U10 PPT Andover U10
U10 PPT Andover U10
SOCCER
ANDOVER 2013 CURRICULUM
U10
10 WEEK TRAINING PROGRAM
GPS CURRICULUM METHODOLOGY
AIM:
To allow players of all ages and abilities, to develop to their full potential, in an ENJOYABLE, CHALLENGING and POSITIVE environment.
OBJECTIVES:
• Create a clear and simple pathway for player development.
• To keep a fresh and current outlook on the changes in young player development.
• Create a deep and underlying passion for the sport of soccer at all ages.
SCORE METHODOLOGY
GPS recommends that all practice sessions follow the S.C.O.R.E. method:
SIMPLE. Stick to one theme during your practice session. Choose 2 or 3 core coaching points and reinforce them throughout the
session.
CHALLENGING. Ensure that the players are posed problems that they need to find solutions to. Provide guidance and help when
they need it.
O RGANISED. Plan every detail of your session - how many players, space and equipment. Ensure that your sessions have the
appropriate pace and progression to challenge all of your players.
RELEVANT. Ensure that the exercises in your session are relevant to the game.
ENJOYABLE. The players should walk away from every practice having thoroughly enjoyed the session and learning at least one
new aspect of the game.
GPS CURRICULUM
LEARNS AT U10
TECHNICAL PSYCHOLOGICAL
3 R’S OF PASSING - RECOGNITION, RANGE, RELEASE GIVES A SENSE OF BELONGING AND BEING OF VALUE
PUSH PASS WITH BOTH FEET POSITIVE APPROACH TO PERFORMANCE
OUTSIDE OF THE FOOT (BOTH FEET) MAKING BETTER DECISIONS
COMBINATION PLAY - GIVE AND GO DEVELOPING THE SKILL OF ANTICIPATION
USE OF GOALKEEPER IN BUILD UP PLAY DEVELOPING A BETTER AWARENESS OF TEAM PLAY
ABC’S - AWARENESS, BODY SHAPE, CONTROL
RECEIVING WITH BOTH FEET USING THE SOLE
RECEIVING TO ATTACK
RECEIVING IN TIGHT AREAS
DRIBBLING IN TIGHT AREAS
BREAKAWAYS
RUNNING WITH THE BALL IN 1v1 ATTACKING SITUATIONS
RUNNING WITH THE BALL IN COUNTER ATTACKS
ATTACKING 2v1, 2v2, 3v2
FINISHING ATTACKING MOVES
COMBINING AROUND THE PENALTY AREA
SHOOTING WITH THE INSIDE OF THE FOOT
DEFENDING 1v1, 2v1, 1v2
TACTICAL PHYSICAL
PLAYING OUT FROM THE BACK ALL PHYSICAL DEVELOPMENT IS DONE WITH THE BALL.
UNDERSTANDS PLAYER ROLES AT 6v6
RECEIVING ABC’S (AWARENESS, BODY SHAPE, CONTROL)
MOVEMENT OFF THE BALL (OVERLAP)
GPS CURRICULUM METHODOLOGY
WARM UP - 5 MINUTES
ACTIVITY 1 - 15 MINUTES
DRINK BREAK 1 - 3 MINUTES
ACTIVITY 2 - 15 MINUTES
DRINK BREAK 2 - 3 MINUTES
SMALL SIDED GAME (4 v 4 - 6 v 6) - 25 MINUTES
DEBRIEF AND EQUIPMENT COLLECTION - 4 MINUTES
PROGRESSION 2
Player 1 throws it to Player 2. Player 2 drops the ball to the
ground and dribbles it to Player 1.
Player 2 runs to the back of their team.
PROGRESSION
Create a 60 x 40 yard area.
Place goals at each end and play a 8 v 8.
SOUTH
U10 WEEK FOUR: DRIBBLING
ACTIVITY 1: PINNIE GRAB
ORGANIZATION COACHING POINTS
Create a playing area of 30 x 30 yards. Play with the head up.
Using cones, create 6 yard gates on the outside of the area.
Each player has a ball and a pinnie tucked into the back of the Use moves and feints to escape pressure.
shorts.
1 player is the defender - if the defender grabs a tail, the two Stay as far away from defender as possible. Always
1
players swap roles. know where the escape routes are.
If the attacker can dribble out of gate they are safe and the
defender must target another player.
PROGRESSIONS
Players can only stay outside of the gate for 5 seconds. 2
Reduce the number of gates.
Place a defender on the gates.
If players perform a scissors, the defender can not grab their tail
for 10 seconds.
B
ORGANIZATION COACHING POINTS C
Create a playing area of 25 x 25 yards. Attack the corner with the most space.
Using cones, create a 5 x 5 yard square in each corner of the
playing area. Create a diamond shape to the team.
Split players into teams of no more than 4 players.
Players score for their team by dribbling and stopping a ball Create overloads (2v1).
into any of the corners.
PROGRESSION
Team 1 can only score in A and B, Team 2 in C and D. A D
Team 1 can only score in A and C.
U10 WEEK FIVE: PASSING
ACTIVITY 1: PASSING CIRCLE
ORGANIZATION COACHING POINTS
Create a 30 yard playing area. Know where you are receiving a ball from and P1
P4
Split players into 2 teams. Number players 1-4 (adjust based on where it needs to go to once received.
group size).
Player 1 passes to Player 2, 2 to 3 and so on. Last player passes
to Player 1 and the exercise continues.
Communication - always let your team mates
know where you are.
P2 1
First touch in the direction of the pass you want to
PROGRESSIONS
play.
Player in reverse.
P3
Each team has 2 balls (Player 1 and Player 3 start with a ball). 2
ACTIVITY 1: 2 v 2 CAROUSEL
1
ORGANIZATION COACHING POINTS
Create a 30 x 30 yard playing area. Always be ready to play.
Split players into 3 teams of 4 players.
Team 1 can score in the Goal 1 or 2. Attack the goal with the most space at speed.
Team 2 can score in the Goal 3 or 1. 2 3
TEAM 2 TEAM 3
Team 3 can score in the Goal 2 or 3. Create overloads (2v1) with movement (overlap).
The game is a continuous 2v2 - Team 1 attacks Team 2, Team 2 Decision - dribble to goal or pass to a team mate P2
attacks Team 3, Team 3 attacks Team 1. in space.
P1
PROGRESSIONS
3 players now come in from each team to make a 3v3.
TEAM 1
PROGRESSION
Create a 25 x 20 yard area.
Place goals at each end.
Play a 4 v 4 scrimmage.
U10 WEEK SIX: SHOOTING
ACTIVITY 1: LEFT AND RIGHT
ORGANIZATION PROGRESSION
Create a number of 4 x 4 yards area using cones. Players balanced, on the balls of the feet.
Balance a ball on a cone in the centre of the area.
2 players per box - players have a cone to their left and right Players alert, waiting for coach’s command.
and face the ball in the middle.
If coach calls “Left” players touch the ball to their left, then the Try to shuffle sideways rather than crossing their
1
ball to their right before stealing the ball in the middle. feet.
1 point is awarded every time you steal the ball first.
Rotate players so that they play a different person. Low, quick scissors.
PROGRESSION
Players run diagonally and touch the cones on the opposite side 2
before stealing the ball.
Balance a ball in each corner - players must perform a scissors
at the ball to their left then right before stealing the ball.
PROGRESSION
Nominate 2 goals that each team can only score through.
Players split into two teams and line up to the right of each goal. Add GK’s
First player in each line dribbles ball towards opposite goal,
once past the middle cone players shoot. First ball to go in the
goal wins.
COACHING POINTS
Look for GK position
Shoot for open space in the goal
Kick ball with shoe laces
COACHING POINTS
Hit the target
Follow up shots
Laces for power/Inside of foot for placement
Quick shot or beat defender
U10 WEEK EIGHT: DEFENDING
ACTIVITY 1: 1v1 DEFENDING
ORGANIZATION COACHING POINTS
Create a playing area of 30 x 40 yards. Body shape - low and of the balls of the feet.
At one end have a goal with a goalkeeper.
Split players into 2 teams. Pressure - apply pressure on the ball quickly.
Place the attackers either side of the goal. Defenders start at
the opposite end of the area.
Begin to slow down as you approach the ball. 1
The game starts with the goalkeeper passing to an attacker. Positioning - run on a curve in order to cut off the
The attacker scores a point by dribbling through the cone gates path to the gate.
opposite them. DEFENDER
The defender comes in to stop the attacker. If the defender wins Stay on your feet - don’t dive in.
the ball, they can score in the goal.
PROGRESSION Wait for a mistake from the attacker before taking
ATTACKER 2
Time limit - defenders have 8 seconds to score in the gate. the ball (a bad touch).
Defenders have 5 seconds to take a shot after winning the ball.
PROGRESSION
Nominate 2 goals that each team can only score through.
Play 3v3, 3 min games or the first team to score stays on.
Have large supply of balls to make quick re-starts
COACHING POINTS
ABC - Awareness, body shape & Control
Weight and accuracy of passes
Finishing
Play 4v4 3 min games or the first team to score stays on.
Have large supply of balls to make quick re-starts
COACHING POINTS
ABC - Awareness, body shape & Control
Weight and accuracy of passes
Finishing
Play 5v5, 3 min games or the first team to score stays on.
Have large supply of balls to make quick re-starts
COACHING POINTS
ABC - Awareness, body shape & Control
Weight and accuracy of passes
Finishing
U10 WEEK TEN: TOURNAMENT
ACTIVITY 1: PLAYER’S CHOICE
ORGANIZATION
ALLOW THE PLAYERS TO CHOOSE THEIR FAVORITE GAME
FROM THE PREVIOUS 9 WEEKS.
All teams play each other once - the team that has scored the Give players other ways to score points than just scoring in the goal: -
most goals at the end of practice is the winner. 1 Point for a pass.
1 Point for a cool move.
1 Point for a player moving into space to receive a pass from a team mate.