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Keqi Zhang
Florida International University
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5. REFERENCES
In this paper, we described a method to implement 3D tree [8] J. Thelen, “Blustery Trees,”
animation using the vertex weighting technique. Our http://edgarapoe.home.mindspring.com/quixotic/blustery_tre
implementation, in addition to performing trunk animation es.htm
in a similar fashion to the “Blustery Trees” demo [8], also
[9] NVIDIA Cg Toolkit,
performs animation for the individual tree branches. The http://developer.nvidia.com/cg
animation is implemented in OpenGL and the nVidia Cg
language. With the Cg language, we have taken [10] OpenGL,
advantages of the programmable graphics pipeline http://www.opengl.org
available in modern graphics cards. This takes the
computationally intensive operations performed in vertex
weighting from the CPU to the GPU, allowing us to