This document provides stat block information for a powerful monster called a Hecatoncheires. It is a huge giant with extremely high stats, including 30 strength and constitution. It can regenerate health and has resistance to many damage types. Its multiattack allows it to make 5 greatsword attacks or 2 boulder attacks per turn. It also has access to magical abilities like fly and true seeing spells. The Hecatoncheires is a formidable foe with legendary actions and resistances.
This document provides stat block information for a powerful monster called a Hecatoncheires. It is a huge giant with extremely high stats, including 30 strength and constitution. It can regenerate health and has resistance to many damage types. Its multiattack allows it to make 5 greatsword attacks or 2 boulder attacks per turn. It also has access to magical abilities like fly and true seeing spells. The Hecatoncheires is a formidable foe with legendary actions and resistances.
This document provides stat block information for a powerful monster called a Hecatoncheires. It is a huge giant with extremely high stats, including 30 strength and constitution. It can regenerate health and has resistance to many damage types. Its multiattack allows it to make 5 greatsword attacks or 2 boulder attacks per turn. It also has access to magical abilities like fly and true seeing spells. The Hecatoncheires is a formidable foe with legendary actions and resistances.
This document provides stat block information for a powerful monster called a Hecatoncheires. It is a huge giant with extremely high stats, including 30 strength and constitution. It can regenerate health and has resistance to many damage types. Its multiattack allows it to make 5 greatsword attacks or 2 boulder attacks per turn. It also has access to magical abilities like fly and true seeing spells. The Hecatoncheires is a formidable foe with legendary actions and resistances.
are magical. Huge giant, chaotic evil Legendary Resistance (3/Day). If the hecatoncheires fails Armor Class 17 (half plate) a saving throw, it can choose to succeed instead. Hit Points 495 (30d12 + 300) Speed 40 ft. Actions Multiattack. The hecatoncheires makes five greatsword STR DEX CON INT WIS CHA attacks or two boulder attacks. 30 (+10) 15 (+2) 30 (+10) 14 (+2) 16 (+3) 24 (+7) Greatsword. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 31 (6d6 + 10) slashing damage. Saving Throws Str +18, Con +18, Dex +10, Wis +11 Boulder. Ranged Weapon Attack: +10 to hit, range Skills Athletics +18, History +10, Insight +11, 60/240 ft., one target. Hit: 36 (4d12 + 10) Intimidation +15, Perception +19 bludgeoning damage. Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks Flurry of Blades. The hecatoncheires swings its swords Damage Immunities lightning furiously. Each creature within 15 feet of the Condition Immunities blinded, charmed, deafened, hecatoncheires must make a DC 26 Dexterity Saving frightened, paralyzed, petrified, stunned Throw, taking 87 (25d6) Slashing Damage on a failed Senses blindsight 100 ft., passive Perception 29 save, or half as much damage on a successful one. Languages Celestial, Giant, telepathy 120 ft. Challenge 25 (75,000 XP) Reactions Parry. The hecatoncheires adds 8 to its AC against one Regeneration. the hecatoncheires regains 30 hit points melee attack that would hit it. To do so, the at the start of its turn if it has at least 1 hit point. hecatoncheires must see the attacker and be wielding a melee weapon. Reactive. the hecatoncheires can take one reaction on every turn in combat. Legendary Actions Immutable Form. the hecatoncheires is immune to any spell or effect that would alter its form. The hecatoncheires can take 3 legendary actions, choosing from the options below. Only one legendary Magic Resistance. the hecatoncheires has advantage on action option can be used at a time and only at the end saving throws against spells and other magical effects. of another creature's turn. The hecatoncheires regains Innate Spellcasting. The hecatoncheires's innate spent legendary actions at the start of its turn. spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). It can innately cast the Greatsword. The Hecatoncheires makes a greatsword attack. following spells, requiring no material components: Disengage. The Hecatoncheires moves up to half its At will: fly, true seeing speed without provoking opportunity attacks. The Paladin stood his ground against the monstrosity, trusting that his faith in Avandra would serve him in battle against the dread abomination - as it was the Eladrin utilised something more immediate...