GraphicalPlayAid Fire in The Lake - PD
GraphicalPlayAid Fire in The Lake - PD
GraphicalPlayAid Fire in The Lake - PD
0
United States
The US is trying to stabilize the host country by building Popular Support for
Resources Phase (6.2)
the regime while keeping its force commitment as low as possible. The more
Sabotage
Troops and Bases the US has in its Available Forces box, the higher its score. Sabotage each unSabotaged LoC where
Insurgent Guerillas outnumber COIN pieces
or adjacent to a city without COIN Control.
+ +
COIN
Control
Trumping Pivotal Events
Resources 6.2.3 The US may not cancel another Faction’s Pivotal Event card.
Econ
Econ Redeploy Phase (6.4)
The Econ marker records the number of Resources Victory Conditions 7.2
that South Vietnam’s domestic economy generated Laos and Cambodia
for that campaign (up to 15 from the total value of Move all US Troops from Laos and Cambodia to the
the South’s LoCs). The US may only spend Resources Total Support Out of Play Box. Irregulars move to Available box.
above the Econ Value. Gain Support in Provinces and Cities by Pacifying
via TRAIN or during the Support Phase (6.3) of the
Aid Aid Coup Round. Commitment Phase (6.5)
Foreign assistance that is added to the remaining
ARVN Resources during Coup Rounds. The US can Availability If not final round, move 1 in 3 (round down)
US Troops and all Bases from Casualty box
add to the Aid level via ADVISE & ASSAULT. Number of US Troops + Bases in Available Forces Box.
to Out of Play box.
May move up to 10 US Troops and 2 US Bases among
The US does not track its own Resources. Some US Operations Remaining Casualties to Available.
the US Available box, any COIN-Control spaces, LoCs,
and US Pacification spend ARVN resources. ARVN Resources and Saigon during the Commitment Phase (6.5) of the
are acquired and added to the existing total during the May move up to 10 US Troops and 2 US
Coup Round. Bases among:
Resources Phase (6.2) of the Coup Round (Econ + Aid). If the
US as a 1st or 2nd Eligible Faction opts to Pass, they receive -Available Forces box
+3 ARVN Resources. -COIN-Controlled spaces
-LoC’s
-Saigon
Police
Limited Operation (2.3.5)
Support Phase (6.3)
Ops: All
Special Activities: GOVERN
A Limited Operation is an Operation in just 1 space, with no Pacification
Special Activity. If the Limited Operation is a PATROL, The US and then ARVN may spend ARVN
Rangers or SWEEP, it can involve pieces from multiple spaces but only Resources to build Support in a combined
Ops: TRAIN, SWEEP 1 destination space. total of up to 4 Cities or Provinces.
Special Activities: TRANSPORT, RAID Cost: 3 ARVN Resources per marker/level
Pivotal Events (2.3.8) Shift: remove Terror + shift max 2 levels
Bases A faction may play its Pivotal Event to cancel a currently Each space must have:
Ops: TRAIN played Event card if meets ALL of the following:
See Redeploy Phase of Coup Round. -That faction is Eligible
+ +
COIN
Control
May enter Laos/Cambodia at risk of removal during Redeploy -The red pre-condition on the card is met
Phase (6.4) of the Coup Round. Cannot enter North Vietnam. -The 1st Eligible faction has not yet done anything
Players may place forces from elsewhere on the map only if -No Coup is showing as the next card
piece type is NOT Available. No more than 2 Bases (of any Redeploy Phase (6.4)
Factions) may occupy a single Province or City. Trumping Pivotal Events
ARVN may not cancel the VC Faction’s Pivotal Event card. Laos and Cambodia
Move all ARVN pieces from Laos and Cambodia to the
Resources 6.2.3 Out of Play Box.
Victory Conditions 7.2 ARVN Redeploy
Econ Must move its Troops from LoCs and
Econ Provinces without COIN Bases, and may
The Econ marker records the number of Resources COIN
Control
Control move other ARVN Troops to:
that South Vietnam’s domestic economy generated The US and ARVN Control a Province or City if their
-Any Cities without NVA Control
for that campaign (up to 15 from the total value of pieces there combined exceed those of the other 2 -Any US or ARVN Bases
the South’s LoCs). The ARVN may spend Resources at, factions (NVA and VC) combined. -Saigon
below, or above, the Econ value.
Patronage May move any Police to:
Aid Aid Patron
Patronage represents the wherewithal of the Saigon -Any LoCs
Foreign assistance that is added to the remaining ARVN regime to reward its friends at the expense of the -Any COIN Controlled space in SV
Resources during Coup Rounds. The ARVN can add to population, such as by diverting foreign aid. ARVN
the Aid level via GOVERN & ASSAULT. amasses Patronage mainly via the GOVERN COIN Control is adjusted only after all
Special Activity. Redeploy moves are completed.
ARVN resources are shared with the US. ARVN Resources
are acquired and added to the existing total during the
Resources Phase (6.2) of the Coup Round (Econ + Aid). If ARVN
as a 1st or 2nd Eligible Faction opts to Pass, they receive
+3 ARVN Resources.
Created by Arthur Switalski (arthur09) | Ver 1.7 | 11.23.14
ASSAULT 3.2.4 TRAIN 3.2.1 GOVERN 4.3.1
1 ARVN cube and 1 enemy piece City or Province w/out NVA Control PATROL/TRAIN
3 Resources per space 3 Resources per space Any 2 non-TRAIN spaces with:
COIN-Control + Support + Not Saigon
Destination: Province
Destination:
then if possible, may TRANSPORT 4.3.2
1) COIN-Control
2) ARVN Troop + Police Originating in 1 space, may finish
Aid
SHIFT +6 per / Cost: 3 Resources per marker/level move in 6 different destinations
Destination: LoC or
PLACE = (#) +
or 1 neutral
SHIFT and
Destination: NVA Base
PLACE and REPLACE 1 PIECE
then, may once
SHIFT 1 neutral
or
SHIFT +1
Destination: City/Province Destination: NVA > VC
Cost: 2 Resources Bases: Tunnels may be infiltrated
TERROR/SABOTAGE : One marker per space.
Do not place a Terror/Sabotage marker if all
are already on the board.
Only NVA & VC can occupy North Vietnam. Players may place Pivotal Events (2.3.8)
+ /
COIN
Control
forces from elsewhere on the map only if piece type is NOT A faction may play its Pivotal Event to cancel a currently
Available. No more than 2 Bases (of any Factions) may occupy a played Event card if meets ALL of the following:
single Province or City. -That faction is Eligible
-The red pre-condition on the card is met
-The 1st Eligible faction has not yet done anything
-No Coup is showing as the next card
Resources 6.2.4
Trumping Pivotal Events
Bases The VC may cancel all other Factions’ Pivotal Event cards.
No more than 2 Bases (of any Factions) may occupy
a single Province or City. Bases may NOT occupy
LoCs. VC can place Bases via RALLY. Victory Conditions 7.2
Resources are based on the number of VC bases on the map.
They are acquired and added to the existing total during the Total Opposition
Resources Phase (6.2) of the Coup Round. Passing when 1st or Gain Opposition in Provinces and Cities by TERROR
2nd Eligible provides +1 NVA Resource. The VC can also TAX to Operations or by Agitation during the Support Phase
gain additional resources. If played by separate players, the (6.3) of the Coup Round.
NVA and VC may transfer Resources to each other at any time
that one of them is executing an Operation, Special Activity, Bases
or Event. VC can place Bases via RALLY. NVA can infiltrate a VC
Base to make it NVA.
ACTIVATE (all in space) and MOVE (any) ROAD/RIVER : If Ambush space is LoC, VC may
remove enemy from any adjacent space instead.
ROLL ≤ (#) ENEMY PIECE REMOVAL ORDER : Same as ATTACK.
then if possible, must ATTRITION : Not applicable.
TRANSFER X 2x and
SHIFT 1