UI UX Syllabus
UI UX Syllabus
COURSE OUTCOMES
On successful completion of the course, the students will be able to
CO1: Summarize all stages of the UI/UX development process PO1, PO2, PO3, PO5
CO2: Experiment with various visual design aspects PO1, PO2, PO3, PO5
CO3: Theme the visual look and feel of the user experiences PO1, PO2, PO3, PO5
CO4: Create effective and compelling screen based experiences PO1, PO2, PO3, PO5, P10
FOUNDATIONAL ELEMENTS OF UI/UX: 6
User Interface - The Relationship Between UI and UX - Roles in UI/UX - A Brief Historical Overview of Interface.
Formal Elements of Interface Design - Design Before Design - Look and Feel - Language as a design tool - Active
Elements of Interface Design - Static to Active - Functionality - Speed and Style - Composition and Structure -
Composing the Elements of Interface Design
USER EXPERIENCE DESIGN FOUNDATIONS: 7
Ideation, Articulation, Development - Planning, Testing, Researching, Mapping - Mapping Content -Mapping
Interaction -Non-Visual Paper Prototyping - Non-Visual User Testing -Look and Feel/Visual Research. What Goes
Where: Getting real: Wireframes and Interfaces - Nielsen's Usability Heuristics - Consistency and Details -
Wireframe Map - Visual Direction - Developing UI - Refining UI.
WEB DESIGN: STRATEGIES AND INFORMATION ARCHITECTURE: 9
The User Experience Process - User-centric design - The UX Phases - Waterfall vs. Agile - Web vs. App.
Determining Strategy: User Research - Inspiration - Analytics - User Needs and Client Needs - Target Audience -
What is in and What is Out: Outlining Scope - Content and Functionality. The Sitemap: Introduction to Sitemaps -
Information Architecture - Sitemap Concerns - annotated process - Elements - Treejack Introduction - Treejack
Analysis
WEB DESIGNS: WIRE FRAMES TO PROTOTYPES: 8
Introduction to Wireframes - Responsive Design: Introduction and Primary navigation - Secondary and utility
navigation - Related content, inline links, indexes, and search - Wayfinding - Common Form Elements - Homepage
Content Strategies - Examples of Homepage Content Strategies - Wireframing Tools. The Mockup Phase: Visual
Mockups - Design Principles - Using whitespace to style a form - Web Fonts - Web Typography: Creating Visual
Mockups. Putting it all Together: Clickable Prototypes - Invision - Exporting Assets - Importing Assets and Creating
Hotspots - Hotspot Templates
Total (30L + 15P): 45
LABORATORY EXPERIMENTS
1. Analyze an existing app and defining your app's functions step-by-step
2. Experiments with Non-Visual Prototyping & User Testing
3. Create a generic prototype of any application both in Web vs. App
4. Test your sitemap using Treejack
2. Jesse James Garrett, The Elements of User Experience: User-centered Design for the Web, New Riders; 2nd
edition2010.
REFERENCES
1. Russ Unger, Carolyn Chandler, A Project Guide to UX Design: For User Experience Designers in the Field Or
in the Making, New Riders; 2nd edition, 2012.
2. Don Norman, The Design of Everyday Things, Basic Books; 2nd edition, 2013.
3. Everett N. McKay, UI is Communication: How to Design Intuitive, User Centered Interfaces by Focusing on
Effective Communication, Morgan Kaufmann; Illustrated edition, 2013.
4. Dr. Erich Gamma, Ralph Johnson, Richard Helm and John Vlissides, Design Patterns: Elements of Reusable
Object - Oriented Software, Pearson, 2008.
WEB REFERENCES
1. https://www.coursera.org/specializations/ui-ux-design
2. https://learnux.io/
3. https://www.sketch.com/