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Volo's Guide To Monsters - 1

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CONTENTS

Preface .......................................................... 4 Ch. 2: Character Races......................... 103 App. A: Assorted Beasts ......................207
Ch. 1: Monster Lore ................................... 5 Aasimar...................................................... 10 4 App. B: Nonplayer Characters ...........209
Beholders: Bad Dreams Come True ....... 5 Firbolg........................................................ 105 App. C Monster Lists ............·-············ 221
Giants: W orId Sh akers ............................. 18 Goliath........................................................ 108
:
Gnolls: The Insatiable Hunger ............... 33 Kenku ......................................................... 109 Maps or Monster Lairs
Goblinoids: The Conquering Host. ....... .40 Lizardfolk .................................................. 111 Beholder Lair.............................................. 14
Hags: Dark Sisterhood ............................. 52 Tabaxi ...-................................................... 113 Goblinoid War Camp ................,y,.,•••....... 51

Kobolds: Little Dragons ........................... 63 Triton .......................................................... 115 HagLairs ..................................................... 60
Mind Flayers: Scourge of Worlds .......... 71 Monstrous Adventurers ......................... 118 Kobold Lair ................................................. 69

. .
Ores: The Godsworn ................................ 82 Height and Weight ...................................120 Mind Flayer Colony........·-···················-·· 79
Yuan-ti: Snake People .............................. 92 Ch 3• Bestiary........................................ . 121 Ore Stronghold .............-........................... 91
Yuan-ti Temple ......................................... 101

INDEX OF MONSTER STAT BLOCKS


Abjurer .......................................................209 Flind.........................................,.................. 153 Ore Nurtured One ofYurtrus................. 184
Alhoon ........................................................ 172 Froghemoth .............................................. 145 Ore Red Fang of Shargaas .................... 185
Annis hag ................. .-............................... 159 Frost giant everlasting one.................... 148 Ox (cow) .............................................,.,.....207
Apprentice wizard ...................................209 Gauth ..........................................................125 Quetzalcoatlus ...............................,.......... 140
Archdruid .................................................. 210 Gazer .......................................................... 126 Quickling ................................................... 187
Archer ......................................................... 210 Giant strider.............................................. 143 Redcap ....................................................... 188
Aurochs ......................................................207 Girallon ...................................................-.152 Rothe (cow) ································-··········-·207
Babau .................-....................................... 136 Gnoll flesh gnawer ·····················-···-··-154 Sea spawn-··············································· 189
Banderhobb............................................... 122 Gnoll hunter .............................................. 154 Shadow mastiff ........................................ 190
Bard ............................................................ 211 Gnoll witherling ....................................... 155 Shoosuva ................................................... 137
Barghest .........•.......................................... 123 Grung .........................................................156 Slithering tracker ·······:····················ou····· 191
Bheur hag .................................................. 160 Grung elite warrior ................................. 157 Spawn of Kyuss ....................................... 192
Blackguard.......................... ,..................... 211 Grung wildling ......................................... 157 Stegosaurus .............................................. 140
Bodak ......................................................... 127 Guard drake .............................................. 158 Stench kow (cow) ..................................-.207
Boggle ........................................................ 128 Hadrosaurus............................................. 140 Stone giant dreamwalker ..................,... 150
Brontosaurus ............................................ 139 Hobgoblin devastator._........................... 161 Storm giant quintessent...,..................... 151
Catoblepas................................................. 129 Hobgoblin Iron Shadow.......................... 162 Swarm of cranium rats ........................... 133
Cave fisher............................,................,... 130 Illusionist...�.............................................. 214 Swarm of rot grubs .,.............,..............., 208
Champion .................................................. 212 Ki-rin .......................................................... 163 Swashbuckler ........................................... 217
Chitine ......._..............n•••••••••••••••••••- ....y.... 131 Kobold dragonshield............................... 165 Tanarukk·-····················-···············-·-·····186
Choldrith.................................................... 132 Kobold inventor ........................................ 166 Thorny........................................................ 197
Cloud giant smiling one .....m................. 146 Kobold scale sorcerer............................. 167 TlincaUi ......•.y••••••••-............................,-... 193
Conjurer.........,..............,............................ 212 Korred···················································-··· 168 Transmuter ................................................ 218
Cow .............................................................207 Kraken priest............................................ 215 Trapper....................................................... 194
Cranium rat ............................................... 133 Leucrotta ................................................... 169 Ulitharid .................................................... 175
Darkling..................................................... 134 Martial arts adept................,....................216 Vargouille .................................................. 195
Darkling elder .......................................... 134 Master thief.............................. -............... 216 Vegepygmy ................................................ 196
Death kiss......... _....................................... 124 Maw demon........................................,...... 137 Vegepygmy chief..................... ,................ 197
Deep scion ...............................-............... 135 Meenlock ................................................... 170 Velociraptor............................................... 140
Deinonychus .............. -,............................ 139 Mind flayer lich......................................... 172 War priest, ........................,.�·-·········-"'""'· 218
Devourer .................................................... 138 Mindwitness .................. "'........................ 176 Warlock of the archfey.. y. ., .....................219
Dimetrodon ............................................... 139 Morkoth..........................................�.......... 178 Warlock of the fiend ................................ 219
Diviner.-..................................................... 213 Mouth of Grolantor.................................. 149 Warlock of the Great Old One ..............220
Dolphin ..................................................... 208 Necromancer ............................................ 217 Warlord ......................................................220
Draegloth................................................... 141 Neogi........................................................... 180 Wood woad .........................................-..... 198
Elder brain ................................................ 174 Neogi hatchling ........................................ 179 Xvart .......................................................... 200
Enchanter .................................................. 213 Neogi master.............................................180 Xvart warlock ofRaxivort..................... 200
Evoker ........................................................ 214 Neothelid ................................................... 181 Yeth hound ................................................ 201
Fire giant dreadnought .......................... 147 Nilbog ......................................................... 182 Yuan-ti anathema .....................................202
Firenewt ···············································-·· 142 Ore Blade of Ilneval ................................ 183 Yuan-ti broodguard ........................,.., .....203
Firenewt warlock oflmix ...................-. 143 Ore Claw of Luthic .................................. 183 Yuan-ti mind whisperer..........................204
Flail snail..................................-..........�.. 144 Ore Hand ofYurtrus ...............................184 Yuan-ti nightmare speaker .....................205
Yuan-ti pit master ................................... 206
PREFACE

Well mett adventurer. You seem like a curious sort


who enjoys the finer thin&•· P•rmit me to thrust upon
you my latest masterwork, years in the makin&, I
think you'll Snd it well worth your time and money.
FirsG a warnin&: here there be monsters!
No 1•11 a peerleaa font of aaAacity as Elminater of
Shadowdale1 has attested that more worlds than this
one teem with monsters. At a ~&lllt, that "Here there
be monsters" line haa appeared. on maps of worlds far
iron\ tkia o...., and hidae11 from your modest 2 1cribe.
And who am t you ukt
Vcdethamp Geddarm at yo~ •ervice, aettin& forth
truths like the deep and anoieii.\ secrets whispered
into my ears by the &uardian i>iTits of the hidden
tomba of fallen archma&ea now dust. Yes, in this very
tome, I set forth diven detail,._ never before &athered
with such coherence~ in one ,j,llce, of the creatures
varied and stran&e that it pl•ie• Auman& and moat
other civilized races to deea ",nonaters."
I cannot recommend the es,.ntial lore contained
in this volume hi&hly eno11Ah;' and cry it to be
"life•savin~y nece11ary• to e"f'ery adventurer and
wayfareT in the wilderlanda. asid the Underdark, be
they prospector, minet', or mejlly aeekin& shelter in a
cavern from prowlin& beast,' ot the claws of winter,
over the world •nfrte,' And: &lt6uld you .ind it within
yoursetrto complain tha1-f1i.ii- or thafltntry· 18 lackiii&
in v•racity or comprehensive completeness, 6 let it NOTES FROM ELMINSTE/:l AUMAR, ARCl-4MAGE OF 5HAD0W0ALE,
be known that I, Volo, took no shortcuts, and stinted SENIOR ADVISOR TO THE OPEN LORP OF WATERDE£P:
not in the depth of my probin&s' or the courtin&
of discomforts in &atherin& the moat extensive and t. LAV IT ON tHICI(, WILL YE?
authoritative lore possible. At &reat personal l'iakt
2. IF THIS IS MODEST, I DARE NOT THINK WHAT PREENING BE.
mit,ht I addl 8
3. Cot-tERENCE, INOEED.1 VOLO, THY CLARITY IS AS THE CHURNING
Betimes I used my not-inconsiderable 9 ma&ic to
cli1&1aiae myself 88 a tree, atone, or even a puddle, SURFACE OF A LARGE CITY CESSPIT-WHEN TENTACLES ARE
and so prepare the very beat ~uide I poaaibly could. ABOUT TO ERUPT FROM BENEATt-t.1
In the doin&, I have seen the moat wondrous vi1ta&, 4. THE MODESTY IS BLINDING.' SucH A PARAGON OF ELUCIDATION,
from frosty hiAh mountain J>"ks where &iant castles
S-ELFLESSLY SERVING ALL. OFTEN ON A PLATTER, WITH AN
drift peat, to the deepest icy lakes beneath the earth,
APPLE IN EVERY MOUTH.
where nameleaa tentacled thin&& stir and slither, and
.: w..a_s awed anew at the Ma,,ty_~ __the world that we all, 5. EARPl.UGS SOLO SEPARATELY.

monstrous or otherwise, sharei1° C:,, HERE IT COMES, GET IN FIRST.' HEAD OFF Tt-lY LEGITIMATE
If you find this tome of use, please tell your CRITICS,
friends, busineaa partners, and acquaintances met
7, THE SANITY OF THOSE WHO BABBLE OF PROBES IS SELDOM HELO
in pasain& in the street. Then perhaps I'll have the
IN Hl<iH REGARD.
chence to pen an even more useful Auide, in future.u
And whatever befalls you or me in our unfoldin& 8. Ye MAV, THOUGH YE'RE OBVIOUSLY UNAWARE, YOUNG VOLO, HOW
lives, I remain your humble scribe and obedient OFTEN AND FOR HOW LONG I HAVE BEEN TELLING DRAGONS,
sefvant. and am now (and if the Aods &rant, forever MINO FLAYERS, ANO EVEN GOBLINS HOW TRULY VILE
in ~aatin& fame),
VOLOTHAMPS TASTE, RAW OR COOKED. YE'RE WELCOME.

V~othamp Oeddarm 12 9, BETIMES VOLO MISCONSTRUES THE MEANING OF \VOROS. HERE,


0

FOR EXAMPLE, HE MEANS, ' NONEXISTENT,"

10. UNTIL WE KILL EACH OTHER, USING VOLO's HANOV TIPS,


BUNDLED UP NEATLY HEREIN.

, .. VOLO'S GUIDE TO FLEEING ANGRY MOBS. I FORESEE A


SHORT WORK, BUT A CLASSIG.

'2. LET ME BE FAIR. THE LAD MEANS WELL AND HAS DONE \VE"LL.

BETTER THAN I EXPECTED. So_Mli- cw WH,\T's 1N THIS sooK ts


TRUE, ANO CAN EVEN BE TRUSTED.

F
OLO HAS ENCOUNTERED MANY MONSTERS You might be wondering why certain monsters were
in his day, few as odious or as ornery as chosen above others. Where are dragons and githyanki?
the ones described herein. This chapter What, no fiends or undead? We hope to tackle other
takes several iconic D&D monsters and monsters in other products over time. Until then, mind
provides additional information about the kobolds hiding under the stairs, and beware of hags
their orjgins, their dispositions and bearing strange gifts.
behaviors, and their lairs-above and
beyond what is written in the Monster Manual. To give BEHOLDERS: BAD DREAMS
every monster such grand treatment would require too
many pages to count, so we winnowed down the list to COME TRUE
nine groups of creatures that have a lot going for them To those who would seek to conquer beholders or
and tend to get used often in D&D campaigns: merely understand them, nearly everything about their
Beholders Goblinoids Mind flayers quarry is unfathomable. These bizarre creatures are
Giants Hags Ores possessed of alien intelligence, inhuman forms of per-
Gnolls Kobolds Yuan-ti ception, and the ability to shape reality through force
of will-or even by their mere presence. Inside the
If you plunder this chapter for ideas and maps the
comfortable confines of its subterranean lair, a beholder
next time you create an adventure or a villain, then this
is nearly unassailable thanks to the combination of its
material has served its purpose. We hope that, as you
peerless intellect and the brutal effects of its eye rays.
explore each monster section, you'll come up with new
Some of the behaviors and motivations that beholders
ways to challenge and entertain your players, as well as
exhibit are analogous to those of humans and other in-
find new things that you can borrow for your own D&D
telligent creatures. The difference is one of degree. For
campaign. Let each entry spark your imagination!
instance, where a prideful, confident human might be

CHAPTER 11 M
Tt41NI< YE WEAVE CUNNING SCHEMES AND

ELABORATE INTRIGUES WITH FALLBACI( PLANS


adventurers arrive at its lair with summoned angel allies
AND POSITIONS? BEHOLDERS CHANGE, REFINE,
or enslaved demons, by breaking through the floor, by
OISCARO, ANO SPIN ANEW SCORES OF SUCH PLAN~, teleporting or riding dinosaurs, or girded with layers of
ALL THE TIME. To THE AVERAGE BEHOLDER, HUMAN magical defenses and armed with advanced weapons. In
any case, the beholder's reaction is calculated, because

INTRIGUES ARE THE FUMBLINGS OF BABIES.

-CLMINSTER it has thought about what it and its minions must do in


response to every situation.

DESPOTIC PERSPECTIVE
cowed by a serious threat, the arrogance of a beholder A beholder believes it is superior to all other entities.
knows no such bounds: it believes that it is superior to Unintelligent foes are regarded as food or pets. An in-
every other creature, even including other beholders. A telligent creature is seen as food or a potential minion.
human chess player becomes a master by honing the A beholder's true rivals are other beholders, for only
ability to look several moves ahead during a game- another beholder has the intellect, power, and magic to
which is still no match for what a beholder can accom- threaten another of its kind.
plish with its superior intelligence and awareness. Most of a beholder's mental activity is devoted to
The mind of a beholder is powerful and versatile unearthing plots against itself (real or imaginary), plan-
enough that it can envision literally any possibility, and ning attacks against known rivals, and preparing its
it prepares accordingly, making it virtually impossible defenses against all possible threats. It considers itself
for any invaders to catch it unawares. This way of think- the center of the world, in a narcissistic way; of course
ing could be interpreted as a form of paranoia- and the clan of duergar moving into its territory is because a
if so, it would be the most extreme form imaginable. rival is trying to oust it, of course the gang of adventur-
While a human tyrant might be rightfully paranoid ers in its lair were sent to kill it by a cowardly rival, and
about unperceived threats, a beholder is paranoid even so on, because it is the perfect example of beholderness
though it perceives everything, because that attitude is and all other creatures are jealous.
the natural companion to eternal vigilance. A beholder's arrogance is a prominent aspect of its
Beholders are among the few creatures that can shape personality. Although it isn't inclined to brag of its su-
reality in their vicinity. In addition, beholders don't periority, especially in combat, it is dismissive of its
truly sleep when they rest. Instead, a beholder's mind opponents' efforts and insulting of their abilities and
remains semiconscious even as it dreams. As a result, failures. An exceptional challenger can earn a measure
on rare occasions when a beholder dreams of another of respect- enough that the beholder might be merciful
beholder, the dream-reality becomes warped and takes and pacify the creature with a charm ray or a sleep ray
on physical form, becoming another actual beholder. instead of killing it outright. Of course, this mercy has
To call this process reproduction would be inaccurate, a purpose; the defeated opponent is interrogated, subju-
because in most cases the old and new beholders fight gated, and offered a role in the beholder's retinue once
to the death- a fact for which the rest of the world its will is broken. A beholder might consider a group
is thankful. of skilled adventurers to be a valuable prize and use
its abilities to capture them all for this purpose, giving
INHUMAN INTELLECT them the opportunity to serve as guards, spies, or assas-
A beholder sees in all directions. It is always looking for sins against a rival. Refusal means, at best, servitude as
concealed attackers. Even when it sleeps, its smaller a charmed minion, and at worst, disintegration.
eyes remain open, scanning its lair for threats. If a hu-
man acted this way, the constant vigilance and lack of
BIRTH OF A BEHOLDER
truly peaceful rest would lead to a dangerous level of Beholders can produce others of their own kind, but the
psychosis, but a beholder's mind accepts this attitude as process has nothing to do with biology and everything to
normal and necessary- it is always alert to the possibil- do with psychology.
ity of assassination or betrayal by unknown threats that When a beholder sleeps, its body goes briefly dormant
stand ready to pounce on the beholder the instant it lets but its mind never stops working. The creature is fully
its guard down. aware, even though to an outside observer it might ap-
Complementing this ever-present, passive paranoia is pear oblivious of its surroundings. Sometimes a behold-
the beholder's genius-level intelligence. Where another er's dreams are dominated by images of itself or of other
creature would ignore the occurrence of two seemingly beholders (which might or might not actually exist). On
unrelated events as merely coincidental, a beholder extremely rare occasions when a beholder dreams of
imagines multiple ways they could be related, finding another beholder, the act creates a warp in reality- from
or fabricating a pattern out of supposed or actual ran- which a new, fully formed beholder springs forth un-
domness. By thinking of all these possibilities- however bidden, seemingly having appeared out of thin air in a
implausible they might be-and extrapolating its own nearby space. This "offspring" might be a duplicate of
actions in response, a beholder is truly prepared for any the beholder that dreamed it into existence, or it could
situation and has a strategy to counteract it. take the form of a different variety of beholder, such as a
A beholder has plans on top of plans, even for the death kiss or a gazer (see "Beholder-Kin"). It might also
least likely circumstances. It doesn't matter if invading be a truly unique creature, such as could be spawned
!;:••
.. •
~eholdera dreaJll o
tlie real tronbJe t I beholder,, that'•
,.. • arts. ..

-Volo

only from the twisted imagination of a beholder, with


a set of magical abilities unlike that of its parent. In
most cases, the process yields one of the three principal
forms of the beholder: a solitary beholder, a hive, or a
death tyrant.

SOLITARY BEHOLDERS
Most of the beholders in the world live apart from others
of their kind, and they like it that way. When a solitary
beholder dreams another beholder into existence, the
creatures' basic nature often means that the first thing
they do is try to destroy one another. A solitary beholder
lairs within a cave system or a ruined structure, either
one of its own making or a place the creature took over
after killing or driving off the beholder that gave it birth.
A solitary beholder gathers (or inherits) inferior crea-
tures that it uses as minions. These creatures help
defend the lair and also serve as shock troops if the
beholder vacates its lair to prey on the inhabitants of
the surrounding area. Often, it plunders its neighbors' behavior, much as especially close human siblings can.
homes for knowledge and treasure. After the beholder The original beholder is usually the dominant one and
secures the spoils it desires from its enemies, it allows takes a leadership role. A hive consists of three to ten
its minions to divide the remaining booty. beholders, plus whatever minions they control.

EYE TYRANTS DEATH TYRANTS


An eye tyrant is a solitary beholder that has suppressed As a beholder ages, it spends more and more time
its xenophobia and paranoia and chooses to live as the worrying about its mortality. The dreams of such a
leader or ruler of a community or an organization that death-fearing beholder might reach into strange corners
includes other creatures. This doesn't mean that the of reality and imagine circumstances in which the crea-
eye tyrant likes, respects, or understands the creatures ture can live on after death. When the beholder awak-
it chooses to associate with, but it does distinguish be- ens, it finds itself transformed into a death tyrant. It now
tween individuals of other races and communicates with exists in a state of undeath- yet its fear of being killed
them on a regular basis. An eye tyrant is still ruthless at remains unabated.
eliminating threats to itself, whether from another be- A death tyrant's paranoia about its enemies tends to
holder or some other powerful creature-it just doesn't be related to how it fears it will be destroyed, and its
have an insane fear that any creature not under its plans take that fear into account. For example, a death
direct control is working for an enemy. Most known be- tyrant who imagined it would eventually be slain by frost
holders who choose to interact with humanoid society in giants might relocate its lair to the inside of a volcano,
any way are eye tyrant,s. For an example of an eye tyrant send its minions to hunt down all frost giants within 100
that leads an organization of humanoids, see the section miles, or take some other drastic measure to ensure
on the Xanathar Guild. that the fear never becomes reality.

BEHOLDER HIVES BEHOLDER-KIN


In exceedingly rare cases, a beholder might experience The lesser creatures known as beholder-kin bear a
a dream in which it sees itself in a mirror, or encounters superficial resemblance to true beholders in that each
several copies of itself, or imagines a sensation akin to has a floating spherical body with eyes. That's where the
what humanoids call multiple personalities. At such a similarity ends.
time, the beholder's dream-birthing creates a beholder Chapter 3 of this book introduces several new types
hive-a group of "newborns" that are identical to its own of beholder-kin. A death kiss is usually the result of a
shape but smaller. nightmare about blood, such as what a beholder might
When the dreamer awakens, it treats the newborns as experience after an encounter with a vampire or after
extensions of its own self in other bodies, and therefore being severely wounded in battle. Gazers are "born" out
isn't consumed with an urge to kill them. This united of a poisoned or ill beholder's feverish dreams, in which
group of identical beholders doesn't truly have a hive its sense of perspective and scale is warped. A specta-
intelligence, but their personalities and goals are so tor (see the Monster Manual) is a kind of lesser beholder
similar that they can predict and assume each others' summoned from another plane of existence to watch
over somethingt such as a treasure hoard. A gauth hails BEHOLDER IRIS SHAPE
from the same plane as spectators, or one that overlaps d20 Iris Shape d20 Iris Shape
it enough that they can take advantage of a flawed at-
1-4 Circle 11-14 Slit
tempt to summon a spectator. Although true beholders
can be found on a spectatorts or gauth's home plane, the 5 Crescent 15 Square
creatures' actual place of origin is unknown (whether 6 Hourglass 16 String-of-pearls
another plane, a world beyond the stars, or some 7 Irregular 17-18 Triangle
stranger location), and spectators and gauths aren't be- 8 Keyhole 19 Wave
lieved to originate from dreams as other beholders do. 9-10 Oval 20 Double iris (roll
twice, ignoring
PHYSICAL CHARACTERISTICS results of 20)
As a byproduct of their unique method of propagation,
beholders in one part of the world tend to look similar, BEHOLDER EYE SIZE
with variations becoming more pronounced the farther
2d6 EyeSize
one travels from that area. Even a slight variation in the
shape of an eyestalk or the texture of its skin is enough 2 50 percent normal
for one beholder to consider another a flawed abomina- 3~4 75 percent normal
tion, which should be destroyed. 5-9 Normal
Use the following tables to produce a variety of differ- 10-11 125 percent normal
ent appearances for beholders. 12 150 percent normal
Roll once for the central eye and once for all the smaller eyes.
BEHOLDER BODY DIAMETER
2d6 Body Diameter BEHOLDER EYESTALK TEXTURE
2 4 feet d6 Eyestalk Texture
3-4 41/2 feet l-2 Smooth
5-9 5 feet 3-4 Ridged (earthworm)
10-11 51/2 feet 5-6 Segmented (insectile)
12 6 feet

BEHOLDER EYESTALK SHAPE


BEHOLDER SKIN COLOR
d4 Eyestalk Shape
dl2 Skin Color Thick and short
Brown 2 Thin and short
2 Brown-yellow 3 Thick and long
3 Cray 4 Thin and long
4 Green
5-7 Pinkish BEHOLDER MOUTH SHAPE AND SIZE
8-9 Purple-blue
d6 Mouth Shape and Size
10-11 Mottled (rolt twice, ignoring results above 10)
12 Shaded (roll twice, ignoring results above 10) Small/narrow
2-5 Normal
6 large/wide
BEHOLDER SKIN TEXTURE
dlO Skin Texture dlO Skin Texture
BEHOLDER TEETH SHAPE
1-2 Pebbled 7-8 Smooth
dl O Teeth Shape
3 Pitted 9 Warty
1-4 Thick and pointed
4-5 Plated 10 Wrinkled
5-6 Humanlike
6 Scaled
7 Humanlike, fanged {vampiric}
8-9 Thin and needle-like
BEHOLDER EYE COLOR
10 Double row (rolt again, ignoring results of 10)
dlO Eye Color dlO Eye Color
1 Red 6 Violet ROLEPLAYING A BEHOLDER
2 Orange 7 Pink
A beholder constantly fears for its safety, is wary of any
3 Yellow 8 Brown
creature that isn't one of its minions, and is aggressive
4 Green 9 Black
in dealing with perceived threats. It might react favor-
5 Blue 10 Metallic (roll d6 ably toward creatures that humble themselves before it
for color) and present themselves as inferiors, but is easily pro-
voked to attack creatures that brag about their accom-

MONSTER LORE
plishments or claim to be mighty. Such creatures are
seen as threats or fools, and are dealt with mercilessly.
Each beholder thinks it is the epitome of its race, and
therefore all other beholders are inferior to it-even
though, at the same time, it considers other beholders to
be its greatest rivals. A beholder might be willing to co-
operate with adventurers who have news about another
beholder's lair or activities, and might be nonhostile
toward adventurers who praise it for being a perfect ex-
ample of a beholder.
The tables that follow present possibilities for per- BEHOLDER FLAWS
sonal characteristics that you can use to make a be- d6 Flaw
holder distinctive. I usually ignore advice from my minions.
2 I enjoy taunting rivals with hints of my plans.
BEHOLDER PERSONALITY TRAITS
3 I am very quick to take offense. -· ···
d8 Personality Trait 4 I frequently have terrifying dreams.
I er.jQy fording my superiority over others. 5 I often take out my frustrations on my minions.
2 Cold, emotionless logic is the way I defeat my foes. 6 I sometimes forget that others don't have access to
3 I determine if a creature is worth keeping alive within all of my knowledge.
the first minute of speaking to it.
4 I frequently dream of [a particular creature] and am BEHOLDER NAMES
certain it is trying to manipulate me.
A beholder picks its own name, piecing together sounds
5 I pretend to-b;i-~sane so my enemies underestimate
and syllables that have significance and meaning to it.
me.
6 I am weary of frequent interruptions. BEHOLDER NAMES
7 Assassination attempts are the only events that queU
d20 Name d20 Name
my feelings ofloneliness.
Barixis 11 Orox
8 I sometimes fear that I am a flawed abomination.
2 Chelm 12 Qualnus
3 Derukoskai 13 Ralakor
BEHOLDER IDEALS
4 Edda Ix 14 Selthdrych
d6 Ideal 5 Famax 15 Sokhalsh
1 Greed. My trophies are proofof my success. (Evil) 6 Irv 16 Thimnoll
2 Community. My hierarchy of minions keeps me safe. 7 Jantroph 17 Velxer
(Lawful) 8 Khoa 18 Xeo
3 Intolerance. All other beholders are imperfect and 9 Lanuhsh 19 Zalshox
must be destroyed. (Evil) 10 Nagish 20 Zirlarq
4 Stability. I must maintain the current balance of
power in the region. (Lawful) BATTLE TACTICS
5 Perfection. Although I am perfect as I am, I can strive
A beholder analyzes its opponents, makes note of armor,
to be even better. (Neutral)
weapons, and tactics, and adjusts its strategy to elimi-
6 Power. I will be secure when I rule over all. (Evil) nate the most dangerous threats as quickly as possible.
Although a beholder's specific actions will vary with
BEHOLDER BONDS each encounter, the creature's behavior is largely gov-
d6 Bond erned by the tactics discussed below.
My followers are all spying on me, and I seek moti- STAY OUT OF RANGE AND SIGHT
vated, powerful allies to destroy them. A beholder's natural ability to fly is essential to many of
2 I miss the kinship of my identical twin, who disap- its defenses and habits. Portions of its lair- especially
peared years ago. the remote part where it sleeps- usually aren't reach-
3 I must recover an artifact that was stolen from me. able on foot, which makes it harder for its minions to
4 I have foreseen the moment of my death and know take over the lair, and forces intruders to find ways to
what will kill me. I hope to curry favor with my slayer overcome steep vertical climbs.
to forestall my end. Also, a beholder's natural levitation means it doesn't
5 I was lucky to escape my enemy, and I worry that I risk activating any floor-based traps, and therefore it is
might be discovered again before I am ready. likely to use such defenses to protect its inner sanctum,
allowing it to roam freely through the area while hos-
6 I scheme endlessly to recover an ancient tome that
tiles must dodge or overcome multiple obstacles.
contains the secret of creating perfect, obedient
Unless its opponents are concealed by fog, invisibility,
clones of myself. or some other magic, a beholder can lurk in the dark

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