Stem Innovation Spotlights Research Synthesis
Stem Innovation Spotlights Research Synthesis
Stem Innovation Spotlights Research Synthesis
Spotlights:
Nine Dimensions for
Supporting Powerful
STEM Learning with
Technology
Table of Contents
Acknowledgements. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Nine dimesions of powerful STEM learning. . . . . . . . . . . . . . . . 5
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Appendix: Methodology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Identification of relevant studies. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Coding of eligible studies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Results from study search. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Innovation Spotlights 2
Acknowledgements
This work was developed under the leadership and guidance of
Bernadette Adams from the U.S. Department of Education, Office of
Educational Technology.
Vanessa Peters led the development of the systematic literature
review for Digital Promise with support from Emi Iwatani and
Barbara Means. Karen Cator and Susan Thomas served as
independent consultants.
The research team extends their thanks to a Technical Working
Group of leading STEM education researchers who provided
valuable guidance on the systematic literature review and provided
recommendations for potential spotlight schools: Nancy Butler
Songer, Drexel University; Jennifer Corn, RTI International; Bill
Penuel, University of Colorado at Boulder; and Joseph Krajcik,
Michigan State University.
Innovation Spotlights 3
Introduction
We live in a time of staggering
technological change, with disruptive
technology innovations continually
reshaping how we live and work. One
example is the indispensable role
technology now plays in science,
technology, engineering, and
mathematics (STEM) professions. To
prepare young people for citizenship
and a workforce with rapidly changing
requirements, we must design learning
environments that provide all students with unique and engaging
opportunities to master STEM skills using the technologies STEM
professionals use.
This is already occurring in our nation’s innovative digital technology in STEM and
schools. Coding courses and workshops computer science curricula and classrooms.
engage students in computational thinking. 3D For purposes of the review, we defined digital
modeling software and printers let students technology broadly to include various forms of
become “makers” solving real-world problems computing devices and software applications,
through design and engineering. Robotics including sensors connected to computing
competitions combine digital coding and devices, digital immersive environments,
design with physical building to help students cellular devices and mobile applications, as
learn collaboration and problem-solving skills. well as collaborative technologies.
With augmented reality, students can now
develop field research skills while exploring The research review identified nine dimensions
simulations of ecosystems in faraway places. of effective STEM learning practices enabled
by technology, which are described in this
Still, as with all educational innovations, report. The report also provides links to videos
bringing technology into classrooms alone developed by the Department and Digital
does not ensure better outcomes. Powerful Promise that highlight the research-based
learning experiences also require effective dimensions in action in 10 spotlight schools
teachers who make instructional decisions (Exhibit 1). The purpose of the STEM spotlights
based on evidence of enhanced student is not to advocate for technology for its own
learning. sake, but rather to illustrate meaningful,
research-based STEM learning experiences
To help teachers implement new, research- that can be supported with digital tools in
based approaches for leveraging technology classrooms across the country.
to improve STEM learning, the U.S. Department
of Education, in collaboration with Digital An appendix provides additional detail on the
Promise, conducted a systematic review of the methodology used for the research review.
research literature on the impact of integrating
Innovation Spotlights 4
Nine dimensions of powerful
STEM learning
The review of the literature surfaced nine dimensions of powerful
STEM learning that can be supported with digital technology. The
review looked at studies of supports for students’ development of
STEM and computational thinking knowledge and practices (skills)
that provided evidence of student learning outcomes, as measured
by an objective test and not just self-reported perceptions of
learning. The nine dimensions were checked for consistency with
conceptual framings and empirical findings from the Department
of Education’s Policy and Program Studies Service and the Institute
for Education Sciences, as well as key policy documents such as
the National Science & Technology Council’s 2018 report, Charting
a Course for Success: America’s Strategy for STEM Education1.
Our process also involved soliciting input from STEM education
research experts. Below we present top-line summaries of the nine
dimensions.
The nine dimensions served as a framework to This process identified 100 schools, each of
identify 10 schools that could be spotlighted which were invited to submit an application
for implementing one or more of the STEM that asked them to describe in detail a
dimensions in their classrooms. Spotlight classroom lesson that used technology
schools were selected based on nominations for addressing one or more of the STEM
from a Technical Working Group of leading dimensions. Of these, 34 schools submitted
education researchers and other individuals applications and 15 were interviewed about
knowledgeable about technology use for their suitability as a spotlight school. During
powerful STEM learning. Also considered the selection process we sought to include
were schools recognized as models of STEM a broad representation of geographic areas
education such as Future of Education and a range of grade levels (i.e., elementary,
Technology’s STEM Excellence Award finalists middle, and high schools). Exhibit 1, below,
and winners, Intel Schools of Distinction Award shows the names and locations of the final 10
finalists and winners, and schools profiled in spotlight schools.
policy reports such as Monitoring Progress
Toward Successful K-12 STEM Education (NRC,
2013).
Innovation Spotlights 6
Exhibit 1. Names and locations of the ten spotlight schools.
Weaver Lake
Henrietta Lacks Health and Elementary School
Pine Grove
Bioscience High School Maple Grove, MN
Middle School
Vancouver, WA Schoo Middle School East Syracuse, NY
Lincoln, NE
South Side
Elementary School
WA Kendallville, IN
MT ND ME
MN
OR VT
NH
ID SD WI NY MA
WY MI RI
CT
Design Tech High School
IA PA Greene Central
Redwood City, CA
NE OH High School
NV
NJ
UT IL IN Snow Hill, NC
CA CO DL
WV
VA
ML
KS MO KY
NC
TN
AZ OK
NM AR SC
Walter Bracken MS AL Douglas L. Jamerson, Jr.
STEAM Academy GA Elementary School
Las Vegas, NV
TX St. Petersburg, FL
LA
FL
The following section provides more details about the nine dimensions and the 10 spotlight
schools. Each dimension is supported with examples of powerful practice from the research
literature and highlights an exemplary STEM lesson from one of the 10 spotlight schools.2
2
Information for school “Quick Facts” obtained from the Institute of Education Sciences National Center for Education Statistics
website.
Innovation Spotlights 7
1. Dynamic Representations. Students learn or
master STEM concepts through interacting with digital
models, simulations, and dynamic representations of
mathematical, scientific, and engineering systems.
Dynamic representations such as digital physics learning, for example, found that
models, interactive simulations, and virtual there was a significant reduction in students’
environments are fundamental tools used by misconceptions about motion and force after
scientists, mathematicians, and engineers. using a simulation-based learning environment
Based on a computer model, dynamic that included such scaffolds.4 In high school
representations engage learners and help mathematics, the interactive software SimCalc
them construct more accurate mental models has been shown to significantly improve
of natural or engineered phenomena that how students learn core algebra concepts
would otherwise be difficult or impossible that include procedural and conceptual
to observe.3 Dynamic representations vary problems.5 In a meta-analytic study on
widely and differ in the levels of control and simulations, researchers found that students
interactivity they provide to students. To better using simulations for STEM learning performed
support learners, they are often augmented better on measures of learning than students
with pedagogical scaffolds that guide students engaged in equivalent activities that did not
when learning about STEM systems and involve simulations.6
processes. A study on middle school students’
3
National Research Council (2011)
4
Huang et al. (2017)
5
Hegedus et al. (2015)
6
D’Angelo et al. (2014, March)
Innovation Spotlights 8
2. Collaborative Reasoning. Technology tools
support students’ collaborative reasoning around
STEM concepts, equalizing participation among group
members and helping individuals and groups improve
their ideas.
Collaboration facilitates learning through facilitated richer collaboration and resulted in
students’ ongoing efforts to construct and stronger responses to open-ended questions.
maintain a shared understanding of a problem.7 Observations showed that the technology
When students work together to reason about also appeared to help equalize participation—
STEM ideas, they engage in negotiation and students were more encouraged to change
renegotiation around meaning. Technology their minds and were less likely to dominate
can enhance collaboration by expanding the the conversation or to acquiesce to other
kinds of exchanges students can have and by students dominating classroom interactions
increasing access to community knowledge. when using the collaboration platform.9 Fifth-
Research has shown that students benefit graders who used Mindtool to create science
more from collaborative activities when they concept maps that were shared and discussed
receive support and guidance for interacting with peers had higher achievement scores than
with one another.8 In a study of fourth graders students engaged in the same activity using
learning science, use of a digital collaboration hand-drawn maps.10
platform that included e-sticky notes
7
Roschelle & Teasley (1995)
8
Dillenbourg (1999)
9
Lan et al. (2010)
10
Hwang et al. (2011)
Innovation Spotlights 9
3. Immediate, Individualized Feedback. Digital tools
provide students practicing or learning STEM skills or
concepts with immediate and individualized feedback,
beyond right or wrong.
Feedback is considered one of the most desirable.15 For example, a quasi-experimental
powerful means for influencing student study involving 4,000 second grade students
learning.11 When accompanied by challenging from 129 classrooms found greater learning
goals, feedback informs learners about the gains in basic calculation skills when students
level of performance that is required so they practiced their arithmetic skills using a
can set reasonable goals and direct their computer and received immediate feedback
actions and effort accordingly.12 When learning about their response.16 Feedback on task-
goals are clear and students are committed, based activities can be provided at both the
feedback can help students reduce the gap individual and the group level. When provided
between their current level of performance at the group level, learners must decide if the
and the intended level.13, 14 Feedback can take feedback is relevant to them individually, to
a number of different forms depending on the the group as a whole, or to other individuals.17
learning goals of a lesson. For example, when A study of fifth-graders found that students
students are engaged in tasks such as test- learned fractions faster when the software
taking, some delay in feedback is beneficial. provided individualized feedback about
When students are engaged at the process their misconceptions beyond whether their
level, however, as when processing classroom response was correct.18
activities, immediate feedback is more
11
Hattie & Gan (2011)
12
Locke & Latham (1990)
13
Hattie & Timperley (2007)
14
Kluger & DeNisi (1996)
15
Kulik & Kulik (1988)
16
Beserra et al. (2014)
17
Nadler (1979) Innovation Spotlights 10
18
Chu et al. (2014)
4. Science Argumentation. Students use technology
that supports science argumentation skills including
presenting and evaluating evidence about scientific or
mathematical claims.
Science argumentation is a thought process relevancy of the evidence for supporting the
that requires critical thinking to present and argument in a claim. The researchers found
defend evidence that explains an idea about a significant improvement among lower-
scientific phenomenon.19 Argumentation is achieving students’ ability to evaluate the
central to the practice of all fields of science. quality of scientific arguments after using
In the classroom, science argumentation the computer-based scaffolds. A different
enables students to construct knowledge study of 960 middle school science students
and empowers them to criticize plausible- found that students improved their science
sounding ideas that lack supporting argumentation skills through an online,
evidence.20,21 Technology can promote science multiplayer game that was instructionally
argumentation in a number of ways. A 2011 designed to integrate scientific argumentation.
study tested the impact of computer-based Students who played the game 10 times or
scaffolds for argumentation on middle school more improved in all aspects of argumentation,
students’ ability to evaluate evidence-based including understanding a claim, judging
arguments during problem-based learning. evidence about a claim, determining the
Components of arguments that were tested reasoning applied to the claim, and making
included making claims, providing evidence judgments.22
that supports the claim, and explaining the
19
Berland & Reiser (2009)
20
Berland & Reiser (2010)
21
Ford (2008)
22
Ault et al. (2015)
Innovation Spotlights 11
Third graders at Weaver Lake engage in scientific argumentation as part of a year-long
study of ornithology. In the Create-a-Bird project, students start by learning about
Minnesota birds and the variety of beaks, feet, habitat, and diets that are associated
with different bird species. Students then get to create their own species of a bird by
creating and animating a digital model. Students then have to craft an argument about
the appropriateness of their bird for a selected habitat. Students use facts about birds as
evidence to explain their thinking about why the feet and beak of their bird are right for
the habitat they choose.
23
National Academy of Engineering (2008)
24
Feder et al. (2009)
25
Guzey et al. (2017)
Innovation Spotlights 12
Douglas L. Jamerson, Jr. Elementary School
At Jamerson Elementary in St. Petersburg, Florida,
Quick Facts
children learn the engineering design process
of “Plan, Design, Check, and Share” starting in Location: St. Petersburg, FL (city, large)
kindergarten. By third grade, students learn FRPL: 53% Asian: 3%
about insulators and conductors and apply their Black 37% White: 48%
knowledge when planning and making insulators
Hispanic: 7% Other: 5%
with the goal of keeping ice cubes from melting. A
variety of technology tools support the students’
engineering design and evaluation activities. Drawing on knowledge from previous lessons
in earlier grades about insulators and conductors, students start by collaboratively planning
their ice incubators by drawing out prototypes and talking through their ideas. During the
design stage, students test the temperature of different materials, such as black and white
paper and aluminum foil, to see which has the lowest temperature. After adding ice cubes
to the insulators, the initial temperature is taken prior to leaving the insulators outside in the
sun for 30 minutes. Students then check their design by using probeware to take multiple
readings of the temperature, which are later graphed on a chart and used as data. Back in
the classroom, students take out their ice vessels and measure the millimeters of liquid to
see how much water had melted. As a class, students share out their design challenges to
investigate which materials made the best insulators.
26
Information for Design Tech High School “Quick Facts” obtained from the California Department of Education website.
Innovation Spotlights 13
6. Computational Thinking. Students use technology
to problem-solve using algorithms, data, and
simulations to investigate questions and develop new
understandings about phenomena.
Computational thinking involves the conclusions from data.30 In the study, students
formulation and analysis of problems and developed a computer program from source
their solutions using methods and tools code based in algorithmic thinking and then
for reasoning abstractly and automating used the program to solve a mathematics
procedures through algorithmic thinking.27,28 problem set. The code was transferred into
In education, the practices learned through MATLAB to generate graphical representations
computational thinking are widely applicable of the solution that illustrated the correctness
to topics in science and mathematics and of the code and the solution of the exercise.
provide a real-world and applied context A study of rural and indigenous middle school
for working with abstract datasets.29 For students also showed learning gains from
example, a quasi-experimental study with using robotics and game design that relied
high school students found that teaching on abstraction skills, logical thinking, use of
computational thinking in conjunction with algorithms, and analyzing and implementing
computer programming resulted in greater solutions.31 Samples of student work were
improvements in students’ reasoning skills, analyzed for evidence of computational
including making conjectures and drawing thinking.
27
Basu et al. (2014)
28
Grover & Pea (2013)
29
Wing (2008)
30
Psycharis & Kallia (2017)
31
Leonard et al. (2016) Innovation Spotlights 14
7. Project-based Interdisciplinary Learning. Students
use digital technology tools in the context of authentic
project- or challenge-based learning activities that
integrate multiple STEM fields (e.g., science and
mathematics).
Research shows that using an interdisciplinary students’ learning activities culminate in a
curriculum that integrates multiple STEM tangible and sharable product that adequately
subjects provides students with a more addresses the problem or question.34 The
relevant, more engaging, and less fragmented final product or artifact gives students an
learning experience.32 In the context of opportunity to publicly display their work and
project- or challenge-based learning, students to practice presenting and explaining their
can pursue solutions to real problems in the project’s outcomes to others. With project-
same way that professional scientists do.33 In based interdisciplinary activities, students
this context digital technologies can be used to not only learn important STEM content and
find, organize, and communicate information practices, but also practice applying them in
and ideas; to support task management and conjunction with other skills and knowledge in
productivity; and to create a final product. a realistic context.
When teachers use this instructional approach,
Henrietta Lacks (HeLa) Health and Bioscience Location: Vancouver, WA (city, midsize)
High School in Vancouver, Washington provides FRPL: 41% Asian: 9%
students with interdisciplinary project- or Black 2% White: 66%
challenge-based learning through a project in
Hispanic: 15% Other: 8%
which students learn about the chemicals in
sunscreen and their impact on the environment.
The challenge starts by creating a model of a molecule that’s commonly found in over-
the-counter products including sunscreen. Through their research, students learn that
certain compounds such as oxybenzone are harmful for coral reefs and for your skin. In
their investigations students use the authentic and freely available PubChem database of
chemical information and 3D interactive chemical structure models. For their culminating
artifact, students create a project poster as well as a public information piece in the form of
a sunscreen brochure. Students present their research to the entire class and describe how
the active ingredients found in sunscreen affects coral reef systems and human health.
Watch the Henrietta Lacks Health and Bioscience High School video!
32
Frykholm & Glasson (2005)
33
Krajcik & Blumenfeld (2006)
34
Blumenfeld et al. (1991)
Innovation Spotlights 15
8. Embedded Assessments. Digital assessments are
embedded in STEM instruction to prompt students’
reflection on the quality of their explanations, models,
or problem solutions.
When embedded in STEM instruction, digital peer and expert feedback on their knowledge
assessments can provide rich information products, which students then used to revise
about the nature and quality of students’ STEM and resubmit their products. Study findings
practices during scientific inquiry.35, 36 When showed that the formative assessment
used for formative purposes, assessments improved science learning for all students
provide a valuable opportunity for adapting but was particularly effective for students
instruction to better meet learners’ needs.37 from underrepresented groups. Moreover, a
Such assessments are especially powerful qualitative analysis of students’ knowledge
when they fuse core STEM ideas with artifacts revealed that students’ peer reviews
STEM practices. A study by Zaidi (2016), became increasingly elaborate and specific
for example, investigated the impact of over time, enabling them to produce higher
embedded formative assessments designed to quality integrated knowledge products.
promote integrated science knowledge. The
assessment allowed students to receive both
35
Songer & Gotwals (2012)
36
Songer et al. (2009)
37
Black (2003, April)
Innovation Spotlights 16
9. Evidence-based Models. Students use technology to
develop models based on data and evidence.
38
National Academy of Engineering and National Research Council (2014)
39
Krajcik & Merritt (2012)
Innovation Spotlights 17
Conclusion
Technology plays a central role in STEM professions and our
everyday lives. So, while a strong STEM education supported by
technology is valuable for young people who intend STEM careers, it
is essential that everyone has access to STEM learning opportunities
enhanced by technology that prepare them for life and work in
today’s complex world.
Numerous opportunities for STEM learning with technology exist
in both formal and informal educational experiences at all levels of
our education system. However, as in all fields of study, technology
alone is not sufficient to make a difference in STEM. For powerful
learning to occur, teachers must be able to make instructional
decisions based on evidence that a particular approach will improve
outcomes.
A systematic review of the research literature on the impact of
technology in STEM learning, summarized in this report, identified
nine dimensions practices that result in powerful learning. The nine
dimensions, with examples of ways in which they are being used in
classrooms across the country, can help teachers make effective
decisions about how to support STEM learning with technology now
and in the future.
Innovation Spotlights 18
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Appendix: Methodology
When reviewing the scholarly literature, we focused our efforts on research that uses an
experimental or quasi-experimental design to test the impacts of an intervention (e.g., a curricular
unit or instructional approach) on student learning outcomes. We also included studies that
were suggested by recognized experts in the field of STEM education.40 A number of the Pathway
Objects described in the Charting a Course for Success report further supported the STEM
dimensions. These include “Make computational thinking an integral element of all education”
(Dimension 6), “Encourage transdisciplinary learning” (Dimension 7), and “Expand digital platforms
for teaching and learning” (Dimensions 1-9).
40
We are grateful to the individuals who supported this work by reviewing and providing guidance on the nine STEM dimensions
and/or provided suggestions for potential spotlight schools: Nancy Butler-Songer (Drexel University), Jennifer Corn (NC State
University), Bill Penuel (University of Colorado, Boulder) and Joseph Krajcik (Michigan State University).
Innovation Spotlights 27
Table 1. Search keyword list
*Among studies identified with these keywords, we will prioritize those that include the phrase
“project-based learning,” “problem-based learning” and/or “inquiry-based learning.”
• Report learning outcomes in STEM and/or computer science using an objective measure
(see Table 2); and
• Provide enough statistical information to support a judgment of whether or not the study
would meet WWC standards with or without reservations.41
Studies that would not meet WWC standards were not discarded, but were flagged. Each study was coded as “Appears to meet
41
WWC standards,” “Appears to meet WWC standards with reservations,” or “Does not meet WWC standards.”
Innovation Spotlights 28
Studies that were retained for the review after screening were coded using a study review
template that was designed for this purpose. When selecting studies to include in the review,
attention was paid to the following:
• Inclusion of studies that represent a broad range of student subgroups including rural,
urban, minorities, girls, and historically underrepresented groups in STEM, etc.;
• Studies where technology was used to directly support students’ development of STEM/
computer science knowledge or practices (see Table 2 for general categories).
Innovation Spotlights 29
Results from study search
Our database and Google Scholar search yielded 264 articles (see Figure 1, below). The PPSS, IES,
and STEM policy document review added four references. A review of the studies based on our
eligibility criteria narrowed the research corpus to 64 studies that tested the effectiveness of a
digital intervention in supporting an objectively measures STEM learning outcome. These studies
were reviewed and discussed by the team to derive a tentative set of dimensions for the rubric.
Studies recommended by
experts (2). Total studies
informing STEM Dimensions
(n = 68)
In our review we sought to identify studies that clearly described the link between technology
use and students’ STEM learning outcomes. Ideally, a study would provide enough description of
the treatment condition to explain the role that technology played in facilitating students’ STEM
learning. These descriptions informed a number of emergent themes that ultimately became the
first seven practices for supporting powerful STEM learning with technology. Feedback received
from experts resulted in the addition of dimensions 8 and 9. Together with the spotlight videos,
the nine dimensions provide teachers and school leaders with tangible examples of effective
technology use for supporting powerful STEM learning.
Innovation Spotlights 30