Decades before TSR published Council of Wyrms there was Dragons by Mayfair games. Long out of print this was a supplement for Grenadier Models long gone role-playing game which was (like many frpgs of it's time) a near clone of original Dungeons & Dragons.
Decades before TSR published Council of Wyrms there was Dragons by Mayfair games. Long out of print this was a supplement for Grenadier Models long gone role-playing game which was (like many frpgs of it's time) a near clone of original Dungeons & Dragons.
Decades before TSR published Council of Wyrms there was Dragons by Mayfair games. Long out of print this was a supplement for Grenadier Models long gone role-playing game which was (like many frpgs of it's time) a near clone of original Dungeons & Dragons.
Decades before TSR published Council of Wyrms there was Dragons by Mayfair games. Long out of print this was a supplement for Grenadier Models long gone role-playing game which was (like many frpgs of it's time) a near clone of original Dungeons & Dragons.
(Symbolic Computation - Artificial Intelligence) M. M. Botvinnik (Auth.) - Computers in Chess - Solving Inexact Search Problems-Springer-Verlag New York (1984)