The Prisoner of Arkus: Moa Frithiofsson
The Prisoner of Arkus: Moa Frithiofsson
The Prisoner of Arkus: Moa Frithiofsson
OF ARKUS
PLACE IMAGE HERE
BY MOA FRITHIOFSSON
Copyright text
THE PRISONER OF ARKUS
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THE PRISONER OF ARKUS
Arkus holds many secrets. For many of the hybrids, the THE SAGHIIR TECHNOLOGY: THE HUMAN
integration with the Portal Builder technology failed, and COMPUTER
not all of the test subjects participated willingly. What The Portal Builder manuscript from Yhaddija described a
lurks in the black rooms of the station? What kind of technology that changes organic matter on the nano lev-
technology did the factions really find? How much hu- el so it can process and interact with digital information;
manity is left in Zain’s prototype Izer? And how far does a very advanced form of atomic craftsmanship. Howev-
the external control Almadhi programmed into Arkus’ hy- er, the manuscript was incomplete, which is why they
brids really extend? needed Zain, as she was the only one competent enough
The player characters will face several difficult to fill in the gaps.
decisions. Will they prevent the factions from using the The goal was to integrate human beings with
Portal Builder technology? Will they steal it and sell it to the Saghiir technology and create advanced hybrids that
the highest bidder? Will they tell Khaled the truth about could serve the factions. However, due to the invasive
his sister? And finally, will they destroy Arkus… and there- nature of the technology, Zain objected to the use of or-
by risk destroying themselves? dinary, conscious, test subjects. Instead she was given
a brain dead legionnaire, who’d fallen in the line of duty,
on whom to perform her studies and experiments. The
BACKGROUND name of this legionnaire was Izer, and he will come to
play an important role during the course of the scenario.
PROJECT Y Without Zain’s knowledge, Almadhi initiated a
Seven cycles ago, the Colonial Rangers found an an- parallel research of her own. The doctor has no qualms
cient Portal Builder manuscript in a sealed room on the about experimenting on unwilling test subjects; enemies
asteroid Yhaddija in the Zhau system. The manuscript of the Legion and the Consortium who had the misfor-
described an old nanotechnology called “Saghiir” that tune of being sent to Arkus instead of being executed.
enables organic processing of digital code. The Con- The integration was often carried out prematurely and
sortium immediately realized its potential and early on failed, which has resulted in death, or fouler things, for
involved several high key executives in both the Founda- the test subjects.
tion and the companies Celer-Delekta and Nyala.
Project Y was initiated by the Consortium in The Saghiir technology was originally a tool for the por-
cooperation with the Legion. The project’s goal was to tal builders to transfer and store their consciousness in
create the next generation of operatives; individuals with code. Zain is the only one who has understood this. Al-
exceptional cognitive abilities and the capability to take madhi, the Consortium and the Legion are all convinced
direct control of all technology powered by data systems it is only a form of cybernetic enhancement.
around them.
Zain Wakkari, a young prodigy who had already THE SAGHIIR TECHNOLOGY
excelled at the Foundation’s College of Engineers, was
hired to recreate the technology. To fill the role as head As a talent, the technology affects the player characters’
of research, and director of the project, they hired doctor WITS and gives them a permanent +2 in that attribute. A
Ayat Almadhi from the Foundation. She also oversaw the hybrid also has at least 5 in the DATA DJINN skill, because
construction of the space station that would house the they can communicate directly with all data systems and
project: Arkus. computer powered machinery in their vicinity.
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THE PRISONER OF ARKUS
ALMADHI'S EXTERNAL CONTROL to question something that has to do with the Consor-
The Consortium views the Saghiir technology as a tium. If they succeed, nothing happens, but if they fail
means to take control, in order to steer the Third Hori- they suffer 1 point of stress.
zon in the direction they deem best. Almadhi has been THE EXTERNAL CONTROL
working with Zain’s research as her basis, but always
with a different goal. She has made modifications to the The execution and transmission of subroutines is done
technology which enables it to receive a special code of through a special computer in Almadhi’s office. It requires
her own making. A code for external control. The code an access code only she possesses and the frequency
in itself is very subtle. A third party does not take direct transmitted by the computer has a range of 400 m (which
control of the hybrid. Instead the control consists of a roughly translates to 440 yards), so everyone on board the
subroutine sent on a special frequency that takes hold in station who’s been equipped with Almadhi’s version of the
the hybrid’s subconscious and feeds them suggestions Saghiir technology is susceptible to it.
they feel an urge to follow. If a player character who’s been integrated with
This proved more dangerous than Almadhi Almadhi’s version of the Saghiir technology is exposed to
could have foreseen. When a subroutine has been exe- the subroutines of the external control, then the GM can
cuted it is impossible to stop it; the suggestions turn into activate these suggestions with darkness points.
needs, and the needs turn into insanity. In this way, the
early hybrids were driven to madness. Even in the latest
generation, the external control has a significant impact;
the more suggestions, the more fragmented a test sub- KHEFFERA: THE LOST SOUL
jects' mind becomes. Since the project is young, no one The Colonial Rangers also found something else on
knows what will become of the hybrids in the future. How Yhaddija, more revolutionary than Almadhi and her scien-
many subroutines can they really withstand, and for how tists have realized. On a cube in the center of the cham-
long? ber, there was a cipher. Despite initial fascination, no one
THE HYBRID GENERATIONS
could figure out what it was and eventually everyone
gave up. Everyone but Zain. While Almadhi worked on her
Generation 1: The integration constituted too much of a code for external control, Zain studied the cipher from
strain and the test subjects were declared brain dead. Yhaddija. After a while, she not only managed to figure
Generation 2: The integration appeared successful but out what it was, but also how it was supposed to be used.
after a while the test subjects’ brains began to rot. It turned out to be an ancient Portal Builder con-
Generation 3: The test subjects were driven mad by the sciousness put down in code, Kheffera, an old soul that
external control. was imprisoned on Yhaddija by its kin a long time ago.
Generation 4: The only generation to be integrated It is this code that Zain installed in her prototype hybrid
successfully. Izer and by doing so, brought the Portal Builder back to
life from its age-long slumber.
It is up to the GM to decide why Kheffera was
imprisoned on that asteroid, but it should be clear to the
To ensure the loyalty of the operatives, they are instant- player characters that whatever the reasons were - they
ly fed a subroutine that ties them to the Consortium; an were good. Kheffera is dangerous. Maybe even more so
involuntary fanaticism. Player characters integrated with now. A tip is to play it as something ancient and unfath-
the Saghiir technology and exposed to Almadhi’s exter- omable, as if a human woke up from stasis to the realiza-
nal control will have to roll for WITS every time they want tion that flies were now the masters of the Third Horizon.
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THE PRISONER OF ARKUS
KHEFFERA AS A TALENT
kha has been on the station for two segments without
anyone, except Almadhi, knowing why.
It is possible to install Kheffera in additional people. It Barakha has come to Arkus with orders to
requires Zain’s integration chamber (because Almadhi’s execute Operation Dawn; a secret operation in which
chamber installs a version of the Saghiir technology that Barakha will seize control over the hybrids and execute
contains her external control), and the cipher on the cube all personnel on board the station, except for Zain. The
from Yhaddija. With these requirements met, the player operation serves two purposes: to test Almadhi’s version
characters can roll for DATA DJINN. If Zain doesn’t assist of the Saghiir technology and her external control, and to
them the roll gets -4 dice. With a critical success they can clean house. Top executives in both the Consortium and
install the portal builder consciousness in an additional the Legion, backed by the Consortium’s Special Branch,
person. want as few people as possible to have any knowledge
about Arkus or project Y. After the operation the station
If Kheffera is installed in two people, it will result in two will be repurposed. When all the personnel, except for
Portal Builder individuals. Kheffera does not have the ability Zain, have been executed, Barakha has orders to move it
to share consciousness between two bodies so they will to a different part of the Horizon in order for the project
become two separate entities. to enter its next phase.
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THE PRISONER OF ARKUS
n 6 segments ago: Zain installs Kheffera in the proto- was highly sought after by the larger companies within the
type hybrid Izer. Consortium, while Khaled was recruited as an officer down
n 2 segments ago: Barakha arrives at the station. on Kua, and later by the Judicators on Coriolis.
When Zain disappeared, Khaled looked every-
NON-PLAYER CHARACTERS where, but with no success. Despite the mounting evi-
Most people on board Arkus are scientists, crew or le- dence that she was dead, he couldn’t shake the gnawing
gionnaires in charge of the station’s security or hybrids. doubt that maybe she was still alive somewhere and in
However, there are some more important people the need of his help.
player characters can come across. Those that appear
throughout the scenario are described here, the rest is Khaled is a responsible, principled man with a great sense
briefly described in Table 1 and then in more detail in of duty and justice. His determination, which has served
connection to the act they appear in. him well in the Judicators, sometimes make him appear
dry, humorless, and at times even uncompromising. When
ATTRIBUTES
STRENGTH 4, AGILITY 5, WITS 3, EMPATHY 2
HIT POINTS: 9
MIND POINTS: 5
REPUTATION: 6
The Wakkari siblings lost their parents when Zain was ARMOR: Chameleon Suit (Rulebook p. 121)
very young. Early on, Khaled had to step into the role of a
WEAPONS: Thermal Pistol (Rulebook p. 126)
parent rather than that of a brother. He realized how tal-
ented Zain was and worked hard to bring her to Coriolis GEAR: Personal communicator with pulse function, tag
containing 3 000 birr, talisman representing the Judge,
and the Foundation’s College of Engineers, where she got
1 medkit, 1 cutting torch, 1 proximity sensor, 1 security
a scholarship. For a time the siblings were separated; Zain sensor, 3 smoke grenades, 2 stun grenades
made a distinguished career within the Foundation and
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THE PRISONER OF ARKUS
ATTRIBUTES
ZAIN WAKKARI, LEAD ENGINEER STRENGTH 4, AGILITY 4, WITS 6, EMPATHY 1
HIT POINTS: 8
MIND POINTS: 7
REPUTATION: 10
ARMOR: None
WEAPONS: None
Zain is extremely intelligent, but arrogant and obsessed Barakha Operative of the Special Branch
sent to Arkus to execute
with her research. When it comes to the consequences of
Operation Dawn
her actions, she’s naive and heedless. The only thing her
Izer Zain’s prototype hybrid
tunnel vision allows her to see is the specific challenge in
(Kheffera)
front of her at that point in time.
Zain isn’t a bad person, but she never really
understood her brother’s sense of justice either. She loves FACTIONS
Khaled, but his values and strict morals have always been The most important factions in the scenario are the
suffocating her. Regardless of what she did when they Consortium and the Legion. Together they run Arkus
were younger, it never really seemed to live up to his stan- and conduct project Y. The Consortium contributes with
dards, so somewhere along the line she stopped trying. research personnel from the Foundation and the com-
panies Celer-Delekta and Nyala, together with all the
APPEARANCE: Dyed, blue hair and dark skin with golden maintenance staff that is required to run the station. The
tattoos. An advanced, cybernetic left arm that she built Legion contributes with legionnaires responsible for the
herself. security of Arkus.
Another important group in the scenario is the
CHARACTERISTICS: The only thing that upsets Zain is when Special Branch of the Consortium. They are in charge of
other people can’t keep up with her. She’s got no time for the internal security of the faction and have sent Barakha
unintelligent people. to Arkus in order to execute Operation Dawn.
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THE PRISONER OF ARKUS
ACT I
PLANNING
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THE PRISONER OF ARKUS
EP: 5
Searches for “Arkus” yield nothing.
HP: 8
MANEUVER: 0
SPEED: 2
It is obvious which ship is LSS Huma. It stands out with its
black, expensive armor. Like a resting predator, fully aware MODULES: BRIDGE, REACTOR, GRAVITON PROJECTOR, DOCKING
STATION, HANGAR, CABINS (STANDARD), MEDLAB, STASIS HOLD,
of its elevated position in the food chain. All its parts per- COUNTERMEASURE DISPENSER, ACCELERATOR CANNON, AUTO-
CANNON, TORPEDO AND MINE SYSTEM, CARGO HOLD, ESCAPE
fected in terms of functionality and efficiency. A first class
PODS
weapon, worthy of a faction like the Legion.
FEATURES: ROBUST HULL, STEALTH TECHNOLOGY, ENLARGED
CARGO HOLD (100 TONS)
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THE PRISONER OF ARKUS
THE CARGO ON BOARD HUMA know that it’s for nanotechnology and atomic craft.
The main cargo on board Huma consists of four people Some crates are marked with the logos of the companies
in stasis. Their identities are free for the GM to expand Nyala and Celer-Delekta and even the Foundation. In the
upon but they should have in common that they all pose cockpit and the captain’s cabin there is also an officer’s
an inconvenience in different ways to the Consortium manual with essential information about the mission, in
and/or the Legion. If the player characters choose to addition to course plots and coordinates for “Arkus”.
wake them up, the prisoners only remember that they ON HUMA
were attacked and injected with something that made
them unconscious. They know nothing about Zain, but Transponder with Huma’s identity
might know some things about Arkus if the GM deems Course and coordinates for “Arkus”
that fitting.
Shipping manifest listing all cargo
PROPOSED PRISONERS
Four people in stasis
e Aadil “Red Star” Kamarra - A notorious rebel leader Material for nanotechnology/atomic craft
and troublemaker from the Algol system that relentlessly 4 Exo shells
makes life hard for anyone in the Consortium.
Officer’s manual (see “The journey to Arkus”)
e Kaduk “The Azaëlean” Bakyr - An operative from the
faction the Order of the Pariah, sent to ascertain the exis- THE CREW OF HUMA
tence of “Arkus”. She got her code name from the myste-
rious Azaëleans; a beast few have seen in person but that The crew of Huma is made up of a pilot, a sensor operator,
most have seen the consequences of. a captain and an engineer, of which at least one of them is
e Jasri ”The vulture” San - A smuggler that deals with on the ship at all times.
Portal Builder technology. He’s stumbled upon the Colonial
Rangers' original communication and has tried to hunt ATTRIBUTES
down the technology it speaks of; the Saghiir technology STRENGTH 4, AGILITY 4, WITS 3, EMPATHY 2
e Rakin - A preacher from the Cellar on Coriolis who’s WEAPONS: Legionnaire carbine Dayal-3 (Rulebook p.
noticed how people from the slums have gone missing 126)
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THE PRISONER OF ARKUS
It’s important to keep in mind that Arkus is a top secret IN CASE OF BATTLE
facility. Only a few people within the Consortium and the
Legion even know of its existence. It should be reflected If the player character’s crew lacks a captain or an estab-
in the berth Huma departs from; either through anonym- lished leader, Khaled will take command during a potential
ity or strict security. battle.
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THE PRISONER OF ARKUS
ACT II
Use new darkness points, not those that have been accu-
mulated before reaching Arkus, to indicate how close the
player characters are to being discovered and captured.
Put them in a pile at the center of the table so the players
In act II the player characters reach Arkus and board it can see how it grows depending on their choices. When
in order to look for Zain. This act presents the best op- they reach 10 darkness points, the GM spends them and
portunity to explore the station and find out its secrets. initiates the scene “Captured!” If they never reach 10 dark-
The player characters will also get to know the research ness points and the scene “Captured!” is never initiated, the
director Almadhi and the Special Branch Operative Bara- GM can add the points from the darkness track to the reg-
kha, and finally meet Khaled’s sister Zain and her proto- ular darkness points in act III and use however she wants.
type hybrid Izer.
In the beginning of the act, the GM also gets 2 “regular”
OUTLINE darkness points. These should be kept separate from the
Here the main scenes of act II are listed. darkness points accumulated by the darkness track.
e The Arrival
The Hangar DARKNESS TRACK
The Trash Compactor
e Arkus If they use the elevator instead of the elevator shaft: 1 point
Sector Z: Reactor Chamber and Elevators If they make a lot of noise: 1 point
Sector C: Administration and Communication If they are acting weird: 1 point
Sector F: Personnel Quarters If they don’t roll critical success when accessing the communication
Sector G: Holding Cells logs in sector C: 1 point
e Almadhi's and Barakha's Cabins If they fail their MANIPULATION rolls: 2 points
e Sector B: Laboratories If they use the computers in the laboratories: 2 points
Almadhi's Office If they run into crew without disguising themselves: 2 points
e Captured! If they noticeably touch something in Barakha’s cabin: 2 points
Integration If they break into Almadhi’s office: 3 points
Operation Dawn If they are discovered on the bridge: 3 points
e Zain If they try to bypass the security console at Zain’s cabin: 3 points
STATION SECURITY
If anyone on Arkus sound the alarm, the legionnaires will
want to catch the player characters alive so that Almadhi IZER
can question them (See “Captured!”). Zain’s prototype hybrid is different from the other hybrids
Barakha secretly monitors all communications on the station. He now carries the mind of something an-
on board Arkus, to evaluate potential threats against Op- cient, with its own agenda. Izer or Kheffera, whoever hides
eration Dawn. If anyone sound the alarm, Barakha will be in the former legionnaire's shape, wants to escape Arkus.
the first on the scene, well before Almadhi gets there He has access to all digital information in the vicinity of the
. station and therefore has full knowledge of both Almadhi’s
DARKNESS POINTS experiments and Barakha’s mission. Izer will try to guide
To illustrate the consequences of the player characters’ the player characters to him so they can set him free.
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THE PRISONER OF ARKUS
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THE PRISONER OF ARKUS
It’s up to the GM how this is put into play. Izer can be will use any means necessary to keep herself alive. Any
used as a safety net if things go badly for the player means.
characters. He can be used to direct them where the Almadhi likes it when people bolster her ego, but
GM wants them to go and make sure they get all the cannot handle being questioned or feeling inferior. Where
information they need. He can also be used to create a Zain’s motivation stems from a genuine passion, Almadhi’s
creepy atmosphere during their time on Arkus; through comes from a deeply rooted inferiority complex. Where
cryptic messages and inexplicable behaviour of the Zain has taken her time with particular problems, Almadhi
station’s technology. has rushed ahead driven by her ego and the will to out-
shine Wakkari. Almadhi doesn’t see Zain as a colleague
IMPORTANT NPCS but as a competitor and rival, and in her hunt to produce
The most important NPCs on Arkus are listed below. better results she will stop at nothing. All the while she has
conducted parallel research on the manuscript from
ATTRIBUTES
STRENGTH 3, AGILITY 2, WITS 5, EMPATHY 4
HIT POINTS: 5
“You will never understand what it is we do here. MIND POINTS: 9
Your minds… are too small. How could you ever
REPUTATION: 6
comprehend the greatness of Arkus?” .
SKILLS: Data Djinn 4, Technology 2 , Science 4, Culture 2,
Manipulation 3, Medicurgy 2
Doctor Ayat Almadhi is a reputable and ruthless scientist
within data systems and bionics, with an impressive ability TALENTS: Faction Standing
to rationalize the use of involuntary test subjects and the ARMOR: None
negative consequences of her research. She’s unscrupu-
WEAPONS: None
lous and ambitious and cares nothing for other people’s
suffering. She also harbours an extreme fear of dying and
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THE PRISONER OF ARKUS
HIT POINTS: 9
MIND POINTS: 6
REPUTATION: 0
BONUS: +2
“I might die, but it’s much more likely that you INIT: 0
do.”
DAMAGE: 4
matic and quiet. When there is a job to do, Barakha is RANGE: Close
cold and calculating; they do not enjoy killing, but won’t TECH TIER: A*
shy away from it either. As an operative of the Special
FEATURES: Energy weapon, cell-powered.
Branch, Barakha is the first and last line of defense of the Faction technology developed by the Consortium.
Consortium. They will do whatever has to be done, for the
good of the faction, which is the reason few people in the
Third Horizon know who Barakha is; the assignments they
are sent on seldom leave people talking… or breathing.
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THE PRISONER OF ARKUS
ATTRIBUTES
IZER, PROTOTYPE HYBRID STRENGTH 3, AGILITY 5, WITS 8, EMPATHY 3
HIT POINTS: 8
MIND POINTS: 11
REPUTATION: 0
ARMOR: None
WEAPONS: None
GEAR: None
Izer was recruited by the Legion at a young age and worked HYBRIDS
for them until his group was ambushed in the field and large
portions of his body were blown off by a dirty bomb. The ATTRIBUTES
ambush left him alive, but brain dead. The Legion seized the STRENGTH 2, AGILITY 4, WITS 5, EMPATHY 3
opportunity and gave his body to Zain as her test subject. HIT POINTS: 6
Izer was completed, “awoken”, two cycles ago MIND POINTS: 8
and then served as the prototype for how to integrate the
REPUTATION: 0
Saghiir technology. After that, six segments ago, Zain intro-
duced Kheffera in his system and it’s now unclear what’s SKILLS: Force 2, Melee Combat 2, Ranged Combat 1, Dex-
terity 4, Observation 2, Manipulation 3, Data Djinn 5
really looking back through his dark eyes. The legionnaire, or
something else? TALENTS: Saghiir Technology, Almadhi’s external
control
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THE PRISONER OF ARKUS
LEGIONNAIRES
THE ARRIVAL
The ship’s intelligence factually informs you that you have
ATTRIBUTES arrived at Wakkari’s coordinates. Your first thought is that
STRENGTH 5, AGILITY 4, WITS 3, EMPATHY 3 it must be a mistake, an electrical failure somewhere on
HIT POINTS: 9 the ship that needs fixing. There is nothing in front of you.
MIND POINTS: 6
Not even stars. As if someone clawed out a part of the
heavens.
REPUTATION: 0
SKILLS: Force 2, Melee Combat 2, Ranged Combat 3, It’s hard to interpret what unfolds next; suddenly the tow-
Dexterity 3, Observation 2
ering darkness takes shape. The void expands like some-
ARMOR: Light armor (Rulebook p. 132) thing out of a nightmare, and even the ship’s external
WEAPONS: Legionnaire carbine Dayal-3 (Rulebook p. lights are swallowed by the black mass. No light bounces
126) back. Everything is darkness.
SCIENTISTS
You realize, this is Arkus…
MAINTENANCE PERSONNEL
There are different ways to get on board Arkus: either
through the hangar, the trash compactor or straight
ATTRIBUTES through the hull if the player characters brought the right
STRENGTH 3, AGILITY 4, WITS 4, EMPATHY 4 equipment. They’re all listed in more detail below.
HIT POINTS: 7
MIND POINTS: 8
When on board, the GM should try to foster a claustro-
phobic atmosphere. All the corridors and rooms on the
REPUTATION: 0
station are made up of black metal with low ceilings; ev-
SKILLS: Data Djinn 2, Technology 2, Force 1, Observation erything is cramped and dark. The GM can also let the
2, Dexterity 3
player characters get indirectly acquainted with Baraka-
ARMOR: None ha and Almadhi. For example through overheard conver-
WEAPONS: None sations, messages on computers or tabulas or through
security footage.
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THE PRISONER OF ARKUS
STEALTHY SHADOWS The bridge is at the top of the station and at the bottom
If the player characters brought suitable equipment, they there is a small service sector (sector H). Only mechan-
can put up a portable ED field, drill their way in through ics and repair technicians venture here in order to keep
the hull and enter anywhere they like on the station. Al- up the maintenance of the station.
though, the GM should make sure they don’t end up in
Zain’s cabin immediately. OVERHEARD CONVERSATION
ARKUS “Did you hear about that new one? Barakha? She from us…?
The black elevator shaft extends as far as the eye can see. “Not a chance. You’ve seen her, right? That’s not Legion… it’s
The only indicators of its length are the cold, blue lights something else.”
that run in vertical lines across the walls. First far apart, “Like what?”
then closer and closer together until the most distant part “Special Branch.”
of the shaft seems to bathe in a sea of frozen light. In “Give it a break, Zadek!"
the darkness above your heads, the constant, buzzing “Just look at the facts! We’ve heard nothing! No orders,
sound of busy machinery accompanies you. Thousands nothing-”
upon thousands of components relentlessly pumping life “Yeah, but have you seen her? I’ve never seen a Special
through the station. Branch operative in that kind of armor.”
“You’ve never seen an SB op. Period.”
LOOKING FOR ZAIN “You’re just cranky because some things are above your
In this segment of the scenario, the player characters are pay grade. Leave it be. She’s not here for us anyway. Let the
given free reign to move around the station and decide office drones handle it.”
how they want to conduct the search for Zain. Most peo-
ple on the station will not confront the player characters,
unless they are acting strange. Since Arkus is a top se- SECTOR A: THE BRIDGE
cret facility everyone that works there just assumes that On the bridge there are two pilots and three sensor oper-
the player characters have some sort of clearance that ators together with a captain. If the player characters are
authorizes them to move around freely. The only ones discovered here, the captain will brusquely ask them to
who will actually confront the player characters are the leave: “This is no place for civilians. Go back to the lab.”
legionnaires. They’re in charge of station security and
have full knowledge of who’s authorized to be there. Al- SECTOR C: ADMINISTRATION AND
madhi and Barakha will also confront the player charac- COMMUNICATION
ters if they run into them. At the administration the player characters can find all
of Arkus payrolls, listing all personnel aboard the station
SECTOR Z: REACTOR CHAMBER AND and the parties involved in project Y. If the player charac-
ELEVATORS ters have any knowledge of research in technology and
The two enormous elevator shafts that run parallel to the data systems, or succeed on a SCIENCE roll, they recog-
reactor chamber make up the central hub of the station. nize several of the names as distinguished scientists
Through them you gain access to the rest of the sectors. who have worked for the Foundation and the companies
The player characters can either use the elevators to get Celer-Delekta, Nyala. If instead they have any knowledge
around or climb in the elevator shafts or the small ser- of the Legion, or succeed on a CULTURE roll, they can see
vice tunnels that run in parallel to them. Both the elevator that the faction seems to be in charge of station security
shafts have gravity but the reactor chamber does not. and alla transports to and from Arkus.
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THE PRISONER OF ARKUS
20
THE PRISONER OF ARKUS
If the player characters manage to get the staff to show ZAIN’S CABIN
them the logs they will only gain access to the ordinary The door to Zain’s cabin is locked with an advanced me-
logs and the fact that there are encrypted logs. The staff chanical lock that requires a key card. Above the lock
is under strict orders not to touch the encrypted commu- there’s a smaller console. If the player characters try
nication. to break the lock (which is impossible) the console will
flicker to life with the text: “Almadhi”. It’s a message from
SECTOR F: PERSONNEL QUARTERS Izer who tries to guide them towards the key card, which
All personnel who’s not on an active work shift will be in is in Almadhi’s office.
the personnel quarters. Since Arkus is a top secret facil-
ity, no one of the scientists or in the maintenance staff DOCTOR ALMADHI'S NOTICE BOARDS
will suspect or confront the player characters (unless
they’re acting weird). Everyone assumes the legionnaires Everywhere in the personnel quarters and the laborato-
are doing their job in keeping unauthorized people off the ries there are notice boards with directives from Almadhi.
station and that all the people on board Arkus therefore This is a way for the player characters to get indirectly
have a legitimate reason to be there. Maybe the player acquainted with the doctor and the GM is free to expand
characters are guests of Almadhi there to inspect the on the notice boards with more unsympathetic messages.
project? Or maybe they’re new recruits?
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22
THE PRISONER OF ARKUS
ALMADHI’S AND BARAKHA’S There is also a folder on the tabula with the name: “Khef-
fera”. It contains several scans of a cube with mysterious
CABINS symbols on it; it seems to be covered by some form of
The room is lavish; with heavy fabrics and massive furni- cipher. In the folder there is also an audio log and a video
ture that seems to serve no other function but as status log. If the player characters have seen pictures of Zain
markers. Everywhere there’s expensive artefacts and trin- they recognize her in the video log.
kets from all over the Third Horizon. Carved relic shrines
from Zalos, ornate vases from Mira and beautiful little AUDIO LOG
statuettes from Dabaran. The walls are covered with large
oil paintings set in gilded frames. They’re all of an older “The cube, Kheffera… It doesn’t seem to be necessary to
woman. Her small, black eyes seem to follow you wher- use the Saghiir technology. So why was it in the middle of
ever you go and the carefully painted lips are bent into a the chamber the Colonial Rangers found? If it isn’t needed
jeering grin. to recreate or use the technology… Why was it there? What
The overwhelming pomposity of the room is a is its purpose? I’m convinced that Wakkari knows. The little
stark contrast to the sparse station outside. Whatever snake thinks she can keep the truth from me, but I will drag
rules apply out there, they don’t extend here... it out of her.”
ALMADHI’S CABIN
Doctor Almadhi’s cabin is extravagant and lavish. The
walls are covered with huge oil paintings; portraits of Al-
madhi herself wearing expensive clothes and jewelry. All
fabrics and furniture are of the finest quality and even
the toilet is gilded. The GM is encouraged to exaggerate
the luxury and excess of the rooms so that the player
characters (and the players) fully understand the doc-
tor’s narcissism.
On a desk there is a tabula with encrypted mes-
sages the player characters can get access to with a suc-
cessful DATA DJINN roll. It is correspondence between
Almadhi and senior members of the Consortium and the
Foundation (here is an opportunity for the GM to sow
seeds for future scenarios), in which Almadhi complains
about Zain. She thinks the other scientist is uncoopera-
tive and suspects that Wakkari is withholding important
information.
23
THE PRISONER OF ARKUS
A video flickers to life and you see a young woman next to >>>Sent message>>>
a cluttered desk. She’s rubbing her chin as if she’s lost in Arrived at Arkus. Located subject 0 and Wakkari. Security
thought. force conquerable. Generation 4 stands ready.
“Maybe the Saghiir technology, and Kheffera, isn’t what we
thought it was?” >>>Received message>>>
“I think I know now what Yhaddija was.” Update: Move up the operation. Coordinates for the sta-
“A grave… And a prison.” tion’s new position will follow.
>>>Received message>>>
The cell on Coriolis is ready. Almadhi no longer essential.
BARAKHA’S CABIN
Barakha’s cabin previously belonged to the captain of >>>Sent message>>>
Arkus, but was vacated when the operative came on Roger that.
board. Let the player characters take notice of how im-
personal the room is. Barakha has no private posses- >>>Received message>>>
sions, except for some weapon gear and a tabula with a The cell is active. Initiate OPERATION DAWN.
high encryption the player characters can gain access to
if they succeed on a DATA DJINN roll.
The tabula contains detailed documentation SECTOR B: LABORATORIES
concerning the routines and work shifts of the legion- All the scientists (and a portion of the maintenance
naires on the station, together with a note that the key personnel) who’s on an active shift can be found in the
card to Zain’s cabin can be found in Almadhi’s office. It laboratories. There are also some legionnaires here, but
also contains a blue print with no name or description they are few. They are usually only summoned when a
attached to it (This is Zain’s cabin, but the player char- test subject or a hybrid needs to be moved or handled in
acters won’t know that). The tabula also contains some some way, or to monitor experiments so they don't get
encrypted logs sent to, and received from, an unknown out of hand.
party during the last two segments.
PIECING TOGETHER THE PAST
e WHAT DID YOU EXPECT? The computers in sector B hold information about both
Barakha has installed a fail safe on the tabula. When the Saghiir technology and project Y, but since every
someone tries to hack it, it sends out a message to Bara- scientist has been studying only a limited aspect of the
kha’s communicator. They now know that someone is technology, the information is fragmented. The player
in their cabin and has logged on to their tabula. It then characters need to look on several computers in order
only takes 10 minutes until they arrive themself. If the to get the full picture of what’s actually happening on the
player characters succeed on a DATA DJINN or an OBSER- station and what ancient Portal Builder technology the
VATION roll they become aware of the fail safe and that it people here are actually experimenting on. Let them play
has been activated. They now have a chance to flee the detectives, with just enough puzzle pieces to keep it in-
scene, otherwise the scene “Captured!” is initiated. teresting.
Cost: 3 DP
24
THE PRISONER OF ARKUS
25
THE PRISONER OF ARKUS
Personal use of corporate mandated communicators and n The key card for Zain’s cabin.
tabulas are strictly prohibited. n A shock stick.
- Dr. Ayat Almadhi n A proxy helmet filled with erotic dreams Almadhi has
stolen from Zain. Almadhi rationalizes this by claim-
Reminder: communication outside the station is strictly ing that she’s helping Zain focus on her important
prohibited. Necessary communications will be conducted work, but really it’s all so she can gorge herself on the
through Dr. Almadhi, director of Research. other woman’s sexuality. Over the cycles Almadhi’s
inferiority complex towards the other scientist has
INFORMATION ABOUT THE HYBRID GENERATIONS
evolved into an unhealthy obsession.
26
THE PRISONER OF ARKUS
FOLDER: WAKKARI “Who do you think you are?! Seize them!! Immediately!!”
You see a young woman bent over a scan of a wall that is
covered in weird symbols. Her jaw is noticeably clenched, THE SITUATION
as if she is restraining herself. The player characters are captured and if they’re not al-
“I expect results.” An older woman materializes at the far ready in Almadhi’s office they are brought there. All their
corner of the screen. You recognize her immediately from equipment is taken from them and then kept in Almadhi’s
the many pictures on the office walls: Almadhi. safe. They are then questioned by the doctor, assisted
“A lot of people sing your praises, Wakkari. I have trouble by a legionnaire for each player character. She wants to
understanding why.” The expression on the younger wom- know how they got on board the station, who they are
an’s face turns grim and you recognize the dark look in her and what they are doing there. If necessary she will use
eyes. You have seen it before, not too long ago, in Khaled’s her shock stick to get them to talk. The GM gets 2 dark-
eyes. Her voice is venomous when she answers. ness points for every player character that’s subjected to
“That’s not the only thing you seem to have trouble under- the torture (see page 345 in the rulebook).
standing." Almadhi also brags about project Y and what
they’re trying to accomplish on Arkus. She should be
This folder contains several videos of Zain. Some are perceived as a power hungry individual, fully prepared
Zain’s own recordings concerning her research, some to sacrifice anything, or anyone, in order to get what she
are recordings of her working. There are a lot of videos wants. She is petty and proud. Through their presence
of Zain; Almadhi’s relationship with the other scientist on Arkus the player characters have infringed upon her
doesn’t seem healthy. authority, and humiliated her, and now they need to pay
27
THE PRISONER OF ARKUS
the price. To achieve this effect the GM can have Almadhi When Almadhi feels she’s gotten all the answers she
refer to herself in the third person and repeat her own wants, the player characters are separated from Khaled
name more times than necessary. She will also punish (if they haven’t been already) and taken to the integration
all interferences from the player characters with extreme chamber in sector B. What happens to Khaled after that
violence. is up to the GM.
28
THE PRISONER OF ARKUS
Inside the chamber, one of the player characters is trol over all the generation four hybrids in order to clean
strapped into the integration chair (let the players roll house and repurpose the station. This is done through
the die to see who’s the unlucky one) while the others cunning. Barakha asks Almadhi to issue a subroutine to
look on through the glass windows of the cage. With the hybrids, that the scientists and the staff (except for
them are two scientists and two legionnaires, the other Almadhi and Zain) on board Arkus are too dangerous to
legionnaires present during Almadhi’s interrogation have be kept alive. Almadhi is the only one on Arkus, except
returned to their posts. for Barakha and Izer, that has had any knowledge about
The scientists activate the chamber via the Operation Dawn. She’s always been convinced that she’s
computers outside the glass cage, and a countdown too valuable to kill, that she and Barakha will carry out
commences (the GM can add tension by having the play- the operation together, but when she has issued the sub-
er character roll for EMPATHY in order to avoid taking 1 routine, Barakha shocks her with their energy gloves until
point of stress), but when the countdown reaches 2-1 she dies. It’s up to the GM if this is something that the
the power is cut and everything turns dark. This is the player characters witness, maybe on a security camera
work of Izer, he's taken control of the system because he or from a hiding place.
doesn’t want the player characters to get integrated with If the player characters warned Almadhi that
Almadhi’s external control, since he’s still hoping that Barakha planned to kill her, she has taken precautions
they will help set him free. and a short fight breaks out between her and the oper-
The scientists and legionnaires frantically try to ative before she manages to flee the scene (see “The
get the systems back online. The GM can have them exit Stowaway”).
the room in order to examine the power generator, and
give the player characters the chance to kill them by ac- THE GUIDE
tivating the deactivated air lock and trigger an explosive After Izer has saved the player characters from integra-
decompression. The player characters can also use the tion and they’ve dealt with their captors, he will lead them
cover of darkness to overpower their captors or maybe towards Almadhi’s office to retrieve the key card to Zain’s
try to convince them to let them go. cabin. He will guide them with flickering lights, doors that
open in front of them and cryptic messages on screens
e A NEW LIFE they come across. The player characters should have no
Izer gets control of the system too late and the player clue as to who is leading them, but their guide shouldn’t
character is integrated with Almadhi’s version of the be perceived as threatening.
Saghiir technology, and gets it as a new talent. They also When they reach the office, the fight between
get the talent “Almadhi’s external control” and have to Barakha and Almadhi might already be over, in that case
pass a WITS roll every time they try to resist the subrou- the player characters find clues and traces of it, or the
tines sent from Almadhi’s computer. GM can let them witness the confrontation from a safe
The player characters also have to succeed on distance. When the player characters have found Al-
a WITS roll every time they want to question the Consor- madhi’s key card in her office, Izer guides them towards
tium. If they fail they take 1 point of stress. Zain’s cabin.
Cost: 8 DP
IZER’S MESSAGES
OPERATION DAWN
“External control initiated. Subroutine: Operation Dawn.” First, everything they were, died
After that, their minds rotted
At the same time as the player characters are being in- Then they were emptied for the words of others
tegrated with the Saghiir technology, Barakha initiates Now they are coming for you
Operation Dawn. This means that Barakha seize con-
29
THE PRISONER OF ARKUS
30
THE PRISONER OF ARKUS
31
THE PRISONER OF ARKUS
ACT III
what he is, but that could change at any moment. He
doesn’t intend to stick around until it does.
n If Khaled has been captured: That Khaled is captured
on board the station (but save this for last). “You’ve
made him their slave, Zain.” His smile is as cold as During act III the player characters must escape Arkus
the vast darkness of space. “Not even you can save and make several fateful choices. Will they make sure
him now…” the research conducted on Arkus is never used again? Or
will they sell it to the highest bidder? Will they save the
ZAIN’S THOUGHTS ON RELEASING IZER
test subjects? Blow up the station? Will they take Zain
and Khaled with them when they escape?
Zain knows that Kheffera is an old Portal Builder conscious-
ness and therefore inherently strange and incalculable. EXAMPLE PLAYTHROUGH
“I don’t know what I’ve awoken.” She isn’t afraid of Izer, but n The player characters release Izer and he unlocks the
realistic, and maybe even a bit fascinated and anticipative. door for them before escaping.
n The player characters head back to their ship but run
into hybrids in sector F.
n The hybrids close down the elevator shafts and
THE BEGINNING OF THE END the player characters are forced to make their way
“Time is running out.” through the reactor chamber to get back to their ship.
n Barakha catches up to them in the reactor chamber
Izer eyes are piercing as he makes a small gesture to- and they fight. If Khaled has been integrated, they
wards the screens in front of the glass cage. They no lon- have to fight him too.
ger display drowsy data, but a man desperately crawling n Izer or the player characters initiate a detonation of
over a red floor. Next to him are several motionless bod- the station.
ies, resting in growing puddles. n The player characters make it to the other elevator
shaft and then on to the hangar.
“No, please! NOOO!” n The player characters make it to their ship and es-
cape Arkus.
The scientist raises a futile hand, but seconds later the n The player characters find Almadhi on their ship.
bullet cracks the back of his cranium and scatters his
once sought after brain across the floor. A dark figure step IMPORTANT TO KNOW
into view. They look at their victim, before calmly turning With Zain’s help the player characters can initiate another
towards the camera. The blank mask of Barakha stare at subroutine for the hybrids. This must be done from Al-
you through the screen, before they raise their weapon, madhi’s computer in her office.
fire, and everything turns black.
DARKNESS POINTS
You hear the deep sound of heavy locking mechanisms In the beginning of this act the GM gets 3 new darkness
falling into place at the outer door. Your only way out is points. If the player characters evaded capture in act II,
sealed. Izer’s expression hasn’t changed. the GM can now also use the darkness points generated
by the darkness track.
“Barakha’s coming for you, Zain.”
32
THE PRISONER OF ARKUS
KHALED'S FATE
ESCAPING ARKUS
m If Khaled has been integrated, he will be with the other
TRAPPED hybrids and attack the player characters next time they
It’s part of Barakha’s orders to detain Zain, so after meet.
they’ve released the hybrids and chaos has erupted on m If Khaled hasn’t been integrated, he’s been bound and
board the station, they lock down Zain’s cabin with an stuffed away at either Almadhi’s office or her cabin.
advanced encryption. Izer offers to open the door, but
in exchange he wants the player characters to open the
lock on the glass cage. If they won’t accept his help, the
player characters must await Barakha’s arrival with the LIBERATING THE TEST SUBJECTS
hybrids, and then fight their way free, or try to unlock the If the player characters want to go back and free the test
door themselves with a critical success on a DATA DJINN subjects, most of them can be found in sector G. The key
or a TECHNOLOGY roll. cards to the cells are located in the two security offices
and it’s up to the GM whether the legionnaires previous-
e LIBERATION ly posted there have been called away to face the new
If they release Izer, he will turn off all the lights and when threat, or if they’re still at their posts. Or if they’re already
the player characters manage to get them all back on dead.
again, he’s long gone with the door leading out of Zain’s
cabin wide open. e DUTIFUL
The legionnaires are still at their posts.
e THE WRATH OF A GOD Cost: 2 DP
If they don’t release Izer, he will haunt them throughout
the station in the form of power outages and threatening e THEY REST IN THE EMBRACE OF THE STAR
messages on the screens they pass. He will consistently The test subjects, including the children, have already
try to interfere and hinder the player characters in any been executed by the hybrids.
way he can. This can be activated by the GM through Cost: 2 DP
darkness points.
Cost: 1-3 DP each time it’s activated THE HARD DRIVES OF ARKUS
The player characters can choose to either copy all the
RESCUING KHALED information and/or blow the hard drives. If they choose
If Khaled has been separated from the player characters to erase all the information on the hard drives, this needs
and captured by Almadhi, Zain will insist on rescuing him to be done in two places to have full effect:
before they depart Arkus. If the player characters want
to get Zain off the station without saving Khaled, they e Zain’s cabin in sector F.
need to either persuade or lie to her with a hard (-2) MA- e Almadhi’s office in sector B.
NIPULATION roll, or bring her with them using brute force.
In order to erase the files they need to succeed on a DATA
e KHALED’S SACRIFICE DJINN roll. When it comes to Zain’s files, she will glad-
Khaled has been executed, either by the hybrids, Bara- ly erase them if the player characters ask her to. She’s
kha, or by Almadhi. not protective of her research - partly because she’s al-
Cost: 2 DP ready succeeded at the challenge it presented and part-
ly because she’s convinced she could replicate it again
should the need arise.
33
THE PRISONER OF ARKUS
34
THE PRISONER OF ARKUS
up Barakha’s hands). Zain, or a player character, can also what she can for him. If he is dead, it will have marked
achieve this through an insane (-3) DATA DJINN roll. her for life.
ATMOSPHERIC SURROUNDINGS
KHALED
Khaled will come through on all the promises he’s made
For effect, the GM can steer the confrontation with Barakha to the player characters, unless he’s been killed or inte-
into the reactor chamber and its lack of gravity. . grated. His attitude towards Zain will depend on how
much the player characters have told him about his sis-
ter, and how the GM has chosen to play him. If he doesn’t
know what part she played on Arkus, he will be protec-
THE STOWAWAY tive; he has finally freed his sister and now nothing bad
Almadhi survived Operation Dawn and has taken refuge shall ever happen to her again. If he knows what part she
on the player characters’ ship. When they’ve departed the played on Arkus, he will be bitter, disheartened and disil-
station, she will make herself known holding a Vulcan lusioned; he knows now how dangerous she really is and
pistol. She wants to escape Arkus by any means possible the threat she poses to the Third Horizon.
and offers the player characters anything she can think
of; money, the research concerning the Saghiir technol- ALMADHI
ogy, services… and if that doesn’t work, she threatens If Almadhi is alive at the end of the scenario and on good
them. terms with the player characters, she will make a lot of
promises, but there are few of them she can actually
IZER’S FAREWELL keep. The Special Branch and the Legion want her dead,
“Then darkness took form, and all that once lived, with- and she is far less resourceful than Zain.
ered and died.” If she is not on good terms with the player char-
acters she will go out of her way to make life hard for
If Izer is alive at the end of the scenario, he sends the them. Ayat Almadhi never forgets.
player characters a cryptic message as they leave Arkus.
This can serve as a mysterious and enigmatic ending, BARAKHA
but can also be used as a prelude to future scenarios. If Barakha survives, they will return to their employer.
They will hold no grudges against the player characters.
It’s never personal, it’s just a job. The Special Branch
AFTERMATH
might send Barakha after the player characters again to
tie up loose ends, but that is up to the GM.
IZER
What happens to Izer/Kheffera is up to the GM. Maybe
ZAIN his agenda can be intertwined with other scenarios?
If Zain is alive at the end of the scenario and on good Maybe he just vanishes in the vastness of the Third Hori-
terms with the player characters, she can be a capable zon…
ally. She’s very handy and has few scruples, but since
she’s wanted by both the Special Branch of the Consor-
tium and the Legion, she will need to stay on the move.
If Khaled has been integrated, Zain is determined to do
35
THE PRISONER OF ARKUS
INSPIRATION
The Expanse, Deus-Ex, Mass effect, Dead Space, Blade
Runner, Ex-machina, Prometheus, Event Horizon
ILLUSTRATIONS
Cover art - Ylva Ljungqvist
Interior art - Moa Frithiofsson
THANK YOU
PLAYTESTING
Pernilla Sparrhult, Amanda Stenback, Maja Søgaard
Widerberg, Ylva Ljungqvist, Charlotta “Lotta” Lundborg,
Selma Rahem, Daniel Andersson, Kristoffer Warnberg,
Krister Svanlund, Tobias Wallin, Iskra Hedvall, Iris Landar
Lygren, Eric Horn Steep, Mikaela “Millie” Kristiansson,
Mathias Bylund Frithiofsson, Malin Frithiofsson, Karl-Si-
mon Frithiofson, Lovisa Frithiofson, Martin Emson, Rob-
in Lundin, Gustav Bohlin, Micael Jerkenstam, Svartviken
Rollspelspodd, Tärningen är Kastad, Andreas Lundström,
Anna Sandberg
FEEDBACK
Isak Ström, Joakim Andersson, Axel Widén, Pernilla
Sparrhult, Amanda Stenback, Kristoffer Warnberg, Krister
Svanlund, Martin Gillå, Rickard Bjerkerud
PROOF
Daniel Pettersson, Henrik Jonsson, Martin Emson, Mar-
tin Gillå, Erland Nylund, Eskil Myrenberg, Viktor Lindqvist
36