Elc Digital Literacy
Elc Digital Literacy
Elc Digital Literacy
Department of eLearning
Contents
Page
3 Purpose, Objective
4 Towards transformation
6 Definitions
8 European Commision
15 Concepts
Implementing into curriculum
17 Disconnected?
Go and be creative!
19 References
The purpose of this document is to raise awareness of the importance of
Purpose digital literacy within the education framework in Malta.
The purpose of the eLearning Department (eLD) within the Directorate for
Objective Quality and Standards in Education (DQSE) in the Ministry for Education
and Employment (MEDE) is to help educators make the shift from
traditional teaching and a traditional pedagogical approach to a 21st
century learning environment. Our objective is to support and guide each
teacher to make that shift. This setting is embedded in an interconnected
and technology-driven world which has widened the learning place
to the virtual, online, remote and anytime conditions. The eLearning
Department is committed to progressively show what this environment
looks like and how schools can teach 21st century skills as processes.
As we make our way into the second decade of the 21st century, our
society is increasingly joining and growing in the digital culture. Our
students who are born into this culture are entitled to understand and
profit from this environment which is new to us born in the 20th century.
They are entitled to be digitally literate.
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This entitlement or right puts upon us educators the responsibility to
nurture and develop a number of competencies in our students so that
they can take part in the social, cultural, economic and intellectual life.
Thus becoming active citizens.
It has been said that “getting information off the Internet is like taking a
drink from a fire hydrant,” (Mitchell Kapor). With the Internet approaching
1 trillion pages, that statement has never been truer. Every day, every
minute, more information is added to the Internet, with no sign of slowing
down. Being digitally literate means being able to sift through so much
information, being able to understand a message and to communicate it
effectively to others in different formats. It means creating, collaborating,
communicating, working ethically and understanding when, if and how
technology should be used to reach efficiently an objective. So digital
literacy involves the critical use of technology. It involves the awareness
of and critical analysis of agendas and possible dangers with which
technology bombards our daily lives. It involves educating our students
to move from a passive consumer of information to an active producer
both as an individual and as part of a community.
In 2001, Marc Prensky coined the terms “digital natives” and “digital
Towards Transformation migrants” to describe the behavioural differences between Baby Boomers
and Generation Z ( baby boomers describes the cohort of babies born
from the end of WWII all the way up to the early 1960s while Gen Z are
the group born since just before the start of the Millennium). Prensky
argues that those who have grown with ubiquitous access to digital
technology think differently to previous generations whose introduction
to technology came later on in life. Although the terms have been
challenged by many academics, there is much resonance in Prensky’s
assertion that teaching young people represents a significant challenge
for educators, associating digital natives with: speed, multi-tasking, and
a preference for graphics over text, random access, social networking,
instant gratification, frequent rewards, and games over work.
Today’s generation appears to engage with all things that are digital
without any effort at all. Young people are born into an interactive, on
demand digital culture where they are used to texting, video streaming,
mobile Internet and social networking to mention just a few. However,
this description which may have implanted itself in some of us who have
not realised that this is a dead metaphor in that it veils and conceals a
potential problem. It is true that most of our young people do not need to
be persuaded to use technology, and the time they spend glued to what
they love doing most quickly improves their skills. But the tricky question
is “which skills”?
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communication and information management skills and competencies
for the digital age. If our young generation - indeed all citizens - lack
digital competencies, they risk being disenfranchised when it comes
to government services, employment opportunities and democratic
participation.
And digital literacy? This is the emerging concept which in some sectors
became a contested idea. However, since the seminal work of Paul Gilster,
Definitions of Digital Literacy, there has been a growing consensus about
the term digital literacy.
Twenty years ago being literate meant being able to read and write.
Richard Lanham (1995, p. 198) claims that “literacy” has extended its
reach from meaning “the ability to read and write” to now meaning “the
ability to understand information however presented.” We are not just
preparing students for today with this new meaning of literacy in mind
but also for the future with a shift from consumption to production. The
Internet, the World Wide Web, smartphones, Facebook are very recent
terms when compared to what has been going on in schools these past
20 years. We are not just consuming what is happening on the web and
digital spaces but we are also producing, which requires a sharper level of
complexity. So literacy today means much more than the reading of text,
which is its original meaning. If you could write your name and you could
consume, read directions and read books, you could make sense of the
world. But today the production part is as important if not more, than the
consumption part. Reading is changing as well. Online reading is different
from reading from a book, but the material that we are reading is also
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changing. The infusion of the visual into texts gives a new dimension to
literacy. Literacy needs to encompass understanding and interpretation
of the visual symbols of all kinds and images.
They say that digital literacy is really about basic computer skills, the ECDL
type of syllabus, the ability to use standard Office packages, to be able to
use the Internet, and the sort of thing that any secondary school teacher
ought to assume that any child in their class is capable of doing. Thus
by implication most of the children in year six and a good proportion of
those in year five ought to be able to do as much of this staff is skills based
or functional skills based approach.
There is not much agreement around this definition although you might
think that it is a perfectly sensible and valid one. This definition is akin
to saying that literacy is merely the ability to read and write and that of
course is a part of literacy but our understanding of literacy is much more.
It is about the understanding of meaning and the conveyance of meaning
rather than simply reading and writing skill on their own.
The British Computer Society took a slightly different tack to how digital
was to be understood. Much more about the implications of technology
for an individual’s life in society. They argue that word critical is extremely
important and that it is not just accepting these things but the user must
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have an understanding of how a document has been made. Finding
things on the Internet matters but an awareness of how a search engine
like Google puts those results into order and where is Google’s business
model is an understanding of the back story to some of those results is
part of what we want an understanding of technology’s impact to involve.
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those who have had bad experiences of institutions to re-engage
in learning. And it can break down feelings of social isolation. It is a
powerful weapon to fight against poverty.”
(Race Online, 2012)
During its four year programme running from 2004 to 2008, Norway
made digital literacy the fifth basic competence along with the 3Rs and
oral skills. The Norwegian curriculum framework define digital literacy as:
“the sum of simple ICT skills… and more advanced skills that makes
creative and critical use of digital tools and media possible.”
(Cited in Erstad, 2007)
This fifth competence is seen as the ability to make use of ICT and
constitutes a basic skill. Contrary to the UK definition, the Norwegian
Ministry of Modernisation (2005) emphasises the critical element in its
definition of digital literacy:
The definition indicates that digital literacy is comprised of basic ICT skills,
which lead to digital competence. However, in the academic field, digital
literacy is used as a synonym for digital competence.
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Further research carried out by European academics operating within the
wider international sphere, talks of how technology affects our daily lives
and says that:
It is evident from the above definition that digital literacy and ICT literacy
are considered to be one and the same thing. The text goes on to explain
how digital literacy is part of the EC i2010.
One of the outcomes of this policy is the reference framework for ICT
practitioners already mentioned above: eCompetence.
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examples of knowledge, skills and attitudes and also examples on how
the competence can be applied for two different purposes (namely:
learning and employment).
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Every piece of technology, whether it is a mobile phone, a PC, tablet or
Technology in the Classroom? a pencil needs to have its academic potential considered. While mobile
phones are currently a banned device in our schools, it is not just the
mobile phone. It could be any digital device and for that matter it could
also be a textbook, a pencil, a rubber or a ruler, if the student is not on
task. Thus it is important to us to make a shift to a learning environment
in which we challenge our students to communicate their understanding
of the curricular objectives or learning outcomes that we are looking for
in what ever way speaks to them. So for some students that may be using
pen and paper, for some students that may be producing a video while for
others it may be creating a presentation. It should be up to the students to
determine the best way for them to communicate. Whatever technology
you have in the classroom is alright but the real question is, “Are you on
task with that?” Whether you are on task with a pencil or on task with a
mobile digital device the question is the same.
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This question has a simple answer: Yes it is important. Technology has been
Is Digital Literacy important? part of our lives since fire was discovered and digital technologies are our
tools today whether we like it or not. It is there, will continue to evolve and
it is not going to go away. Our children are using these tools and there is
no going back to the gramophone. On the other hand we cannot accept
the idea that because children can use a computer or any other digital
gadget, they know how to use it safely, wisely and productively. It is the
teacher’s role to make that happen in the same way that we teach them
how to be safe on the road and in the house.
http://www.telegraph.co.uk/education/educationopinion/10436444/
Digital-literacy-as-important-as-reading-and-writing.html
http://www.usatoday.com/story/money/personalfinance/2013/12/08/7-
fastest-growing-jobs-in-america/3891571/ (Horizon 2020)
Preparing our students for today’s modern world and whatever the future
Why is Digital Literacy will bring with it is at the core of the National Curriculum Framework.
important? Digital literacy is envisaged as a transversal skill across the traditional
subjects. Together with the traditional literacy skills of numeracy, listening,
speaking, reading and writing, whose main objective is to develop active
thinkers who can engage in society in effective and meaningful ways, the
digital society requires a larger set of competencies (Combes, 2010).
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“We know that the nature of literacy has changed in the digital
age, but unfortunately, we do not have decades to catch up to
this change.”
(Hicks and Turner, 2013)
If our children do not learn how to learn, how to be flexible and adaptive
Digital literacy model and find communities and have ideas on what they want to do now, then
we are failing them as educators. We have to educate everyone to be
creative and think about things. We cannot afford anymore to educate
a segment of the community. We need to think about how we think
learning happens, where it happens and who is capable of learning.
The foundation building blocks for digital literacy are the infrastructure
and the access to the tools. Infrastructure in schools and beyond has been
improving steadily. However investment in infrastructure alone does not
bring about the changes promised by ICT. It is only when we change our
mindsets to use them reflectively and strategically, that teaching and
learning processes can be deepened. So investment in training on how to
use ICT, and working towards a vision of transformation, creative thinking
and innovation becomes the focus of what needs to be done. The first
steps to take in the journey towards transformation in the way we teach
and learn is to understand the foundation blocks of digital literacy.
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Henry Jenkins (2006) identified a series of new literacies that are needed to
be literate in the 21st century. Among these are simulation, visualisation,
collective intelligence and distributed cognition. Figure 1 is based on
models described by various researchers in the field of digital literacy and
shows how digital literacy incorporates numerous interrelated skills that
range from basic awareness to more complex creative and critical literacy
and outcomes. The model in figure 1 follows a sequential process as much
depends on the needs of individual users.
Renee Hobbs describes another model for digital literacy (figure 2) and
in her research, published in 2010, she offers a plan of actions to bring a
number of competencies in focus. In her report, she defines digital literacy
as a constellation of life skills that are necessary for full participation in a
media-saturated, information-rich society. These include the ability to:
1. use and share; (tool use and access skills) Create content in a
variety of forms, making use of language, images, sound, and new
digital tools and technologies
2. create and collaborate; (authorship and creative competencies)
Take social action by working individually and collaboratively to
share knowledge and solve problems in the family, workplace and
community, and by participating as a member of a community
3. analyse and evaluate; (understanding issues of representations)
Analyze messages in a variety of forms by identifying the author,
purpose and point of view, and evaluating the quality and
credibility of the content
4. apply ethical judgment; (online social responsibility & digital
citizenship) Make responsible choices and access information by
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locating and sharing materials and comprehending information
and ideas. Reflect on one’s own conduct and communication
behaviour by applying social responsibility and ethical principles
The 21st century competencies are the core competencies that are
Concepts essential for life in our century. So what are the competencies that
students need to be successful in life beyond the school? They need
problem solving; they need creativity; they need critical and analytical
thinking, communication and collaboration skills. To which we need to
add the areas of ethics, actions and accountability where people learn
how to take responsibility for their personal health and well-being, learn
who they are and their identity in the world and global citizenship and
environmental responsibilities. All of these come into this category. The
thing is that we do not do anything or are not doing enough to tackle the
issue of problem solving in class. We do identify this need as educators and
say that students need problem solving skills but usually that is where it
all ends. We do not talk about how to do that. 21st century competencies
have to be broken down into processes that can be taught, remembered
and duplicated. So in problem solving we start with defining the
problem, moving to discovery which determines how the problem
arose, dreaming or looking at the solution in the future, design which is
mapping out the process for how the problem will be solved, delivering
that is actually doing the solution and debriefing which is going back and
asking how the product or the process can be made better this time or the
next time. This is a structured process of problem solving. The interesting
thing is that recent research indicates that if you teach a child a structured
problem solving process by the age of twelve they would instantly have a
10 percentage point increase in their tests and more importantly that it will
be sustained through out their life, strictly by teaching them a structured
problem solving process. So the competencies can all be broken down
into processes and there are steps in how we can do this whether it is
creativity, communication, collaboration or critical thinking.
We are talking about the essential skills that students need for their life
Implementing into beyond school. Who should take responsibility for that? It is every single
curriculum teacher at every year in every subject should take responsibility for that
because these are the basic competencies that our children require to be
successful in life. Therefore everyone should be doing this. That being said,
in the structure of the 21st century literacy fluency and the structure we
do with literacy is not enough. It is designed to function within individual
class. Now it is impossible to contain it within an individual class because
automatically you would be including curricular objectives or learning
outcomes from all the disciplines and it is difficult in a process based
learning environment to keep these projects contained within the walls
of one subject. This is the natural way of learning. If you think how we
deal with learning in primary school or junior school we teach kids and
we follow the interest of kids. It is cross-curricular; it is multi-disciplinary.
But as we move to secondary school we start teaching subjects instead of
teaching students. So we make the switch valuing the content over the
individual. If we took all those philosophies used in primary schools and
put them in the secondary school we would have a very interesting place.
This is essentially what 21st century learning is like. It is discovery based
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learning where students use higher order level thinking to create digital
products that are real world solutions to real world problems.
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There is a significant disconnection between school and the real world
Disconnected? and it is a gap that is widening daily. So what are the critical skills that
students need to be successful in the 21st century? The answers may be
categorised into six areas:
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student, teacher and institution can share, to explain, to learn, to practise
and to improve upon.
How do we get there and how do we do this? Training must have an end
How do we get there? objective in mind. It is not just saying here is how you use a few tools, or
here is a new piece of software that you can use. We must focus on the
end product. We need to look at what teaching learning and assessment
will look like and that must be a 21st century learning environment which
in three words is relevance, creating and real world.
Belshaw, D. (2011)
http://etheses.dur.ac.uk/3446/1/Ed.D._thesis_(FINAL_TO_UPLOAD).pdf
Bloom’s Taxonomy
http://www.curriculet.com/blog/38-question-starters-based-blooms-
taxonomy/
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Ferrari, A. (2012) Digital Competence in Practice: An Analysis of Frameworks.
A Technical Report by the Joint Research Centre of the European
Commission.
Ferrari, A.(2013)
http://ipts.jrc.ec.europa.eu/publications/pub.cfm?id=6359)
Futurelab, (2010)
http://www2.futurelab.org.uk/resources/documents/handbooks/digital_
literacy.pdf
Gilster, P. (1997) Digital literacy. New York: John Wiley & Sons Inc.
http://www.iasl-online.org/files/2010_Combes-ReadingList.pdf
Jenkins, H. (2006) Convergence culture: Where old and new media collide.
New York University Press, New York
Kapor, M.
www.kapor.com
Pool, C.R. (1997). A new digital literacy: A conversation with Paul Gilster.
Educational Leadership, 55, 6-11.
Puentedura, R.
http://www.hippasus.com/rrpweblog/
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Department of eLearning, February 2015 (Draft Version)