Unit V Game Theory (Graphical Method)
Unit V Game Theory (Graphical Method)
Unit V Game Theory (Graphical Method)
The graphical method is used to solve the games whose payoff matrix has
Two rows and n columns (2 x n)
m rows and two columns (m x 2)
Algorithm for solving 2 x n matrix games
Draw two vertical axes 1 unit apart. The two lines are x1 = 0, x1 = 1
Take the points of the first row in the payoff matrix on the vertical line x 1 = 1 and the
points of the second row in the payoff matrix on the vertical line x 1 = 0.
The point a1j on axis x1 = 1 is then joined to the point a2j on the axis x1 = 0 to give a
straight line. Draw ‘n’ straight lines for j=1, 2… n and determine the highest point of the
lower envelope obtained. This will be the maximin point.
The two or more lines passing through the maximin point determines the required 2 x 2
payoff matrix. This in turn gives the optimum solution by making use of analytical
method.
Example 1
Solve by graphical method
Solution
Solution
Draw two vertical axes 1 unit apart. The two lines are x1 =0, x1 = 1
Take the points of the first row in the payoff matrix on the vertical line x 1 = 1 and the
points of the second row in the payoff matrix on the vertical line x 1 = 0.
The point a1j on axis x1 = 1 is then joined to the point a2j on the axis x1 = 0 to give a
straight line. Draw ‘n’ straight lines for j=1, 2… n and determine the lowest point of the
upper envelope obtained. This will be the minimax point.
The two or more lines passing through the minimax point determines the required 2 x 2
payoff matrix. This in turn gives the optimum solution by making use of analytical
method.
Example 1
Solve by graphical method
Solution
Example 2