COT DLP JUn
COT DLP JUn
COT DLP JUn
Objectives must be met over a week and connected to the curriculum standards. To meet the objectives, necessary procedures must be followed and
if needed, additional lessons, exercises and remedial activities. May be done for developing content knowledge and competencies. These are
I. OBJECTIVES assessed using Formative Assessment strategies. Valuing objectives support the learning of content and competencies and enable children to find
significance and joy in learning the lessons. Weekly objectives shall be derived from the curriculum guides.
The learner demonstrates an understanding of branding and develops a brand for their
A. Content Standards
business idea.
C. Learning Competencies/
LO 4. Develop a brand for the product
Objectives
Write the LC code for each 4.1. Identify the benefits of having a good brand
4.2. Enumerate recognizable brands in the town/province
4.3. Enumerate the criteria for developing a brand
4.4. Generate a brand that is clear and follows the techniques of generating a brand
(TLE_EM9-12- IV0-4)
List all materials to be used in different days. Varied sources of materials sustain children's interest in the lesson and in
learning. Ensure that there is a mix of concrete and manipulative materials as well as paper-based materials. Hands-on learning
III. LEARNING RESOURCES promotes concept development.
A. References
Preliminaries
Opening prayer
Checking of attendance
Heathy reminders
*Follow the “BIDA Plus Solusyon sa COVID-19”
B – Bawal ang walang mask at faceshield
I – Isanitize ang mga kamay at iwasan ang kulob na lugar
A. Reviewing previous lesson D – Dumistansya ng isang metro at limitahan ang pisikal na interaksyon sa iba.
A – Alamin ang totoong impormasyon.
Plus + - Supportahan ang FDA approved na bakuna.
Kumustahan
Classroom Management
Initiating the “AgriPinoy Badge” – a scoring scheme. The teacher will be
giving a badge for every learner’s participation.
The teacher will highlight the concept on Branding. With the use of a semantic
diagram, the teacher will let the learners to think of words which are associated with
branding.
name symbol
BRANDING
differentiate design
The teacher will let the learners to use the given words in giving the definition of
branding.
Branding – it defines the name, symbol or design that identifies and
differentiates products/services from the competitors.
D. Discussing new concepts and
Initiating Interactive Learning
practicing new skills #1
The teacher will utilize the “AgriPinoy Badge” to initiate recitation and/or brainstorming
activity among the learners. The teacher will be using sack of agricultural products (rice
products). Sack 1 is a branded rice product and the other has no brand name.
Guide Questions:
1. What is the difference between the two sacks?
2. How important for a certain product to have a brand?
3. What are the benefits of having a brand?
4. What are the characteristics of a good branding?
E. Discussing new concepts and
Word Puzzle
practicing new skills #2
To facilitate the understanding of the learners towards the elements/parts of branding, a
cross-word puzzle will be utilized. The teacher will let the learners to look on the ten
words in the puzzle which pertain to the different elements/parts of branding.
To initiate class participation the teacher will continue using the “AgriPinoy Badge”
scoring scheme.
The activity will be focusing on the different elements/parts of branding.
After the activity the teacher will elaborate the different elements by giving examples
and/or definitions.
F. Developing mastery (leads to
Initiating Mastery: STAND –YES SQUAT - NO
Formative Assessment 3)
The teacher will initiate a class feud game. The learners will identify whether the given
statement or information about market branding is true or false.
The learners will stand up if the statement about market branding is true, and do a squat
if the statement is false.
The questions for formative assessment are based on the definition, benefits,
characteristics and elements of branding.
G. Finding practical
Practical Application: CREATE YOUR OWN BRAND
applications of concepts and
skills in daily living The teacher will initiate individual task for the learners. Which they will be generating a
sketch about a clear appealing product brand with logo and tagline.
Directions: Sketch the plan of your own agricultural product brand with logo and tagline.
WATCH Integration:
The learners will observe a 3-minute time limit to sketch their own agricultural
product brand.
The teacher will call some of the learners to share their sketch on the agricultural product
they are planning to have.
H. Making generalizations and
Wrap-Up
abstractions about the lesson
The teacher will ask students to share their learnings, ideas and opinions about the topic
being discussed.
I. Evaluating learning
What Have You Learn: BINGO QUIZ
The teacher will flash a multiple question on the TV screen. The learners will choose the
best answer for the given question by tearing the letters of their choice. The teacher will
provide the answer sheet/bingo quiz card for the students.
Directions: Tear the letter of the correct answer.
J. Additional activities for
Assignment:
application or remediation
Let the learners to fully accomplish their sketch on their own agricultural product brand
with logo and tag line. Let them color their sketches and post it on their FB page.
V. REMARKS