3-Projectile Motion

Download as pdf or txt
Download as pdf or txt
You are on page 1of 9

Physics Unit 3

Projectile Motion

PROJECTILE MOTION
• Vertical projection
• Horizontal projection
• Oblique projection

When gravity acts on a mass projected in the vicinity of the ground


(where g is constant) the force on the object is constant (provided air
resistance is negligible) and therefore so its acceleration.
Therefore all the constant acceleration formulae apply:
v = u +at d = ½ (u + v)t d = ut + ½ at2 v2 = u2 + 2ad

These are vector equations and thus can be applied to the vertical (y) and
horizontal (x) directions independently.
All masses fall at the same rate (g m/s2) so the mass of the projectiles
don’t effect any of the calculations.

Vertical Projection:
1(a) (Assume air resistance is negligible and g = 10N/kg).
A ball is projected vertically at 30 m/s
(i) Find its time of flight:

(ii) Find its maximum height:

u = 30m/s

Mr. Joseph -1-


3-Projectile Motion
(iii) What is the ball’s acceleration at the top of its trajectory
(where v = 0)?

(iv) Sketch its velocity time graph over its time of flight:

t (s)

(b) Consider a bullet fired vertically at 1000 m/s. Find

(i) Its time of flight:

(ii) Its maximum height:

(iii) Is the assumption of zero air resistance reasonable in this case?

(In fact the real results are: h = 2,500m (2.5km), VImpact =70m/s,
tf = 17s + 40s).

Mr. Joseph -2-


3-Projectile Motion
4. Consider a sky diver. They jump from a stationary helicopter and after
20 seconds of falling their velocity has reached a maximum (terminal)
value of 50m/s (remaining in freefall without opening their parachute).
(Do not neglect the effect of air resistance).

(i) Explain how terminal velocity comes about:

(ii) Sketch (roughly) a v-t graph for the sky diver’s fall:

v (m/s)

50

t (s)
20

Mr. Joseph -3-


3-Projectile Motion
Oblique Projection:

• If the initial velocity is given, work out its horizontal (x) and
vertical (y) components.

g
y
X
V0 h (m)


x

Range, R (m)

Initial Velocity components:


V0 uy = V0 sin 

ux = V0 cos 

This component is constant


(No horizontal force acting).

• No force acts in the horizontal direction, therefore the horizontal


component of velocity, ux = V0 cos  never changes.
• The time of flight can only be determined from the initial vertical
component of velocity: uy = V0 sin .
The time of flight tf and maximum height are found by treating the
body as one that has been projected vertically at V0 sin  m/sec
with acceleration –g m/s2.
• Range R = ux tf = V0 cos  x tf

Mr. Joseph -4-


3-Projectile Motion
Problems

1. Consider a golf ball struck at 50 m/s at an angle of 300 to the ground.

Determine:

(i) It’s time of flight:

(ii) Maximum height

(iii) Range:

Short cut formulae:


There are a few formulae that allow you to simply plug values into them to
get answers for height, range and time of flight, provided you know when
they can be used:

2V0 sin 
• Time of flight: t f =
g

V0 sin 2 
2

• Maximum height: h =
2g

V0 sin 2
2

• Range: R = u x  t f =
g

Mr. Joseph -5-


3-Projectile Motion
Note:
(i). These formula are for the symmetrical case of oblique projection,
that is, when the projectile lands at the same level it was projected from.

[Actually, the formula for max. height is always true as is the formula for
range R = ux tf].

(ii). From the range formula, at what angle of projection, , would a


projectile travel the largest horizontal range if it lands at the same
level?

Problem 2
Repeat the golf ball question above with the short-cut formulae:

(i) Time of flight:

(ii) Max. height:

(iii) Range:

Mr. Joseph -6-


3-Projectile Motion
VCE Physics paper - June 2010

Mr. Joseph -7-


3-Projectile Motion
m
4 marks

m
3 marks

Mr. Joseph -8-


3-Projectile Motion
3 marks
m

Mr. Joseph -9-


3-Projectile Motion

You might also like