available at
all exterior egress points, along with survival lockers spaced throughout the habitable portions of the starship.
Standard air supply in an EV suit is 4 hours.
Modern starships have been equipped for this possibility and have the capability to eject their warpcore. The Nova
Class has an ejection port on the forward side of the ventral engineering hull. Magnetic rails inside the channel
accelerate the core once disengaged from the ship and ‘fires’ it as far as 2000 meters away from the ship. The ship
then moves away from the core as fast as possible under impulse power.
Should the core not go critical, the Nova Class can recover its warpcore by use of tractor beams and careful
manipulation.
DIMENSIONS
Overall Length: 180 meters
Overall Draft: 43 meters
Overall Beam: 34 meters
PERFORMANCE
Full Impulse: .25c
Cruise Speed: Warp 6
Maximum Velocity Warp 8 (12 hours maximum)
ARMAMENT
Standard - 9 Type X phasers, 2 forward photon torpedo launchers, 1 aft torpedo launcher
TRANSPORT EQUIPMENT
Shuttlecraft:
2 Type-16 Shuttlepods
Transporters:
One personnel
One cargo
Two emergency
Deck 1: Bridge, Captain’s Ready Room, Conference Room, Senior Officer’s Quarters, and Escape Pods
Deck 2: VIP Quarters, Executive Officer’s Office, Junior Officers Quarters, Observation Lounge, Mess Hall, Transporter
Room, Holodecks 1&2, Aft Ventral Cargo Bay, Storage (5), Main Computer Core, Escape Pods, Primary Impulse Engine
(Amidships), and Impulse Engine Deuterium Surge Tanks
Deck 3: Sickbay, Primary Sickbay Support Systems (ICU, Biohazard Support, Surgical Ward, Critical Care, Null-Gravity
Treatment, Isolation Suites, etc.), Chief Medical Officer’s Office, Counselor’s Office, Security Office/Brig, Armory, Crew
Quarters, Transporter Room 2, Auxiliary Shuttlebay, Escape Pods, Auxiliary Deflector Control, Torpedo Launching
Systems (P/S) Photon Torpedo Magazine, and Photon Torpedo Loading Mechanism
Deck 4: Arboretum, Botany Lab, Geology Lab (Planetary), Geology Lab (Astronomical), Planetary Development Lab,
Chief Science Officer’s Office, Crew Quarters, EPS Node Monitoring, SIF Systems, Dorsal Main Phaser Emitters (P/S),
Aft Saucer Phaser Emitters (P/S), Aft Ship Phaser Emitters (P/S), Ventral Main Phaser Emitters (P/S), Ventral Sensor
Dome, and WaveRider Shuttlecraft Docking Port
Deck 5: Main Shuttlebay, Flight Control, Storage (8), Crew Quarters, Astrophysics Lab, Stellar Cartography, Photon
Torpedo Magazine, and Photon Torpedo Loading Mechanism
Deck 6: Main Deflector Control, Operations Office, Crew Quarters, Repair Bay, Deuterium Fuel Storage, and Multi-
Purpose Laboratories (3), Cargo Bays (3)
Deck 7: Crew Quarters, Main Engineering, Dilithium Reaction Chamber, Engineering Lab, Chief Engineer’s Office, Cargo
Transporters, Landing Systems Control, and Landing Systems Maintenance
Deck 8: Escape Pods, Anti-Matter Storage Pods, Warp Core Ejection Systems, and Anti-Matter Pod Ejection Systems,
Phaser Emitter, and Tractor Beam Systems. Landing Struts (2 – 1P/S)
Though small, the ship seemed quite capable. Its one obvious drawback was its speed, at only Warp 8, the majority of
Starfleet ships we see are considerably faster than it. Which is fine I guess. When your job is to stop and smell the
roses, a high top-speed isn’t an important consideration.
Yep, she’s tiny! Hardly bigger than its obvious predecessor; the Oberth Class, the Nova is really designed for her job.
She’s a survey ship and pretty much spends most of its time getting into the detail of a planet or system or nebula or
something. Lots of dedicated professionals doing a thankless job.
Nope. The Nova Class is a little older than the Intrepid and the Intrepid, supposedly, is one of the first ships to field this
new system. So… no gelpaks.
Well they can beam down, silly! Or they can use shuttlecraft. But like her apparent sister ship, the Intrepid, the Nova
Class can land. That isn’t apparent in the show I don’t believe, but you can see the landing strut hatches on the hull
pretty clearly. Plus she’s a fairly small ship and shouldn’t have too much trouble landing.
Probably. Detailed scans take a long time, even in Trek. They just can’t take one swipe with the sensors and know all
there is to know about a world, and even more study must be done on the ground.
That kind of thing is best handled by a survey ship rather than one of the larger science vessels (though of course they
can do the same things.).
Chances are, there’s a couple of hundred in service, with maybe a hundred or less put out every year. But space is a big
place, and if Starfleet is to catalog it all, they need a lot of ships to cover it. The Nova is best designed for this job.
Since most of the Nova-Class Variant Specs are the same as the Nova-Class specs, we didn't feel it was necessary to
rehash those specs into another page. Instead, you can find an article on the Nova-Class Variant here. Many thanks to
Mike Yan for writing the article. You can also access the article from the Article page in the menu bar on the left.
SOURCES USED:
1. Star Trek: The Next Generation Technical Manual - Rick Sternbach and Michael Okuda
2. Star Trek: Deep Space Nine Technical Manual - Herman Zimmerman, Rick Sternbach and Doug Drexler
3. Star Trek: First Contact
4. The Art of Star Trek
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