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This document provides release notes and change logs for multiple versions of the game Fantasy General II: Invasion. It details bug fixes, balancing changes, new content and features for each version. Troubleshooting tips are also provided.

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Oscar Calle
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0% found this document useful (0 votes)
88 views12 pages

Whatsnew

This document provides release notes and change logs for multiple versions of the game Fantasy General II: Invasion. It details bug fixes, balancing changes, new content and features for each version. Troubleshooting tips are also provided.

Uploaded by

Oscar Calle
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Fantasy General II: Invasion

Read me File – 07th June 2021


Version 01.02.12913
Welcome.
Thank you for playing Fantasy General II: Invasion™! We are always looking for ways to improve your
gaming experience. For the latest information on the game, please go to the Slitherine web site.

Below you will find the latest and greatest information on Fantasy General II: Invasion™. Information in
this document supersedes that in the official game manual.

Troubleshooting:
Ensure that your system meets the minimum system requirements. These are found in the game manual.
Also, ensure that you have the latest video and sound drivers available for your system. The vast majority
of reported problems are resolved by upgrading all drivers to the latest versions.

If you are still experiencing problems with the game, please use our Ticket System or post in the Fantasy
General II: Invasion™ Support Forum. Please provide as much detail on your issue as you can.
To obtain optimum game performance, close all other applications before beginning a game.

Change History:
v01.02.12913 – 07th June 2021
• Content: Tournament Map Rebellion is now available for everyone in single and multiplayer
skirmish.
• Balancing: Tweaked the AI-Budget on "Egghunt".
• Bugfix: Fixed an issue where Arylis could be hired unintentionally.
• Bugfix: Fixed an issue in Evolution where a campaign win wouldn't trigger.
• Bugfix: Fixed an error where the Evolution campaign could not be finished correctly.
• Bugfix: Fixed an issue that made Famished Wolves lose their teeth.

v01.02.12874 – 23rd March 2021


• Fixed an issue causing the game to get stuck if you killed Filos in "A realm divided" or Hrazzkar in
"Lay a Trap"
• Fixed an issue where certain worldmap savegames from version 01.02.12853 wouldn't load.

v01.02.12872 – 08th March 2021


• Bugfix: Fixed an issue where there was no Cavalry in "Battle of Synor" in the "Empire Aflame"
campaign
• Bugfix: Fixed several issues with "Sunken Coast" in the Empire Aflame campaign
• Bugfix: Fixed the dialogue after defeating TsuNa in Evolution to give you the reward regardless of
your army composition
• Bugfix: Fixed an issue with dialogues in general, that lead to several dialogues not appearing if
your army composition did not have a certain unit
• Bugfix: Fixed an issue that prevented you from completing certain kill boss objectives (e.g. Arylis,
Filos)

v01.02.12853 – 25th February 2021


• Evolution DLC added!
• New Hero: Added a new version of Falirson as a Hunter Hero playable in both Invasion and
Onslaught campaigns
• Units: Major Lizardfolk unit rebalancing; most notably: Can only hide in Swamp and Deep Water
(not Rivers and Shallow Water)
• Units: Lizard Hunters are now Stealthy (invisible in all terrain) and deal more ambush damage.
Beware!
• Units: Wyverns changed to a squad instead of a single unit.
• Units: Empire Aflame and Invasion Lizards have access to new Lizardfolk Units
• Theme: The new Archipelago environment now available for Skirmish maps
• Balancing: Shop-acquired supply is no longer included when calculating AI budget when "AI
scaling ON".
• AI: Ai now better pursues locations of interest, not constantly switching their target; several
groups split up to cover more ground
• AI: Retreating units do not retreat for more than 3 movement points; the player's units do not
retreat into enemy units
• Score: Added and fixed some unit special mentions displayed on completing a campaign.
• UI: A units path preview has an outline, making it better visible on snow
• Bugfix: Heroes from upgrade trees (Thanes, Generals) can now be trained via Training Grounds.
• Bugfix: Changing your damage type (via magic/artefacts) is now correctly displayed in the UI
• Bugfix: Player now keeps artefacts of units they charmed when ending a mission
• Bugfix: Fixed the promotion "Siege Engineer" not working with the Winged Maidens Jump
• Bugfix: Fixed an issue with Teambuffs that would sometimes vanish/duplicate when
saving/loading the game

v01.02.12759 – 06th January 2021


• Bugfix: Fixed an issue causing the game to malfunction when a taurus catapult is used.
• Balancing: Adjusted Hero Health
• UI: Fixed some missing icons in tutorial messages
• UI: Fixed faulty layouting of tooltips when playing with russian language
• UI: Tweaked tooltip layouts to not be higher than screen
• Content: Fixed faulty DLC requirements in "Eagle's Eyrie" mission in "Invasion" campaign.

v01.02.12654 – 15th December 2020


• Fix for Spot Syie dialog in "The Dragon Isles" not being displayed if Syie is spotted right after
finishing deployment
• Fixed not correctly triggered lose condition in "Stop the invasion!" if Moira or Filos die
• In "Battle of Hebros" only essential heroes need to reach the exit zone (no hero upgraded from a
normal unit)
• If the Mage Tower was placed in "Theme" this would lead to a crash on map start
• Fixed the issue when losing your main hero and killing your main objective would still continue the
game.
• Harpies can now be upgraded to Harpy Bombers
• Fixed the issue that you lose supply when continuing as Filos in the Empire Aflame campaign and
supply has been skilled. Does not retroactively fix the issue.

v01.02.12491 – 11th November 2020


• Changed mana being taken away completely in final map (now a limited amount is removed).
• Fixed dialogue bugs in Dragon Isles map making people miss out on rewards.
• Fixed Merchant being removed after Forge of Light.
• Fixed various bugs in Defend Kanthas to prevent Marcra losing the mission for the player and
Centaurs attacking their own if allied.
• Fixed Bugs in Map Sunken Lands when seeking Szzlag that could stop the map from being able
to be finished.
• Adapted spawn zones to make live less dangerous for Szzlag in Sunken Lands.
• Fixed an issue where you could not win "Gates of Kyrios" if Marcra died before you met.
• Fixed an issue where having a dragon in your team would trigger Siye dialogues.
• Fixed an issue where you could not finish the final battle if Moira died when you play Filos.
• Fixed several maps not loading correctly (console only).

v01.02.12335 – 19th October 2020


• Skirmish: Added Borderlands Winter and Northlands as playable themes in skirmish
• Maps Invasion: Adapted map Eagle's Eyrie to move attacking forces further apart in case they are
triggered early.
• Maps Invasion: Made maps "Under Attack" and "Into the Trollwoods" easier for beginning players
• Map Bugfix: Scarlet Keep mission now has a working optional Troll quest which was missing
since release (whoops...)
• Movement in Swamp: Swamp Tiles cost 2 instead of 3 movement points (this makes All Terrain
and Force March visibly have an effect)
• Fortify Skill: Fortify now only costs an action, not a move and an action, making units with the
skill more useful and versatile. Attention: This means units with the skill will auto-fortify after
moving.
• Pilfer Skill: Made Pilfer Training more expensive and Skill yield slightly less gold. Also made
sure it only works on enemies.
• Onslaught/Training: XP training in Training Grounds now scales with Campaign length (shorter
campaigns, who also give XP faster, provide more XP through training)
• Onslaught/Flyers: Onslaught Enemy Flyer progression slowed down, overall lower flyer
percentage for AI
• Onslaught/Start You can now see the initial supply you will get when choosing your start setup
• Amphibious: Split up amphibious into several more dedicated promotions, large Lizards cannot
hide in water anymore
• Unit Balancing: Winged Jump now fortifies the jumper after the skill was executed
• Unit Balancing: Heavy Axemen have movement speed 3 (instead of 2)
• Unit Balancing: Werebears received a new ability, making them tougher the more enemies are
adjacent to them
• Unit Balancing: Several smaller stat tweaks to Shieldmaidens, Night Mare Reapers, Newt
Clubbers, ...
• Input: Made Select Unit, Execute Skill and Drag Camera actions reconfigurable in the input
options menu.
• Optimization: Improved render performance
• Optimization: Allow Enable/Disable of Ambient Occlusion in options menu
• PBEM: PBEM public annocement messages are now also displayed if you aren't logged into
multiplayer
• AI: Fixed an issue with AI aoe skills (eg. the Gatekeepers Whirlwind), should be more frequent
now (they always thought they were hitting themselves too...)
• Content Editor: The default ownership for ownable tile modifications is now shown directly on the
map
• Content Editor: Added faction search to unit selection in content editor. you can now use
f:Barbarians or faction:Barbarians to search for units that are included in the barbarian faction
• Content Editor: Onslaught maps can now also be opened in the map editor
• Content Editor: Seasonal Maps can now also be opened in the map editor
• Bugfix: Fixed the issue where a unit that wakes up from petrify does not receive their Defensive
Fire charge back
• Bugfix: Fixed the bug where flying unit's Break Through skill would apply charge damage
although charge was broken
• Bugfix: Grow Trees cannot grow over Harpy Tower, Ruins etc. anymore
• Bugfix: Pilfer only works on killed enemies, not your own units
• Bugfix: Ailsa on her Dragon now counts as Large
• Bugfix (Consoles): Achievement fixed (Pumping Iron)
• Bugfix: Fixed an issue where units receiving or losing a Cannot Capture promotion would not
update the ownership.
• Bugfix: Fixed an issue where melee wouldn't be correctly triggered during an ambush
• Bugfix: Fixed unresponsive inventory for dismanteling artefacts if no unit or unit with zero
artefactslots is selected

v01.02.11096 – 23rd July 2020


• Mechanics: Routed units lose their ability to Break Charge, unless the terrain or artefact they're
on has the ability to do so
• Vendors: Onslaught: All Onslaught heroes now have the Artefact Transmuter available in their
inventory to dismantle unneeded artefacts.
• Bugfix: Fixed an issue causing crashes on some computers
• Bugfix: Fixed an issue that prevented the Invasion campaign outro video from playing correctly
after finishing the last map
• Bugfix: Fixed an issue where the Unit Display would show the incorrect amount of health and xp
after upgrading a unit
• Bugfix: Fixed an issue where you could train units that already had the selected promotion
• Bugfix: Fixed an issue where autosaves could overwrite Iron Maiden savegames
• Bugfix: Fixed an issue where the AI wouldn't respawn if there were no enemies left that could
capture locations
• Bugfix: Fixed an issue that caused Taurus Catapults and Hellhounds to activate their "on death"
explode after upgrading them
• Bugfix: Fixed an issue where the lizard faction in the invasion campaign would be named
Hrazzkar's Tribe
• Bugfix: Fixed an issue where the game would render random patterns when restarting a mission
• Bugfix: Fixed Tooltip for Summon Hunting Pack promotion
• Bugfix: Fixed Tooltip for Water Walk promotion
• Bugfix: Fixed several issues with Life Bond, like unlimited Range and the possibility to
accumulate 100% damage reduction (it now actually reduces transmitted damage by 50% instead
of granting the target 50% DR)
• Bugfix: Fixed an issue where an enemy Winged Maiden caused problems when using Winged
Leap from a location not visible to the player
• Bugfix: Fixed that several stats could fall below 0
• Bugfix: Restore Unit Skill only works with locations you actually own
• Bugfix: Charging Boots now allow charging into Wall hexes as well
• Bugfix: Fixed an issue causing the wrong actor to appear in a dialogue in there and back again
• Bugfix: Fixed tooltips for Clan Donagh not spoiling the ending of invasion in Tale of Falir
• Bugfix: Fixed an issue with breakthrough like skills that caused incorrect unit positions.
• Bugfix: Bugix Fixed an issue that caused water to be display as grass in some cases.

v01.02.10803 – 1st July 2020


• NEW Feature; Added 'The Curse', a small Onslaught campaign accessible to all players.
• NEW Filos; an upcoming hero of the Empire Aflame DLC to Onslaught.

v01.02.10691 – 12th June 2020


• NEW Feature; Training Grounds: Give your units individual skills and abilities. Different heroes
provide different training opportunities. Gets unlocked during a campaign, is unlocked from the
start in Onslaught.
• NEW Feature; Merchants: Buy and sell resources at traders you unlock during a campaign. In
Onslaught only available to the Empire faction at the start.
• NEW Feature; Transmute Artefacts: Get rid of your excess artefacts by turning them into other
resources or gold. Gets unlocked during a campaign, available from the start in Onslaught.
• NEW Marcra; Marcra now has a Skill tree
• NEW Tirea; Tirea now has a Skill tree
• NEW Transmuter; Changed the skill tree of the Transmuter, providing one spell-focused path
and one summoner-focused path; also adds new skills to their skill tree
• NEW Multiplayer/Skirmish Maps; Added new Capture and Kill All maps to the selection
• NEW Multiplayer; Added ability to send a message to your opponent upon uploading your turn
• NEW Multiplayer; Implemented ability to be notified if multiplayer game is available for you to
play.
• Ailsa; Changed Ailsa's skill tree a little (Lightning Strike reachable via Mist or Turn Evil, Turn
Undead became Turn Evil affecting Demonspawn as well)
• Units; Siege Engine Upgrade tree has been added
• Units; Imperial Golem received more armour and more artefact slots, turning it into a walking
fortress
• Units; The Fleshwalker's Corpse Explosion skill now deals damage in addition to infecting
• Mercenaries; Added more fitting Names to mercenaries for their class/race.
• Balancing; Base grade core units (Younglings, Maidens, Spearmen, Peltasts...) have less impact
on morale when they die
• Balancing; Adjusted magic damage of units between Barbarians (Stag Riders) and Empire
(Pegasus/Night Mares)
• Skill Balancing; rebalanced some Skill Mana Costs (Grow Trees, Winged Leap...)
• AI; Tweaked AI behaviour regarding resting, especially for flying units. Should not start resting
next to you when they can move away.
• AI; Fixed a bug with Heavy Weapons which led to Siege units often going into melee rather than
shooting
• Options; Added option to enable/disable ground fog like swirling mists
• Procedural Map generation; Decreased VRAM usage.
• Onslaught Campaign Map Fix; Implemented an option to disable "GPU Procedural Generation"
of maps. Users can disable this option if their game crashes during generating maps
• Tooltips; Tooltips that provide a summon able unit now show the units summon costs
• Skirmish/Multiplayer; Replaced the old random generation with the same type of generation
used in Onslaught. Generates more structured/sensible maps.
• Skirmish/Multiplayer; in Skirmish/Multiplayer: Falirson now rides on his bear
• Multiplayer; Fixed various bugs causing the replay to not play correctly
• UI Multiplayer; Join and Forfeit button have been moved to the game details screen
• UI; Increased inventory UI size
• UI; Redesigned Save game window so it can support scalable text sizes
• Settings; Implemented a setting to disable idle variations (Units randomly executing actions
during idle).
o This setting can only be accessed by changing the value of
mShowCharacterIdleVariations in Custom.fg2settings manually
• Settings; Changed how resolution chooser works. It won't bug out now when choosing certain
uncommon values.
• Blob Shadows; Added an additional option for blob shadows
• Terrain; Tweaked terrain generation and textures for all themes
• Loading Screens; Loading screens should stall less visually
• Loading Screens; The loading screen now shows the correct logo in the upper left
• Bugfix; fixed a bug that showed stats of the enemy in several tooltips during enemy turn
• Bugfix; Fixed an issue where units would be dragged along after their death
• Bugfix; Fixed an issue where more than one page of skills of for a unit could cause a game hang
• Bugfix; Eagle Riders are not tagged as Animal anymore and thus not charmable
• Bugfix; Fixed several issues with applying Status Effects and Self Effects in combat and more
special skills (charge line, winged jump, skipping a skill)
• Bugfix; Fixed hiding bug, where a unit spawns hidden although an enemy unit is on the same
position
• Bugfix; Fixed a bug where certain dialogues would trigger twice (if you gained a unit during the
dialogue)
• Bugfix; Fixed graphic bug, where skirmisher sometimes disappear during an attack.
• Bugfix; Fixed bug if an artefact should be removed but this artefact is not assigned to any unit
• Bugfix; Fixed bug during enemy reinforcements to cause a unit to not spawn, which causes "Kill
All"-Objectives to break.
• Bugfix; Fixed a bug where the World map was not centred around available mission until you end
the post mission dialogue
• Bugfix; Fixed a bug where renaming of units in battle was not possible
• Bugfix; New text message for removing a finished multiplayer from the list instead of showing
"forfeiting"
• Bugfix; Fixed issue where units would be wrongly tagged as quest objectives upon respawning
• Bugfix; Fixed an issue where team buffs would not be restored correctly after loading the game
• Bugfix; Fixed an issue where autosave was not triggered after deployment
• Bugfix; Fixed an issue where the first players camera position was not persisted correctly in
Multiplayer
• Bugfix; Fixed an issue where changing teams in the multiplayer skirmish player selection would
bug the menu
• Bugfix; Fixed an issue where an unknown spawn identifier would show up as "empty" in the
game editor
• Bugfix; Fixed an issue where the damage previsualization would not factor in Bonus Charge
Damage from artefacts
• Bugfix; Fixed an issue where scouting or casting Spirit Vision above a unit would hide that unit
• Bugfix; Fixed an issue where the Dragon Breath ability wasn't blocked by aerial units

v01.01.09586 – 30th March 2020


• Fixed issues where certain dialogues would be blank and not allow you to continue.

v01.01.09585– 24th March 2020


• Artefacts; Fixed an issue where savegames would become corrupted if you sacrifice an item in
transition to e.g. a Blood Oak. Affected savegames should now be working again.
• Bugfix; Fixed graphic bug if shadows were set to 'No Shadows'
• Localization; Fixed a bug where the name of The Barrens wasn't localized.
• Input; Fixed an issue where no mouse input would be recognized when playing a map.
• Triggers; Fixed an issue where dialogues would be triggered during loading a savegame
resulting in the game stalling.
• Invasion; Fixed an issue that caused "Eagle’s Eyrie" to not show up in a pre-Onslaught
savegame until you saved and loaded the game or exited the next mission
• Minimap; Fixed incorrect camera position after clicking on minimap on non-1080p resolutions
• Settings; Fixed an issue where "Command Speed" in options wouldn't reflect the actual value set.
• Main Menu; Fixed an issue where the wrong campaign was visually selected after entering and
exiting the campaign selection menu multiple times.
• Bugfix; Summon Sentinel promotion is now correctly shown when Ailsa learns it.
• UI; Fixed the Campaign Score Screen to display all text correctly when language is set to Russian
or Chinese.
• Scoring; Fixed a bug where not all results from the last campaign mission where added to the
total score.
• Dialogues; Fixed incorrect dialogues in "Return of the Summer King".
• Bugfix; Fixed graphical glitch while a quest marker was active in Sunkenlands.
• Achievements; Achievements for choosing different paths through the Onslaught campaign now
require Iron Maiden mode like the rest.
• Invasion; Fixed an issue where Tir would die to enemies or neutrals in "Into the Trollwoods"
before you could get to her. This will automatically restart this mission if you haven't met Tir yet.

v01.01.09428 – 12th March 2020


New Features
• Onslaught; With the new DLC the "Amulet of Power" campaign is unlocked. Brave a branching
and procedurally generated, massively replayable campaign.
• Hall Of Fame; Scores from your Onslaught playthroughs will be displayed here, so you can brag
about your victories in the mead halls!
• Flying Units; Added a new unit trees for flying units to Barbarians (Eagles) and Empire
(Nightmares / Pegasi)
Additions / Changes
• Summons; All damage dealt to summoned Units is permanent now.
• Winds of Magic; Maps start with a random 2 to 8 Mana in top of any Mana granted by skills.
• Kill Chance; The modified kill chance is now displayed for all units when mousing over the health
bar. Berserkers now have -30% chance of being killed (instead of complete immunity).
• Upgradable Volunteers; Volunteer units that join your side can now also be upgraded as they do
not receive the "cannot upgrade" promotion (This does not work for volunteers already received.)
• Volunteers; Now start on the same level as recruits (Falirson's Drill raises affects their level as
well).
• New Unit: Skeleton Archer; Skeleton archers can now be hired/summoned by the Empire
• New Unit: Newt Clubbers; A melee variant of the Lizard Newts.
• New Unit: Fire Spiders; ranged spider that dissolves a target's armor; charmable
• New Unit: Hunting Pack; This upgrade for the Dire Wolves they efficiently guide your army
around difficult terrain and hunt down wildlife.
• New Unit: Spirit Wolf; This upgrade for the Dire Wolves is an astral assassin that needs to leech
life to heal.
• New Upgrade Trees; Empire and animal (like wolves and bears) units now have their own
upgrade trees.
• Trackers Buff; All Trackers received +1 Search range
• Flying Units Buff; All flying units gain 25% missile protection and +1 Speed, so they cannot be
taken out by missile fire as easily. 'Onslaught' DLC adds several flyers that counter other flyers.
• Floating units; Floating units (Ancestors, Gatekeeper...) can attack flying units in melee. Spirit
Wolves are no longer floating.
• Doughal improved; Received more health to make him less squishy.
• Ulnar improved; Is now utterly 'Fearless'. As he should be!
• Werebears improved; Improved the underutilized Werebears. They now shred target's armor
with their claws.
• Border Riders improved; Can now retreat and have become a bit tougher.
• Longbowmen changed; Have no defensive fire now, but deal additional ambush damage when
not spotted. They are now the snipers they were supposed to be.
• Harpies changed; Harpies can only charm male units with disordered or lower morale state, but
they can now Shriek (lowering morale and shielding themselves for some time).
• Pegasi changed; Received more health but do less damage in the wake of the new flyers
available.
• Centaur Archers Nerf; Have no defensive fire anymore and less health.
• Lizardfolk Nerf; Reduced damage throughout (especially Swamp Dragons) to make them less
lethal. Added non-magic Melee Newt variant. Changed Upgrade tree to include Swamp Dragons.
Lizardfolk Hunters are now Trackers and can retreat (again). We will get those Sunken Lands
sorted one day!
• Armored Slingers Nerf; Now only have infinite support fire when on Rough terrain like the other
slingers. They were just too powerful...
• Defensive Locations; Defensive locations such as towers and castles gain additional Missile
Protection, making missiles less effective than melee or magic. You can still bypass fortification
damage reduction with siege damage.
• Entangle Status Effect; Does not reduce armor anymore, behaves properly now when blocking
movement
• Fog; Fog provides cover vs missile attacks.
• AI distributes artefacts; The AI now distributes artefacts form its inventory at the start of its turn,
so artefacts lost to the enemy do not vanish.
• AI Reinforcement; Overhauled rules about when and how AI buys reinforcements. The AI will
also buy a more diverse army and have a limit on certain unit types.
• AI protects their Property; AI now dedicates units to defend locations that are important to it and
different factions choose different locations. This means Ai now often keeps its conquered
locations guarded.
• Restore Unit Costs; Adapted the formula to provide fairer refunds.
• Cost Balancing; Due to many changes, costs and upgrade costs of units have changed
• Flying Units and Terrain; Flying units ignore terrain modifiers, fixes a lot of issues like Flyers
receiving charge breaking when hovering over a town
• Fated Promotion; Makes a unit "Immune to Kills" thus becoming more useful for units with
several squad members instead of heroes or thanes.
• Invasion Sunken Lands Maps; Maps "Shrouded Coast" and "Glowood" now also end if your raid
all the lizard hovels instead of requiring you to wait it out
• Iron Maiden Achievement; Achievement for winning Invasion campaign on Iron Maiden added
• Unit Renaming; Removed Level restrictions on unit renaming. Name your unit whenever you
want!
• Tooltips; Unit Tooltips now displays faction name and color; Health tooltip exposes the Chance
that a member of the unit is killed
• UI; Savegames can now be filtered by Campaign
• UI; Tooltips can now be scaled from 70% to 130% of its original size.
• UI; Decrease/Increase font size (from 70% to 130%). This will affect several but not all text
elements (i.e. Quest Log, Dialogues, Resources, ...)
• UI; Skirmish menu has been redesigned.
• ART; Added new texture variation for the 'Great Wall' in Empire theme, so it looks more Imperial.
• Content Editor; Implemented Scroll view for all Tree Views in the editor. e.g. Save/Load Map
dialogue
• DLC displayed; Game now shows you which DLC you don't have and will forward you to the
respective store
• Multiplayer Clean-up; Implemented button to removed a finished instance from "Your Games"
list
Fixes
• Mercenaries; When progressing through the game, weaker mercenaries get locked and do not
appear anymore
• Fear Aura; Does not stack anymore. Be brave!
• Invasion Wolfhounds; Fixed issue with upgrading them before their final event, does not fix
wolfhounds you already upgraded.
• Hiding; Fixed a bug where units wouldn't hide/unhide after Grow Trees / Wing Flap / Sentient Fog
was cast on their location.
• Memory Leaks; Various fixes to avoid memory leaks from starting / loading / exiting multiple
maps in a row.
• Mercenaries; Fixed an issue where available mercenaries would be refreshed after hiring all of
them and loading a save game.
• Ambush; Fixed a bug where ambush wouldn't trigger for the last position the AI steps on.
• Summon; Fixed a bug where hidden summons would still be visible to the user.
• Camera; The camera will now center on spawn zones instead of already spawned units if you
enter a new map.
• Looting; Fixed an issue where summoning / hiring a unit onto an unexplored location wouldn't
give you loot.
• Ambush; Summoning and Hiring now correctly triggers an ambush.
• UI; Improved UI performance
• VFX; Raid effect can now be seen within the known area.
• Savegame; Overwriting an already existing savegame does not require double confirmation.
• Animations; Fixed skill animation for skeleton units
• Bugfix; Fixed some cases where units were not killed correctly
• Animations; Ranged units will not play a melee animation when attacked if they don't have an
actual melee skill
• Barbarians; Gain no Mana from charmed units on those unit's deaths.
• XP Bugfix; Fixed an issue that caused all enemies and volunteers to have double XP
• Uncontrollable Units; Fixed a bug where units would flee each round after finishing a map in
routed state.
• Unit Movement; Fixed a graphical issue where units would snap to their formation position when
starting to walk
• Combat Previz; Combat previz doesn't show up anymore if there is no damage done. e.g.
Winged Leap onto an empty tile.
• AI; Fixed an issue where the AI wouldn't move it's units after they have been released from an
enemy charm
• Looting; Fixed an issue where standing on a loot location while loading a game would grant you
more loot. You sneaky people ;)
• System; Fixed issues where game files couldn't be accessed in low access privilege
environments.
• Content Editor; Fixed an issue where the overwrite dialogue would be displayed behind the Save
Map Dialogue
• Skirmish; Don't show a gamename input field for non multiplayer games
• Hiring / Summoning; Improved UI performance for opening the hiring / summoning unit
selection.
• Multiplayer; Fixed various issues where the game would show the incorrect state of a finished
game
• Auras; Fixed an issue where auras of dead units would still be counted during the next action
• Turn Indicator; Fixed turn indicator in multiplayer. Should now always show the enemy name
instead of AI and also pop up during replaying your opponents turn.
• Multiplayer; Fixed issue where multiplayer would become unusable after 1 hour of being logged
in.
• Ownership; Fixed an issue where Summon Mists and Wing Flap would cause settlements and
castles to be owned by the casting player.
• Restore Unit Fix; Fixed an error which caused single unit troops that received too much
permanent damage to drop to level 0 (e.g. Empire Siege Engines).
• Charge Line and flyers; Fixed a bug where flying units would block ground charges
• Shrine Effects; Due to an internal change the effects a shrine gives you may have changed.

v01.01.09312 – 03rd March 2020


• New directory structure which should hopefully match how it is uploaded to all platforms (Using
DepotIds for Steam and GoG)
• All of the games packages have been moved to the base depot (intro, base, deluxe, onslaught)
and are their availability is only checked through API calls for the corresponding platform.
• Editor can now access the packages located in the base game reducing the on disk size for all
installations. (Only remaining editor only package is gameeditor).
• MapCache has completely changed path names due to issues with file system path length on
consoles

v01.00.09100 – 24th February 2020


• Additional event map for Slitherine Publisher Sale.
• Localization Fixes.

v01.00.08390 – 11th February 2020


• Now in Russian!

v01.00.08390 – 08th January 2020


• Fixed issues with "Living off the Land" not correctly influencing supply; will not affect existing
games/issues.
• Fixed a bug that caused the game to disable all mouse input on certain pc configurations.
• Fixed an issue that allowed you to save during deployment in ironmaiden mode that caused the
savegame to get corrupted.
• Fixed an issue where certain pc configurations would cause settings to not be saved and display
wrong values in the options menu.

v01.00.08277 – 16th December 2019


• Large Creatures cannot be entangled; Large creatures cannot be entangled by spider webs
• Lances break charges; All lances and spears now break charge
• Multiplayer; Fixed various issues with multiplayer desynchronisations
• Multiplayer; Fixed an issue that caused a multiplayer game to not continue after deployment
• Menu; New Menu for selecting which campaign you want play
• New Gameplay Mode; Iron Maiden. You only have one savegame and no chance to take things
back and losing a map means you lose the game - finish the camapign or die trying!
• Performance Improved; Improved performance throughout the game
• Christmas Event; Christmas is in danger! Only you can save it...look for a sign appearing around
Christmas time!
• UI; Various UI improvements and bug fixes
• Camera; Camera now moves faster the more you are zoomed out
• Frenzy Bugfix; Fixed a bug where frenzy status effects would behave weirdly when loading a
game (or playing multiplayer)

v01.00.07687 – 08th November 2019


• Pathfinder Aura Fix; Pathfinder aura always works for ground units.
• Mirror Image Bug Fix; Mirror Image doesn't fail or win a map instantly anymore in certain
scenario.
• Game doesn't continue bug; Fixing a bug that caused the game to not continue after winning a
scenario.
• Bay of Kyrios Fix; Fixed a bug where the option to make Marcra join was always disabled in Bay
of Kyrios
• Berserker Balancing; Berserkers and Cleavers have less HP and less Morale, Werebears are
Flesheaters (heal through killing units)
• Tracker Balancing; Buffed Trackers by making them Mountaineers (can move across mountains)
and granting Harass Skill
• Pegasi Balancing; Unmounted Pegasi cannot capture locations (in preparation for the first DLC)
• Sunken Lands; First few missions are less swampy and separated swamp into smaller bodies of
water; water boots drop rate increased while in sunken lands
• Lizards Balancing; Lizard Hunters and Witch Doctors have Speed 3 instead of 4; Petrify has a
range of 3 (instead of 5)
• Tag Bugfix; Fixed a bug where summoned/hired units would receive AI tags if summoned/hired
on top of an AI zone, leading to behavior like losing a map or not being able to complete a map
when that unit died/didn't die
• AI Scaling can be disabled; Thanks to the data we collected from you, we now added a fixed
progression for both campaigns. The AI scaling can be disabled when starting a new campaign or
during a campaign via the gameplay settings (same as you can change the difficulty)
• AI tweaking; AI ranged units prioritize weak fliers less ferociously
• Hide Army Bar; the army bar can now be hidden. see button to the lower left of your units
• Command Speed; You can now configure how fast actions are displayed (between 100% and
400%)
• Death Bugs; Fixed various bugs occuring if a unit dies during an attack
• UI; Various UI fixes
• Localization; Various localization fixes
• Visuals; Improved empire theme terrain visuals
• Fixed bug with waypoints; Waypoints can't be used anymore to move over spiderwebs
• Visuals; Fixed various unit visual bugs
• Visuals; Fixed various VFX bugs
• Visuals; Changed entangled visual effect in preparation for similar effects to come
• Fixed bug in summon skill; AI summon in fog of war isn't visible anymore if summoner is visible
to player
• Gameplay; Fixed faulty range display and valid/invalid target markers for skills (i.e. Chain
Lightning will now display the correct target range as soon as you select the first target)
• Medred's Knives do not cost supply; This unit does not cost supply when joining your army
• Mana Regeneration Artefact reduced; This item now provides only 1 mana per kill.

v01.00.07404 – 25th September 2019


• Analytics; Implemented gathering of stats for campaign difficulty balancing. All stats are
anonymous and game-specific only. This will help us determine the avg for non-scaling AI
enemies in maps.
• Dialogues; Various dialogue fixes and rebalancing (Iseal decision are less punishing and/or more
beneficial, Centaurs and Marcra can now be properly used)
• Mercenary Tutorial; Added to map 4 (Under Attack) and gave extra gold to hire
• Aura and Resistance bugfix; Resistances > 100% do not heal the target anymore; fixed a bug
where non-stackable auras would still stack in damage calculation.
• Difficulty Tutorial; Tutorial added to explain difficulty change during campaign.
• Challenge Difficulty; Added new difficulty replacing normal, normal and easy are now easier;
players who were on normal are now playing challenge, Easy is the new normal.
• Supply Skill and scaling; Removed Extra Supply through skill trees from adding to AI scaling if
they are actually used by the army (so +2 supply but only using 8/10 supply does not reduce the
enemy numbers)
• Sunken Lands; Into the Sunken Lands is less swampy and easier to navigate.
• Unit Cycle; Cycling units ignores and skips petrified units
• Easy Difficulty Buff; The new Easy difficulty provides a damage resistance team-buff to all
player units. Making it even easier!
• Dragon Breath / Charge Through; Fixed an issue that caused the game to get stuck if the skill
was used
• Bugfix; Fixed an issue that would cause the game to get stuck when stag riders tries to return to
his original position after dying during the attack.
• UI; Various changes trying to reduce Chinese font memory usage
• Bugfix; fixed hiring Centaur Mercenaries in camp in Porikos
• Bugfix; fixed that units that are not part of your army provided you with scavenge/gold resources
at end of the map
• Bugfix; Fixed an issue that caused artefacts to disappear while mirror image was active
• Bugfix; Fixed an issue that caused the game to get stuck if a charm runs out after you opened
the inventory.
• Bugfix; fixed that units that are not part of your army provided you with scavenge/gold resources
at end of the map
• Bugfix; Certain story locations where permanently displayed as "unexplored" and will now
properly display.

v01.00.07250 – 12th September 2019


• New Skirmish Map; Added new skirmish maps: Battle Lines and Coastal Defense
• The Gap adaptations; Replaced Longbowmen in "The Gap" (as Clan Machnar does not have
them) and made sure there isn't too much Artillery. Now is your chance to take the Wall!
• Lizard Tweaks; Lizard Hunters aren't retreating anymore and Newt chance of retreat is reduced.
Should lead to a less annoying Sunken Lands. Get them lizards!
• Berserker Balancing; Berserkers, Cleavers and Ulnar have more health; Berserkers and
Cleavers are 'Fueled by Rage' (immune to kills) increasing survivability. ROOAR!
• Loot Rebalancing; Reduced randomness of loot locations, there is now a clear flavour to every
location and more and different volunteers from camps if there are open slots in your army.
• Scavenging; We now grant and display mission rewards for some maps in the Battle Outcome
screen. On Easy and Normal difficulty you also get a part of the gear of lost units refunded,
making up for your losses.
• After the Clanmeet; The decision you make after the Clanmeet now has a visible impact during
your Borderlands part of the campaign (You need to replay that map for the bonus to take effect)
• Thunderer buff; Thunderers now have a missile range of 3. Stones away!
• Enemy XP Progression; XP progression does no longer scale with Player Army. You can now
be better (but also worse) than the AI and paying for keeping XP is more useful. (Difficulty Setting
still impacts XP progression)
• Ambush; Ambushers remain on their hex after ambushing and killing a unit. Discuss!
• Bugfixes; "Fixed bug where summoned units would sometimes have skills they shouldn't have
(e.g. raiding)
• Bugfixes; Fixed bug where petrified units could still use free actions"
• AI bugfix; Fixed a bug where the AI would not correctly evaluate the last seen enemy position
and run off into the woods; will now follow/investigate hostile sightings correctly.
• UI bugfix; Fixed icon and tooltip bugs in the display of artefact effects in the detailed combat
previsualization
• UI Loading; "Added a loading indicator to campaign menu in case it takes some time to load all
available campaigns
• UI Loading; Fixed an isssue causing savegames to not load correctly after a unit with a skill on
cooldown dies."
• Map Bugfixes; Fixed bug where game is stuck in map "Clanmeet" when a temporary unit moves
into the lake. Thanks to our players for spotting it!
• Controls Bugfixes; When cycling through units the camera now moves to the selected unit on
the screen.
• Load game UI; Allows double click to load a savegame.
• Mirror Image Bugfix; Clones do not grant 3 Mana on death anymore and it doesn't allow to
duplicate an artefact. Thanks for making us aware!
• Heroes leaving - Bugfixes; Fixed the two game stoppers in the Empire, when Ulnar or Dolos
would leave. Thanks to our players for finding that bug.
• Disease spreading bugfix; Fixed a bug where spreaded Disease would immediately spread
again, and again. Healthy!
• Sounds; Added more unit sounds
• Move below flying units possible!; Implemented a key binding ("Movement Skill") to select the
movement directly allowing you to move ranged units below flying units or flying units above
enemy units without auto-attacking them. Existing Users need to bind the button themselves!!!
New users can just use the default "M" key.
• Fix Corrupted Savegame display; Improved handling of corrupted savegames ("Empty
Savegame List"). It will now allow you to try to load it and display all non corrupted savegames
correctly
• Localization; Fixed various localization bugs.
• VFX; Fixed various visual effects.

v01.00.07074 – 05th September 2019


• Initial Release

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