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Empowerment

Technologies
QUARTER 1
MODULE Information and Communications
2 Technology (Part 2)

TECHNICAL VOCATIONAL LIVELIHOOD


Empowerment Technologies – Grade 12
Quarter 1 – Module 2: Information and Communications Technology (Part 2)
First Edition, 2020

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government agency or office wherein the work is created shall be necessary for
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impose as a condition the payment of royalties.

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names, trademarks, etc.) included in this module are owned by their respective
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these materials from their respective copyright owners. The publisher and authors
do not represent nor claim ownership over them.

Published by the Department of Education - Schools Division of Pasig City

Development Team of the Self-Learning Module


Writer: Chirelyn P. Delavega
Editor: Name
Reviewers: Janeth M. Pineda (Content) and Cerina V. Galoy (Technical)
Illustrator: Rizza Joy Magno
Layout Artist: Name
Management Team: Ma. Evalou Concepcion A. Agustin
OIC-Schools Division Superintendent
Aurelio G. Alfonso EdD
OIC-Assistant Schools Division Superintendent
Victor M. Javeña EdD
Chief, School Governance and Operations Division and
OIC-Chief, Curriculum Implementation Division

Education Program Supervisors

Librada L. Agon EdD (EPP/TLE/TVL/TVE)


Liza A. Alvarez (Science/STEM/SSP)
Bernard R. Balitao (AP/HUMSS)
Joselito E. Calios (English/SPFL/GAS)
Norlyn D. Conde EdD (MAPEH/SPA/SPS/HOPE/A&D/Sports)
Wilma Q. Del Rosario (LRMS/ADM)
Ma. Teresita E. Herrera EdD (Filipino/GAS/Piling Larang)
Perlita M. Ignacio PhD (EsP)
Dulce O. Santos PhD (Kindergarten/MTB-MLE)
Teresita P. Tagulao EdD (Mathematics/ABM)

Printed in the Philippines by Department of Education – Schools Division of


Pasig City
Empowerment
Technologies

QUARTER 1

MODULE

2 Information and Communications


Technology (Part 2)
Introductory Message

For the Facilitator:

Welcome to the Empowerment Technologies Self-Learning Module on


Information and Communications Technology (Part 2)!

This Self-Learning Module was collaboratively designed, developed and


reviewed by educators from the Schools Division Office of Pasig City headed by its
Officer-in-Charge Schools Division Superintendent, Ma. Evalou Concepcion A.
Agustin, in partnership with the City Government of Pasig through its mayor,
Honorable Victor Ma. Regis N. Sotto. The writers utilized the standards set by the K
to 12 Curriculum using the Most Essential Learning Competencies (MELC) in
developing this instructional resource.

This learning material hopes to engage the learners in guided and independent
learning activities at their own pace and time. Further, this also aims to help learners
acquire the needed 21st century skills especially the 5 Cs, namely: Communication,
Collaboration, Creativity, Critical Thinking, and Character while taking into
consideration their needs and circumstances.

In addition to the material in the main text, you will also see this box in the
body of the module:

Notes to the Teacher


This contains helpful tips or strategies that
will help you in guiding the learners.

As a facilitator you are expected to orient the learners on how to use this
module. You also need to keep track of the learners' progress while allowing them to
manage their own learning. Moreover, you are expected to encourage and assist the
learners as they do the tasks included in the module.
For the Learner:

Welcome to the Empowerment Technologies Self-Learning Module on


Information and Communications Technology (Part 2)!

This module was designed to provide you with fun and meaningful
opportunities for guided and independent learning at your own pace and time. You
will be enabled to process the contents of the learning material while being an active
learner.

This module has the following parts and corresponding icons:

Expectations - This points to the set of knowledge and skills


that you will learn after completing the module.

Pretest - This measures your prior knowledge about the lesson


at hand.

Recap - This part of the module provides a review of concepts


and skills that you already know about a previous lesson.

Lesson - This section discusses the topic in the module.

Activities - This is a set of activities that you need to perform.

Wrap-Up - This section summarizes the concepts and


application of the lesson.

Valuing - This part integrates a desirable moral value in the


lesson.

Posttest - This measures how much you have learned from the
entire module.
EXPECTATIONS

At the end of the learning period, the students shall have:


• improved their understanding of ICT regarding its current state;
• constructed a comprehensive description (both similarities and
differences) of their chosen topic from the lesson through Venn
diagram; and
• justified what they realized/valued regarding the current state and
improvements in ICT.

PRETEST

Directions: Encircle the letter that corresponds to the correct answer.

1. Innovation is a common thing in the ICT industry. The _______________


media is a non-profit service designed to help the people who have visual and
reading impairments.
A. Assistive C. Blogging
B. Folksonomy D. Social

2. Developed by Google, Android is an open source operating system that is


being used by several mobile phone companies. Which device uses iOs?
A. Nokia devices C. smart TVs
B. Blackberry devices D. Apple devices

3. Social Media is a website, application, or online channel that enables web


users to create, co-create, discuss, modify, and exchange user-generated
content. Which one of the options is NOT an example of social media?
A. Social Networks C. Both A and B
B. Media Sharing D. None among the option

4. Currently, this is the fastest mobile network.


A. 2G C. 4G
B. 3G D. 5G
5. TikTok is a social media application that can be classified as:
A. Bookmarking site C. Microblogging
B. Media sharing D. Blogs and forums

RECAP

Directions: Fill-in the chart with important details from the past lesson.
Web 1.0

Web 2.0

Web 3.0
_______ _______ _______
_______ _______ _______
_______ _______ _______
_______ _______ _______

LESSON

Aside from Ash’s Pokémon creatures, the world of ICT keeps on growing and
evolving, thus the industry keeps on producing innovations that caters the
needs of the digital natives and digital immigrants. When we say “trends”, we
are not only talking about the fashion styles and clothes; but also, we follow
trends in ICT. These are the 4 trends in ICT:

1. Social Media – These are the websites, application, or online channel that
allows the netizens (Internet citizen/web users) to create, co-create, discuss,
modify, and exchange user-generated content such as images, documents, et
cetera with the other netizens. People usually misuses the term “social media”
by referring it to a specific application or website, however,
this is an umbrella term. It means that social media has six
(6) types:

1.1. Social Networks – This type enables the user to connect


with the other user that has same interest, background, Image credit: facebook.com
and/or information. It has rich user experience as the user can personalized
their profile accounts, connect with the other users regardless the distance,
and react and leave comments on other user’s posts (Ex.: Facebook and
Google +).

1.2. Bookmarking Site – This site allows the user to store and
manage links to various websites and resources. Most of these
sites allow you to create a tag that allows you and others to
easily search or share them (Ex.: StumbleUpon and Pinterest).

Image credit: play.google.com

1.3. Social Media News – Simply known as social news. It is far different from
the traditional news platform. This site promotes sharing
between the news provider and the user, becomes a central
hub for new stories from various other third-party sources to
deliver instant news, and users can interact with the news
Image credit: entrepreneur.com stories by voting, liking, commenting, sharing, et cetera
(Ex.: Reddit and Digg).

1.4. Media Sharing – Do you like to share your selfies, or to


show your self-made film? Media sharing applications enable
user to upload and share media content like image, video, and
music to like, comment, and share by the other users (Ex.:
TikTok, YouTube, and Instagram). Image credit: adweek.com

1.5. Microblogging – Can you say your feelings with just 280
characters? This type of social media focuses on short updates
from the user (Ex.: Twitter and Plurk).
Image credit: help.twitter.com

1.6. Blogs and Forums – Unlike the vlog (video log), blog
(web log) user posts their own write ups or narratives such
as review, diary, or journal on their customized website.
Through this blogpost, users can share links to other
websites with the other users, and the others can leave
comment or reaction. On the other hand, forum is a part of
certain website wherein users can hold an online discussion
about a certain topic (Ex.: Blogger, WordPress, and Tumblr). Image credit: dreamhost.com
2. Convergent Technologies – In the past, people can access the applications
and websites through the personal computer. Due to technological
advancement, industry produces devices and gadgets that achieves similar
task or goal with the personal computer. (Ex.: When I was a college student,
I need to rent a computer at the computer shop to finish my type-written
reports and research assignments, but now, I can access, download, and edit
my students’ research through my smartphone.)

Image credit: Google Images

3. Mobile Technologies – Similar with the fashion styles, mobile


technologies, such as smartphones and tablets, change and improve not just
yearly, but every time. It becomes popular because of its capability to do tasks
that were originally found in personal computers. Mobile devices use 4G
Networking (LTE) and come along with different operating systems:

3.1. iOs – for Apple devices


3.2. Android – an open source operating
system developed by Google
3.3. Blackberry OS – for Blackberry devices
3.4. Windows Phone OS – a closed source
and proprietary operating system developed by Microsoft
3.5. Symbian – for Nokia devices
3.6. WebOS – for smart TVs
3.7. Windows Mobile – developed by Microsoft
for smartphones and pocket PCs
Image credit: Google Images

4. Assistive Media – Have you watch the movie “Unfriended: Dark Web”? The
main character used an assistive media called “Papaya” to communicate with
his deaf and mute girlfriend. This trend refers to a group of software and
hardware devices to help people with disabilities.

Image from the movie “Unfriended: Dark Web”


Online Systems, Functions, and Platforms

Due to technological advancement, online versions of information systems


were developed. These online systems are “the process of and tools for
storing, managing, using, and gathering of data and communications in an
organization.”

On the other hand, platforms are any hardware or software to host an


application. These platforms come with the different functions. One example
is the collaborative platforms. It is a category of business software that adds
broad social networking capabilities to work processes. Another
example is the web search engines like
Google, Bing, and Yahoo. Once these
platforms were programmed, it functions
and become a tool.

Image credit: Google Images

ACTIVITIES

I. LOGO GAME: Name the 10 social media logos you see in the picture below.
Hint: Most of the answers are mentioned in the lesson.

1. _____________ 2. _____________ 3. _____________


4. _____________ 5. _____________ 6. _____________
7. _____________ 8. _____________ 9. _____________
10. _____________
II. VENN DIAGRAM: From the lesson above, show the similarities and
difference of the two things you learn. Write the differences inside the circle,
while the similarities on the lines below the diagram.

A. ___________________ B. ___________________

_____________________ _____________________
____________________ ______________________
___________________ ______________________
___________________ ______________________
____________________ ______________________
_____________________ ______________________
_____________________ ______________________
____________________ ______________________
______________ ________________

___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
__________________________________________________________________________________

__________________________________________________________________________________

___________________________________________________________________
__________________________________________________________________________________

__________________________________________________________________________________

___________________________________________________________________
__________________________________________________________________________________

__________________________________________________________________________________
WRAP-UP

Directions: Based on the lesson, write 5 terms describing each trend of ICT.
TRENDS of ICT
TECH. ASSISSTIVE
SOCIAL MEDIA MOBILE TECH.
CONVERGENT MEDIA
1. 1. 1. 1.
2. 2. 2. 2.
3. 3. 3. 3.
4. 4. 4. 4.
5. 5. 5. 5.

VALUING

Do you keep up with the trends regarding the ICT? What is the trend you
enjoy the most? Did this help you a lot in you daily life? As a user, do you
think these trends are a responsibility, a privilege, or both? Please, write your
answer and explain below:
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
__________________________________________________________________________________

__________________________________________________________________________________

___________________________________________________________________
__________________________________________________________________________________

__________________________________________________________________________________

___________________________________________________________________
__________________________________________________________________________________

__________________________________________________________________________________

___________________________________________________________________
__________________________________________________________________________________
POSTTEST

Directions: Encircle the letter that corresponds to the correct answer.

1. Innovation is a common thing in the ICT industry. The _______________


media is a non-profit service designed to help the people who have visual and
reading impairments.
A. Assistive C. Blogging
B. Folksonomy D. Social

2. Developed by Google, Android is an open source operating system that is


being used by several mobile phone companies. Which device uses iOs?
A. Nokia devices C. smart TVs
B. Blackberry devices D. Apple devices

3. Social Media is a website, application, or online channel that enables web


users to create, co-create, discuss, modify, and exchange user-generated
content. Which one of the options is NOT an example of social media?
A. Social Networks C. Both A and B
B. Media Sharing D. None among the option

4. Currently, this is the fastest mobile network.


A. 2G C. 4G
B. 3G D. 5G

5. TikTok is a social media application that can be classified as:


A. Bookmarking site C. Microblogging
B. Media sharing D. Blogs and forums
KEY TO CORRECTION

To check your progress, here are the answers for the following activities:

References
• Yuvienco, Joel. Empowerment Technologies (Student Reader). 1st ed.
Pasig City: Department of Education, 2016.

• Innovative Training Works, Inc. Empowerment Technologies. 1st ed.


Manila: Rex Bookstore (2016)

• Nations, Daniel. “Social News on the Internet.” Lifewire. January 15,


2020. https://www.lifewire.com/ (accessed June 9, 2020)

• Jackson, Dominique. “Know You Limit: The Ideal Length of Every Social
Media
Post.” Sprout Social. n.d. https://sproutsocial.com/insights/social-media-
character-counter/ (accessed June 9, 2020)

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