Screenagers Guidance PDF
Screenagers Guidance PDF
Screenagers Guidance PDF
AGERS
GUIDANCE
FOR DIGITAL YOUTH
WORK
INTRODUCTION
The North/South ICT group have been working to enable collaboration on strategy and
practice, on a North/South and international basis, in relation to the implementation of ICT as
a youth work methodology in the delivery of quality youth work, statutory and voluntary, and to
influence relevant policies in both jurisdictions. The group aims to act as a catalyst for action by
providing a platform of policy makers, practitioners and industry representatives. Since forming,
members of the group has worked together on the Screenagers International seminar and the
Screenagers International research project.
With these guidance documents the North/South ICT group is beginning the conversation
around these issues and will continue to update and add to this series based on the feedback
received at the workshops and online. Please contribute your feedback through the online form:
http://bit.ly/2etoyid
2
AN INTRODUCTION TO
DIGITAL YOUTH WORK
Digital youth work provides a wonderful opportunity for youth workers to increase their
effectiveness with young people. This guide was developed to assist newcomers to
digital youth work to see its connection with youth work outcomes and to foster the
development of a shared language and terminology for digital youth work.
Digital youth work takes many forms and varies depending on the
organisation, the infrastructure, funding and resources available to
youth workers at the time.
CAMPAIGNING 3D GRAPHICS
SOCIAL NETWORKING 3D PRINTING
YOUTH INFORMATION SOCIAL & 3D & VIRTUAL 3D GAME DESIGN
WEB SAFETY & PRIVACY ONLINE REALITY 3D HOLOGRAMS
ONLINE GAMING AUGMENTED REALITY
RESEARCH VIRTUAL REALITY
3 ...AND LOTS MORE!
WHY IS DIGITAL YOUTH WORK RELEVANT TODAY?
Digital media and new technologies are now mainstreamed in youth culture. Young people do
not perceive their online and offline worlds as separate entities and fluidly inhabit both worlds
simultaneously. Because of this, digital youth work needs a whole organisation, integrated
approach and not to be regarded as a specialised service or a niche area.
For more information on this see the Training and Resources guidance document.
Youth work needs to demonstrate outcomes and the Framework is a great tool to help plan and monitor these
outcomes.
In Northern Ireland youth work is expected to contribute to the six national outcomes of the ‘Priorities for
Youth’ policy. A good example of how it can contribute to the ‘active citizenship outcome’ is for young
people to use social media for advocacy purposes. The ‘thinking skills and employment skills outcome’
can be supported by young people engaging in film making projects where they are using their creative
and expressive capabilities.
In the Republic of Ireland youth work is expected to contribute to the five national outcomes of the
‘Better Outcomes, Brighter Futures’ policy framework and the National Youth Strategy. For instance, a
‘connected and respected outcome’ in action is young people on the autism spectrum attending weekly
music production sessions with their peers. A good example of the ‘achieving outcome’ is a group of young
people exhibiting their Maker projects at an annual celebration event.
A WHOLE
INCORPORATE EMBED ORGANISATIONAL ESTABLISH A INVEST IN
DIGITAL & SOCIAL PEDAGOGICAL APPROACH TO DIGITAL YOUTH CONTINUOUS
MEDIA INTO ALL APPROACHES IN COMMITTEE PROFESSIONAL
POLICIES & ALL PROJECTS &
PLANNING & TO ADVISE DEVELOPMENT OF
GUIDELINES PROGRAMMES IMPLEMENTATION MANAGEMENT STAFF
OF TECHNOLOGY
5
EU RESEARCH &
THE ‘LADDER OF OPPORTUNITIES’
Research shows the more digitally literate young people are the safer they will be online
and using digital technology. The ‘ladder of opportunities’ goes further by describing
the five distinct steps through which young people progress in their use of technology;
from seeking information and interactive communication and gaming to more creative
and participative uses and activities. The majority of young people across Europe
remain at the second step. Younger children in particular often lack basic skills in
crucial areas of safety such as blocking unwanted messages and privacy settings.
In addition to this, young people from lower socio-economic communities are less
likely to gain the benefits of digital literacy compared to those with more opportunities.
Youth work can play an important role in the lives of these young people. It provides
everyone with a fair chance to experience the immense opportunities that digital youth
work and safe access to the Internet can offer.*
☐☐ Is the level of digital skills required and subject matter appropriate to the young people
and their age group? Are there any vulnerable young people involved and will they need
additional support to participate?
☐☐ Have I conducted a risk assessment for the project/programme? Are there any additional
health and safety considerations e.g. if using digital tools or equipment for ‘Maker’ projects?
☐☐ Does my organisation have an Acceptable Usage Policy? Do I have consent forms signed
by the young people and their parents/carers? Can this be incorporated into a code of
behaviour/group contract session with the young person/group?
☐☐ Do I have model release forms signed by parents/carers if a child under 18 is appearing in
front of the camera?
☐☐ Do the young people understand copyright and Creative Commons? Will I need to facilitate a
session about this?
☐☐ Do I have consent and copyright permissions to publish the work publicly?
☐☐ Do the young people know how to access support or report any concerns? Do they have the
skills and confidence to action this either in-person or online?
☐☐ How will I measure digital media literacy outcomes for young people?
This list is not exhaustive. If you have other best practice tips please share them via the online
feedback form: www.bit.ly/2etoyid
Youth Worker
TechSpace Network
IRELAND
The use of social media in youth work needs to find a balance between
engagement and safety. Organisations must take the online safety of young
people, volunteers and staff as seriously as they take these issues in the
physical world – online and social media policies should be integrated into
organisational policies and procedures including (as appropriate):
7
SHOULD I ‘FOLLOW’ & ‘FRIEND’ YOUNG PEOPLE?
This must be decided by each organisation in line with their own policies. Both Facebook
and the USA’s ‘Child Online Protection Act’ recommend that the minimum age for social
media use should be 13 years. All social media accounts are by their nature ‘public’– but
staff and volunteers should have clear guidance and support.
• Where such profiles are created, the organisation should retain access at all times
including the logins and passwords for these accounts.
• Old accounts (for example of staff or volunteers who have left an organisation or
project) should be deleted.
• Any suspicious profiles should be reported and blocked.
• Where a young person who is feeling vulnerable contacts a staff member or volunteer
online this should be reported and handled in-line with your child protection policies
and procedures.
• Organisations should have appropriate policies around the private use of social
media – and alert them to any potential consequences of posts that may be seen to
bring the organisation into disrepute.
1 Always treat use of social media (on Facebook, Twitter, Instagram or any other social media
platform) as ‘public’. Understand that regardless of your number of followers or your privacy
settings, anything you post online can be shared with a wider audience, whether you want that
to happen or not.
2 Make sure that any online behaviour is in line with your overall values and principles – and that
anyone posting on your behalf understands this requirement.
3 See your policy and strategy as living documents and review regularly (at least every 6 months),
as the online environment – including privacy settings – change on a regular basis.
4 Have consistency between your policies and approaches in the physical world and the online
environment. For example if your workers or volunteers would not normally be alone with any
of your participants, then ensure that in the online environment their communications with
young people are open and transparent.
5 Engage! Social media is social. Don’t just use it to broadcast or inform. If someone asks you
a question, respond to it. People using social media expect conversation and responses. Use
language that is engaging and accessible to the audiences you wish to reach.
6 Be open to learning! Social media is constantly changing and evolving. Often young people
are more knowledgeable about particular tools and platforms than workers – be willing to
learn from young people and others.
8
TRAINING & RESOURCES
FOR DIGITAL YOUTH WORK
This guide provides links to some of the current training available in the Republic of Ireland
and Northern Ireland to build the capacity of youth workers and volunteers to facilitate digital
youth work with young people.
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RESOURCES FOR DIGITAL YOUTH WORK
There are lots of resources available for practitioners and policy makers on digital youth work.
We’ve curated a list that is by no means exhaustive and is sorted by category. We’ve provided
a list of relevant keywords to help with self-directed learning. For example try searching for:
‘Digital Youth Work + Tools’ or ‘Digital Youth Work + 21st Century Skills’.
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WHAT NEEDS
TO BE DONE ?
Recommendations from screenagers international research REPORT
STRATEGIC FINANCIAL
INVESTMENT
in infrastructure, hardware, professional
development, and practice development
CHALLENGE RESISTANT
MIND-SETS
and support a fuller and more creative use of ICT in youth work
ENSURING POLICY
COMMITMENT
within youth work sectors
11
FIND OUT MORE
www.youth.ie/screenagers
Members of the North/South ICT Group include the National Youth Council of Ireland (NYCI), Youth
Council of Northern Ireland (YCNI), YMCA Ireland, Bytes, Paul Smyth - Wiseabap Engagement, Camara
Ireland, TechSpace, Maynooth University and Ulster University.
Guidance documents and workshops developed with support from Carnegie UK Trust.