ch1 Introduction PDF
ch1 Introduction PDF
ch1 Introduction PDF
Operating System Concepts – 10h Edition Silberschatz, Galvin and Gagne ©2018
Outline
Operating System Concepts – 10th Edition 1.2 Silberschatz, Galvin and Gagne ©2018
What is an Operating System?
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Computer System Structure
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Abstract View of Components of Computer
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What Operating Systems Do
▪ Depends on the point of view
▪ Users want convenience, ease of use and good performance
• Don’t care about resource utilization
▪ But shared computer such as mainframe or minicomputer must keep
all users happy
• Operating system is a resource allocator and control program
making efficient use of HW and managing execution of user
programs
▪ Users of dedicate systems such as workstations have dedicated
resources but frequently use shared resources from servers
▪ Mobile devices like smartphones and tables are resource poor,
optimized for usability and battery life
• Mobile user interfaces such as touch screens, voice recognition
▪ Some computers have little or no user interface, such as embedded
computers in devices and automobiles
• Run primarily without user intervention
Operating System Concepts – 10th Edition 1.6 Silberschatz, Galvin and Gagne ©2018
Term OS Covers Many Roles
▪ Because of myriad designs and uses of OSes
▪ Present in toasters through ships, spacecraft, game
machines, TVs and industrial control systems
▪ Born when fixed use computers for military became more
general purpose and needed resource management and
program control
Operating System Concepts – 10th Edition 1.7 Silberschatz, Galvin and Gagne ©2018
Operating System Definition
▪ No universally accepted definition
▪ “Everything a vendor ships when you order an operating system” is a
good approximation
• But varies wildly
▪ “The one program running at all times on the computer” is the kernel,
which is part of the operating system
▪ Everything else is either
• A system program (ships with the operating system, but not part of
the kernel), or
• An application program, all programs not associated with the
operating system
▪ Today’s OSes for general purpose and mobile computing also include
middleware – a set of software frameworks that provide addition services
to application developers such as databases, multimedia, graphics
Operating System Concepts – 10th Edition 1.8 Silberschatz, Galvin and Gagne ©2018
Computer System Organization
▪ Computer-system operation
• One or more CPUs, device controllers connect through common
bus providing access to shared memory
• Concurrent execution of CPUs and devices competing for memory
cycles
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Computer-System Operation
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Common Functions of Interrupts
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Interrupt-drive I/O Cycle
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I/O Structure
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I/O Structure (Cont.)
▪ After I/O starts, control returns to user program only upon I/O
completion
• Wait instruction idles the CPU until the next interrupt
• Wait loop (contention for memory access)
• At most one I/O request is outstanding at a time, no
simultaneous I/O processing
▪ After I/O starts, control returns to user program without waiting for
I/O completion
• System call – request to the OS to allow user to wait for I/O
completion
• Device-status table contains entry for each I/O device
indicating its type, address, and state
• OS indexes into I/O device table to determine device status
and to modify table entry to include interrupt
Operating System Concepts – 10th Edition 1.14 Silberschatz, Galvin and Gagne ©2018
Computer Startup
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Operating-System Operations
▪ Bootstrap program – simple code to initialize the system, load the
kernel
▪ Kernel loads
▪ Starts system daemons (services provided outside of the kernel)
▪ Kernel interrupt driven (hardware and software)
• Hardware interrupt by one of the devices
• Software interrupt (exception or trap):
Software error (e.g., division by zero)
Request for operating system service – system call
Other process problems include infinite loop, processes
modifying each other or the operating system
Operating System Concepts – 10th Edition 1.16 Silberschatz, Galvin and Gagne ©2018
Multiprogramming (Batch system)
▪ Single user cannot always keep CPU and I/O devices busy
▪ Multiprogramming organizes jobs (code and data) so CPU
always has one to execute
▪ A subset of total jobs in system is kept in memory
▪ One job selected and run via job scheduling
▪ When job has to wait (for I/O for example), OS switches to
another job
Operating System Concepts – 10th Edition 1.17 Silberschatz, Galvin and Gagne ©2018
Multitasking (Timesharing)
▪ A logical extension of Batch systems– the CPU switches jobs so
frequently that users can interact with each job while it is running,
creating interactive computing
• Response time should be < 1 second
• Each user has at least one program executing in memory,
which is called process
• If several jobs ready to run at the same time CPU
scheduling
• If processes don’t fit in memory, swapping moves them in and
out to run
• Virtual memory allows execution of processes not completely
in memory
Operating System Concepts – 10th Edition 1.18 Silberschatz, Galvin and Gagne ©2018
Memory Layout for Multiprogrammed System
Operating System Concepts – 10th Edition 1.19 Silberschatz, Galvin and Gagne ©2018
Dual-mode Operation
▪ Dual-mode operation allows OS to protect itself and other
system components
• User mode and kernel mode
▪ Mode bit provided by hardware
• Provides ability to distinguish when system is running user
code or kernel code.
• When a user is running ➔ mode bit is “user”
• When kernel code is executing ➔ mode bit is “kernel”
▪ Some instructions designated as privileged, only executable in
kernel mode
Operating System Concepts – 10th Edition 1.20 Silberschatz, Galvin and Gagne ©2018
Transition from User to Kernel Mode
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Timer
▪ Timer to prevent infinite loop (or process hogging resources)
• Timer is set to interrupt the computer after some time period
• Keep a counter that is decremented by the physical clock
• Operating system set the counter (privileged instruction)
• When counter zero generate an interrupt
• Set up before scheduling process to regain control or terminate
program that exceeds allotted time
Operating System Concepts – 10th Edition 1.22 Silberschatz, Galvin and Gagne ©2018
Process Management
▪ A process is a program in execution. It is a unit of work within the
system. Program is a passive entity; process is an active entity.
▪ Process needs resources to accomplish its task
• CPU, memory, I/O, files
• Initialization data
▪ Process termination requires reclaim of any reusable resources
▪ Single-threaded process has one program counter specifying location
of next instruction to execute
• Process executes instructions sequentially, one at a time, until
completion
▪ Multi-threaded process has one program counter per thread
▪ Typically, system has many processes, some user, some operating
system running concurrently on one or more CPUs
• Concurrency by multiplexing the CPUs among the processes /
threads
Operating System Concepts – 10th Edition 1.23 Silberschatz, Galvin and Gagne ©2018
Process Management Activities
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Memory Management
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File-system Management
▪ OS provides uniform, logical view of information storage
• Abstracts physical properties to logical storage unit - file
• Each medium is controlled by device (i.e., disk drive, tape drive)
Varying properties include access speed, capacity, data-
transfer rate, access method (sequential or random)
▪ File-System management
• Files usually organized into directories
• Access control on most systems to determine who can access
what
• OS activities include
Creating and deleting files and directories
Primitives to manipulate files and directories
Mapping files onto secondary storage
Backup files onto stable (non-volatile) storage media
Operating System Concepts – 10th Edition 1.26 Silberschatz, Galvin and Gagne ©2018
Mass-Storage Management
▪ Usually, disks used to store data that does not fit in main
memory or data that must be kept for a “long” period of time
▪ Proper management is of central importance
▪ Entire speed of computer operation hinges on disk subsystem
and its algorithms
▪ OS activities
• Mounting and unmounting
• Free-space management
• Storage allocation
• Disk scheduling
• Partitioning
• Protection
Operating System Concepts – 10th Edition 1.27 Silberschatz, Galvin and Gagne ©2018
Caching
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Characteristics of Various Types of Storage
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Migration of data “A” from Disk to Register
Operating System Concepts – 10th Edition 1.30 Silberschatz, Galvin and Gagne ©2018
I/O Subsystem
▪ One purpose of OS is to hide peculiarities of hardware devices from
the user
▪ I/O subsystem responsible for
• Memory management of I/O including buffering (storing data
temporarily while it is being transferred), caching (storing parts of
data in faster storage for performance), spooling (the overlapping
of output of one job with input of other jobs)
• General device-driver interface
• Drivers for specific hardware devices
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Protection and Security
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Protection
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End of Chapter 1
Operating System Concepts – 10h Edition Silberschatz, Galvin and Gagne ©2018