CRL 2023 RulebooklOMY15Hr73wR
CRL 2023 RulebooklOMY15Hr73wR
CRL 2023 RulebooklOMY15Hr73wR
COMPETITION RULESET
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1. Introduction 4
2. General Overview 4
2.1. Definition of Terms 4
2.2. Rules Translation 5
2.3. Confidentiality 5
2.4. Rights 5
4. Tournament Breakdown 7
4.1. Stages & Format 7
4.2. Game Restarts 11
4.3. Withdrawing from the Tournament 12
4.4. Game Updates and Additions 12
4.5. Match Results 12
4.6. Technical Issue 13
4.7. Disconnection 13
4.8. Streaming and Spectating 13
5. Tournament Schedule 14
5.1. Path of Legends Race 14
5.2. Monthly Qualifier 15
5.3. Monthly Final 16
6. Prizing 16
6.1. Monthly Qualifiers 16
6.2. Monthly Finals 16
6.3. World Finals 17
6.4. Prize Money 17
7. Communication 17
7.1. Communication Platform 17
7.1.3. Support 18
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11. Code of Conduct 20
11.1. Competitive Integrity 20
11.4.1. Collusion 21
11.4.2. Cheating 21
11.4.3. Hacking 22
11.4.4. Bug Exploitation 22
11.4.5. Intentional Disconnection 22
11.4.6. Ringing 22
11.4.7. Unprofessional Behavior 22
12. Penalties 24
12.1. Warning 24
12.2. Forfeiture of match 24
12.3. Forfeiture of prize money 24
12.4. Disqualification 24
12.6. World Finals Duels Penalties 24
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1. Introduction
These Official Rules (“Rules”) of the 2023 Clash Royale League(“Tournament”, or “CRL”) apply to each person
participating in the Tournament in 2023 (“Players”). All Players must agree to abide by the conditions set forth in this
document, with the understanding that any rules violation may result in immediate disqualification and forfeiture of their
Golden Ticket, CRL Points, and all prize money, as determined by the Tournament Organizers (“Organizers”).
The following terms and conditions defined in the Rules apply to the Tournament and the seven (7) seasons, including the
Path of Legends Race, Monthly Qualifiers (“MQ”), Monthly Finals (“MF”), and World Finals (“WF”), as well as the Players.
The Organizers, in its sole discretion, (a) may update, amend, or supplement these Rules at any time, with or without
notice to Players, and (b) may interpret or apply these Rules by releasing notices, online postings, e-mails, or other
electronic communications that provide instructions and guidance to the Players.
2. General Overview
2.1. Definition of Terms
2.1.1. Tournament: Refers to the Clash Royale League 2023, in its entirety, encompassing the Path of
Legends Race, Monthly Qualifier, Monthly Final, and World Finals.
2.1.2. Match: Consists of three games using Duels, in which the first Player to win two games is
determined to be the winner.
2.1.3. Best-of-three (“Bo3”): A “Best-of-3” consists of three games and three unique decks. The first
Player to win two (2) games is the winner of the Bo3 match.
2.1.4. Duels Format (“Duels”): Players will bring 4 unique decks to a Bo3 match. Players may not reuse
a deck once it has been played. The first Player to 2 Deck wins, wins the overall match. All
matches in the Tournament, except the Path of Legends Race, will use Duels.
2.1.5. Double Elimination: Players compete in a bracket format using two brackets: an upper bracket
(for Players without a loss) and a lower bracket (for Players with 1 loss). Players are eliminated
from the competition after 2 losses.
2.1.6. Swiss: Players will be paired against each other based on match records. For example, a Player
that is 1-0 after round 1 has completed will be paired against another 1-0 Player in round 2.
2.1.7. Ties: In the scenario of a tie, the game will evenly damage the Players’ remaining towers until a
winner is decided. If a true tie occurs and the game cannot determine a winner, the Players will
start a new game to determine a winner.
2.1.8. CRL Leaderboard: The leaderboard tracks CRL Points each player earns throughout the
Tournaments.
2.1.9. Tournament Hub: In-app competition platform where Players can register and compete in the
competition, spectate Tournament matches, and view critical Tournament information such as
the schedule and CRL Leaderboard.
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2.1.10. Golden Ticket: Players that earn a Golden Ticket qualify for World Finals. A total of sixteen (16)
Golden Tickets will be awarded:
2.1.10.1. Two (2) Golden Tickets will be awarded to players through a separate competition
within China. Only players residing within China will be eligible to participate.
2.1.10.2. Seven (7) Golden Tickets will be awarded to the first-place winner of the Monthly
Finals
2.1.10.3. Seven (7) Golden Tickets will be awarded to the highest-placing Players on the CRL
Leaderboard that do not already hold a Golden Ticket from the Monthly Finals.
2.1.11. World Finals: A double elimination, in-person competition in which the 16 Players holding a
Golden Ticket compete to determine the champion of Clash Royale World Finals.
2.2.1. These Rules have been translated into several languages in order to accommodate a diverse
group of Players. The English version of this document will be treated as the primary source of
truth in the event of a Rules dispute or inconsistency in Rules translation.
2.3. Confidentiality
2.3.1. All content, including protests, support tickets, discussions, and/or any other correspondence
with the Organizers, are deemed strictly confidential. The publication of such material is
prohibited without prior written consent from the Organizers. Prior to being disclosed confidential
information, Players will be required to sign a non-disclosure agreement (“NDA”) in which they
accept the terms and conditions set forth by the Organizer. Failure to comply with the terms of
the NDA will result in fines set by the Organizer and a yearlong competitive ban.
2.4. Rights
2.4.1. Supercell and the Organizer own all broadcasting rights of the CRL. This includes but is not
limited to: Video streams, TV broadcasts, shoutcast streams, replays, demos, or live score bots.
3.1.1. Players must be at least 16 years old by the closing date of registration for each Monthly Qualifier
to be eligible to compete.
3.1.1.1. Players residing in China must be at least 18 years old in order to compete.
3.1.2. If a Player is under the legal age of consent in their country of residence, but is at least 16 years
of age, they may still enter and be a participant if they otherwise meet all eligibility criteria and
one of their parents or legal guardians reads and agrees to the Rules on their behalf.
3.2.1. Players must be 16 years of age or older in order to participate. Any Player aged 16-17 (16-18 in
South Korea, 16-19 in Japan) will be required to confirm on their verification form that they have
parental or guardian consent to participate in this event.
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3.2.2. Eligible Players will be required to complete a registration form upon qualifying for Monthly
Finals. Eligible Players must fill out all required portions of the verification form to be eligible to
play in Monthly Finals. The form will be made available after Day 2 of the Monthly Qualifier is
completed. All Players must complete the form within 24 hours of the Monthly Qualifier ending.
If a Player fails to complete the form, that Player will not be eligible to compete in the Monthly
Final.
3.2.3.1. Players who compete in the Tournament will be required to provide proof of identity.
Failure to provide proof of identity may result in disqualification from the Tournament.
The Organizers reserve the right to verify an eligible Player’s information at any given
time if deemed necessary.
3.2.3.2. During the verification process, Players must submit an acceptable photo ID to
Organizers to verify their identity. The photo ID must include the Players full name
and date of birth. Accepted forms of ID include:
3.2.3.2.4. Passport
3.2.4. Players must be the sole owner of the Clash Royale account used for participation in the
Tournament. Players are only allowed to participate in the Tournament on a single account.
3.2.4.1. Players must register to Monthly Qualifiers with the account with the most
leaderboard points.
3.2.5. Players must reside in a country where Clash Royale is available to download in the local app
store.
3.2.6. Supercell, Tournament Operations Staff, and its partner companies’ employees are not eligible to
register for or compete in the Tournament.
3.3.1. Players' accounts must be in good standing with respect to the CRL Rules and their Clash Royale
account registered in their name must not have any violations of the Game’s applicable Terms of
Service and Safe and Fair Policy. Accounts will be checked to ensure there are no violations of the
Terms of Service several times throughout the Tournament, at the discretion of the Tournament
Administration (“Administration” or “Administrators”).
3.3.1.1. Violating the Terms of Service or Safe and Fair Policy may result in immediate
disqualification and forfeiture of their Golden Ticket, CRL Points, and all prize money
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4. Tournament Breakdown
4.1. Stages & Format
4.1.1. The Tournament will consist of 7 seasons, with a total of three stages per season. Stages include
the Path of Legends Race, Monthly Qualifiers, and Monthly Finals.
4.1.1.1. The final 2 Golden Ticket winners will be determined by a separate competition for
players in the China region.
4.1.2.1. Monthly in-game ladder where the Top 1000 Players qualify for the Monthly Qualifier.
4.1.2.2. Players who are tied for 1000th place will also be invited to compete in the Monthly
Qualifier.
4.1.3.1. The Monthly Qualifier is a competition hosted through the in-app Tournament Hub, in
which qualified Players compete using Swiss format on Day 1 and Round Robin
format on Day 2.
4.1.3.2. Day 1 - Swiss: Players will compete in a multi-round format where the Player will
compete against other Players of the same score each round.
4.1.3.2.2. The number of rounds will adjust based on the final number of
participants, up to a maximum of 11 rounds.
4.1.3.3. The Top 32 players will advance to Day 2 of the competition. If more than 32 players
qualify based on the number of matches won after the final round, the tiebreakers are
as follows:
4.1.3.4. Day 2 - Double Round Robin: Players will be placed into one of 8 groups consisting of
4 players each. Each player will play everyone in their group twice. The top player
from each group will advance to the Monthly Final.
4.1.3.5. Groups will be determined by players' CRL leaderboard points. In the event of a tie in
leaderboard points, Day 1 standings, including tiebreakers, will determine the player
order.
4.1.3.5.1. A snake draft will be used. For example, seed 1 will be in group
1, seed 2 will be in group 2, and seed 9 will be in group 8. Exact
groups are:
4.1.3.6. Final placement in groups will be determined by match record. If any players are tied
in match record, the following tiebreakers will be used to determine final group
placement:
4.1.3.7. To participate in the Monthly Qualifier, Players must complete registration through
the in-app Tournament Hub by the provided deadline.
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4.1.3.8. All matches will use the Duels (See Section 2.1.4)
4.1.3.9. Players are required to check in during the Tournament check-in window by tapping
the “Check In” button through the in-app Tournament Hub. Players are required to do
this to confirm they are ready before the event begins. The Pre-Tournament Check-in
window opens 2 hours before the Tournament Start Time and closes 30 minutes
before the Tournament Start Time.
4.1.3.9.1. In the event of a technical issue, the Player must escalate the
issue to the Administrators through a Discord ticket
immediately. Players failing to check in during the
Pre-Tournament Check-in window will not be seeded into the
bracket.
4.1.3.10. Players are required to complete match check-in at the start of each round by
tapping the “Check In” button through the in-app Tournament Hub. Match check-in is
open for 5 minutes at the start of every round. If any Player fails to check in during
the match check-in window, they will be issued a loss for the match.
4.1.3.10.1. In the event a player fails to check in for their match twice in a
row, that player will be disqualified from the Monthly Qualifier.
4.1.3.10.2. In the event of a technical issue, the Player must escalate the
issue to the Administrators through a Discord ticket
immediately. At the start of each round, the Administrators will
announce the deadline to report an issue with their match.
Players must report the issue to the Administrators before the
announced deadline, or risk the match outcome becoming
finalized.
4.1.3.11. Players will be awarded CRL leaderboard points based on their Monthly Final
standings.
4.1.4.1. The top eight (8) Players from the Monthly Qualifier will compete in a two (2) day
double-elimination tournament to determine the Monthly Final winner.
4.1.4.2. In order to be eligible to compete in the Monthly Final, players must have completed
their eligibility form within 24 hours of the Monthly Qualifier ending.
4.1.4.4.1. Players are required to use a webcam and have hardware that
will enable a video feed to appear live on broadcast during the
Monthly Final.
4.1.4.4.2. Players are expected to use their own webcam. In the event that
a player does not have their own webcam, Tournament
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Administration will assist the player in obtaining one as
applicable
4.1.4.4.4. Players who fail to use a webcam during the Monthly Final may
be subject to prize money deductions. Repeated infractions are
subject to escalating penalties, up to and including
disqualification from future participation in the Clash Royale
League.
4.1.4.4.5. This feed will be recorded and incorporated into the Monthly
Finals broadcast. By sharing their video feed during the
broadcast, players consent to being recorded.
4.1.4.5. All matches will use the Duels (See Section 2.1.4)
4.1.4.6. Players are required to check in 1 hour before the first Monthly Final match of the day
with a Tournament Administrator.
4.1.4.7. Players must await instructions from the Administrators before proceeding with their
match.
4.1.4.8. Day 1 will consist of eight (8) matches: Four (4) Quarter Final matches, two (2)
Semi-Final matches, and two (2) lower bracket Quarter Final matches.
4.1.4.9. Day 2 will consist of up to seven (7) matches: Two (2) lower bracket Semi-Final
matches, upper bracket Finals, lower bracket decider, lower bracket Finals, Grand
Finals, and if required, a bracket reset match.
4.1.4.10. Players will be awarded CRL leaderboard points based on their Monthly Final
standings.
4.1.5.1. World Finals consists of 16 Players total: 7 Players that won a Monthly Final, 7
players who ranked highest on CRL Leaderboard who do not already have a Golden
Ticket, and 2 Players qualified through the China region.
4.1.5.2. Qualified Players will compete in a 3-day, 16-Player double elimination LAN. Players
are eliminated after 2 losses.
4.1.5.4.1. Seed 1-7: Monthly Final Winners (in order of season won)
4.1.5.4.5. Seed 11-16: CRL Leaderboard 2nd-7th place (in order of final
ranking)
4.1.5.5. All matches will be played through Friendly Battle, outside of Tournament Hub.
Players will need to join the World Finals Clan in Clash Royale.
4.1.5.6. All matches will be played using Duels. Players will select their decks at the beginning
of each game in a match. In Between games, players will have 2 minutes to prepare
their next deck. (See Section 12.6)
4.1.5.7. An Administrator will notify each Player of their upcoming matches. Players will await
instructions from the Administrators before proceeding with their match.
4.1.5.8. Players in the lower bracket Finals, Grand Finals, and Bracket Reset will have a
minimum of 7 minutes between each match to prepare for their upcoming opponent.
4.1.5.9. After the end of each match, an Administrator will verify and submit Player scores.
4.1.5.10. More details and rules regarding World Finals will be provided closer to when World
Finals begins.
4.2.1. Game states that merit a game restart are solely at the discretion of the Organizer. Restart
procedures will be decided by the Organizer and communicated to the Player before being
executed.
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4.3. Withdrawing from the Tournament
4.3.1. Players may withdraw from the Tournament at any time by notifying the Organizer.
4.3.2. Players who fail to show up to their match may be issued a match loss.
4.3.3. Players who repeatedly fail to check in or “No Show” to their matches for multiple rounds will be
disqualified from the Tournament.
4.4.1. New Clash Royale content will be restricted from competitive play on a case-by-case basis, at the
discretion of the Administration. In the event that new Clash Royale content is restricted, the
Administration will announce the restriction on Discord prior to the competition starting.
4.5.1. Players will not be responsible for submitting scores. Scores are automatically recorded after a
match has been completed.
4.5.2.1. In the event that a Player's match fails to start via the automated matchmaking
system, Players must immediately contact Tournament Administration through
Discord.
4.5.3.1. A Player may dispute their match result if there is an issue by contacting an
Administrator via Discord. The Player will be required to provide a reason and
sufficient evidence to support their claim.
4.5.3.2. Players must raise any dispute(s) and/or request(s) for assistance to Administration
via Discord before the end of the current round.
4.5.3.2.1. Administrators will notify Players of the round’s end time via
Discord.
4.5.3.3. During the Monthly Qualifier, match results of a round become FINAL as soon as the
competition advances to the subsequent round.
4.5.4.1.1. Players will have five (5) minutes to complete match check-in.
Once both players have checked in, players will be given 5
additional minutes to accept the match challenge. In the event a
player does not check in or accept their battle in time, they will
be given a match loss.
4.5.4.1.2. Players that decline the match battle twice will be given a match
loss.
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4.5.4.2. Restricted Content
4.5.4.2.2. In the event both players use the restricted content, the game
results will stand.
4.6.1. Players are responsible for their own internet connectivity, hardware, software, and any other
components required for participation.
4.7. Disconnection
4.7.1. Players are responsible for their own connections. In the event of a disconnect, Players will not
receive a restart unless the disconnect resulted from a global game service outage.
4.8.1. Players are allowed to stream their matches during the Monthly Qualifier from their own
perspective. Players deciding to stream will do so at their own risk.
4.8.2. During Monthly Finals and World Finals, any streaming of a live Tournament match is prohibited.
The gameplay may only be broadcasted by the official Supercell Esports channel and its approved
partners.
4.9.1. Players that have already earned a Golden Ticket by winning a Monthly Final are still eligible to
compete in future CRL seasons.
4.9.2. In the event that a Player wins a Monthly Final more than once, the runner-up Player that has not
already earned a Golden Ticket in the most recent Monthly Final will be awarded that month's
Golden Ticket.
4.10.1.1. Players in the Monthly Qualifier will earn 5 points for every Match won.
1 Win = 5 Points 1-11 Wins = 5-55 Points 1-6 Wins = 5-30 Points
4.10.2.1. Players in the Monthly Final will earn points based on their placement
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Final Placement Points
1st 100
2nd 80
3rd 65
4th 50
5th-6th 40
7th-8th 30
4.10.3.1. If a tie occurs between multiple Players on the Competitive Leaderboard at the end of
Season 7 the following will be used to determine the final standings.
5. Tournament Schedule
The Organizer reserves the right to amend, remove, or otherwise change the schedule in this rulebook
without notice.
Please note that the following start times use Coordinated Universal Time (UTC). Depending on each
Player's time zone, events may occur on a different date when compared to the listed UTC Start Times.
The Path of Legends Race will always start and end at 10:00 Helsinki Time.
● From January 1, 2023, through March 26, 2023, this time will be 08:00 UTC
● From March 27, 2023, through October 29, 2023, this time will be 07:00 UTC
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Season 4 1 May 5 June
Registration will be available after the Path of Legends Race has ended. Qualifying Players may register
during the pre-event registration period.
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5.3. Monthly Final
6. Prizing
6.1. Monthly Qualifiers
9-16 $750
17-32 $500
1 $16,000
2 $10,000
3 $7,000
4 $4,000
5-6 $2,000
7-8 $1,000
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6.3. World Finals
1 $250,000
2 $125,000
3 $80,000
4 $65,000
5-6 $50,000
7-8 $40,000
9-12 $30,000
13-16 $20,000
6.4.1. If a Player qualifies for prizing, they will be contacted to begin prize payment processing. Players
must submit payment information within 7 days of completion of the competition.
6.4.2. If payment information is incomplete or incorrect, the payment schedule will be delayed until
corrected information is submitted.
6.4.3. Players are responsible for any and all costs and expenses associated with their prize that are not
specifically set forth herein. National, state and local taxes, including possible VAT taxes, which
are associated with the receipt or use of any prizes are the sole responsibility of the Player.
6.4.4. Players will not be allowed to claim cash prizing or cash-value prizing if the Player resides in a
country currently subject to financial sanctions by the United States of America or the European
Union that prohibit financial transactions or payments to their country of residence.
6.4.5. All prizes are listed in USD and are subject to currency exchange rates.
7. Communication
7.1. Communication Platform
7.1.1. Discord will be the primary platform to contact the Tournament Administration team for
immediate responses regarding urgent Tournament issues/questions.
7.1.2. The Tournament Discord server is only for use by registered and eligible participants. Players are
required to join the Tournament Discord server as part of the registration process.
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7.1.3. Support
7.1.3.3. For issues and questions not requiring immediate assistance, Players may email
clashroyale_admin@ee.gg.
Players will not be allowed to promote personal or team branding, sponsors, or logos that would conflict
with the principles of the Tournament. These categories include but are not limited to:
8.1.1. Alcohol
8.1.2. Non-over-the-counter drugs
8.1.3. Gambling websites
8.1.4. Cryptocurrency, crypto markets, or any products or services related to cryptocurrencies
8.1.5. Tobacco products
8.1.6. Firearms
8.1.7. Pornography
8.1.8. Products of direct competitors
8.1.9. Other game companies, publishers, and/or platforms
8.1.10. Cryptocurrency products, website, exchange
9.1.1. Players, at their own cost, must obtain all required passports, visas, and other travel
documentation required to travel to the World Finals destination. Failure to secure the necessary
documentation required to enter the World Finals destination will result in disqualification from
the Tournament. In the event a Player is denied entry to the World Finals destination, they will be
disqualified from the Tournament. It is the sole responsibility of the player to obtain all required
travel documents.
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9.1.1.1. All players that qualify for World Finals must submit proof of all required travel
documents, such as a Passport and Visa, by 31 October at 12:00 UTC to the
Administrators.
9.1.1.2. Players that fail to obtain and provide proof of the required travel documents to the
Administrators will be disqualified from World Finals.
9.1.1.3. In the event that a qualifying player is disqualified from World Finals, the next player
with the most points on the CRL Leaderboard will take the disqualified player's place,
pending eligibility.
9.1.1.3.1. In the event a player that qualified through the China region
event is disqualified, the runner-up player from that China region
event will replace the disqualified player.
9.1.1.4. Players are required to compete in person at the World Finals destination. Players are
not permitted to compete remotely.
9.1.2. The Organizer will provide travel, accommodation, and meal coverage for all Players that qualify
for World Finals.
9.1.2.1. Players are responsible for all other expenses associated with their participation in
World Finals.
9.1.3. Players that are under 18 years of age will be required to travel with an adult, such as a parent or
guardian. In the event that an adult is required to accompany a player, the Tournament Organizer
will also provide travel and accommodation for the adult.
9.2.1. Prior to the start of World Finals, Players will be provided with a document containing important
information regarding World Finals. This document is considered an extension of the Clash
Royale League 2023 Rulebook.
9.2.2. In the days leading up to World Finals, players will be required to attend scheduled event
rehearsals and media sessions. Players must actively participate in these sessions and comply
with all requests and instructions by the Administrators.
9.3. Equipment
9.3.1. The Organizers will provide mobile devices, headphones, and any other necessary equipment for
use during the Tournament. Players are required to use the Organizer-provided equipment unless
otherwise approved by Administrators.
9.3.2. Players are responsible for checking and confirming that their Organizer-provided equipment is
functioning properly. Prior to the start of each match, Players will have the opportunity to notify
Administrators of any equipment issues. In the event that a Player fails to notify Administrators of
an equipment malfunction that is reasonably expected to be noticed prior to the start of the
match, and such a malfunction occurs during the match, Administrators may refuse to modify or
nullify match results despite the equipment malfunction.
9.3.3. In the event of an equipment malfunction mid-match, Players are expected to continue playing
their match and raise the issue to a Tournament Administrator at their earliest convenience. Any
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attempt to stop play, such as leaving the play area or putting down the mobile device, is
prohibited.
9.3.4. Players may not tamper with any Organizer-provided equipment. Players may not use the
equipment for their own personal use, such as browsing the internet or social media.
9.4. Apparel
9.4.1. Players must wear closed-toe shoes and long trousers. Throughout the Tournament, all clothing
is subject to approval by Administrators.
9.4.2. Players may not display sponsorships, advertisements, or branding associated with any restricted
sponsorship categories, as outlined in section 8.1.
9.5. Behavior
9.5.1. Players must adhere to professional standards and represent themselves, their team or
organization, and the Tournament Organizer in a positive light at all times, both on and off
broadcast, as well as in-game.
9.5.2. Unless otherwise approved by Administrators, Players may not bring food inside the Tournament
area, including on-stage and Player Practice Areas.
9.5.3. Players may bring unbranded beverages on stage. These beverages must be kept under the table
and out of view of the broadcast at all times.
● Pre-match Interviews
● Post-match Interviews
● Press Conferences
● Photoshoots
● Behind the scenes access, such as scrimmages
● Other Video Recordings
● Technical Rehearsals
● Dress Rehearsals
Players are expected to play at their best at all times throughout the Tournament and to avoid any
behavior inconsistent with the principles of good sportsmanship, honesty, and fair play.
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11.2. Player Behavior Investigation
Players may not state any messages of a political nature. Players who state any message of a
political nature will be subject to disqualification and forfeiture of prize money. If a player is uncertain
if their message breaks this rule, they must contact the Administration for approval. Political
messages include but are not limited to:
If the Organizer determines that a Player has violated the Clash Royale Terms of Use, rules of Clash
Royale, rules of Supercell, or has displayed other unacceptable behavior as deemed by the
Administration, the Organizer may assign penalties at their sole discretion. If the Administration
contacts a Player to discuss the investigation, the Player is obligated to tell the truth. If a Player
withholds information or misleads the Administration, obstructing the investigation, the Player will be
subject to punishment.
The following behaviors are considered unfair play and will be subject to penalty, including
disqualification. Final decisions will be made at the sole discretion of the Organizer.
11.4.1. Collusion
11.4.1.1. Deliberately losing a match for compensation, or for any other reason, or attempting
to induce another Player to do so.
11.4.1.2. Pre-arranging to split prize money and/or any other form of compensation.
11.4.1.3. Soft play, which is defined as an agreement between Players to not damage, impede,
or otherwise play to a reasonable standard of competition.
11.4.2. Cheating
11.4.2.1. DDoSing
Using any software or hardware to gain advantages that are otherwise not
available in-game. Examples include, but are not limited to: any 3rd party
software (unapproved apps that manipulate gameplay), playing on private
servers, and scripted attacks. For more information, see Supercell's Safe and Fair
Play and Terms of Service.
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11.4.3. Hacking
Hacking is defined as any modification of the Clash Royale game client by any Player, or
person acting on behalf of a Player.
Intentionally using any in-game bug, whether known or newly discovered, to seek an
advantage is strictly prohibited.
11.4.6. Ringing
11.4.7.1. Harassment
Sexual harassment includes, but is not limited to: unwelcome sexual advances,
requests for sexual favors, and other verbal or physical harassment of a sexual
nature. Cases will be assessed based on whether a reasonable person would
consider the conduct to be undesirable or offensive. Threats of a sexual nature
and quid pro quo harassment are strictly prohibited.
11.4.7.3. Discrimination
Players may not offend the dignity or integrity of a country, private person, or
group of people through contemptuous, discriminatory, or denigrating words or
actions on account of race, skin color, ethnic, national or social origin, gender,
language, religion, political opinion or any other opinion, financial status, birth or
any other status, sexual orientation or any other reason.
11.4.7.4. Players may not claim to represent Supercell or their affiliated games, explicitly or
implicitly, in any type of public statement.
11.4.8. Statements regarding Clash Royale League, Supercell, and Clash Royale: Players may not give,
make, issue, authorize or endorse any statement or action having, or designed to have, an effect
prejudicial or detrimental to the best interest of the Tournament, Supercell or its affiliates, or
Clash Royale, as determined in the sole and absolute discretion of the Administrators.
Players may not engage in any activity which is deemed by the Tournament to be immoral,
disgraceful, or contrary to conventional standards of proper ethical behavior.
11.4.11. Confidentiality
11.4.12. Bribery
No Player may offer any gift or reward to a Player, coach, manager, Administrator, or person
connected with or employed by another Player for services promised, rendered, or to be
rendered in attempt to throw or fix a match.
11.4.13. Gifts
No Player may accept any gift, reward or compensation for services promised, rendered, or to
be rendered in connection with competitive play of the game, including services related to
defeating or attempting to defeat a competing player or services designed to throw or fix a
match or game. The sole exception to this rule shall be in the case of performance-based
compensation paid to a Player by their official sponsor or organization.
11.4.14. Non-Compliance
No Player may refuse or fail to follow the instructions or decisions of the Tournament
Administration within reason.
11.4.15. Match-Fixing
No Player may offer, agree, conspire, or attempt to influence the outcome of a game or match
by any means that are prohibited by law or these Rules.
No Player or Administrator may take part, directly or indirectly, in betting or gambling on any
results of the Tournament.
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12. Penalties
Any person found to have engaged in or attempted to engage in any act that the Tournament Administration, in
its sole and absolute discretion, constitutes unfair play will be subject to penalty. Upon discovery of a Player
committing any violation of the Rules, the Tournament Administration may, without limitation of its authority,
issue the following penalties:
12.1. Warning
12.4. Disqualification
12.6.1. Players are responsible for ensuring that all 4 decks they bring to a match complies with the
Duels format (see Section 2.1.8).
12.6.2.1. If a Player enters a game with a deck that contains a previously played card, the
infringing Player will be issued a game loss.
12.6.2.2. If both Players enter a game with a duplicate deck, both Players will be issued a
warning and asked to re-play the game with correct legal decks. Repeat offenses may
result in an automatic game loss
12.6.2.3. The cards in that deck are counted as being played and will not be usable in future
games in that match. The Player that is awarded the win will not be able to use the
same deck for future games in that match.
12.6.3.1. Offenses accrued by Players are cumulative over Day 1, Day 2, and Day 3 of the World
Finals
12.6.4.2. For every 1 minute after the submission deadline, the Player will be penalized a game
loss.
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Repeated infractions are subject to escalating penalties up to and including disqualification from future
participation in Clash Royale competitions. It should be noted that penalties may not always be imposed in a
successive manner. The Tournament Administration, in its sole discretion, for example, can disqualify a Player
for a first offense if the action of said Player is deemed egregious enough to be worthy of disqualification by the
Administration.
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